1028 comments

  1. powerofthree
    powerofthree
    • premium
    • 5,196 kudos
    Locked
    Sticky
    Download ALL requirements - Address Library, Papyrus Extender 5.0 or greater - and optionally, the Spell Perk Item Distributor plugin

    1. Overwrite previous version with 3.7.
    2. In game, wait a minute. The mod will automatically be reset and updated.
    3. If that fails, try resetting the mod manually.

    Be sure to uninstall the old Strange Runes patch from Ward Functionalities Extended
  2. powerofthree
    powerofthree
    • premium
    • 5,196 kudos
    Locked
    Sticky
    If you have Bow of Shadows CC, use this mod to fix things.
  3. powerofthree
    powerofthree
    • premium
    • 5,196 kudos
    Locked
    Sticky
    1. Dispel all runes (lower your hands) before changing your race. Runes may get stuck permanently if you do not. A "clear all VFX" option has been added to the MCM (under General) in case this happens.

    2. Dual casting wards with ward shadows may cause the second light to detach itself onto the ground, and stay there, even after the runes are dispelled. Fixed when you leave and enter the cell.

    3. Using runes with enb lights from this mod, and the magic hand effects option from ENB Lights mod can lead to overblown lights. Recommended to pick only one.

    4. Dual casting spells will not cast dual cast runes if the previous rune is still active or hasn't fully disappeared.
  4. z4x
    z4x
    • premium
    • 353 kudos
    Locked
    Sticky
    Could you make the regular runes customizable like dual cast ones? Currently the node names for R/L hands seem to be hardcoded thus the incompatibility with Nipple magic feature of XPMSE.

    Edit: it uses "NPC L Hand [LHnd]" nodes, it should use "NPC L MagicNode [LMag]" to be compatible with XPMSE.
    1. z4x
      z4x
      • premium
      • 353 kudos
      Nevermind, they are set in NIF. You could probably still change AttachT from "L Hand" to "L MagicNode" without any side effects?
    2. powerofthree
      powerofthree
      • premium
      • 5,196 kudos
      use SNIFF Tools, convert nifs to JSON, edit all the node names to what you want, and convert back to nif.
    3. z4x
      z4x
      • premium
      • 353 kudos
      Strange Runes - XPMSE.7z - replaced "L Hand" with "L MagicNode" and changed translation to 0,0,0 because otherwise it was fucked up. Works with all magic styles (Default+Nipple Magic) of XPMSE. Feel free to include it wherever you want.
  5. NeZoX25
    NeZoX25
    • member
    • 0 kudos
    how i can exclude some spells ?
    for example, a restoration spell

    there should be such a basic function
  6. AlRightbucko
    AlRightbucko
    • member
    • 0 kudos
    Wards showing as vanilla wards but runes work for everything else. anyone have a fix? 
     
    1. d00micus
      d00micus
      • member
      • 0 kudos
      You can change that in the MCM menu of Strange Runes
  7. Goofball6969
    Goofball6969
    • supporter
    • 0 kudos
    i'm trying to play but it says i need papyrus extender 4,5,2 but already have it installed and enabled
    1. Deimonos
      Deimonos
      • member
      • 0 kudos
      Got the same error..
    2. Nepentus
      Nepentus
      • member
      • 0 kudos
      I reinstalled the papyrus extender and it seems to be working now, I am however still trying to figure out why the runes seem to be stuck to my hands even after sheathing my weapons/ magic
  8. FriskTemmie
    FriskTemmie
    • member
    • 0 kudos
    I love being able to read and not needing to ask "Is X mod compatible?" Stay in school, friends
  9. Penheart
    Penheart
    • member
    • 2 kudos
    I have a question so, it's clear some spells have a different strange rune, I was wondering is there a way to configure a spell in sseedit or somewhere to insure a specific spell I'm using, uses the strange rune I want it to use?
    Wildwaker has a cool spell called Reaper, but it has an ugly redish-pink/purpleish-blue/orange cycle rune, I'd prefer if it was green like some poison spells seem to be.
  10. ssavfd
    ssavfd
    • member
    • 0 kudos
    How am I supposed to disable NPC runes? I have it disabled in the MCM but everybody still gets runes. I just want it player only.
  11. minjumaraj7x
    minjumaraj7x
    • premium
    • 1 kudos
    Hi, is this compatible with astral magic, sonic magic, shadow spell package & dark hierophant? 
  12. jarle15
    jarle15
    • member
    • 0 kudos
    Good day,

    i have the following Problem. The Mod Works perfectly after Decades of gaming.But suddenly after installing some new mods ,comes a Message.

    Unknown error;check JSON syntax.

    Have anybody a solution?
    1. Manterok
      Manterok
      • supporter
      • 0 kudos
      I'm getting the same issue. I've never been able to get this mod to work though. lol. I'm not completely ignorant either. I've installed all the dependencies and everything. At least this time the runes showed up when casting a Lesser Ward, but not on my hands, only the ward itself was the runes. 
  13. ElDoctoro
    ElDoctoro
    • member
    • 0 kudos
    I have the option for NPC cast runes set to off, but they still frequently have runes. Is there some other setting I'm missing?
  14. baianobot
    baianobot
    • supporter
    • 8 kudos
    Issue Reading MagicWard Keyword in StrangeRunes Compatibility.json
    Issue Reading StrangeRunes Compatibility.json

    These 2 messages are appearing to me and my mod doesn't start correctly, I didn't find any patch for this mod, I have all the requirements and it still doesn't work, it was working and suddenly it stopped, it doesn't even start with a new game
    1. jarle15
      jarle15
      • member
      • 0 kudos
      Same Problem here. Did you solve it ?
    2. baianobot
      baianobot
      • supporter
      • 8 kudos
      my problem was fixed the same way it appeared, out of nowhere, I don't remember what I did
    3. jarle15
      jarle15
      • member
      • 0 kudos
      Good for you i guess :-D. My problem aint solved.