Please post compatibility questions and information on the Compatibility page.
I will try to periodically update the main post on that page with information regarding specific mods and links to available patches, and it will help me significantly if this information is already available in posts under that topic and I don't have to search through the longer main thread.
I'm serious about this. From this point forward, I will remove posts about compatibility if they aren't posted on the compatibility page. I want to keep all this information together so it is more easily searchable and not have it mixed in with other comments and posts about WACCF. If you have comments or questions about compatibility go to the forum page linked above.
Just got an unfortunate CTD while looting a hide shield from a stormcloak and crash log mention this mod. Never had issues with this mod before and the only new thing I did was run LOOT to organize my load order, which I haven't done in forever. Does the priority of this mod matters?
Broadly speaking, WACCF should load fairly high so other mods can overwrite its changes if necessary, but the precise priority shouldn't matter. In most cases crash logs only incidentally point to WACCF because it was the last mod to touch a given record, but it's almost never responsible for the crash; usually the issue is related to a problematic mesh or other assets.
If you'd like to link to your crash log, though, I'd be happy to take a look at it.
Hmm maybe it is Cutting Room Floor, I don't even use any Armor mods, or it is the unofficial patch then? I tried going into xEdit and looking for this change but I couldn't determine what exactly kept putting his pauldrons on his armor. Just doesn't make sense to me they allowed him to wear his armor right before his beheading. Those pauldrons would definitely get in the way of the axe... i guess it is kinda silly I care so much about something so insignificant lol.
No I actually stopped using that because it put the pauldrons on Ulfric from what I remember. My current load order has no armor mods. Maybe it is WARZONES or Civil War Overhaul? The thing is I check Ulfric's NPC record and the Armor record for Ulfric's Clothes in xEdit and the changes don't seem to be in a plugin. It's like a script or something is making him wear it. So annoying. And yeah I guess we are the types to care about these details lol.
Have you checked his outfit record (UlfricOutfit [OTFT:00045C33]) in xEdit? Aside from possible direct edits to his outfit, if you click on the "Referenced By" tab at the bottom of the right-pane while looking at his outfit record, it will show any other records (and mods) referencing his outfit.
Oh thanks, I found the Outfit record and noticed it is referenced by, USSEP, Civil War Overhaul and Follower Live Package, so probably not USSEP so it must be one of the other two... guess I will just disable each one at a time and test the intro. Once I find out which one I will try to determine what exactly to remove edit form those mods. Thanks for the tip! Been a while since I modded Skyrim so getting used to it all over again.
Edit: So I disabled FLP and CWO and the pauldrons were still showing, I suppose that leaves the only mod to have referenced Ulfric's Outfit record as USSEP. Guess I will need to go through that and find out what to edit. It does appear to be referenced in USSEP's quest script for "Unbound" I am guessing he is doing something when the quest first starts with his outfit??
I don't remember specifically what Unbound does with his outfit, but it's probably something to do with his gag. USSEP may just be forwarding the vanilla quest properties, which would still show as it referencing the outfit.
Hmmm, ok yeah I will look into if anything is editing the gag. I was not looking at that because I assumed that would not be involved but I am pretty sure something messes with it. Oh how I love modding Skyrim lol. Thanks for your suggestions and educating me!
I suspect the issue may be with the vanilla Dunmer outfits, as some mods will overwrite the changes this mod makes, which can result in naked Dunmer. The last person to report this issue identified their conflict as "Craft Everything"; if you're not using that mod, the best advice I can offer is to load your mods in SSEEdit and check if you have anything overwriting WACCF's changes to any of the following records: - DLC2ClothesDarkElf01AA [ARMA:0403705F] - DLC2ClothesDarkElf02AA [ARMA:04037060] - DLC2DarkElfOutfit "Dunmeri Brown Tunic" [ARMO:0401CDAA] - DLC2DarkElfOutfitBlue "Dunmeri Blue Tunic" [ARMO:04037065] - DLC2DarkElfOutfitRed "Dunmeri Red Tunic" [ARMO:04037066] - DLC2DarkElfOutfitnoHood "Dunmeri Brown Tunic" [ARMO:0403706A] - DLC2DarkElfOutfitBlueNoHood "Dunmeri Blue Tunic" [ARMO:0403706B] - DLC2DarkElfOutfitRednoHood "Dunmeri Red Tunic" [ARMO:0403706C]
I found the following warnings with asset doctor reference 80B4C (base 319E3 from Weapons Armor Clothing & Clutter Fixes.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\c:\users\skyking\desktop\dirty jugs\textures\smim\clutter\diningset\smim_tankard.dds (mesh short path: Clutter\Dining Set\BasicTankard01.nif) reference 80B4C (base 319E3 from Weapons Armor Clothing & Clutter Fixes.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\c:\users\skyking\desktop\dirty jugs\textures\smim\clutter\diningset\smim_tankard_n.dds (mesh short path: Clutter\Dining Set\BasicTankard01.nif) reference 80B4C (base 319E3 from Weapons Armor Clothing & Clutter Fixes.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\e:\skyrim programs\mo2 testing\mods\quality cubemaps\textures\cubemaps\shinydull_e.dds (mesh short path: Clutter\Dining Set\BasicTankard01.nif) reference 80B4C (base 319E3 from Weapons Armor Clothing & Clutter Fixes.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\c:\users\skyking\desktop\dirty jugs\textures\smim\clutter\diningset\smim_tankard_em.dds (mesh short path: Clutter\Dining Set\BasicTankard01.nif) Is it something you might want to fix?
WACCF is being referenced because it's the last mod to edit the base records, but it doesn't edit or otherwise touch those assets. Based on the file paths involved, I'd assume the issue is with one of Skyking's mods.
How do I turn off the annoying ass thing that removes Ildari's robes and replaces it with a harnessless version? I'm trying to play as an ashmancer with a heartstone in my chest but every time I try adding Ildari's robes to my inventory to get the harness it removes it.
Open the mod in xEdit, navigate to DLC2IldariRobes "Ildari's Robes" [ARMO:040376ED], right-click on the "VMAD - Virtual Machine Adapter" line, and select "Remove". Save and exit. That will remove the swap script.
Sorry, not that I'm aware of. USSEP fixes so many little things which would need to be replicated in a mod like this that it makes sense to require it as a master.
I use the upgrade for "Caliente's Beautiful Bodies Enhancer CBBE", it is called "CBBE 3BA (3BBB)", and it creates the 3BBB.esp 3BBB.esp edits the Default Object Manager which overrides the edits done by WACCF. This might be a dumb question, but am I supposed to let WACCF overwrite 3BBB or the other way around?
I'm just confused about some of these edits in the Default Object Manager when it comes to WACCF. For example linking the keyword "Armor Material Scaled" with ArmorMaterialSteel, or the keyword "Armor Material Imperial" with ArmorMaterialStormcloak, or "Weapon Material Falmer" with WAF_ClothingAccessories. These edits just do not make sense to me. Can anyone clear this up for me?
The Default Object Manager gets merged at runtime, so as long as two mods aren't editing the same entry, there isn't any conflict; otherwise the last edit to a given entry will win. If 3BBB.esp edits any of the same entries as WACCF, I'd be inclined to load it before WACCF and let WACCF win, but to be completely honest, those entries aren't typically used for much in modded Skyrim on PC.
The DOM entries which WACCF edits are used by the game to designate the keyword used by the game to assign items to each of the vanilla crafting categories. WACCF edits these in conjunction with changes to the category names (which are controlled by Game Setting records) to create a more coherent vanilla crafting menu (as there is a very limited number of vanilla crafting categories and no way to add more). The Game Settings WACCF edits in this way are:
sImperial (changes from IMPERIAL to FACTION)
sLeather (changes from LEATHER to SILVER)
sFalmer (changes from FALMER to ACCESSORIES)
sDraugr (changes from DRAUGR to LEATHER)
sStudded (changes from STUDDED to CLOTHING)
sGenericCraftKeywordName07 (changes from BUILDING MATERIALS to TOOLS & MATERIALS)
sGenericCraftKeywordName09 (changes from BOBS to EXOTIC)
The reason this isn't very relevant to PC modding is that these vanilla categories only affect the vanilla crafting UI, so if you're using SkyUI, Constructible Object Custom Keyword System, or any of the various other UI mods out there which edit the crafting menu, you'll never be impacted by these changes.
Do i need this mod in 2025? it's nice to see that its getting updates but im kinda confused bcs many mods that retexture armors etc. don't include a patch for this mod
In most cases, retexture mods don't require any patches for WACCF, and where they do conflict, you would just load the retexture after WACCF.
WACCF does make extensive changes to armor and weapon records, as well as select other records such the Matching Set and Smithing perks, both to fix bugs but also for balancing and consistency. Consequently, there are actually a substantial number of patches for it, which some users find off putting. In many cases, though, those patches are just to ensure a consistent gameplay experience, rather than to address (non-existent) conflicts.
I'd recommend rereading the description and checking out the articles to see if WACCF's changes appeal to you.
1829 comments
I will try to periodically update the main post on that page with information regarding specific mods and links to available patches, and it will help me significantly if this information is already available in posts under that topic and I don't have to search through the longer main thread.
I'm serious about this. From this point forward, I will remove posts about compatibility if they aren't posted on the compatibility page. I want to keep all this information together so it is more easily searchable and not have it mixed in with other comments and posts about WACCF. If you have comments or questions about compatibility go to the forum page linked above.
If you'd like to link to your crash log, though, I'd be happy to take a look at it.
Are you using Immersive Armors? I believe it has a custom outfit for Ulfric which may have pauldrons, so it could be the culprit.
Edit: So I disabled FLP and CWO and the pauldrons were still showing, I suppose that leaves the only mod to have referenced Ulfric's Outfit record as USSEP. Guess I will need to go through that and find out what to edit. It does appear to be referenced in USSEP's quest script for "Unbound" I am guessing he is doing something when the quest first starts with his outfit??
I suspect the issue may be with the vanilla Dunmer outfits, as some mods will overwrite the changes this mod makes, which can result in naked Dunmer. The last person to report this issue identified their conflict as "Craft Everything"; if you're not using that mod, the best advice I can offer is to load your mods in SSEEdit and check if you have anything overwriting WACCF's changes to any of the following records:
- DLC2ClothesDarkElf01AA [ARMA:0403705F]
- DLC2ClothesDarkElf02AA [ARMA:04037060]
- DLC2DarkElfOutfit "Dunmeri Brown Tunic" [ARMO:0401CDAA]
- DLC2DarkElfOutfitBlue "Dunmeri Blue Tunic" [ARMO:04037065]
- DLC2DarkElfOutfitRed "Dunmeri Red Tunic" [ARMO:04037066]
- DLC2DarkElfOutfitnoHood "Dunmeri Brown Tunic" [ARMO:0403706A]
- DLC2DarkElfOutfitBlueNoHood "Dunmeri Blue Tunic" [ARMO:0403706B]
- DLC2DarkElfOutfitRednoHood "Dunmeri Red Tunic" [ARMO:0403706C]
reference 80B4C (base 319E3 from Weapons Armor Clothing & Clutter Fixes.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\c:\users\skyking\desktop\dirty jugs\textures\smim\clutter\diningset\smim_tankard.dds (mesh short path: Clutter\Dining Set\BasicTankard01.nif)
Is it something you might want to fix?reference 80B4C (base 319E3 from Weapons Armor Clothing & Clutter Fixes.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\c:\users\skyking\desktop\dirty jugs\textures\smim\clutter\diningset\smim_tankard_n.dds (mesh short path: Clutter\Dining Set\BasicTankard01.nif)
reference 80B4C (base 319E3 from Weapons Armor Clothing & Clutter Fixes.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\e:\skyrim programs\mo2 testing\mods\quality cubemaps\textures\cubemaps\shinydull_e.dds (mesh short path: Clutter\Dining Set\BasicTankard01.nif)
reference 80B4C (base 319E3 from Weapons Armor Clothing & Clutter Fixes.esp) > missing texture Steam\steamapps\common\Skyrim Special Edition\data\textures\c:\users\skyking\desktop\dirty jugs\textures\smim\clutter\diningset\smim_tankard_em.dds (mesh short path: Clutter\Dining Set\BasicTankard01.nif)
3BBB.esp edits the Default Object Manager which overrides the edits done by WACCF.
This might be a dumb question, but am I supposed to let WACCF overwrite 3BBB or the other way around?
I'm just confused about some of these edits in the Default Object Manager when it comes to WACCF. For example linking the keyword "Armor Material Scaled" with ArmorMaterialSteel, or the keyword "Armor Material Imperial" with ArmorMaterialStormcloak, or "Weapon Material Falmer" with WAF_ClothingAccessories. These edits just do not make sense to me.
Can anyone clear this up for me?
The DOM entries which WACCF edits are used by the game to designate the keyword used by the game to assign items to each of the vanilla crafting categories. WACCF edits these in conjunction with changes to the category names (which are controlled by Game Setting records) to create a more coherent vanilla crafting menu (as there is a very limited number of vanilla crafting categories and no way to add more). The Game Settings WACCF edits in this way are:
The reason this isn't very relevant to PC modding is that these vanilla categories only affect the vanilla crafting UI, so if you're using SkyUI, Constructible Object Custom Keyword System, or any of the various other UI mods out there which edit the crafting menu, you'll never be impacted by these changes.
WACCF does make extensive changes to armor and weapon records, as well as select other records such the Matching Set and Smithing perks, both to fix bugs but also for balancing and consistency. Consequently, there are actually a substantial number of patches for it, which some users find off putting. In many cases, though, those patches are just to ensure a consistent gameplay experience, rather than to address (non-existent) conflicts.
I'd recommend rereading the description and checking out the articles to see if WACCF's changes appeal to you.