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kryptopyr and others

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2688 comments

  1. DrMonops
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    The list of requested patches and what we're currently working on. To avoid duplication, let us know if you're working on a patch, and we'll add it to the list.

    Regarding Skyrim Extended Cut - Saints and Seducers
    WACCF, CCOR, and CACO patches are included here for Skyrim Extended Cut - Saints and Seducers, which should be used in place of any previous patches for Saints and Seducers (including our Saints and Seducers CACO patch, as well as the Saints and Seducer patches available from Creation Club - Misc Patches). No version of our Saints and Seducers TCIY patch should be used alongside Skyrim Extended Cut - Saints and Seducers.
  2. LordVoidh
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    Hello. Why with this patch installed the bandoliers carryweight capacity lows so much?
  3. tonitruslupus
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    OK I am having an issue with more growable plant patch, bruma patches  for caco, what happens is that if I have the patch installed for beyond skyrim and Rare Curios all in one patch more growable plants does not show and I cant plant most of the plants, but if I have the patch for more growable plants patch installed I can plant all the plants within all those mods and patches but it is a hit and miss of what ones will crow the correct plant and which ones will sub another plant, for example: If I plant wormwood from bruma/BS once grown, it may show up as a trama root, (if I remember right this was one of them that work correctly so this is just an example) while rice may grow up to be a apple tree. Is there a way I can get the 3 patches to work with CACO and more growable plants correctly?
  4. StormyWanderer
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    The patch for Cloaks + CCOR includes a patch for USSEP which is already included in the og Cloaks mod. The USSEP doesnt seep to be required and results in a conflict
  5. Niyu
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    Looks like the options To add the patches for mundus and disparity in the fomod installer don't work. Looking at the module config, i'm quite sure it only copies readmes, without copying the actual patch.
  6. mrmeow6969
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    If you're looking for BD's Armor and Clothes replacer patch, check out my new mod. Also has CCOR patch in optional files.

    BD+WACCF patch
  7. PlopAndFloc
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    Hello !
    First of all, thank you for so many compatibility patched for Kryptopyr's mods, It's awesome !
    I found an incompatibility between Complete Alchemy and Wizkid Hunters Camp mod. Some fishes are flying in the air. The console tells me the fishes are from CACO. Maybe there are other incompatibilities between them, but I'm at work right now. I hope you can fix them. Thank you again, and take care!
    1. PlopAndFloc
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      The problem was from Shadows Over Ilinalta. Sorry.
  8. vincanthofrerd
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    I'm not sure if it's appropriate but I noticed that https://www.nexusmods.com/skyrimspecialedition/mods/30622?tab=description  creation misc patches overwrites some artifacts from Reliquary of Myth such as the bow of shadow. There's also Waccf + sneak tools that only change the effect description of the mask Zahkriisos but I need to test the functionality.
  9. vincanthofrerd
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    I'm requesting a small change to accommodate SHO ( Simple Hunting Overhaul ) with CACO , skeevers don't seem to drop pelts etc 
    1. DrMonops
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      Odd, I thought someone had previously published a CACO patch for SHO, but I can't seem to find it. Anyway, I'll include this in the next installer update.
    2. vincanthofrerd
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      Thank you kind sir
  10. Eyre11
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    Hot beef stew is not included in caco_ussep_patch.esp. This stew fortifys stamina instead of fortifing stamina regeneration
    1. DrMonops
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      Thanks for the heads up! I'll make sure to address that in the next update.
  11. AtsushiATS
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    It seems that mod There Is No Umbra - Chapter III have conflicts script, which one should I prioritize?

    qf_da03_0001bfc4.pex and the one in the source folder


    Edit: For anyone wondering about this, I got an answer from the Umbra mod original pages, please check the answer there.
    1. DrMonops
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      I believe that script is from one or more of the Wintersun patches? FableForge's advice is solid, but I'll see about putting together some combined patches in the future.