Is there any form of patch for this to work with COTN - Falkreath? I see under requirements section it says "Rob's Bug Fixes - COTN Falkreath - recommended - if using the TGC Falkreath Patch or the 3 way JK's + TGC Patch" is there a link to this patch anywhere?
But I go to Rob's version and it says "UPDATE: page is now defunct, i have provided a complete update to JP for the main mod and Janquel, Czasior, and the rest of the team for all the patches in the patch hub." but no link to which hub.
Incorrect. I'm not asking for anyone to make anything ... I'm asking for where to find the existing patch. It seems that it ought to exist. If it doesn't then just tell me. What you are alluding to ... that I'm complaining about a patch not existing ... when there are far far more complex patches that are already in abundance. Check out SREX patch hub for what I'm talking about.
@InfernusDaedrus, You should never reply to a comment if you don't know what you are talking about. There are plenty of patches on Nexus for those who want to combine 2, 3 or more overhauls for a given city, town or village, Specially, for popular overhauls like TGC, COTN, JK's mods and plenty of others.
After many trials and tribulations undertaken to get The Great Cities mods (all individual ESPs as I noticed the AIO bugs winterhold), JK Skyrims AIO and Cities of the North to work and function properly (even with Lux and all the EFPS mods) I've yet to notice any major clipping issues though a few glitches here and there.... at least until today.....
As when I went into the Falkreath Hall of the Dead I imminently noticed half the houses floor missing (the part closest to the shrine).... in Console I clicked it and noticed that Great Cities of Falkreath and COTN Falkreath were the two mods that were affecting the interior. Does anyone know a solution to this issue? Perhaps a patch? or a load order change or anything? Any and all help is greatly appreciated :) I hope everyone has a wonderful day!
does anyone here have an issue with Lod, the blacksmith from Falkreath? In version 1.11 I've found him standing in front of his workplace without doing anything useful for his life, and in version 1.22 he's inside Falkreath's Arkay Temple doing the same, doing anything for his life.
Running into the same issue with the Hall of the Dead. I've seen that it may be something overwriting the Navmesh, but the only things that are editing the navmesh are distinct interiors, and a patch for this that makes it compatible with distinct interiors. By all rights, Lod should be working, but he and many others, are not. Honestly, it's making me rethink having The Great Cities installed
I agree. I would use the "minor cities and towns" bundle if not for Falkreath. I love how the town looks, but NPC's getting stuck in the hall of the dead and the very broken interior of the Jarl's longhouse forces me to use other city overhauls for Falkreath.
I came here to say that I am using only this mod of the 3 and still have double gates as well as broken NPC pathfinding. NPCs don't use newly added bridge/get stuck on original path. The hall of the dead from this mod looks really good; I wish I could use this.
For anyone else steps are shown in this video, after tweaking the esp don't forget to nav mesh update (with creation kit) as shown in the last part of the video.
https://www.youtube.com/watch?v=nYZU8LrA8Rg min 5:15 (For falkreath)
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But I go to Rob's version and it says "UPDATE: page is now defunct, i have provided a complete update to JP for the main mod and Janquel, Czasior, and the rest of the team for all the patches in the patch hub." but no link to which hub.
Or is this just not patched really?
it doesn't then just tell me. What you are alluding to ... that I'm complaining about a patch not existing ... when there are far far more complex patches that are already in abundance. Check out SREX patch hub for what I'm talking about.
All I'm asking for is clarity. OK
Cities of the North - Falkreath Patch Collection
You should never reply to a comment if you don't know what you are talking about. There are plenty of patches on Nexus for those who want to combine 2, 3 or more overhauls for a given city, town or village, Specially, for popular overhauls like TGC, COTN, JK's mods and plenty of others.
For the three way patch to work, have you tried https://www.nexusmods.com/skyrimspecialedition/mods/109400?tab=description?
As when I went into the Falkreath Hall of the Dead I imminently noticed half the houses floor missing (the part closest to the shrine).... in Console I clicked it and noticed that Great Cities of Falkreath and COTN Falkreath were the two mods that were affecting the interior. Does anyone know a solution to this issue? Perhaps a patch? or a load order change or anything? Any and all help is greatly appreciated :) I hope everyone has a wonderful day!
Is there any way to fix this?
All I found is a 3-way-patch for JK, this mod, and COTN - but I don't need COTN since I no longer use it.
Only running JK's Skyrim and this mod, falkreath has double gates stacked into each other.
https://www.youtube.com/watch?v=nYZU8LrA8Rg min 5:15 (For falkreath)