- An issue with cooking has been discovered, i will fix it as soon as i can. 29/8/20
- While the cooking issue was fixed i got caught up in a endless problematics on the potion failed feature (even tho i succesfully individuated how to detect a failed potion), i'm very much considering removing the feature all together since i think is bringing more problems that giving a concrete immersion. My recent commitment is to simplify this mod more. A lot in the last update has been up. Please read the changelog.
I will work on CACO and ORDINATOR only if someone will test my mod with those mod and will indicate the point of friction. I don't use them and i don't have time to test it.
Proper uninstallation is a lie, removing a mod without consequence is a lie.
Some mod updates may not require a new save 90% of the rest of they will. 100% of the time is suggested. Some plugins will save you from a lot of crashes, that is good. Some others will delete some data from your save that is also fine. But disinstalling a mod mid-save with skyrim will ALWAYS means that the save is corrupted.
We, Mod Authors can only create content by touching as less as original game data as possibile, and in the update process create content and modifying it in the smartest way possible to avoid to remove data.
I was wondering if you would allow this mod to be ported to Xbox consoles via Bethesda.net? All credits and links to your work would be retained in the mod description. Thank you for your contributions to the mod community.
I lose ability to use: 'I' - 'E' - 'Tab' keys. Cannot open doors, Inventory, or Menu. For some odd reason 'J' works for Journal. Awe well. Wanted this to work for me, but no dice.
Hmm ESL poison animations work fine but ESP just freezes when I use poison with animations enabled. I don't use VR though. And failing to create a potion does not use any flasks, is that intended?
the only issues i got from this mod is when im applying poison to a weapon, it unsheathed my weapons. i use immersive interaction and the apply poison animation from it doesnt work...
110 comments
- While the cooking issue was fixed i got caught up in a endless problematics on the potion failed feature (even tho i succesfully individuated how to detect a failed potion), i'm very much considering removing the feature all together since i think is bringing more problems that giving a concrete immersion. My recent commitment is to simplify this mod more.
A lot in the last update has been up. Please read the changelog.
I will work on CACO and ORDINATOR only if someone will test my mod with those mod and will indicate the point of friction. I don't use them and i don't have time to test it.
Information baked into saves
100% of the time is suggested. Some plugins will save you from a lot of
crashes, that is good. Some others will delete some data from your save
that is also fine. But disinstalling a mod mid-save with skyrim will
ALWAYS means that the save is corrupted.
game data as possibile, and in the update process create content and
modifying it in the smartest way possible to avoid to remove data.
Cannot open doors, Inventory, or Menu. For some odd reason 'J' works for Journal.
Awe well. Wanted this to work for me, but no dice.
first of all thanks for creating that mod, it's a wonderful addition to Skyrim's Alchemy System!
Checking the mod for errors in xEdit gives me that one:
[00:00] aaaAlchemyneedsContainer [PERK:050012CA]
[00:00] PERK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0501DD85] < Error: Could not be resolved >
Can you help with that?
i use immersive interaction and the apply poison animation from it doesnt work...
If you want to send me your file i would gladly check it and consider uploading with improvements, if any, all credited to you.