i know you are probably really busy but do you think will ever get pushed to custom skill framework its fine without it but for compatibility it would great i also just got chance to try it out and its really great i did notice though no matter how high my magic got i could only cast a staff once and i had all the perks is that by design or did i do something wrong
Hello. I've try the mod and its great. But i encounter a fatal bug. 1st i can't start a new game, 2nd i've try to start over by my save file that in abandone dungeon (Alternate start another live mod), after i start the game, the player sit in the air (carriage like in the vanilla).
I dont know if it's uncompatible mod issue, but i hop you will fix it in next update. Thank you
naah, im sorry man this mod and ordinator are way too big, making a patch would take me months since im currently going back to school and such however if you put MGO higher in the load order than ordinator, you can still enjoy MGO magic perks and stealth/warior perks from ordinator
Does this work with the following mods: Ordinator Apocolypse Phoenix magic evolved And or sacrosanct? Just a quick question. If it does I'm gonna make sure to get this mod.
nope this mod is waaaay to big to work with another big mod and im very very bad at making compability patches i suggest playing this mod if you wanna play alchemist/enchanter/necromancer/atromancer and play odin if you wanna go destruction/alteration etc
Game will not get pass loading screening when trying to start a new character. I have tried old mod and the new one for some reason file header shows form 43 which is easy to change to 44 Now if you use only the MGOnoSpells.esp there is no problem loading or install mod after character creation there is no problem but cannot see yet if getting the complete mod with all features working
Man, the described ideas behind this mod seriously look promising, but the moment i install it, i get stuck on infinite loading screen... I am running skyrim v. 1.5.50 with SKSE64 v 2.0.8
A few things. The dark shield teleport issue comes back from time to time. Sometimes I stay exactly where I am and sometimes I go back to the last automatic save, quick trip to Whiterun or Windhelm. Hates it so I started a new character.
God shrines no longer heal illness. Is this a bug or a feature. The cure disease potion still works, but this can get old fast.
46 comments
I dont know if it's uncompatible mod issue, but i hop you will fix it in next update. Thank you
this mod and ordinator are way too big, making a patch would take me months since im currently going back to school and such
however if you put MGO higher in the load order than ordinator, you can still enjoy MGO magic perks and stealth/warior perks from ordinator
Ordinator
Apocolypse
Phoenix magic evolved
And or sacrosanct? Just a quick question. If it does I'm gonna make sure to get this mod.
This looks really good, itd be a shame to have to choose between this or the other ones (mainly ordinator)
this mod is waaaay to big to work with another big mod
and im very very bad at making compability patches
i suggest playing this mod if you wanna play alchemist/enchanter/necromancer/atromancer and play odin if you wanna go destruction/alteration etc
I have tried old mod and the new one
for some reason file header shows form 43 which is easy to change to 44
Now if you use only the MGOnoSpells.esp there is no problem loading or install mod after character creation there is no problem but cannot see yet if getting the complete mod with all features working
I get stuck on loading screen with a new character
Edit: tried porting the MGO.esp and it causes CK to crash, guess that's why its still older plugin lol
God shrines no longer heal illness. Is this a bug or a feature. The cure disease potion still works, but this can get old fast.