1804 comments

  1. kryptopyr
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    Please post compatibility questions and information on the Compatibility page.

    I will try to periodically update the main post on that page with information regarding specific mods and links to available patches, and it will help me significantly if this information is already available in posts under that topic and I don't have to search through the longer main thread.

    I'm serious about this. From this point forward, I will remove posts about compatibility if they aren't posted on the compatibility page. I want to keep all this information together so it is more easily searchable and not have it mixed in with other comments and posts about WACCF. If you have comments or questions about compatibility go to the forum page linked above.
  2. CyborgShinobi12
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    I'm not sure 100% if my issue is cause by this mod but it's the only one affecting the item in SSEEDIT so not posting in Bugs, but i have a problem with some clothe being completely invisible. I'm talking NPC's that are just a floating head, hands and feet. Also only seems to happen on female NPC's.

    Looks like the outfit doing it is a common clothes with the ID 0006c1d9.

    Anyone have ideas on what I should do?
    1. DrMonops
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      Do you have any mods making changes to Farm02VariantAA [ARMA:0006C1D4] (besides WACCF)? That's the record which dictates which models are used when it's worn.
    2. CyborgShinobi12
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      Found the issue, it was this old obsolete mod: https://www.nexusmods.com/skyrimspecialedition/mods/30220?tab=description

      Thank you for the ID, I don't think i would have figured it out without that!
  3. AlexanderFlamel
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    I'm sorry if this has been answered somewhere else, but I have not seen anyone else mention this. With USSEP being updated in February, are there any changes that need to be forwarded to this mod? If so, will there eventually be an updated version of WACCF to carry out those changes? Mainly asking because I am seeing edits made by USSEP that are not forwarded by WACCF, and I don't know if these are from the newest version of USSEP or if they were intentionally left out.
    1. DrMonops
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      None of the recent USSEP updates have included any changes which require forwarding (or weren't already present in WACCF, such as adding footstep sounds to the Wedding Sandals).

      That said, we do have an update more or less ready to publish, pending completion of the SkyPatcher version (which is being finalized).
    2. AlexanderFlamel
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      Thanks for the quick response! I'll hold off on patching other mods while I wait for the new version. Thanks a bunch
  4. GutsKT
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    Is there a similar MOD, which does not require USSEP?
    1. DrMonops
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      Sorry, not that I'm aware of. USSEP fixes so many little things which would need to be replicated in a mod like this that it makes sense to require it as a master.
  5. demonwolf218
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    The Daedric Helmet has a Weapon Adjust of 1.0. Is this necessary to prevent some sort of clipping with the back of it?

    00098BB2
    1. DrMonops
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      I'm not honestly sure. To the best of my knowledge, the Weapon Adjust value only affects the distance weapons float away from weapon attachment points. As there are no weapon attachment points on a helmet, I would expect it doesn't do anything in regard to that record.
  6. Jdseese
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    The hood ARMA records are edited to include taking up the [42 - Circlet] slot for Argonians only.  
    Are there clipping issues with that race only, maybe?  

    Edit:  Stupid question, of course there are.  Well played
  7. AeresTargarien
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    There are severel texture replacer for this mod but what is the mods original texture resolution?
    1. DrMonops
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      The default resolution in the installer is 2K.
    2. AeresTargarien
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      Thx. I guess i stay with that cause i got a 1980x1080 monitor.
  8. TheSkeptic98
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    .
  9. Aveonyxnerve
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    The MOD is working as expected, but, are the hood of any NPCs that using the robe automatically unhood themselves? Is this intended? Or even from this MOD? Because my game is mostly vanilla and this is the only mod that I installed for armor/weapon category.
    1. DrMonops
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      WACCF separates replaces the hooded robes with separate robes and hoods; this isn't an issue when starting a new game, but if the mod is added to an existing game, NPC who were wearing hooded robes may lose their hoods until they reset. You can speed this up by targeting them in the console and using the "resetinventory" command on them.
  10. SilverSummer
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    If I want to replace meshes like Sleek Wolf Armor or replace textures like Elven Armor and Weapons Textures, do I need a compatibility patch?
    Comment search is disabled so has been difficult to find answers! Thanks in advance
    1. DrMonops
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      Nope, no patches required. In general, if the mods are just replacing the vanilla meshes or textures, they should work fine with WACCF.
  11. v902967501
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    Hi, sorry to bother you, do you happen to know if there is a mod like this in Skyrim?
    https://www.nexusmods.com/eldenring/mods/3596
    The armor you have equipped is different from the visible armor
    1. DrMonops
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      I haven't tried it myself, but there's Skyrim Outfit System SE Revived.