I could die. I've wanted a fix for Holy Bolt to upgrade with perks for years. This is amazing and I'm dying to download it, but is Nexus having a problem with their downloads? I can't get this downloaded with MO2.
About my bug report: You patched Blight Curse: "Blight Curse - Changed to Restoration.", which renders Soul Reaper useless, hence my bug report here and not on FMR.
But nvm if you have not had the game installed since 2018, thanks for the stuff you did patch! :)
Can you make one for Adamant? Please, I used to use ordinator but I felt way to op, If you could do that I would love it, all you would have to do is make a stand alone version that makes the poison spells restoration, just without the ordinator mod as a master
Personally I felt that adding triggers to secondary effects was a bit overkill, as it should be triggering off the initial spell cast already. But if you want to, here's how you do it:
All Ordinator effects trigger off of keywords attached to either the spell itself or the associated MGEF that happens on cast. So I'd poke around Ordinator.esp and see what keyword Respite looks to trigger. and attach that to the spell or MGEF (which is a lot easier to do in the Creation Kit than XEdit). It could also be scripted, in which case you can use NotePad++ to read the scripts in the "Source" folder.
But if you can get the right keyword, Ordinator will pick it up and work automatically.
Dude i use this and i'm also using Revenge of the enemies at legendary difficulty. Lets just say that my conflagrate kills my enemies before i can use a combo move. I mean the first pic in this mod says it all "I have become death". Yeah like no joke that's how i felt
Hi all I cant seem to see that anyone else has this problem. This worked for me in vanilla Skyrim but in SE when I go to the MCM all of the spells and names are in gibbrrish.. I mean random numbers and dolar marks...Anyone else?
EDIT: Disregard the post below, as it was just me being a bit of a nincompoop. Turns out the spell description clearly states that it scales with the False Light perk. After taking that perk, Holy Bolt is now functioning as expected. Put this edit here in case someone else down the line has this issue and didn't take the time to read like me :)
I'm hoping anyone can help me with this as it's driving me nuts. I have the Restoration tweaks version of this patch downloaded and everything seems to be in working order EXCEPT Holy Bolt. It is still doing only 40 damage per cast and is not scaling at all. I have scanned the comments and saw someone else having this issue say that moving FMR above Ordinator solved it, but my load order was already set up like that. I have it as FMR -> Ordinator -> This Patch and Holy Bolt just refuses to work correctly.
Any help would be appreciated as I'm looking to build my current character around this spell. Thanks in advance!
If that's happening, it's because your game still has the original script from Forgotten Magic, rather than the modified one from this patch. So you just need to get the modified script in there, and there's two easy ways you could do that:
1) Uninstall and re-install the patch using your mod manager. It's possible your mod manager is still using the old script for a number of reasons, and this forces it to re-install the patch's script. Just make sure to let the patch win any file conflict, and load after both FMR and Ordinator.
2) Alternately, you could manually copy vhbltscript.pex from the mod archive into your game folder's data/scripts folder, overwriting what's there. Just make not to overwrite it again the next time you change something.
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I feel like I'm being tortured with anticipation!
I like it.
I'm guessing it doesn't.
You patched Blight Curse: "Blight Curse - Changed to Restoration.", which renders Soul Reaper useless, hence my bug report here and not on FMR.
But nvm if you have not had the game installed since 2018, thanks for the stuff you did patch! :)
I tried adding Respite support to Divine Plea (heal over time on top of Divine Light) but it does not seem to work, any idea?
Here is what I modified: https://i.imgur.com/rvWdHmw.png
All Ordinator effects trigger off of keywords attached to either the spell itself or the associated MGEF that happens on cast. So I'd poke around Ordinator.esp and see what keyword Respite looks to trigger. and attach that to the spell or MGEF (which is a lot easier to do in the Creation Kit than XEdit). It could also be scripted, in which case you can use NotePad++ to read the scripts in the "Source" folder.
But if you can get the right keyword, Ordinator will pick it up and work automatically.
I cant seem to see that anyone else has this problem. This worked for me in vanilla Skyrim but in SE when I go to the MCM all of the spells and names are in gibbrrish.. I mean random numbers and dolar marks...Anyone else?
I'm hoping anyone can help me with this as it's driving me nuts. I have the Restoration tweaks version of this patch downloaded and everything seems to be in working order EXCEPT Holy Bolt. It is still doing only 40 damage per cast and is not scaling at all. I have scanned the comments and saw someone else having this issue say that moving FMR above Ordinator solved it, but my load order was already set up like that. I have it as FMR -> Ordinator -> This Patch and Holy Bolt just refuses to work correctly.
Any help would be appreciated as I'm looking to build my current character around this spell. Thanks in advance!
1) Uninstall and re-install the patch using your mod manager. It's possible your mod manager is still using the old script for a number of reasons, and this forces it to re-install the patch's script. Just make sure to let the patch win any file conflict, and load after both FMR and Ordinator.
2) Alternately, you could manually copy vhbltscript.pex from the mod archive into your game folder's data/scripts folder, overwriting what's there. Just make not to overwrite it again the next time you change something.