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About this mod
Fixes bugs and inconsistencies for Skyrim's weapons, armors, clothing, jewelry, and clutter items.
- Requirements
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Nexus requirements
Mod name Notes Unofficial Skyrim Special Edition Patch - USSEP Mods requiring this file
- Permissions and credits
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Author's instructions
You are not allowed to upload or distribute this file on any other website or platform.
You are not allowed to use the assets included in this file without permission from the creator of those assets.
You are not allowed to package this mod as part of a mod collection.
You are not allowed to use this file in any mods/files/collections that are being sold or distributed for money.
You are allowed to create compatibility patches for this mod.
You are allowed to include keywords, item stat changes, and other record edits in your mod for the purpose of maintaining compatibility and consistency with WACCF. However, other assets, including all texture and mesh files, require additional permission before you may include them in your mod. All assets that originate from other authors require permission from those authors.
Snipey360 and RhaellaStark have been granted permission to port this mod to console and upload the Xbox version to Bethesda.net.
TRANSLATIONS
If you wish to translate this mod into a language other than English, your translation MUST require that the user download the original file from this page in order to work. You have permission to upload and distribute, on nexusmods.com, only those portions of this mod that are required for the translation. Do not post translations on additional platforms or websites without written permission from the mod author. You are NOT permitted to release any stand-alone translations that would work without the user first downloading the file from this page.
You may opt-in to earn donation points for any mods (patches, translations, etc) that use my work, provided you've adhered to the permissions and terms of use as stated above.
For questions or to seek additional permissions, contact the author at [email protected].File credits
- Gamwich for creating the textures for the female ulfric and executioner armors and the male laced boots.
- Teh-Husky for the Ringmail armor in Morrowind Armor Compilation, which was the base for the female version of the Executioner's Armor.
- Krucify for Hearthfire Display Case Fix.
- Gojirex for Actually dented Dented Iron Shield.
- Sabrio204 for Enchanted Bonemold Fix.
- mrx16 for meshes from Playable Skeleton Races.
- progr3550r for Female Falmer Heavy Armor Fix.
- DLXJFV for female mesh from Alternate Ancient Falmer Cuirass.
- ReflexShooter for meshes from Ragged Cap -Beggar Cap Fix.
- thegrobe for for the Emperor's Robes and Elven Boot mesh fixes.
- jg1 for Orcish weapon meshes from Believable Weapons.
- LeanWolf for Orcish weapon meshes from LeanWolf's Better-Shaped Weapons.Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
- Czech
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Translations available on the Nexus
Language Name Portuguese Author:Daniel Weapons Armor Clothing and Clutter Fixes PT BR Russian Author:Kempa Weapons Armor Clothing and Clutter Fixes Russ German Author:JudgeRed56 Weapons Armor Clothing and Clutter Fixes - Deutsch - Dwemer Turkish Author:Negatrm Weapons Armor Clothing and Clutter Fixes - Alternative Turkish Translation Spanish Author:supercento Weapons Armor Clothing and Clutter Fixes - Castellano - Spanish Portuguese Author:Scroll2Lock Weapons Armor Clothing and Clutter Fixes 2.9.5 - PT-BR Polish Author:anathema83 Weapons Armor Clothing and Clutter Fixes PL Turkish Author:kagitmiadam Weapons Armor Clothing and Clutter Fixes - Turkish Translation (v2.9.5) German Author:Penetrator3 Weapons Armor Clothing and Clutter Fixes - Deutsch Other Author:seikai15 Weapons Armor Clothing and Clutter Fixes Chinese Translation Mandarin Author:FirstAstor Weapons Armor Clothing and Clutter Fixes-(Chinese) Italian Author:nicola89b - Dunevar Weapons Armor Clothing and Clutter Fixes - Traduzione Italiana Spanish Author:eslizon Weapons Armor Clothing and Clutter Fixes - Spanish Translation Polish Author:deleted00000000 Weapons Armor Clothing and Clutter Fixes (2022) - Polish Translation Mandarin Author:SimonLsp WACCF Re-CHS Mandarin Author:Huang1117liu Weapons Armor Clothing and Clutter Fixes-CHS-2.9.4 French Author:Wunduniik Team Weapons Armor Clothing and Clutter Fixes - Traduction Francaise Mandarin Author:bowheadliz702 Weapons Armor Clothing and Clutter Fixes Simplified Chinese Translation Russian Author:SWGBeastFromTheEast WACCF - Proper Russian Translation French Author:JeanHub Weapons Armor Clothing And Clutter Fixes FR 2023 Portuguese Author:MurdockVANE Weapons Armor Clothing and Clutter Fixes v2.9.2 - Translate PT-BR Other Author:nyanyanka Weapons Armor Clothing and Clutter Fixes - UA Spanish Author:Roccoballo Weapons Armor Clothing and Clutter Fixes traducido al castellano German Author:RedEnderman19 Weapons Armor Clothing and Clutter Fixes v2.9.1 - Deutsche Uebersetzung Russian Author:Tamerick1177 Weapons Armor Clothing and Clutter Fixes - Russian German Author:Awadea German Weapons Armor Clothing and Clutter Fixes Portuguese Author:kryptopyr Weapons Armor Clothing and Clutter Fixes Traducao em PT-BR Turkish Author:Sflashy Weapons Armor Clothing and Clutter Fixes - Turkish Translation Ukrainian Author:Soitin Weapons Armor Clothing and Clutter Fixes - Ukrainian Czech Author:Amnell Weapons Armor Clothing and Clutter Fixes - Czech translation - Changelogs
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Version 2.9.5
- Added CNAMs to Bonemold placeholder recipes to avoid potential CTDs with Constructible Object Custom Keyword System.
- Moved a handful of leveled lists/leveled list changes from CCOR to WACCF to simplify patching.
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Version 2.9.4
- Corrected error in SublistEnchDragonboneGreatswordAbsorbHealth_WAF which could result in 47 Dragonbone Greatswords of Devouring being distributed.
- Incorporated a number of records from the BS Bonemold Weapons WACCF Patch to simplify patch structure and minimize downstream patching requirements (these records aren't used unless the patch is installed).
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Version 2.9.3
- Removed TNAM - Template Armor entries from a handful of Black Robe records to prevent possible CTDs which could occur after a Bashed Patch was generated.
- Removed quest requirements from a number of tempering recipes used by various Thieves' Guild-related armor pieces.
- Corrected format of ore_obsidian_waf_e.dds (the cubemap used to make the Orcish weapons match the armor).
- Added updated meshes for Daedric Boots which change the partition from "Calves" to "Feet", correcting an issue where they were invisible when worn with certain outfits (such as the Greybeard Robes).
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Version 2.9.2
- Reverted some changes Serana's Hood and made it non-playable again, but added a separate Vampire Hood based on it.
- Addressed issue where Angi couldn't hit some targets by giving her special Iron Arrows with vanilla projectile settings (which are converted to regular Iron Arrows when picked up by the player).
- Applied SPIKEArmorSons [KYWD:01DA011F] and SPIKEArmorSonsBear [KYWD:01DA0121] keywords to appropriate Stormcloak armors.
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Version 2.9.1
- Updated enchanted Dragonbone weapon leveled sublists with the correct level requirements for distribution.
- Updated the male Shrouded Cowl meshes (and variants) to fix clipping with the Shrouded Armor's bandolier.
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Version 2.9
- Moved all files to a FOMOD installer.
- Added "Vanilla Dragon Priest Masks" and "Vanilla Gold Coin" optional files.
- Added and distributed a full complement of enchanted Dragonbone weapons.
- Moved Orcish weapon texture fixes from plugin to meshes (but texture sets were left untouched to preserve compatibility with existing patches).
- Added Orcish weapon patches for Believable Weapons and LeanWolf's Better-Shaped Weapons.
- Added .ini file to support WACCF's projectile changes.
- Corrected folder path for fixed poison bottle meshes.
- Changed name of Daedric weapons with TurnUndead06 enchantment from "of the Undead" to "of Holy Light", for consistency with other weapons with TurnUndead06 enchantment.
- Adjusted VMAD data for several previously hooded robes to prevent the player from receiving two hoods in some circumstances.
- Adjusted ClothesMageRobesOutfitNoHood [OTFT:000E9AC4] to give Anise back her hood.
- Adjusted Bash/Block data and Attack Fail Sound for Ash Spawn Battleaxe for consistency with other battleaxes.
- Forwarded a couple minor text changes from USSEP.
- Added fixed Emperor's Robe and Elven Boots meshes (courtesy of thegrobe).
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Version 2.8 Vanilla Patches
- Added WACCF Vanilla Daedric Weapons, WACCF Vanilla Orcish Weapons, and WACCF Vanilla Projectile patches under Optional Files.
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Version 2.8
- Added records and WAF_PlayerPerkScript to support Fearsome Fists (CC) WACCF & CCOR patches.
- Added Outfit.Add and Outfit.Remove bash tags.
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Version 2.7
- Reverted perk changes from 2.6.
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Version 2.6
- Added DLC2ArmorMaterialNordicLight to the Advanced Light (Advanced) perk, and DLC2ArmorMaterialChitinHeavy, DLC2ArmorMaterialNordicHeavy, and DLC2WeaponMaterialNordic to the Advanced Heavy (Orcish) perk, to allow items with these keywords to be tempered correctly.
- Added Blue Cowls to several outfits which formerly distributed Blue Hooded Robes.
- Corrected model path and texture set for 1st person female model being applied by FarmerVariant04AA [ARMA:0006C1D7].
- Added "Ancient Nord" prefix to vanilla embalming tools names.
- Added proper world model for Arm Bandages and Head Bandages.
- Renamed the Golden Claw to "Golden Dragon Claw" for consistency with other claws.
- Removed WeapMaterialDraugrHoned keyword from DunYngolBarrowSteelPlateHelmet "Helm of Yngol" [ARMO:000295F3].
- Incorporated fixed Ragged Cap meshes from "Ragged Cap -Beggar Cap Fix" by ReflexShooter.
- Forwarded a handful of new and previously missed changes from the Unofficial Skyrim Special Edition Patch.
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Version 2.5
- Added waf_weaponswapscript script.
- Added Ancient Nord & Falmer dagger records to support changes to Heavy Armory WACCF/CCOR/AMB patches.
- Changed Subject.HasPerk(EbonySmithing) Condition on Stalhrim weapon recipes from "OR" to "AND" so they no longer get flagged as a conflict with CCOR.
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Version 2.4
- Updated names of Banded Iron Armor and Shield, and Bonemold and Steel Armors with Pauldrons to "Reinforced" (Bonemold Reinforced Armor, Iron Reinforced Armor, Iron Reinforced Shield, Steel Reinforced Armor).
- Added enchanted versions of Steel Reinforced Armor (Steel Armor with Pauldrons) and distributed to appropriate leveled lists.
- Added enchanted versions of Bonemold Reinforced Armor (Bonemold Armor with Pauldrons) and distributed to appropriate leveled lists.
- Forwarded ArmorIronShield "Iron Shield" [ARMO:00012EB6] Object Bounds from USSEP.
- Forwarded BlindMothPriestSandalsAA [ARMA:020047D8] female weight slider from USSEP.
- Changed base armor value of ClothesMinerClothesVariant "Miner's Clothes" [ARMO:0006FF43] from "0" to "1".
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Version 2.3
- Fixed texture set issue which was causing purple Orcish weapons.
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Version 2.2
- Addressed the stretching hoods & robes on skeletal corpses by adding a new SkeletonCorpseRace which uses meshes from "Playable Skeleton Races - Become a Lich" by mrx16. Added support for this race to Necromancer & Warlock boots, hood and robe records. FaceGen added for TreasCorpseWarlockSkeletal. (Credit to mrx16 for meshes from Playable Skeleton Race)
- Added a Texture BSA, and changed the optional texture resolutions to replacements for the Texture BSA file.
- Adjusted leveled list to equalize the odds of finding items of Muffling and Waterbreathing at higher levels. Added Light Chitin Helmet of Waterbreathing and distributed to appropriate leveled list.
- Added missing enchanted Hide, Leather, Iron, Dwarven, and Elven Helmet's of Alchemy to leveled lists.
- Added Maskless Shrouded Cowl meshes for beast races and incorporated additional edits to existing Shrouded Cowl meshes to reduce clipping.
- Added male version of Wedding Sandals mesh.
- Incorporated female armor mesh from Alternate Ancient Falmer Cuirass -For Both Male and Female by DLXJV. Also made it Playable, although console commands or another mod are required to obtain it.
- Incorporated Female Falmer Heavy Armor Fix by progr3550r.
- Renamed ore_obsidian_e.dds to ore_obsidian_waf_e.dds and added textures sets for the Orcish Battle Axe, Orcish Bow, Orcish Greatsword, Orcish Sword, and Orcish Waraxe. Editing the vanilla texture was causing issues for other objects which used this cubemap, like the DLC2 Sapphire Geode.
- Changed CCF_HoodedRobeSwapScript to CCF_HoodedRobeSwapScript2 for a number of hooded robes and added hood properties to several that were missing them.
- Added a tempering recipe for the "Vampire Hood" which use leather, and will be disabled if CCOR is installed.
- Added Glass Greatsword, Mace, Sword, War Axe, and Warhammer of Diminishing (tier 3 Magicka Damage) and incorporated them into appropriate leveled lists.
- Added missing enchanted Bonemold armors and adjusted enchanted Bonemold leveled lists to remove certain armors which don't conform to vanilla enchantment distribution. Added enchanted Bonemold armor to appropriate DLC2 leveled lists. (Credit to Sabrio204 for Enchanted Bonemold Fix)
- Fixed Glass Helmet distribution in a number of leveled lists (they were getting distributed too early).
- Changed CWRankRewardImperial and CWRankRewardSons leveled lists to conform to WACCF's Dwarven>Elven>Orcish progression.
- Changed one of the instances of EnchOrcishBattleaxeMagicka04 in LItemEnchOrcishBattleAxeMagicka to level 21 (rather than having two at level 22).
- Changed CWFinaleFactionLeaderSwordList leveled list so EnchOrcishSwordAbsorbH03 appears at level 15 and EnchOrcishSwordAbsorbH04 appears level 17 (they were previously reversed).
- Corrected Elven Bow speed from 0.6875 to 0.75.
- Removed Elven Shields from DLC2LItemEnchArmorLightShield [LVLI:0402BBFF] and DLC2LItemEnchArmorLightShieldNoDragon [LVLI:0403750C] for consistency with the other DLC2LItemEnchArmorLight lists.
- Changed Repel/Turn Undead staff naming conventions for better consistency with the spells and better pairing with additional descriptors.
- Eastmarch Guard’s Helmet updated to match naming convention used for other guard items (Guard of Eastmarch’s Helmet).
- Corrected a minor typo on the Guard of Haafingar's equipment ("Haafinger").
- Changed name of "Head bandages" to "Head Bandages".
- Added ManakinRace to DraugrHelmetAltAA_WAF Armor Addon record.
- Added new injected keywords WAF_ArmorPerkGoldShield [KYWD:01AF0224] & WAF_WeaponPerkGold [KYWD:01AF0225].
- Removed MGRitual05DragonScript. USSEP has incorporated a fix allowing Kahvozein's Fang to harvest Heart Scales when wielded in either hand, making it's inclusion in WACCF redundant.
- Removed unnecessary FaceGen meshes and textures.
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Version 2.1
- The enchantments found on the Vampire Armors are now associated with one of the color variations. Destruction = red; Conjuration = dark gray; MagickaRate = light gray.
- Renamed "Exploding Bolts" to just "[xxx] Bolts of Fire/Shock/Ice" so they would sort better in the inventory and crafting menu.
- Added "keywords" bash tag.
- Changed the name of the Orichalcum Circlets to "Orichalc" to reflect changes from CCOR. This also corresponds better to "lore" (i.e. naming conventions established in ESO).
- Made a few minor changes to LItemJewelryCirclet(25/75) lvl lists to match changes from CCOR.
- Fixed a few light gloves/gauntlets that had incorrect WAF_PerkFists keywords (these keywords are used by CCOR).
- Updated stats for Blades Sword, Bolar's Oathblade, and Dragonbane so they are consistent with how we've been handling katana's in various mods and patches.
- Added "VisuallyDark" keyword to Ebony Mail.
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Version 2.0
- USSEP added as a master file. Removed redundant changes from WACCF.
- Created copies of remaining female 1st-person meshes for variant textures so the textures will appear correctly when viewed in 1st person. Applies to: Barkeeper, Blacksmith, Farmer Clothes, MageJourneymanRobes, Monk robes (brown, green, grey, red), DB Redguard, and Merchant clothes).
- Corrected the texture for the Elven Gauntlets so they match the appearance of the rest of the Elven armor set.
- Corrected the texture on male Nightingale torso in order to remove the brown tones and better match the rest of the armor. Also fixed the Glossiness, Specular Color, and Environment Map Scale on Nightingale torso meshes. Male torso was also using a different cubemap.
- Corrected the textures for all of the Orcish weapons, as well as the shield, so that they better match the armor. Fixed the overly bright texture of the Orcish sword.
- Removed SkeletonRace from the Armor Addon entry for the black robes in order to fix CTD issue this was causing in a few specific locations.
- Fixed the 1st-person mesh for the blue version of Fine Quilted Clothes.
- Changed the armor value for the Dented Iron Shield so it's slightly lower than the regular Iron shield. Added a new model to distinguish this shield from the regular shield. Credit to Gojirex for the mesh.
- Changed name of Silver/Copper Moonstone Circlets to Silver/Copper Opal Circlet for consistency with CCOR change.
- Some of the bandits, bandit bosses, and afflicted, had specific daggers in their inventories. These have been replaced with leveled lists that follow WACCF's weapon progression.
- Disabled the tempering recipes for Skaal items that are added by USSEP. WACCF changes the Skaal items to clothing, so they shouldn't have tempering recipes when using WACCF.
- Removed the magicka enchantment on the Dunmeri Brown Hood (0x10C316).
- Renamed EnchDwarvenBowTurn03 (000ACB93) and EnchDwarvenBowTurn04 (000ACB91) to "Dwarven Bow of Aversion" and "Dwarven Bow of Repulsion" in order to be consistent with the changes that WACCF makes to other Turn Undead enchanted weapons.
- Created a female sleeveless version of the Dawnguard "Red" Armor, so it now matches the male version. Having the male and female armors match more closely helps the crafting recipes and survival keywords stay consistent regardless of sex. Sleeveless Dawnguard armor now had Survival_ArmorCold keyword.
- Created a female short-sleeved version of the Dark Brotherhood Shrouded Armor to match the male variant. Renamed to Shrouded Short-Sleeved Armor, made playable, and added tempering recipe.
- WACCF changes which perks affect the improvement of certain items. Some of these changes were not reflected in the crafting requirements for those items. The following changes have been made to fix this issue and make the perk changes in WACCF apply more consistently:
- Renamed "Orcish Smithing" to "Advanced Heavy Smithing"
- Renamed "Advanced Smithing" to "Advanced Light Smithing"
- Elven Gilded Armor requires the Advanced Light Smithing perk to craft.
- Stalhrim Light Armor requires the Glass Smithing perk to craft, and Stalhrim weapons require either the Glass or Ebony Smithing perk to craft.
- The following items now require the Advanced Heavy Smithing perk to craft and improve: Steel Plate, Nord Hero weapons, Nordic weapons and armor, and Chitin Heavy armor.
- The Ancient Nord Honed, Blades armor and sword, and Skyforge weapons will now get improvement bonuses if the player has the Advanced Heavy Smithing perk (instead of the Advanced Light Smithing perk).
- Containers in the following locations have been changed to make sure they are safe for player storage (non-respawning). In cells where there is a mix of safe and respawning containers, I've chosen to use new containers unique to WACCF. These new containers have an * following the container name to designate that they are safe for player storage.
- -- JORRVASKR: Containers in the shared bedroom in Jorrvaskr's basement and the Harbinger's bedroom and office have been replaced with non-respawning versions, designated by an "*". Note: the four end tables between the beds are owned by different NPCs, so while these won't respawn, they may still count as stealing by the player. The Harbinger's containers are still owned by the Harbinger faction, so they will be considered stealing until the player becomes Harbinger.
- -- COLLEGE OF WINTERHOLD: Containers in the player's room in the Hall of Attainment have been replaced with new WACCF non-respawning versions, designated by an "*". The other loose clutter items in the player's room have been marked to not respawn as well.
- -- COLLEGE OF WINTERHOLD: Containers in Arch-mage's Quarters have been replaced with BYOH non-respawning versions. These containers don't have the "*" since all containers in this cell should be safe for storage. This change mainly applies to a few containers, like the safe and noble furniture, which WACCF's changes would have allowed to potentially respawn.
- -- RAGGED FLAGON CISTERN: The End Table and Guild Chest on either side of the player's bed have been replaced with new WACCF non-respawning versions, designated by an "*". Note: Unless they've been modified by another mod, none of the "Guild Chests" in this cell should respawn.
- -- FORT DAWNGUARD and VOLKIHAR KEEP: Containers in the cot room and master bedroom in Ft Dawnguard, and the coffin room and Serana's bedroom in Volkihar Keep have been replaced with non-respawning versions, designated by an "*".
- Disabled the weight slider for female Ancient Nord Helmet (and female Orc version).
- Fixed ugly hole in female 1st person mesh for Thieves Guild armor
- Fixed 1st person appearance of female Guild Master's Armor (and other Thieves Guild variants).
- Changed DLC2ItemArrowsAll leveled list to conform to WACCF's Dwarven>Elven>Orcish progression.
- Included missing Penitus Oculus bracer mesh for female Khajiit and Argonians.
- Fixed wrist misalignment caused by female executioner armor mesh.
- Added Red Cowl to the DLC1SurgeonOutfit so that Galathil could have her hood back.
- Made a few changes to LItemClothesAll (used by Radiant Raiment). Removed beggar clothes and Necromancer robes. Added Black boots; Chef's clothing; brown, green, grey, and red mage robes; colored monk cowls; unenchanted versions of the college mage robes, boots, and hoods; and Dunmeri clothing.
- Temper recipe created for Leather Hood (ArmorTorturerHood).
- WAF_ArmorSwapScript added to MQTorturerHood (will convert to ArmorTorturerHood upon being picked up by player)
- Changed Iron Greatsword in Jorrvaskr to an Iron Sword in order to fix the fight scene between Njada and Athis.
- Renamed Dawnguard armors (removed color from name, added "sleeveless" to the red version now that male/female both match)
- Renamed Guard's armor, helmets, and shield so they would sort better and also so that all guard gear uses the name of the respective regions/holds (instead of some using the name of the Hold and others using the name of the city).
- Renamed the Windhelm Guard's Shield to "Stormcloak Shield" to stay consistent with the Stormcloak armor.
- Changed the weight of the Silver Sword and Greatsword so they are more consistent (one-step lighter than iron version).
- Removed VendorItemTool keyword from RuinsLinenPile01; added VendorItemClutter and VendorItemClothing keywords.
- Added VendorItemClothing keyword to RuinsScissor.
- Adjusted value of gold and silver ingots so they are more consistent with vanilla recipes, as well as malachite, orichalcum, and moonstone ingots (to maintain consistent values).
- Changed RecipeIngotIron so that it now requires 2 Iron Ore to make 1 Iron Ingot (consistent with other ingot recipes).
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Version 1.0.1
- Updated the form version for the Armor Addon records.
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Version 1.0
- Merged changes from Weapons & Armor Fixes Remade and Clothing & Clutter Fixes. Ported files and assets to SE. Carried over new changes from Update.esm and the Unofficial Skyrim Special Edition Patch.
- Carried forward Alch/Food effect change from Update.esm: Spiced Wine, Alto Wines, Village Wines, and Jessica's Wine
- Changed incorrect Alch effects to their respective Food effects for Argonian Ale, Jazbay Crostata, Surilie Brothers Wine, Riften Specials, Skooma, Redwater Skooma, and Double-Distilled Skooma (Balmora Blue was changed to food, so I followed suit with the other Skooma varieties).
- Changed incorrect Restore Stamina effect on Spiced Beef to Restore Health effect.
- Carried forward Survival Mode keywords, and adjusted them for greater consistency and to better reflect the in-game appearance of the items.
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- Donations
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Straight donations accepted

This mod fixes bugs and incorrect settings for Skyrim's weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors.
FEATURES
- Corrects many of the bugs found in the vanilla weapon, armor, clothing, jewelry, and clutter records.
- Improves consistency and balance between different items (value, weight, damage, keywords, etc).
- Weapons and armor will scale in a predictable and consistent manner.
- The strength of an enchantment on a piece of enchanted jewelry is now properly reflected by the quality of the base jewelry.
- Perks that didn't apply consistently to all items in the game have been fixed.
- Female clothing variants will now use the correct texture in first-person.
- Changes the crafting categories to help organize and declutter the crafting menus.
- Increases the speed of arrows and bolts by 50% and makes them fly at a slightly flatter trajectory.
- Changes the stats and keywords for the dragon priest masks to better balance them with other gameplay options.
- Adjusts the stats of Dwarven, Elven, and Orcish weapons to make them consistent with the rank and quality of their respective armors and the progression of the Smithing perks.
- Switches the values and stats of Daedric and Dragonbone weapons, so that Daedric are the more powerful.
- Some previously unplayable or inaccessible items are now playable and/or accessible in game.
- Allows circlets to be worn with hoods.
- Almost all instances of hooded robes have been removed from the game and replaced with separate robe and hood combinations.
- Adjusts the loot found in certain furniture containers to be consistent with both the class and the type of furniture.
- Certain items have been renamed for easier sorting or to better fit the in-game appearance of that item.
- Necklaces and/or rings that were invisible when worn with certain clothing can now be seen.
- Potion bottles will now use the correct meshes, and Poison bottles will no longer appear flat and dull.
REQUIREMENTSINSTALLATION
Install the main file. If you wish to use one of the optional texture resolutions, install it after the main file and allow it to replace the original .bsa file.
If you are using a Bashed Patch, then you will need to use the WACCF_BashedPatchLvlListFix.esp file, as explained below. If you are not using a Bashed Patch, then you can delete this file. If you are adding WACCF to an existing game, please ensure prior to installation that you are not wearing the Archmage's Robes (unequip them, if necessary).
WACCF_BashedPatchLvlListFix.esp contains a copy of the leveled list edits from WACCF and is basically a "helper" file for creating a Bashed Patch. The reason for this is that the Bashed Patch doesn't do a great job at combining the type of edits that WACCF makes to the leveled lists. Often, if you have another mod that edits the same leveled list, the Bashed Patch will end up reverting the leveled list changes from WACCF. By loading this helper file last, it will help to ensure your Bashed Patch contains the correct edits. However, the good news is that when you build your Bashed Patch, Wrye Bash will merge this file into the Bashed Patch, meaning that it won't actually take up an additional plugin slot. After creating your Bashed Patch, this plugin can be disabled.
UPDATING
Version 2.0 edits certain containers in Jorrvaskr, the College of Winterhold, the Ragged Flagon Cistern, Fort Dawnguard, and Volkihar Keep. Any items stored in these containers prior to updating should still be present in those containers after installing the update. However, as always, it is strongly advised that you make a backup of your save prior to updating this mod.
Version 2.1 just makes a few small edits to the plugin. I don't foresee any issues with updating from v2.0 to this version mid-game. There were no changes to any of the textures or other assets, so you can continue to use the v2.0 texture options with the v2.1 update.
UNINSTALLING
Please be aware that it is never recommended to uninstall a mod mid-game. This mod is no exception. Do not expect to receive support for issues that occur due to uninstalling this mod mid-game.
LOAD ORDER
Weapons Armor Clothing & Clutter Fixes.esp should be placed near the very top of your load order; AFTER the Unofficial Skyrim Special Edition Patch.
WACCF_BashedPatchLvlListFix.esp should be placed at the very bottom of your load order so that it loads last (or nearly last).
Recommended load order:
- Unofficial Skyrim Special Edition Patch
- Weapons Armor Clothing & Clutter Fixes
- WACCF_Armor & Clothing Expansion
....
- WACCF_BashedPatchLvlListFix.esp (this should be at the very bottom of your load order)
I want to thank the following mod authors for providing assets that were used in this mod.
Thank you so much for permitting me to use your work and resources!
Gamwich for creating the beautiful new textures
Teh-Husky for the female Executioner armor mesh
Krucify for Hearthfire Display Case Fix
Gojirex for Actually Dented Dented Iron Shield
Sabrio204 for Enchanted Bonemold Fix
mrx16 for meshes from Playable Skeleton Races
progr3550r for Female Falmer Heavy Armor Fix
DLXJFV for female mesh from Alternate Ancient Falmer Cuirass
ReflexShooter for meshes from Ragged Cap -Beggar Cap Fix
thegrobe for the Emperor's Robes and Elven Boot mesh fixes
jg1 for Orcish weapon meshes from Believable Weapons
LeanWolf for Orcish weapon meshes from LeanWolf's Better-Shaped Weapons
CHANGES
The changes in this mod take several forms. Some changes are straight-forward bug fixes. These are things that are obviously wrong, such as shoes that have the ClothingBody keyword instead of the ClothingFeet keyword, a weapon that has the wrong bash/block data, or an item that's using the wrong mesh or texture. The second type of change is slightly more subjective and was made to improve consistency and balance between different items. Weapons and armor types were designed to scale in a particular way, and some items rather obviously break from that established pattern. This mod attempts to bring these wayward items into line with the normal progression of value, weight, damage, speed, and other properties.
Click here to see a more detailed list of the types of changes included in this mod.
CONSISTENCY
Beyond straight-up bug fixes, this mod also changes the value and properties of some items so that they conform better to established patterns of progression among different item and material types. Many of these changes are fairly obvious when looking at a list of item stats. This spreadsheet lists many of the changes this mod makes to weapon and armor stats. Certain items were also renamed for great consistency and to allow for better inventory sorting. Finally, there were a few changes that I felt were consistent with the appearance and/or lore of the item, but did not strictly conform to the vanilla conventions, such as making the spectral Drainblood weapons silent. While these changes are subjective and were personal choices on my part, I felt they were justified given the nature and/or established lore of the item.
BALANCE
Some of the changes made by this mod were meant to improve the balance of the game, and do have a slight effect on gameplay. For example, the speed and trajectory of arrows and bolts has been modified to make archery feel more realistic and aiming more natural. All hooded robes have been removed from the game and replaced with separate robes and hoods, allowing for more diversity in equipping and enchanting those items. The dragon priest masks were also modified to better balance them with other gameplay options, and weapon progression has been modified to align with armor progression and the arrangement of the perk tree. Click here for more details about a few these changes.