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kryptopyr and others

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  1. DrMonops
    DrMonops
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    The list of requested patches and what we're currently working on. To avoid duplication, let us know if you're working on a patch, and we'll add it to the list.

    Regarding Skyrim Extended Cut - Saints and Seducers
    WACCF, CCOR, and CACO patches are included here for Skyrim Extended Cut - Saints and Seducers, which should be used in place of any previous patches for Saints and Seducers (including our Saints and Seducers CACO patch, as well as the Saints and Seducer patches available from Creation Club - Misc Patches). No version of our Saints and Seducers TCIY patch should be used alongside Skyrim Extended Cut - Saints and Seducers.
  2. TehKaoZ
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    Hello DrMonops,

    I wanted to inquire if there was an easy way for me to create a patch between CACO and a mod "Waterskin - Stay Hydrated In Tamriel"

    https://www.nexusmods.com/skyrimspecialedition/mods/110895

    I would like the filled waterskin to be convertible to CACO water tokens. Is there an easy way to do this through xEdit? Thanks!  
  3. AudreyAdz
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    I'm realizing why this has more non-unique downloads than anything else on the site. I'm on my 6th download or so myself, I told myself to stop deleting it after the first time but I keep accidentally clearing my downloads folder out of habit aaaaaaaaak
  4. useralmatykz
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    Hello.
    When using Weapons Armor Clothing and Clutter Fixes - SkyPatcher, do you still need these patches or is there a way to partially disable them?
    1. DrMonops
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      It's possible some of the smaller patches may be redundant if they're just forwarding values or keywords on vanilla records, but most of them would still be needed.
  5. GennyWoo
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    Hothtrooper44_ArmorCompilation_CCOR_Patch.esp has tons of xedit errors
    1. DrMonops
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      The patch is for the original, uncompacted version of Immersive Armors; it sounds like you're using a version which has been compacted and esl-flagged.
    2. GennyWoo
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      Ohhhhhh that makes sense thanks 🙏 
    3. GennyWoo
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  6. ThePiggygalaxy
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    Do I still need the WACCF & CCOR patch for aMidianborn Skyforge Weapons if I am using the amb Content addon? since that patch has masters that aren't included.
    Edit: This is correct.

    Also the "amidianborncontentaddon_aa_ha_patch.esp" has two masters that sound like amb patches between AnimArmory and Heavy Armory, but where do I get those?
    Edit: This esp is native to amb content addon, wrong page sorry
    For those who face the same issue, on the amb page I posted the casue of the issue:
     - MO2 started these plugins as disabled after installing them
    1. DrMonops
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      Do I still need the WACCF & CCOR patch for aMidianborn Skyforge Weapons if I am using the amb Content addon?
      I believe I answered you other questions on the Content Addon page, but no, those patches aren't required if you're using the Content Addon.
  7. lilebonymace
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    i noticed that imp_helm_legend_bmf_waccf_patch.esp forwards the removal of the circlet slot from ICH, while the normal imp_helm_legend_waccf_patch.esp patch doesn't. on these Armor records:
    Spoiler:  
    Show
    ArmorDragonPriestMaskMoonstoneHelmet "Morokei" [ARMO:00061C8B]
    ArmorDragonPriestMaskEbonyHelmet "Nahkriin" [ARMO:00061CA5]
    ArmorDragonPriestMaskCorondrumHelmet "Volsung" [ARMO:00061CAB]
    ArmorDragonPriestMaskBronzeHelmet "Krosis" [ARMO:00061CB9]
    ArmorDragonPriestMaskOrichalumHelmet "Rahgot" [ARMO:00061CC0]
    ArmorDragonPriestMaskIronHelmet "Hevnoraak" [ARMO:00061CC1]
    ArmorDragonPriestMaskMarbleHelmet "Otar" [ARMO:00061CC2]
    ArmorDragonPriestMaskSteelHelmet "Vokun" [ARMO:00061CC9]
    ArmorDragonPriestMaskWoodHelmet "Wooden Mask" [ARMO:00061CCA]
    ArmorDragonPriestMaskUltraHelmet "Konahrik" [ARMO:00061CD6]
    DLC2ArmorChitinLightHelmet "Chitin Helmet" [ARMO:0401CD89]
    DLC2ArmorChitinHeavyHelmet "Chitin Heavy Helmet" [ARMO:0401CD8C]
    DLC2ArmorBonemoldHelmet "Bonemold Helmet" [ARMO:0401CD95]
    DLC2ArmorAcolyteMaskShock "Zahkriisos" [ARMO:04024037]
    DLC2ArmorAcolyteMaskFire "Ahzidal" [ARMO:040240FE]
    DLC2ArmorAcolyteMaskFrost "Dukaan" [ARMO:040240FF]
    DLC2MoragTongHood "Morag Tong Hood" [ARMO:040292AE]
    DLC2MiraakMaskNew "Miraak" [ARMO:04029A62]
    DLC2MKMiraakMask1L "Miraak" [ARMO:04039D2B]
    DLC2MKMiraakMask2L "Miraak" [ARMO:04039D2E]
    DLC2MKMiraakMask3L "Miraak" [ARMO:04039D2F]
    DLC2MKMiraakMask1H "Miraak" [ARMO:04039FA1]
    DLC2MKMiraakMask2H "Miraak" [ARMO:04039FA2]
    DLC2MKMiraakMask3H "Miraak" [ARMO:04039FA3]
    DLC2ArmorBonemoldImprovedHelmet "Improved Bonemold Helmet" [ARMO:0403AB23]
    DLC2MKMiraakFightMask1 "Miraak's Mask" [ARMO:0403C0F1]
    DLC2MKMiraakFightMask2 "Miraak's Mask" [ARMO:0403C0F2]
    DLC2MKMiraakFightMask3 "Miraak's Mask" [ARMO:0403C0F3]
    DLC2MKMiraakFightMask4 "Miraak's Mask" [ARMO:0403C0F4]
    DLC2MKMiraakFightMask5 "Miraak's Mask" [ARMO:0403C0F5]
    DLC2MKMiraakFightMask6 "Miraak's Mask" [ARMO:0403C0F6]
    in my Improved Closefaced Helmets - Fixes i reverted these ICH changes because they seem to be unnecessary, and your ICH-WACCF patch does the same, but the ICH-WACCF-BMF doesn't. why? haven't checked other patches 

    also would be nice to have a version of rom - ich - waccf patch.esp with the beard fix or a patch for it and the beard fix
    1. DrMonops
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      Thanks for letting us know. As far as I can tell, it's just an oversight that the ICH-WACCF-BMF patch doesn't revert those changes. I'll get that corrected in the next update and include a beard fix for the rom - ich - waccf patch.
  8. TheAmazingButwhole
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    Can you please update the CACO patch so Sunhelm doesn't add a bottle to your inventory for every serving of drink you consume?

    For now I added those to the drinknobottle formlist
  9. ThePiggygalaxy
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    I would like to request a patch for CCOR and Hunterborn (MCM), since CCOR currently overwrites the more immersive (with animal fat) recipes, or so it looks like to me in SSEedit
    1. ThePiggygalaxy
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      I am talking specifically about:
      - Hunterborn - Leather Tanning.esp
       - Constructible Object
        - 0007866B Goat
        - 00078B48 Cow
        - 00078B49 Deer
        - 00078B54 Wolf
        - 000EB0AC IceWolf
        - 000EB0AD Bear
        - 000EB0AE BearCave
        - 000EB0AF BearSnow
        - 000EB0B0 Sabrecat
        - 000EB0B1 SabrecatSnow
        - 000EB0B2 Horse
        - 001033DE Deer02
        - 0010CC6B Fox
        - 0010D159 FoxSnow
        - 02014636 ValeSabreCat
        - 02014637 ValeDeer
  10. XvAstarisk
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    are the requirements necessary???
    1. ThePiggygalaxy
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      not all of them no, but at least one of the kryptopyr mods is
  11. faelheavymetal
    faelheavymetal
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    Is there a way to make CACO work well with Hunterborn+Quick Loot?

    And by that I mean, would it be easy (for me, an average user, using SSEedit) to make a patch that removes all CACO items from the inventory and put them in the HB hunting processing system?