Hay man, I love your work, especially Tavern games
But I gotta ask, did you intend to take down the free version of Classic Oblivion Jail system from Bethnet xbox just before you uploaded your paid version to bethnet?
If you did you may have broken Bethnet TOS Answer when you can/if you wanna I'm just curious if you did, and why if so
Hello, Bethnet's version was largely outdated and made use of a polling script. I had to remake the whole thing from scratch so it doesn't hurt performances especially on Xbox.
I must say however that Bethnet's TOS does not forbid the authors to delete or do anything with their mods.
If some people want the paid version for free I can give a few copies, I do not mind it. I also do not plan on removing the Nexus version unless the administrators want me to.
Hey! Is there a way to modify this to add more debuffs, like permanently reduced max health, or diseases, or something else of the sort? Or if you have any tips to add something like that in creation kit/papyrus, and if its ok to modify your mod? Thanks!
is there a way to get this working as an esl? i'd love to use it for the immersive deleveling, but i got no space for an esp sadly. is there anything that does something similar as an esl or anyway i can convert this to working as an esl?
Any chance to add option for perk loss depending on how many skills you lose which would count to a progress, if the progress exceed level up value, you loss a perk from the highest skill you have?
cool, do you think you can also bring back Oblivions version of how vampirism needed to feed in order to survive and you would die if you don't feed in time?
i know it's a funny request, but the way i think of it is being a vampire should grant you great strength and powers but it should also have consequences because it's also a curse that needs to be fed.
I have asked the author for permission to upload a patch for this mod (only a script) that removes the Red skill reduction and makes it so trainers/scripts/quests/everything recognize your new skill level... Waiting for the permission to upload it.
This mod is a good combo with "Natural Character Growth and Decay". It applies the penalties to the attributes, not the skills, allowing to recover them faster by activity. With a longer jail time mod and some tweaks, the vanilla jail system problem is fixed.
Okay, so I tried it out, even though I rarely even get caught, much less go to jail, but I figured why pay for my crimes when I can just serve out my sentence? So I attack a guard when I install the mod, and yield so he can arrest me, after I served my time I was released and discovered that some skills were decreased. So I look them up to double check them, and yet while the number on the skill is in red, when I click on that tree to zoom in on it, it tells me a different number. For example, I NEVER play with two-handed weapons. So when I saw my skill in that went down by 2 I figured big deal, but lets see if it works. My two handed skill used to be 15, as it is for Khajiit at the game start, in red it said it was 13, but when I zoom in on the tree as though to apply a perk point it says my skill is at 15. So to me, it looks like it's trying to say my skill in two handed is 13 when it's actually still 15, or maybe it really is 13 now but one menu still thinks it 15 and remained unchanged? Hope this is just a bug that can be fixed. Great mod btw, I like the idea of it telling you what skills are affected and all instead of just the thought of some skills losing progress to the next level.
Thanks for the heads up on this. I've decided to take a pass on this mod because of this, reasons below. In response to your comments, however:
It may be a limitation of the mod (inability to alter base levels without SKSE); I am not an expert, so I am unsure what is and isn't possible. From what you described, it looks like the author is using the 'damage skill' mechanic as a work around instead of actually lowering the base level or removing experience from the skill. IF this is true:
If you get to level 100 in a skill, then you go to jail a lot and the skill is reduced to (red) 10: You will still be the same PC level as when you started (e.g. level 42 with 100 archery, you will still be level 42). Since you are level 100, even if it says 10, trainers will still "see" your skill level as being 100, so will not train you. You *will* be able to buy the level 100 perk for the skill, but will likely be unable to use the skill effectively if at all ever, unless the author added a "revert skill" feature (timer or power). This is an identical mechanic that is used Frostfall, where if you get frostbite and are freezing to death, several of your skills will be severely damaged for a time. For example, if you were level 50 lockpicking and got frostbitten hands and were freezing, you will be at or below a skill level of 0 (the skill was damaged, so the number turns to red, even though your actual skill level is still 50; you know how to pick a lock, you just can't do it at the moment (lockpicking is impossible at 0 and below). The difference is, Frostfall has a visible timer on when the skills will revert back to normal (from frostbite), and warmth will cure the freezing to death penalty. Since the loss of level is meant to be permanent, it seems this mod does not have that feature. That can lead to rather unpleasant outcomes to save games (permanent skill debuff which can make a skill potentially useless), though it definitely makes a stay in a prison cell a VERY hardcore experience.
Again, the author knows the mod best, so they are more qualified to answer, but this is what I understand from your description, given my knowledge of the game's mechanics.
is there a chance you can make it so that instead it doesnt do this and is like vanilla save breaking out clears your bounty? i tried so hard to script it myself and im just garbage at it... total garbage lol... anyway this would make breaking out immersive and fun! cuz say you broke out and earased your name from the ledger - you should be able to sneak out that way.
33 comments
But I gotta ask, did you intend to take down the free version of Classic Oblivion Jail system from Bethnet xbox just before you uploaded your paid version to bethnet?
If you did you may have broken Bethnet TOS
Answer when you can/if you wanna
I'm just curious if you did, and why if so
Have a good day!
I must say however that Bethnet's TOS does not forbid the authors to delete or do anything with their mods.
If some people want the paid version for free I can give a few copies, I do not mind it. I also do not plan on removing the Nexus version unless the administrators want me to.
Cheers!
i know it's a funny request, but the way i think of it is being a vampire should grant you great strength and powers but it should also have consequences because it's also a curse that needs to be fed.
For example, I NEVER play with two-handed weapons. So when I saw my skill in that went down by 2 I figured big deal, but lets see if it works.
My two handed skill used to be 15, as it is for Khajiit at the game start, in red it said it was 13, but when I zoom in on the tree as though to apply a perk point it says my skill is at 15. So to me, it looks like it's trying to say my skill in two handed is 13 when it's actually still 15, or maybe it really is 13 now but one menu still thinks it 15 and remained unchanged?
Hope this is just a bug that can be fixed. Great mod btw, I like the idea of it telling you what skills are affected and all instead of just the thought of some skills losing progress to the next level.
It may be a limitation of the mod (inability to alter base levels without SKSE); I am not an expert, so I am unsure what is and isn't possible. From what you described, it looks like the author is using the 'damage skill' mechanic as a work around instead of actually lowering the base level or removing experience from the skill. IF this is true:
If you get to level 100 in a skill, then you go to jail a lot and the skill is reduced to (red) 10: You will still be the same PC level as when you started (e.g. level 42 with 100 archery, you will still be level 42). Since you are level 100, even if it says 10, trainers will still "see" your skill level as being 100, so will not train you. You *will* be able to buy the level 100 perk for the skill, but will likely be unable to use the skill effectively if at all ever, unless the author added a "revert skill" feature (timer or power). This is an identical mechanic that is used Frostfall, where if you get frostbite and are freezing to death, several of your skills will be severely damaged for a time. For example, if you were level 50 lockpicking and got frostbitten hands and were freezing, you will be at or below a skill level of 0 (the skill was damaged, so the number turns to red, even though your actual skill level is still 50; you know how to pick a lock, you just can't do it at the moment (lockpicking is impossible at 0 and below). The difference is, Frostfall has a visible timer on when the skills will revert back to normal (from frostbite), and warmth will cure the freezing to death penalty. Since the loss of level is meant to be permanent, it seems this mod does not have that feature. That can lead to rather unpleasant outcomes to save games (permanent skill debuff which can make a skill potentially useless), though it definitely makes a stay in a prison cell a VERY hardcore experience.
Again, the author knows the mod best, so they are more qualified to answer, but this is what I understand from your description, given my knowledge of the game's mechanics.