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Alaebasta

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Alaebasta

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110 comments

  1. Alaebasta
    Alaebasta
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    - An issue with cooking has been discovered, i will fix it as soon as i can. 29/8/20

    - While the cooking issue was fixed i got caught up in a endless problematics on the potion failed feature (even tho i succesfully individuated how to detect a failed potion), i'm very much considering removing the feature all together since i think is bringing more problems that giving a concrete immersion. My recent commitment is to simplify this mod more.
    A lot in the last update has been up. Please read the changelog.

    I will work on CACO and ORDINATOR only if someone will test my mod with those mod and will indicate the point of friction. I don't use them and i don't have time to test it.
  2. Alaebasta
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    About uninstallation/Installation of mods in general
    Information baked into saves

    • Proper uninstallation is a lie, removing a mod without consequence is a lie.
    • Some mod updates may not require a new save 90% of the rest of they will.
      100% of the time is suggested. Some plugins will save you from a lot of
      crashes, that is good. Some others will delete some data from your save
      that is also fine. But disinstalling a mod mid-save with skyrim will
      ALWAYS means that the save is corrupted.

    • We, Mod Authors can only create content by touching as less as original
      game data as possibile, and in the update process create content and
      modifying it in the smartest way possible to avoid to remove data.

  3. Meauxn
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    Very weird issue with this mod where using a poison causes the character to freeze completely. some sort of animation conflict, maybe?
  4. Snipey360
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    I was wondering if you would allow this mod to be ported to Xbox consoles via Bethesda.net? All credits and links to your work would be retained in the mod description. Thank you for your contributions to the mod community.
  5. RedBeard1971
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    I lose ability to use: 'I' - 'E' - 'Tab'  keys.
    Cannot open doors, Inventory, or Menu.  For some odd reason 'J' works for Journal.
    Awe well. Wanted this to work for me, but no dice.
  6. waeq17
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    Thank you for the update and all of your work over the years on this mod!
  7. vaarallinen
    vaarallinen
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    Hmm ESL poison animations work fine but ESP just freezes when I use poison with animations enabled. I don't use VR though. And failing to create a potion does not use any flasks, is that intended? 
  8. LogicZero420
    LogicZero420
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    Does this play nice with 'Animated Potions' & 'Animated Poisons'? 
  9. anton6732
    anton6732
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    Dragon combat overhaul for alchemy, right here.
  10. Chris778
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    Hey Alaebasta,

    first of all thanks for creating that mod, it's a wonderful addition to Skyrim's Alchemy System!

    Checking the mod for errors in xEdit gives me that one:

    Spoiler:  
    Show
    [00:00] Checking for Errors in [05] MixingRequireContainer.esp
    [00:00] aaaAlchemyneedsContainer [PERK:050012CA]
    [00:00]     PERK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501DD85] < Error: Could not be resolved >


    Can you help with that?
    1. Alaebasta
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      fixed some time ago
  11. FadlanIbrahim95
    FadlanIbrahim95
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    the only issues i got from this mod is when im applying poison to a weapon, it unsheathed my weapons.
    i use immersive interaction and the apply poison animation from it doesnt work...
    1. Alaebasta
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      Deactivate the animations in the menu
  12. dann1c
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    I'd like to upload a patch addon I've made that tinkers with the flask crafting a bit. Also adds support for some Sunhelm bottles.
    1. Alaebasta
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      I'm always happy if the mod can improve.

      If you want to send me your file i would gladly check it and consider uploading with improvements, if any, all credited to you.
    2. dann1c
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      Oh, thank you, for some reason I didn't get notified. I just checked this. I will send it later today.