Download ALL requirements - Address Library, Papyrus Extender 5.0 or greater - and optionally, the Spell Perk Item Distributor plugin
1. Overwrite previous version with 3.7. 2. In game, wait a minute. The mod will automatically be reset and updated. 3. If that fails, try resetting the mod manually.
Be sure to uninstall the old Strange Runes patch from Ward Functionalities Extended
1. Dispel all runes (lower your hands) before changing your race. Runes may get stuck permanently if you do not. A "clear all VFX" option has been added to the MCM (under General) in case this happens.
2. Dual casting wards with ward shadows may cause the second light to detach itself onto the ground, and stay there, even after the runes are dispelled. Fixed when you leave and enter the cell.
3. Using runes with enb lights from this mod, and the magic hand effects option from ENB Lights mod can lead to overblown lights. Recommended to pick only one.
4. Dual casting spells will not cast dual cast runes if the previous rune is still active or hasn't fully disappeared.
Could you make the regular runes customizable like dual cast ones? Currently the node names for R/L hands seem to be hardcoded thus the incompatibility with Nipple magic feature of XPMSE.
Edit: it uses "NPC L Hand [LHnd]" nodes, it should use "NPC L MagicNode [LMag]" to be compatible with XPMSE.
Strange Runes - XPMSE.7z - replaced "L Hand" with "L MagicNode" and changed translation to 0,0,0 because otherwise it was fucked up. Works with all magic styles (Default+Nipple Magic) of XPMSE. Feel free to include it wherever you want.
antes este mod me funcionaba muy bien, pero ahora solo funciona en algunos npc y esto mismo me paso con las animaciones de el mod Immersive Equipping Animations
Better Vampires seems to also eventually disable the runes much like Bow of Shadows at a certain point if you play as a vampire and begin upgrading and getting perks/powers, switching to a different vampire mod fixed the invisible runes issue for me if anyone is experiencing the same problem mid playthrough and has the bow of shadows fix.
Had the same problem, ended up reinstalling BV and putting it at the bottom of my load order. Suddenly runes were back. I also cured my character of vampirism, then did a reinfect with the BV menu. After turning into a vamp again I set my race to the vampire version using console commands. Not sure if those last few steps did anything but it's worth a try if the first step doesn't work.
I found one culprit in this: Astrid blood. When you drink her blood, you get a perk related to it. It deactivates the runes on your character. The solution is just to deactivate the perk in the MCM. Didn't check all the others but so far only Astrid is cancelling the Strange Runes.
Hello everyone! I solved my problem by installing the 2K main file. Before I was using the 1k, it didn't appear in the mcm menu. After installing the first option, everything was solved.
It doesn't seem to show up when "readying" to cast but works once you do, initially made me thought it didn't work, but does so beautifully, even when I don't have an enb. Thanks!
For some people that can see the NPCs with the strange runes in their hand but not the player, the bow of shadow lingering caused that for me. This mod helped fix the issue https://www.nexusmods.com/skyrimspecialedition/mods/60111
Runes are still showing after lowering/holstering - I never changed races or anything - it just started happening randomly - and the clear fx option isnt highlighted+working
Same I tried to clear VFX, disabling and reenabling the mod, even removing the enblights mod, but nothing works. I have the rune lights off when sneaking and that's the only way I can get it to disappear but it comes back when I stand up again.
1055 comments
1. Overwrite previous version with 3.7.
2. In game, wait a minute. The mod will automatically be reset and updated.
3. If that fails, try resetting the mod manually.
Be sure to uninstall the old Strange Runes patch from Ward Functionalities Extended
2. Dual casting wards with ward shadows may cause the second light to detach itself onto the ground, and stay there, even after the runes are dispelled. Fixed when you leave and enter the cell.
3. Using runes with enb lights from this mod, and the magic hand effects option from ENB Lights mod can lead to overblown lights. Recommended to pick only one.
4. Dual casting spells will not cast dual cast runes if the previous rune is still active or hasn't fully disappeared.
Could you make the regular runes customizable like dual cast ones?Currently the node names for R/L hands seem to be hardcoded thus the incompatibility with Nipple magic feature of XPMSE.Edit: it uses "NPC L Hand [LHnd]" nodes, it should use "NPC L MagicNode [LMag]" to be compatible with XPMSE.
"papyrus extended is out of date! current version [5, 10, 0] requiered version: [4, 5, 2] or higher"
It started appearing out of nowhere, i tried updating and then downgrading again, the mod works fine otherwise its just a bit weird
The solution is just to deactivate the perk in the MCM. Didn't check all the others but so far only Astrid is cancelling the Strange Runes.
https://www.nexusmods.com/skyrimspecialedition/mods/60111
Any tips?