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  1. PsymonPrime
    PsymonPrime
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    Is there any form of patch for this to work with COTN - Falkreath? I see under requirements section it says "Rob's Bug Fixes - COTN Falkreath - recommended - if using the TGC Falkreath Patch or the 3 way JK's + TGC Patch" is there a link to this patch anywhere?

    But I go to Rob's version and it says "UPDATE: page is now defunct, i have provided a complete update to JP for the main mod and Janquel, Czasior, and the rest of the team for all the patches in the patch hub." but no link to which hub.

    Or is this just not patched really?
    1. InfernusDaedrus
      InfernusDaedrus
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      Come on, you want someone to make a patch for two overhauls of literally the exact same place? Patches arent for that use one or the other
    2. PsymonPrime
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      Incorrect. I'm not asking for anyone to make anything ... I'm asking for where to find the existing patch. It seems that it ought to exist. If
      it doesn't then just tell me. What you are alluding to ... that I'm complaining about a patch not existing ... when there are far far more complex patches that are already in abundance. Check out SREX patch hub for what I'm talking about.

      All I'm asking for is clarity. OK
    3. TikiPrime
      TikiPrime
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      In case you haven't found it yet:

      Cities of the North - Falkreath Patch Collection
    4. Estaq
      Estaq
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      @InfernusDaedrus,
      You should never reply to a comment if you don't know what you are talking about. There are plenty of patches on Nexus for those who want to combine 2, 3 or more overhauls for a given city, town or village, Specially, for popular overhauls like TGC, COTN, JK's mods and plenty of others. 
    5. PsymonPrime
      PsymonPrime
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      Exactly ... there are only 100s of other similar patches ... like everywhere
    6. PogIsDog1
      PogIsDog1
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      Yeah there's even a great cities of jk's north... not that it necessarily looks great but it works lol
  2. robbybaby1962
    robbybaby1962
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    The lack of patches makes this hard to use. For instance: There's no patch for Nature of the Wild Lands
  3. Bingus43754
    Bingus43754
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    Still, to this day, the only Falkreath overhaul that actually adds a proper graveyard with a wall around it... even COTN didn't do that lmao.
  4. SzassTamofThay
    SzassTamofThay
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    Is there a falkreath compatibility patch with jk's? And not for the minor and major cities mod? Idc to use the other great cities honestly.
    1. mariner916
      mariner916
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      +1
    2. JuzyJ
      JuzyJ
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      https://www.nexusmods.com/skyrimspecialedition/mods/56734?tab=description here you have tree way patch
    3. dorkusmalorkus
      dorkusmalorkus
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      yeah I've been hoping someone would patch it for a long time but doesn't seem like it will happen
    4. amdoph
      amdoph
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      The three way patch does not work.
    5. Lavalav
      Lavalav
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      @amdoph
      For the three way patch to work, have you tried https://www.nexusmods.com/skyrimspecialedition/mods/109400?tab=description?
  5. davisdragon
    davisdragon
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    After many trials and tribulations undertaken to get The Great Cities mods (all individual ESPs as I noticed the AIO bugs winterhold), JK Skyrims AIO and Cities of the North to work and function properly (even with Lux and all the EFPS mods) I've yet to notice any major clipping issues though a few glitches here and there.... at least until today.....

    As when I went into the Falkreath Hall of the Dead I imminently noticed half the houses floor missing (the part closest to the shrine).... in Console I clicked it and noticed that Great Cities of Falkreath and COTN Falkreath were the two mods that were affecting the interior. Does anyone know a solution to this issue? Perhaps a patch? or a load order change or anything? Any and all help is greatly appreciated :) I hope everyone has a wonderful day!
  6. TheDarkDragon7
    TheDarkDragon7
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    does anyone here have an issue with Lod, the blacksmith from Falkreath? In version 1.11 I've found him standing in front of his workplace without doing anything useful for his life, and in version 1.22 he's inside Falkreath's Arkay Temple doing the same, doing anything for his life.

    Is there any way to fix this?
    1. Sorok17
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      Running into the same issue with the Hall of the Dead. I've seen that it may be something overwriting the Navmesh, but the only things that are editing the navmesh are distinct interiors, and a patch for this that makes it compatible with distinct interiors. By all rights, Lod should be working, but he and many others, are not. Honestly, it's making me rethink having The Great Cities installed
  7. AndurilWielder
    AndurilWielder
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    For some reason there's a dead tree billboard overlapping where the Jarl's house is in the middle of the city. I don't know how to get rid of it.
    1. vlKross
      vlKross
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      Someone made a fix, https://www.nexusmods.com/skyrimspecialedition/mods/88755
  8. deleted11644038
    deleted11644038
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    It makes me sad that glaring issues with such a beautiful city mod haven't been solved over 2 years after release
    1. MangoGrits
      MangoGrits
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      I agree. I would use the "minor cities and towns" bundle if not for Falkreath. I love how the town looks, but NPC's getting stuck in the hall of the dead and the very broken interior of the Jarl's longhouse forces me to use other city overhauls for Falkreath.
    2. TheDarkDragon7
      TheDarkDragon7
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      I came here trying to see if anyone has ever solved this issue with Falkreath
  9. Supermacy
    Supermacy
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    edited: anyone have a large piece of floor impeding exiting the Falkeath tomb?
    1. Chromobot
      Chromobot
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      ever figure this one out?
    2. Supermacy
      Supermacy
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      I've only ever been in there the once and I haven't played the game in a bit so ive not gone back to check
  10. Cephyrah
    Cephyrah
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    So has anyone found a fix for JK's Skyrim that *doesn't* require COTN?

    All I found is a 3-way-patch for JK, this mod, and COTN - but I don't need COTN since I no longer use it.


    Only running JK's Skyrim and this mod, falkreath has double gates stacked into each other.
    1. Gaslegs
      Gaslegs
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      I came here to say that I am using only this mod of the 3 and still have double gates as well as broken NPC pathfinding.  NPCs don't use newly added bridge/get stuck on original path.  The hall of the dead from this mod looks really good; I wish I could use this.
    2. MikiMosky
      MikiMosky
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      I just deleted falkreath part from jk's all in one skyrim and it works like a charm...
    3. aldfrid
      aldfrid
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      For anyone else steps are shown in this video, after tweaking the esp don't forget to nav mesh update (with creation kit) as shown in the last part of the video.

      https://www.youtube.com/watch?v=nYZU8LrA8Rg min 5:15 (For falkreath)
    4. Hardmethod
      Hardmethod
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      What exactly from what folders? it can be helpful