File information

Last updated

Original upload

Created by

Aix

Uploaded by

Aixcalibur

Virus scan

Safe to use

187 comments

  1. hazardass
    hazardass
    • premium
    • 18 kudos
    Sticky
    OK I've ported my patch from LE. I haven't done much testing, and I haven't used Ashes in SSE, so no guarantees that things will behave exactly the same as in LE. (I don't even know if Ashes SE 0.01 is identical to Ashes LE 0.02, which the patch was made for)

    https://drive.google.com/file/d/1zJZIPMwoCWKk8uy4wrLHVvPyDOPJyGBG/view?usp=sharing
    Let me know how it goes.


    Here's the original patch info:
    https://www.reddit.com/r/ultimateskyrim/comments/cs0gzj/ashes_002_fixes/
    1. Primeval23
      Primeval23
      • premium
      • 0 kudos
      Just an FYI for everyone, I ported this to SE myself and it works great with the SE version of Ashes. No problems so far and all of the bugs inherent in Ashes seem to be fixed. Kudos to OP!
    2. Aixcalibur
      Aixcalibur
      • premium
      • 275 kudos
      It's not the same, but anyone is free to upload a converted LE version to SSE.

      IIRC the SSE version is missing the werewolf fix, so there might be issues there.

      Sorry guys, I've just been not doing well IRL and so I kinda just make mods when I have time and desire and don't really feel like revisiting old stuff just to support them.
    3. Moonfluk
      Moonfluk
      • supporter
      • 2 kudos
      So sorry to hear that, Aixcalibur. :( Thanks very much for the mod.
    4. hazardass
      hazardass
      • premium
      • 18 kudos
      Thanks Aix. Be well!
    5. dtrail
      dtrail
      • premium
      • 85 kudos
      hazardass, I don't know if you still track this thread. Anyway, I've installed Ashes + your patch (fresh install). And while the respawn thing works fine, I've got another problem that drives me crazy since I've installed the mod. When I did I was in a cave. And now - for whatever reason - whenever I exit that cave (through the door) I instantly die and respawn inside (near a bed where it has created a respawn point).

      The next try I saved the game right before the exit and reloaded that save. Now when I exited the door the game crashed. According to the crash log I'm somehow trapped in a scripted "TESTrapHitEvent" that always triggers when leaving the door. It seems that the mod's script has a problem with the recognition of the related cells. The only way to fix was to remove the mod and load an older save. well, I could have reset the mod and go on, but to be honest I don't want to mess up my game just because the same thing happens later.
      And there are no conflicts with other mods, records or scripts. I've tripple checked that.

      But I remember one thing that "might" have something to do with it: Shortly before existing that door the first time, I've triggered a trap, but was able to excape it before it hit me. Weird.. So maybe I just hit some kind of off vanilla bug - or the combo of tht and something with this mod tracking death events.
    6. boooof
      boooof
      • member
      • 1 kudos
      Have you or anyone else had a chance to play the SE version of Ashes with your patch?
    7. KrAhS77
      KrAhS77
      • supporter
      • 0 kudos
      Hey, I have some issues with the mod playing in VR. 
      No matter how I1m setting it up, sleeping always overwrite my saved location for respawning. I tried all the settings but always the same, no matter how much I sleep, it's overwritten. I tried different MCM settings too. Is there any way to disable the sleeping location save by deleting something from the mod?
      Any tips?
      Thanks
    8. neoncontact
      neoncontact
      • premium
      • 5 kudos
      Hi guys :)
    9. Scadoosh118
      Scadoosh118
      • supporter
      • 0 kudos
      @Primeval23, which bugs seem to be fixed? Is the death sound loop fixed?
      edit: the death sound bug is fixed. Thanks OP!
    10. Domek97
      Domek97
      • supporter
      • 8 kudos
      Weird, I wanted to get this patch to see if it would fix vigor bleeding killing me once I respawned but this ended up introducing more bugs than it solved. For instance I got the endless death sound looping bug when I didn't used to get it before.
    11. Ridenberg
      Ridenberg
      • member
      • 0 kudos
      Btw, the same can be done if you have Immersive Sounds Compendium. In its FOMOD screen just enable "no looping death sound"

      nevermind, sorry, wrong thread
  2. Darkdeity0917
    Darkdeity0917
    • member
    • 0 kudos
    Important note that i dunno if this is listed on the LE edition page either.(and also for those who havent gone to read that page)

    if you wanna stop using this mod, dont just disable or uninstall it, it will leave your character unable to die[and if using music packs with a custom death/gameover tune, that tune will play...on loop...until you exit the game. not the save...not to the main menu...the entire game]

    if you want to stop using it you have to make sure you go back into MCM, uncheck the mod activated box, and THEN you can uninstall it
    1. LaseRain
      LaseRain
      • supporter
      • 0 kudos
      Oh my god.. Thank you!
      Even tho it has been almost 3 years from this post, thank you so much!
      It is nowhere stated in the mod and i've been sitting here trying to figure this out for half an hour.
      This post should be pinned
  3. 0niJim
    0niJim
    • premium
    • 54 kudos
    I love this mod thank you very much.
    I have no problems without papyrus util...
    I recomend this one too: https://www.nexusmods.com/skyrimspecialedition/mods/28334?tab=files
  4. Whitewacher
    Whitewacher
    • member
    • 0 kudos
    Using this mod with a mod that resurrects the player using a dragon soul or any other mod that makes the player essential prevents the player from entering bleedout and makes them invincible (despite having 0 health). Making this mod compatible with mods that are dependent on the player's bleedout state or adding a "Necromatic Absorption" feature that's disabled by default would be great, otherwise this mod is perfect.
    1. bangerbossification
      bangerbossification
      • premium
      • 0 kudos
      pretty sad
  5. muffinz10
    muffinz10
    • premium
    • 4 kudos
    Anyone had luck getting the XP loss to work with the Experience mod?
  6. scmn182
    scmn182
    • member
    • 0 kudos
    Any chance this could be updated to utilize Fenix's Resurrection API for clean, bug-free respawns on death?
    https://www.nexusmods.com/skyrimspecialedition/mods/131625?tab=description
  7. FadlanIbrahim95
    FadlanIbrahim95
    • member
    • 1 kudos
    mod is broken.
    doesnt transport me to my respawn point after dying. no bleeding out animation. just respawn me on spot with zero HP and then dying again, and cycles over and over again.
    what a waste...
  8. SaltfishSundae
    SaltfishSundae
    • member
    • 5 kudos
    Not going to remove it from my modlist, thank you!
  9. AgentStarr
    AgentStarr
    • supporter
    • 0 kudos
    Hey, I installed the mod and it didn't work at all, whenever my character would reach 0 hp they would just not trigger the death animation at all. I tried to disable it through MCM but know my character would trigger the deathcam but would not ragdoll or actually die at all, they would just stand still in a sort of kneeling down animation. I tried uninstalling it but this glitch still persisted. I tested on a new save and it's working fine with the mod uninstalled. Can anyone help me fix this without creating a new save? I really don't want to lose my save because of this and I'm not creating a bug report since (looking at the bugs section) it really seems like the mod author has abandoned this project. Please let me know if you know how to fix this, thanks!
  10. namechooser
    namechooser
    • member
    • 11 kudos
    i was looking for a mod to turn my opponent into ashes. im using requiem. they changed the destruction skill tree, as i recall if you used some lightning spell in vanilla it would turn your opponent into an ash on death.

    i read the description of this mod, it did not say anything about turning opponent into ashes (Perma Deathing them). maybe someone who reads this can clarify this for me and lead me in the right direction.
    1. WirSindAllein
      WirSindAllein
      • member
      • 1 kudos
      This is an alternate death mod. It sounds like you want the mod titled Frozen Electrocuted Combustion.
    2. namechooser
      namechooser
      • member
      • 11 kudos
      Frozen Electrocuted Combustion.
      i'm using this currently. its a great mod. 
  11. Tomsaboi
    Tomsaboi
    • premium
    • 0 kudos
    Hey, so this is a weird one.

    I'm running Ashes with Skyrim VR and out of the box it ran great.
    Then I installed the Dark Souls-like death addon, Ashes stopped working. (I did the console commands, activated the spell in the cell, still I die i reload my last save).
    Then I uninstalled the dark souls death addon, I get the "wake up" message but I still reload my last save automatically.

    I tried uninstalling and re-installing, no luck.

    Then I tried a previous save, it worked, but in the process I screwed up my autosave slots, so I lost my save where the Dark souls addon wasnt installed.
    Now i'm stuck with this broken savegame that won't run Ashes properly. When I uninstall the mod, the "Ashes" menu still apears in MCM, however it's empty.

    I tried opening my save file with FallrimTools (ReSaver) but I can't find what to remove.

    Any help is appreciated!

    UPDATE: 
    I found Ashes in the plugins section of ReSaver and purged it from the save file.
    Loaded the save, works like AShes is brand new, 100% functionality!
    so I try to install the dark souls addon again, i reload the clean save with both mods on. In MCM. when i go to enable Ashes, "Dark souls respawn" option is greyed out. I exit and re-enter MCM, it's available now. I activate it, but now whenever I die I just instantly respawn in place. When I try to use the spawn point spell, it tells me that all the spawn slots have been used up. Very confusing.

    Anyway, I'll play vanilla Ashes for now and keep my gold in barrels haha.