Had a pretty funny interaction between mods the other day.
I was roaming around in Candlehearth Hall when I noticed that one of the NPCs was a vampire. I was pleasantly surprised to learn that they spawn in even before you have knowledge of the respective Missives' quest to kill them. I tapped the interact button to try to talk with her, and to my surprise, Nether's Follower Framework allowed me to pay her to make her one of my followers. I did, and she actually joined! The roleplaying aspect of casually hiring a wanted vampire is honestly really cool. Regardless, I was still in the middle of installing more mods, so I couldn't keep the save. I dismissed and killed her before leaving to go to the Missives board. But immediately upon entering Windhelm proper, I received an INHERITANCE LETTER with 300 gold (minus tax) notifying me of Vampire Fledgling's tragic passing.
Hello, there are no Missives boards available for Riverwood, Ivarstead, Rorikstead, Dragon Bridge and other small vanilla villages? Does anyone know any mod to add them? (I do not mean adding them to peoples of other mods)
Im having an issue with the White run vampire missive. I found her in the bannered mare but... I cant kill her. Any help? She just keeps yelling "I'm on your side" and wont die
Probably a bit late for you but in my opinion yes, it gives some direction / reason to explore particular random caves and areas that otherwise you might not come across or don't have a whole lot going for them.
Great mod, does what it does well and pairs with ai framework for extra role play content. Imo, vampire quest completion should point to stendarr's beacon instead of hall of the vigilants because of what dawnguard dlc does to that location.
I am asking someone to shed some light on how "Missives" work for me.
I tried "Missives" with 5 dungeon mods, ALL declared as "radiant enabled". Here are the results:
Forgotten Dungeons - working fine Easyrider Dungeons - working fine Assitional Cave - working fine Skyrim Sewers - not working Hammet Dungeon Pack - not working
"Working Fine" means that jobs are posted regularly on missive boards. "Not working" means that there are no jobs related to those dungeons posted ever.
Combining (activating together) two mods of "working fine" category results in serious problem. Very few, if any, jobs of either mod ever gets posted. Even if mods do not have world conflicting locations. Actually I have found only one job from Forgotten Dungeons posted, when combined with Easirider mod. Only one ever. Removing one mod is restoring functionality of the other one after few game days.
Combing one of working mods with one of not working creates no interference. Working mods continues to work as expected. Not working one still does not work as if they have not been activated at all.
Combing "working fine" mod with new land mods which have "Missives" addon (Bruma, Reach, Northpoint) is causing no problems at all.
BTW. I am highly recommending Northpoint addon. Northpoint locations are great.
765 comments
I was roaming around in Candlehearth Hall when I noticed that one of the NPCs was a vampire. I was pleasantly surprised to learn that they spawn in even before you have knowledge of the respective Missives' quest to kill them. I tapped the interact button to try to talk with her, and to my surprise, Nether's Follower Framework allowed me to pay her to make her one of my followers. I did, and she actually joined! The roleplaying aspect of casually hiring a wanted vampire is honestly really cool. Regardless, I was still in the middle of installing more mods, so I couldn't keep the save. I dismissed and killed her before leaving to go to the Missives board. But immediately upon entering Windhelm proper, I received an INHERITANCE LETTER with 300 gold (minus tax) notifying me of Vampire Fledgling's tragic passing.
Peak immersion. 10/10 mods, take my endorsements.
I tried "Missives" with 5 dungeon mods, ALL declared as "radiant enabled". Here are the results:
Forgotten Dungeons - working fine
Easyrider Dungeons - working fine
Assitional Cave - working fine
Skyrim Sewers - not working
Hammet Dungeon Pack - not working
"Working Fine" means that jobs are posted regularly on missive boards. "Not working" means that there are no jobs related to those dungeons posted ever.
Combining (activating together) two mods of "working fine" category results in serious problem. Very few, if any, jobs of either mod ever gets posted. Even if mods do not have world conflicting locations. Actually I have found only one job from Forgotten Dungeons posted, when combined with Easirider mod. Only one ever. Removing one mod is restoring functionality of the other one after few game days.
Combing one of working mods with one of not working creates no interference. Working mods continues to work as expected. Not working one still does not work as if they have not been activated at all.
Combing "working fine" mod with new land mods which have "Missives" addon (Bruma, Reach, Northpoint) is causing no problems at all.
BTW. I am highly recommending Northpoint addon. Northpoint locations are great.