2801 comments

  1. Grantyboy050
    Grantyboy050
    • premium
    • 625 kudos
    Locked
    Sticky
    I'll be taking a break from modding over the next year so I can complete my studies. Thanks all for your support and feedback over the years :)

    V6.2 has lots of improvements to existing features as well as bug fixes, but there are no major changes so modpacks shouldn't be affected.

    I have removed a few scripts in this version so I recommend doing the following:

    Once you have updated, make a save then exit the game. All unused scripts from the old version will be orphaned, ready to be removed from your save file by FallrimTools Script Cleaner. Kudos to Markdf!

    See you on the other side,
    Granty




    ----------------------------

    Please read the FAQ before posting bug reports :)
  2. Grantyboy050
    Grantyboy050
    • premium
    • 625 kudos
    Locked
    Sticky
    For those still suffering with the black face bug:

    Face discolouration fix by Parapets - https://www.nexusmods.com/skyrimspecialedition/mods/42441

    EasyNPC by Focustense - https://www.nexusmods.com/skyrimspecialedition/mods/52313
  3. NocturnalQueen
    NocturnalQueen
    • premium
    • 1 kudos
    Is there a way to remove the soul gem cost to use the teleport orbs ? and The Alchemy trainer is bugged and no training window opens after asking for training.
  4. RickySilver2025
    RickySilver2025
    • member
    • 0 kudos
    Alchemy is not considered a mage skill (it is influenced by the thief stone and the thief path) but this mod feels like it's all about Alchemy. Most of the new stuff is just ingredients and free experience for alchemy. Also the doors in the halls feel like a downgrade. Now you need to open them over and over again to even see where the NPCs are. The teleporters are a great addition but it's a hassle needing both common and lesser soul gems to have access to them. I think I would prefer the mod where you just pay gold to an orc teleportation master at the tavern instead.
  5. Vaharadaro
    Vaharadaro
    • member
    • 26 kudos
    Went back to skyrim after almost an year long break
    For some reason the mod causing CTG then loading the game menu. I tried desisabling anything else - the problem is still in this mod. Earlier it was running smoothly for me. Idk what happened
  6. QuentinStyger
    QuentinStyger
    • member
    • 0 kudos
    There is a problem with the patch for Better Dynamic Snow SE. Your mod is looking for Better Dynamic Snow.esp and it's actually Better Dynamic Snow SE.esp
    How do I fix this?
    Turns out that BDS does not require the patch after version 3, as reported in other posts.
  7. PopDog77
    PopDog77
    • supporter
    • 5 kudos
    I love this mod but one thing really bugs me about the Arcanaeum - there are barely any chairs and the ones on the bottom floor have been removed. Urag doesn't have a chair either. Feels very odd to be in a library with barely any chairs and desks to sit on.
    1. QuentinStyger
      QuentinStyger
      • member
      • 0 kudos
      In a college of magic, no one has learned levitate.
  8. prysmkitsune
    prysmkitsune
    • premium
    • 0 kudos
    First off let me just say i love this mod and everything to do with it, from one end to the other it improves everything about being in the mages guild and i love that

    now that thats out of the way i have a random question, so...i have ocd, for some things very bad and your mod has something in it that i have been looking for in a standalone form forever and cant seem to find...the interior doors and gates close automaticly...i want this...but like for every where in skyrim...i HATE that npcs are constantly leaving doors bloody wide open everywhere, it bugs the everloving heck out of me and i would love to find a mod or something that just makes all the doors close automaticly, would you know if something exists like that and if so where can i download it, please!
  9. masterXyagoob
    masterXyagoob
    • member
    • 0 kudos
    hi i just want to know if there's a way to mute the clock voice in the arch mage quarters room 
    1. masterXyagoob
      masterXyagoob
      • member
      • 0 kudos
      no worry guys i just knew how
    2. ShadowofChernobyl
      ShadowofChernobyl
      • supporter
      • 0 kudos

      
      no worry guys i just knew how

      Can you please share with the rest of the class?
  10. Doraleous69
    Doraleous69
    • member
    • 1 kudos
    Coming here to say everything seems to work fantastically (using the JK combo) 
    there is a singular issue however, the Whiterun Teleportation Orb will disappear after being used 
    (haven't tested all of them, but the Whiterun one reliably despawns) 
    Not sure if there's a patch someone made or if moving the orbs to Archmage Quarters or toggling off soul gem requirements fixes it but any advice would be appreciated :D 
    (I don't use fast travel so the college orbs + Shallidor's Beacon has been a lifesaver)
    1. CoachCritical
      CoachCritical
      • premium
      • 0 kudos
      Can confirm I have the same issue, I use the orb then when I teleport back it's gone. 
  11. Pitotu350
    Pitotu350
    • premium
    • 0 kudos
    Is there a patch for Sink of Scrubbing?
    nvm i just made a .ini file myself
  12. nathelpatron
    nathelpatron
    • premium
    • 0 kudos
    Is this mod compatible with the College of Winterhold - Quest Expansion? I am going to try anyways, but I would like to know if I should have both in my load order when I finally get around to going to Winterhold.
    1. Bl4ckRabbit
      Bl4ckRabbit
      • premium
      • 1 kudos
      I was wondering the same thing. Did it work?
    2. deleted216925918
      deleted216925918
      • account closed
      • 1 kudos
      I finished the College of WInterhold with both this mod enabled and the Quest Expension and it worked on my side, only issue is when I wanted to make Tolfdir Arch-Mage kept telling me I needed the robes and the key, then I used the MCM to fix it.

      But for these Quests mod with my load orded it worked.
    3. CluelessCourier
      CluelessCourier
      • member
      • 13 kudos
      Despite what it may seem, both mods do not interact with each other in any way. So they're compatible.