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Alaebasta

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Alaebasta

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About this mod

Take alchemy to your next survival step!

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  • Italian
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Reality Alchemy: CONCOCTION NEEDS HIS FLASK
The mod has been reworked from the ground up! TOTALLY SKSE FREE
EVERY OPTION IS MODULAR

There are a lot of big overhauls over there which add tons of alchemy content. But the concept of "brewing a potion" that is wrong in vanilla skyrim, bottle appearing out of thin air? Spamming concoctions which are valuated 1000 gold just by picking 3 ingredients??? This doesn't make sense. Also when you drink a potion you can simply just take 200 minor healing potion and jamming those in your mouth and tadaaaa you are healed? Srsly??!

No chance, steel pants!

What this mod does:

Reading "Create your own flask for potion" note will open a message menu to handle every single part of the mod to suit your like. A foolproof quest will activate when you enter a store, adding this note to the inventory. 


-To access to the Alchemy table you will require a number of "sterilized flasks" based on your Alchemy skill to be able to experiment safely and every concoction brewed will consume that number of required flasks. Ex. You have 100 in alchemy, if you have 2 flasks in your inventory you might access to the alchemy lab, and every potion will consume 2 flasks.

-To obtain "sterilized flasks" you have to buy them (Alchemist) or craft them (a quest will start automatically as you enter in a store giving you the instructions "Create your own flask for potion") or find them in alchemy loot.

- By consuming a beneficial potion will activate "drinking" animation, by poisoning a weapon you might trigger a negative animation (poison vapors will exhale, and the player will cough creating a detection event). You will be vulnerable in this state, use potion/poison wisely! You can still use multiple time the same potion but using the favorite menu.

-Empty wine bottles have a sense now. You can turn them at the Smelter for Glass.
Also, consuming wine bottles will add an empty wine bottle item, consuming skooma or mead will add "Used flasks"!

-Consuming any kind of drink or concoction (except wine) will give you "Used flasks" which can be smelted for glass at the smelter. So you can recycle potions! You can also find "Used flasks" in alchemy loot.

- Potion failed features (fixed and improved in 2.6):
  • Now, when the potion fails, 3 random things will happen:
  • 1 - Nothing will happen, but you will lose a random number of flasks (from 0 to 20)
  • 2 - An explosion will occur, the player will suffer poison damage. This damage can and will kill you. Poison resistance becomes an important part of handling with alchemy now.
    You will also lose a random number of flasks.
  • 3 - The result of a failed potion will manifest in a "Weird brew". The weird brew is a Misc object, if used will cause 10 random effect, half are beneficial and half are malevolent. Make sure you are prepared for the effect of this crazy concoction.
    You will also lose a random number of flasks.
  • The failed potions effect can be turned on and off in the MCM or Analog menu.


This mod doesn't touch potency, skill, perks, or else. Just the gameplay sense. The value of "Sterilized flasks" obviously has a direct impact on the value of a created potion.

All lvlist added by this mod are dynamically attached. There is no need to merge this mod!

This mod is SKSE FREE

This mod has been made compatible for:

Ordinator
CACO
HonedMetal