I've made a patch for CACO - Complete Alchemy and Cooking Overhaul. It patches Wounds' ingredients, allows use of CACO bandages, poultices and distilled alcohol for wound management and adds new needle & thread recipes. CACO's wearable bandages visually pair very nicely with Wounds injury management. The patch can be download at Kryptopyr's Patch Hub. Cheers
I liked the idea in kfroguar's comment below so much I went ahead and figured out how to make a mod that adds healers to temples that can heal wounds. I also put in some restoration spells the player can use to use to heal their own wounds. Here it is if anyone's interested. (IronDusk33, if you're not okay with this, just let me know and I'll take it down.)
IronDusk33, thanks so much for the great mod, and thanks kfroguar for the great idea!
Hi, I've made animations for this amazing mod using Dynamic animation replacer, it will play a set of animations for almost every injury, it is still a work in progress, here it is in case you are interested. Thanks Irondusk33 for making this mod.
What does armor offset in the mcm mean? Could a description of what it does be added in the tooltip in the bottom of the mcm like other mods mcm's have?
Bumping this because I also came to this comment section looking for this answer. Does making the armor offset higher increase or decrease the chance of an injury?
Tell me how to heal from wounds? They do not disappear no matter what I do. Even after the initial surgical treatment of the wound, they do not heal. I like this mod, but my active effects tab is literally all red.
They require time, treating them won't heal them immediately. However, there is "Wounds add-ons - Healers - Spells" that adds healers and certain spells (they are implemented well and don't break immersion).
I doubt I'm doing anything wrong, but this mod always doesn't work right for me... 1. If stitches are applied to the wound, magic and stamina DECREASE. Logically, it should be the other way around! 2. If the wound is cauterized, the same thing happens. 3. The probability of injury is always very high. I set the probabilities to 20%, and I still have a severe concussion and almost a broken arm after just a couple of spriggan hits. 4. If you use the "Set timescale to 5" command, the wounds will take weeks to heal! Even if the time for healing is minimal. The idea of fashion is simply amazing! Such wounds and injuries are very lacking in the game. But it is this mod that I will have to abandon - it does not work correctly.
"When you are a Werewolf or a Vampire Lord you can't get broken bones, and all other injuries are reduced by 3 ranks of severity. This is to make up for the fact that you have no armor as a Werewolf or a Vampire Lord."
Can the material requirements for wound healing recipes be changed? Daedrahart, firesalts, icwraithteeth, taproot, torllfat, wispwrappings, mothwingluna, moonsugar are hard to get when starting a new game, I had to use additem to get the materials, I want to change some of the colors of flowers to recipes for making healing potions
I got a concussion and a broken bone at the start of a new game and couldn't find potions to heal it, which was very frustrating
For some reason only broken bones can be applied to my character. No cuts, bruises, etc., even though I see the text messages about them. I even tried to apply cuts directly by the console, something just blocking it. Tried with and without armor.
I'd be grateful if someone could give me any ideas on how to solve this.
431 comments
(IronDusk33, if you're not okay with this, just let me know and I'll take it down.)
IronDusk33, thanks so much for the great mod, and thanks kfroguar for the great idea!
Thanks Irondusk33 for making this mod.
Anyone has got an idea how to add it?
edit: sorted with player.addspell 70017AFF
the console command "player.addspell 70017AFF" did not work for me. But i never used console Commands before.
i just opened the console and typed this and hit enter, did i make a mistake?
1. If stitches are applied to the wound, magic and stamina DECREASE. Logically, it should be the other way around!
2. If the wound is cauterized, the same thing happens.
3. The probability of injury is always very high. I set the probabilities to 20%, and I still have a severe concussion and almost a broken arm after just a couple of spriggan hits.
4. If you use the "Set timescale to 5" command, the wounds will take weeks to heal! Even if the time for healing is minimal.
The idea of fashion is simply amazing! Such wounds and injuries are very lacking in the game. But it is this mod that I will have to abandon - it does not work correctly.
I noticed that if the player becomes a werewolf, they don't get wounds at all.
Is it because the wounds are considered diseases or some other reason?
In the "Injuries" section of the description
I got a concussion and a broken bone at the start of a new game and couldn't find potions to heal it, which was very frustrating
For some reason only broken bones can be applied to my character. No cuts, bruises, etc., even though I see the text messages about them. I even tried to apply cuts directly by the console, something just blocking it. Tried with and without armor.
I'd be grateful if someone could give me any ideas on how to solve this.