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Author notes
Just translations
File credits
Bethesda / Creation Kit / Creation kit wiki
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Changelogs
Version 2.0
- Added MCM menu the mod is now SKSE optional, is not needed to run the mod or its core features. (Naturally, you won't be able to use MCM without SKSE or any other SKSE added feature)
- Only through MCM you can modify Sneak Attack spells damage multiplier(Base is x4), down to x2 up to x8. (This is a SKSE only feature) all the other skills multipliers idea have been discarded.
- The dark cloak effect will now play while casting and all the condition of a Sneak Attack spell are in effect and will grant an increased (from 20 to 35%) bonus of sneak un-detection in dark areas ONLY when the cloaking animation is active (so casting will help you to hide).
- The quiet casting "destruction" perk idea, was never implemented. So the idea have been discarded. (Using sneak spells becomes too easy)
Version 1.7b
- By disabling the quest target marker won't trigger quest objective completion.
Version 1.7a
- The complete sneak attack spell system is composed by 3 parts, one part is the spell wich has been now turned into a cloak spell, that is now delivered by the 2nd part that is a perk, wich also is delivered by the 3rd part, a special quest that now handles the whole effect in a more dynamic way and i think more rational.
Now sneaking won't trigger istantenously the "bat" animation, the animation is triggered by "casting" with the proper condition and also the effect will dispel if using another cloak spell (not dispelling the damage bonus) or by re-drawing hands or jumping.
Has a more "power surge" kind of feel i think.
- Now when you sneak spell with other spell school other than destruction a message will display saying that the spell worked normally.
- Some minor fixes
Version 1.7
- Sneak spell damage message won't appear properly due to a missing property now is fixed.
- The sneak attack spells ability is not a cloak spell anymore and shouldn't conflict with similar mods or other cloak spells.
- Script optimizations
Version 1.6a
- Modified the magic effect and the spell object because for some reason at some point in the game the sneak spells power stopped to work. This had something to do with the tipe of spell effect. Now should work properly.
- Re compressed the .bsa, now the problem with the missing script should be solved. I didn't received any kind of warning or message while checking for errors so i don't know how could this happen.
- The older file was bigger because had a mesh that wasn't suppose to be in the .bsa now has been removed.
Version 1.6
- Due to recent suggestions, sneak attack spell damage has been modified as follows. The damage now relies on sneak skill and destruction combined, to reach the max power for a sneak spell attack you must master both skills. A 50 in both skills will give a x3 damage, a 100 in both skills will give a x6 damage.
- A variant of "quiet casting" perk has been added you won't emit sounds while casting, it will activate at 40 in Destruction skill and will only work on Destruction spells, no shouts or cloacks.
Version 1.5
I'm aware a mesh slipped in the .bsa it will be removed in the next update.
- The occurence when the player receive the notes and the ability to sneak attack spells, will happen only once now.
- The message of the sneak attack hit has been turned into a string property so that can be changed in tes5edit to your liking.
- A container has been added to QASmoke cell wich has the note in case you lose it.
- Now only when THE PLAYER sneaks and tries to cast will trigger the Sneak Attack damage feedback (Quest markers and the Alias localization wich determines the sound and the the message, in case you have those active.)
- Some scripts efficency improvements.
Version 1.4a
- Now having a cloack spell won't interfere with the targeting system
- In some places the targeting system won't work because Alias weren't optional and now even in places with less than 10 actors the targeting system will work
- Added a tutorial video
Version 1.4
- 5 Script properties have been fixed since they where not referencing to the proper targets.
- Target suffering from shout and cloack magic keywords now shouldn't trigger the sneak attack sound.
- A simple menu has been added to the note received (Sneak attack spells note) to activate and deactivate all the mods features without using console.
Version 1.3a
- Added target objective that where missing
Version 1.3
- Increased to 10 target available to land a sneak attack with spell.
- Corrected the spelling error here on the forum and in the in-game note the global for disabling the cloack is "aaadarkcloakonoff" not darkcloaCk
- Added an .esl version of this mod
to play the mod on a current save you should deactivate the mod make a clean save without the mod and reactivate it, since is all new content should update just fine. For .esl version you need a new save.
Version 1.1a
-Removed the cause of "hello world" issue. I totally forgot i was testing something and i left it half done XD Sorry everyone.
Version 1.1
-Added 2 Globals wich handles the cloak effect and the sound of the spells wich sneak attacks.
Both values are default TRUE so you need to switch it off singularly if you don't want them.
VALUES ARE INTEGER
The 2 globals are named
aaaSASoundOnOff
aaaDarkCloackOnOff
How to: Open your console and type
"*Global name* set to 0" to DEACTIVATE THE DESIDERED EFFECT
I've not made an MCM because this mod can be VR friendly for peapole who don't have SKY UI
In the never ending list of things that Bethesda did to dislike mages in Skyrim, there is not giving them a sneak attack with spell proper system like a sneak character.
This mod doesn't use latency scripts like the oldrim version.
All the features of this mod are modular.
This mod is compatible with Ordinator.
This mod is SKSE optional, it means SKSE is not needed to run it, but it has some SKSE features. WHAT THIS MOD DOES?
(Dear SaladBar, a credit and a link from your youtube video would be nice)
-This mod is very straightforward. From 30th onward level skill in destruction you will receive a message and gain a hidden perk which will increase damage if you sneak attack with spells. (Conditions: Sneaking, Destruction spells, undetected by the enemy)(x4 damage, this multiplier can be easily edited with SSEdit (is the "Perk" Object "aaaSneakspell"), from 2.0 a MCM menu has been added, if you use SKSE you can edit the damage multiplier in the menu.).
-Also i added a little extra sauce, (can be deactivated with menu just read "Sneak attack with spells" note) a cloak of darkness with a cool effect, will give you an edge in sneaking in the shadows (While casting) (effect:35% of Sneak bonus. Conditions: sneaking mode in shadowy areas).
-Always remember that almost all destruction spells are loud.
-Feedback sound of successful sneak attack. (The sound is applied on all magic effects who sneak attack, enchants included) Sound Feedback and Quest targets can be deactivated with menu, just read "Sneak attack with spells" note.
Equipments from other mods should be able to increase the percentage of extra damage.