The list of requested patches and what we're currently working on. To avoid duplication, let us know if you're working on a patch, and we'll add it to the list.
Regarding Skyrim Extended Cut - Saints and Seducers WACCF, CCOR, and CACO patches are included here for Skyrim Extended Cut - Saints and Seducers, which should be used in place of any previous patches for Saints and Seducers (including our Saints and Seducers CACO patch, as well as the Saints and Seducer patches available from Creation Club - Misc Patches). No version of our Saints and Seducers TCIY patch should be used alongside Skyrim Extended Cut - Saints and Seducers.
I'm realizing why this has more non-unique downloads than anything else on the site. I'm on my 6th download or so myself, I told myself to stop deleting it after the first time but I keep accidentally clearing my downloads folder out of habit aaaaaaaaak
It's possible some of the smaller patches may be redundant if they're just forwarding values or keywords on vanilla records, but most of them would still be needed.
The patch is for the original, uncompacted version of Immersive Armors; it sounds like you're using a version which has been compacted and esl-flagged.
Do I still need the WACCF & CCOR patch for aMidianborn Skyforge Weapons if I am using the amb Content addon? since that patch has masters that aren't included. Edit: This is correct.
Also the "amidianborncontentaddon_aa_ha_patch.esp" has two masters that sound like amb patches between AnimArmory and Heavy Armory, but where do I get those? Edit: This esp is native to amb content addon, wrong page sorry For those who face the same issue, on the amb page I posted the casue of the issue: - MO2 started these plugins as disabled after installing them
i noticed that imp_helm_legend_bmf_waccf_patch.esp forwards the removal of the circlet slot from ICH, while the normal imp_helm_legend_waccf_patch.esp patch doesn't. on these Armor records:
in my Improved Closefaced Helmets - Fixes i reverted these ICH changes because they seem to be unnecessary, and your ICH-WACCF patch does the same, but the ICH-WACCF-BMF doesn't. why? haven't checked other patches
also would be nice to have a version of rom - ich - waccf patch.esp with the beard fix or a patch for it and the beard fix
Thanks for letting us know. As far as I can tell, it's just an oversight that the ICH-WACCF-BMF patch doesn't revert those changes. I'll get that corrected in the next update and include a beard fix for the rom - ich - waccf patch.
I would like to request a patch for CCOR and Hunterborn (MCM), since CCOR currently overwrites the more immersive (with animal fat) recipes, or so it looks like to me in SSEedit
Is there a way to make CACO work well with Hunterborn+Quick Loot?
And by that I mean, would it be easy (for me, an average user, using SSEedit) to make a patch that removes all CACO items from the inventory and put them in the HB hunting processing system?
2946 comments
Regarding Skyrim Extended Cut - Saints and Seducers
WACCF, CCOR, and CACO patches are included here for Skyrim Extended Cut - Saints and Seducers, which should be used in place of any previous patches for Saints and Seducers (including our Saints and Seducers CACO patch, as well as the Saints and Seducer patches available from Creation Club - Misc Patches). No version of our Saints and Seducers TCIY patch should be used alongside Skyrim Extended Cut - Saints and Seducers.
I wanted to inquire if there was an easy way for me to create a patch between CACO and a mod "Waterskin - Stay Hydrated In Tamriel"
https://www.nexusmods.com/skyrimspecialedition/mods/110895
I would like the filled waterskin to be convertible to CACO water tokens. Is there an easy way to do this through xEdit? Thanks!
When using Weapons Armor Clothing and Clutter Fixes - SkyPatcher, do you still need these patches or is there a way to partially disable them?
Edit: This is correct.
Also the "amidianborncontentaddon_aa_ha_patch.esp" has two masters that sound like amb patches between AnimArmory and Heavy Armory, but where do I get those?
Edit: This esp is native to amb content addon, wrong page sorry
For those who face the same issue, on the amb page I posted the casue of the issue:
- MO2 started these plugins as disabled after installing them
ArmorDragonPriestMaskEbonyHelmet "Nahkriin" [ARMO:00061CA5]
ArmorDragonPriestMaskCorondrumHelmet "Volsung" [ARMO:00061CAB]
ArmorDragonPriestMaskBronzeHelmet "Krosis" [ARMO:00061CB9]
ArmorDragonPriestMaskOrichalumHelmet "Rahgot" [ARMO:00061CC0]
ArmorDragonPriestMaskIronHelmet "Hevnoraak" [ARMO:00061CC1]
ArmorDragonPriestMaskMarbleHelmet "Otar" [ARMO:00061CC2]
ArmorDragonPriestMaskSteelHelmet "Vokun" [ARMO:00061CC9]
ArmorDragonPriestMaskWoodHelmet "Wooden Mask" [ARMO:00061CCA]
ArmorDragonPriestMaskUltraHelmet "Konahrik" [ARMO:00061CD6]
DLC2ArmorChitinLightHelmet "Chitin Helmet" [ARMO:0401CD89]
DLC2ArmorChitinHeavyHelmet "Chitin Heavy Helmet" [ARMO:0401CD8C]
DLC2ArmorBonemoldHelmet "Bonemold Helmet" [ARMO:0401CD95]
DLC2ArmorAcolyteMaskShock "Zahkriisos" [ARMO:04024037]
DLC2ArmorAcolyteMaskFire "Ahzidal" [ARMO:040240FE]
DLC2ArmorAcolyteMaskFrost "Dukaan" [ARMO:040240FF]
DLC2MoragTongHood "Morag Tong Hood" [ARMO:040292AE]
DLC2MiraakMaskNew "Miraak" [ARMO:04029A62]
DLC2MKMiraakMask1L "Miraak" [ARMO:04039D2B]
DLC2MKMiraakMask2L "Miraak" [ARMO:04039D2E]
DLC2MKMiraakMask3L "Miraak" [ARMO:04039D2F]
DLC2MKMiraakMask1H "Miraak" [ARMO:04039FA1]
DLC2MKMiraakMask2H "Miraak" [ARMO:04039FA2]
DLC2MKMiraakMask3H "Miraak" [ARMO:04039FA3]
DLC2ArmorBonemoldImprovedHelmet "Improved Bonemold Helmet" [ARMO:0403AB23]
DLC2MKMiraakFightMask1 "Miraak's Mask" [ARMO:0403C0F1]
DLC2MKMiraakFightMask2 "Miraak's Mask" [ARMO:0403C0F2]
DLC2MKMiraakFightMask3 "Miraak's Mask" [ARMO:0403C0F3]
DLC2MKMiraakFightMask4 "Miraak's Mask" [ARMO:0403C0F4]
DLC2MKMiraakFightMask5 "Miraak's Mask" [ARMO:0403C0F5]
DLC2MKMiraakFightMask6 "Miraak's Mask" [ARMO:0403C0F6]
also would be nice to have a version of rom - ich - waccf patch.esp with the beard fix or a patch for it and the beard fix
For now I added those to the drinknobottle formlist
- Hunterborn - Leather Tanning.esp
- Constructible Object
- 0007866B Goat
- 00078B48 Cow
- 00078B49 Deer
- 00078B54 Wolf
- 000EB0AC IceWolf
- 000EB0AD Bear
- 000EB0AE BearCave
- 000EB0AF BearSnow
- 000EB0B0 Sabrecat
- 000EB0B1 SabrecatSnow
- 000EB0B2 Horse
- 001033DE Deer02
- 0010CC6B Fox
- 0010D159 FoxSnow
- 02014636 ValeSabreCat
- 02014637 ValeDeer
And by that I mean, would it be easy (for me, an average user, using SSEedit) to make a patch that removes all CACO items from the inventory and put them in the HB hunting processing system?