This page was last updated on 19 July 2022, 11:01PM
Changelogs
Version 1.40
MCM updated to reflect which version of Skyrim the player is using, SE or AE.
Moved textures from main archive to Heart Breaker SE - Textures.bsa.
Slightly changed Reaction from mood surprised to mood frightened.
Version 1.3b
JContainers removed from the installer and added as a file requirement instead. Base mod the same as 1.3.
Version 1.3a
Installer version of JContainers updated to 4.1.8 for use with SKSE64 2.0.15/SSE 1.5.73.
Version 1.3
New MCM Hotkey: Rip Out Heart, Perform the Killmove with a custom Hotkey. Default activation method is disabled when mapped, unmap to use the default activation method.
New MCM Hotkey: Spell Power, Cast the Heart Breaker Spell Power with a Hotkey. Will only work if the Spell Power is learned.
New MCM Option: Stagger Pulse, Enemies in combat with you will be staggered in the middle of the killmove, giving you enough time to finish it and redraw your weapon.
New MCM Option: Cooldown, Choose whether or not you want the Spell Power to have a cooldown.
New MCM Toggle: Immersion Mode, Disables Briarhearts Mode and Monster Mode to give a similar experience, but automated. The Killmove and Spell Power will be automatically learned when you become a Non-Beast Form Vampire/Werewolf. Before that, you will only be able to perform the Killmove on Briarhearts. Setup your Magic Arm and Explosive HB settings before enabling this and they will automatically switch on after becoming a Non-Beast Form Vampire/Werewolf.
The Spell Power has been changed from a Greater Power with a game time cooldown of 24 hours, to a Lesser Power with a custom made cooldown of 50 real time minutes.
Eating Hearts (Human, Elf, Orc, Khajiit, Argonian, and Briar) will now reduce the time left on the Spell Power's cooldown by 10 minutes per heart, 20 minutes per Daedra Heart.
Eating Hearts will permanently decrease the overall cooldown time of 50 minutes down to 30 minutes in increments of 5 minutes.
Implemented a stricter distance for activation of the killmove, should force you to get closer so the animation plays correctly far more often.
Implemented a forced facing change for if you happen to activate the killmove from behind your enemy to better help the animation play correctly.
Implemented fail sound and time remaining notification for when the Spell Power is on cooldown and you try to cast it.
Spell Power's bleed out effect can now be applied to enemies via a Bash as well as a Hit.
Rewrote the way the spell power's forced bleed out works to hopefully be more consistent and keep enemies in bleedout properly for the duration of the effect (6 seconds).
Rewrote the main Heart Ripping script to better handle Special Essential NPCs as well as to hopefully be more efficient.
Tweaked Heart Stone in hand positioning to look better and to return the slight glowing effect. Only 2 NPCs use this, but whatever.
Fixed chest hole positioning for Daedra in Daedric Armor.
New MCM features added to the Profile System.
Version 1.2b
Installer version of JContainers updated to 4.1.7.
Version 1.2a
Installer version of JContainers updated to 4.1.5.
Version 1.2
MCM re implemented.
Profile System implemented (Requires JContainers, included in installer).