can anyone know how difficult it is to add jump height and attack speed to the parameters of this mod? DavidJCobb, could you share the source code of the scripts so that I can finalize the mod, in case you don't want to change anything yourself?
I believe I found a bug. So, I set the stamina regen to percentage and turned it to -5%, and I have a ring that gives 10% stamina regen buff, but I can't regen stamina because I regen 5 points more slowly. Is it intentional for the percentages to take away points?
потому что cobb ограничивает выносливость иначе, он отнимает у вас 5 процентов в секунду от общего количества вашей выносливости, так как кольцо усиливает ванильную выносливость на 10 процентов
This mod doesn't seem to want to play nicely with spells that add extra carrying compacity. Opening my inventory makes it realize the change but I have to do it every time.
I think I'm having the same issue. When I cast a spell that increases capacity, it takes some time for this mod do alter the carry weight %. Has anyone else had this issue and how have you managed to solve it?
First, thanks for this mod. I love the idea that everything I carry actually adds weight to my character versus the old system where it's just a number and you can carry 99.9999 percent of your total available encumbrance before it finally slows you down at 100 percent.
But, I'm having an interesting issue that definitely seems like a bug. I'm not totally certain it is because of this mod, but it seems like a good place to start. So I'm starting over again with a level one Dark Elf, so obviously a weakling. However, my available encumbrance changes seemingly at random. I will have say, 80 total carry capacity. Then I drop or sell an item, like a shield for instance, and my movement is suddenly slowed down. I go to my menu and now it says I only have 60 total capacity and under the Cobb menu, it says my encumbrance is an 8.
I tried an experiment where I dropped all of my weapons and armor. Then it said my carry capacity was like 39 and I was still over! Obviously, I can't play the game this way as I can't even carry one sword and a set of armor. What do you think? Has anyone else had this issue?
This mod doesn't include its own DLL file, but does use some of the script functions that SKSE adds to the game engine. It will be as compatible with AE as SKSE is at any given moment.
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DavidJCobb, could you share the source code of the scripts so that I can finalize the mod, in case you don't want to change anything yourself?
Has anyone else had this issue and how have you managed to solve it?
First, thanks for this mod. I love the idea that everything I carry actually adds weight to my character versus the old system where it's just a number and you can carry 99.9999 percent of your total available encumbrance before it finally slows you down at 100 percent.
But, I'm having an interesting issue that definitely seems like a bug. I'm not totally certain it is because of this mod, but it seems like a good place to start. So I'm starting over again with a level one Dark Elf, so obviously a weakling. However, my available encumbrance changes seemingly at random. I will have say, 80 total carry capacity. Then I drop or sell an item, like a shield for instance, and my movement is suddenly slowed down. I go to my menu and now it says I only have 60 total capacity and under the Cobb menu, it says my encumbrance is an 8.
I tried an experiment where I dropped all of my weapons and armor. Then it said my carry capacity was like 39 and I was still over! Obviously, I can't play the game this way as I can't even carry one sword and a set of armor. What do you think? Has anyone else had this issue?