Download ALL requirements - Address Library, Papyrus Extender 5.0 or greater - and optionally, the Spell Perk Item Distributor plugin
1. Overwrite previous version with 3.7. 2. In game, wait a minute. The mod will automatically be reset and updated. 3. If that fails, try resetting the mod manually.
Be sure to uninstall the old Strange Runes patch from Ward Functionalities Extended
1. Dispel all runes (lower your hands) before changing your race. Runes may get stuck permanently if you do not. A "clear all VFX" option has been added to the MCM (under General) in case this happens.
2. Dual casting wards with ward shadows may cause the second light to detach itself onto the ground, and stay there, even after the runes are dispelled. Fixed when you leave and enter the cell.
3. Using runes with enb lights from this mod, and the magic hand effects option from ENB Lights mod can lead to overblown lights. Recommended to pick only one.
4. Dual casting spells will not cast dual cast runes if the previous rune is still active or hasn't fully disappeared.
Could you make the regular runes customizable like dual cast ones? Currently the node names for R/L hands seem to be hardcoded thus the incompatibility with Nipple magic feature of XPMSE.
Edit: it uses "NPC L Hand [LHnd]" nodes, it should use "NPC L MagicNode [LMag]" to be compatible with XPMSE.
Strange Runes - XPMSE.7z - replaced "L Hand" with "L MagicNode" and changed translation to 0,0,0 because otherwise it was fucked up. Works with all magic styles (Default+Nipple Magic) of XPMSE. Feel free to include it wherever you want.
Mod is currently broken, it repeatedly says to install Papyrus Extender (Which is, indeed, installed- Latest version and all.) Attempting to use it at this point results in the runes being glued to the player's hands even when sheathing the spell or entirely unequipping it.
I enjoy this mod very much, really. But i have to say this anyway. I play skyrim last nolvus. I experienced many crash and trouble and take time to make order for clean play. And after many test i found out this mod was making me having random CTD. CTD with no reason, not even in combat but mostly in combat. crashlog saying stuff like nicamera, multiboundroom, sharowrender.... at the end after removing this mod, i played 20 hours, made many big fights , and experienced 0 crash. When i had many before ( in mostly every fight ... ) i found out too that Smoothcamera, and cbpc equipement physic could cause framedrop and CTD. If you play nolvus and get random CTD, try removing Strange rune, smoothcamera and cbpc equipment physic. I don't say it will resolve your ctd, but after i removed those, i finally enjoy my game.
Is this mod causing this for me in Resaver? Frame count <a href="script://po3_runedetectnpccasting">po3_runedetectnpccasting</a> occurs the most often as a stack frame (39133 occurrences)</p>
I'm trying to test this and neither of the starter spells are showing anything at all. Are Flames and Healing just two spells that dont work with this?
Would there be any way to change the opacity/scale (size) of the runes? Sometimes it can be a bit obtrusive and distracting. Probably because they're generally solid colors.
Also a way for the runes to eventually disappear on their own (like with some channeled spells, or conjurations) would be nice so I don't have to sheathe to get my hands to "normal"
Is anybody having issues with Elemental Destruction Magic Redux spells not having custom runes? Changelog lists it as having air, water and earth runes but earth has fire and air has frostbite.
967 comments
1. Overwrite previous version with 3.7.
2. In game, wait a minute. The mod will automatically be reset and updated.
3. If that fails, try resetting the mod manually.
Be sure to uninstall the old Strange Runes patch from Ward Functionalities Extended
2. Dual casting wards with ward shadows may cause the second light to detach itself onto the ground, and stay there, even after the runes are dispelled. Fixed when you leave and enter the cell.
3. Using runes with enb lights from this mod, and the magic hand effects option from ENB Lights mod can lead to overblown lights. Recommended to pick only one.
4. Dual casting spells will not cast dual cast runes if the previous rune is still active or hasn't fully disappeared.
Could you make the regular runes customizable like dual cast ones?Currently the node names for R/L hands seem to be hardcoded thus the incompatibility with Nipple magic feature of XPMSE.Edit: it uses "NPC L Hand [LHnd]" nodes, it should use "NPC L MagicNode [LMag]" to be compatible with XPMSE.
When i tap attack, the light source becomes 100x brighter? till i "unequip" the spells?
When i disable strange runes. this effect stops.
I play skyrim last nolvus. I experienced many crash and trouble and take time to make order for clean play.
And after many test i found out this mod was making me having random CTD. CTD with no reason, not even in combat but mostly in combat.
crashlog saying stuff like nicamera, multiboundroom, sharowrender.... at the end after removing this mod, i played 20 hours, made many big fights , and experienced 0 crash. When i had many before ( in mostly every fight ... )
i found out too that Smoothcamera, and cbpc equipement physic could cause framedrop and CTD.
If you play nolvus and get random CTD, try removing Strange rune, smoothcamera and cbpc equipment physic.
I don't say it will resolve your ctd, but after i removed those, i finally enjoy my game.
Frame count
<a href="script://po3_runedetectnpccasting">po3_runedetectnpccasting</a>
occurs the most often as a stack frame (39133 occurrences)</p>
Thanks for putting up that info clearly that made it easy :)
Also a way for the runes to eventually disappear on their own (like with some channeled spells, or conjurations) would be nice so I don't have to sheathe to get my hands to "normal"