As has been announced I'm going to be taking over maintenance of JKs city and town mods while he moves onto other stuff. At this stage I'm not planing any content updates, or patches, however I'll still be fixing any major bugs or issues that arise in the files so please do keep reporting them. JK has also asked me to handle any permissions questions that come up so feel free to direct them my way as well. As far as I'm concerned, and the way JK has always approached it, there's open permissions for compatibility patches, although please do let me know that you have made a patch is all I ask and give me a link to it, but for anything more then that please ask me first before publishing. As per JKs request, I will also be doing the conversions for all the remaining cities and towns over to SSE as well which will be coming in the new year once I have my new PC set up. Please don't ask me for an ETA, I don't have one, but where possible I'll also bring them to console as well. I'll also be including the bug fixes I worked into JKs Lite to fix a few little things that people may be running into problems with.
If you'd like to have a chat to me about something more directly, whether its a bug or just something to share I have a small discord channel set up for various modding projects you can join by clicking here which I'm pretty much on every day so come and have a chat about these files or any other mod you wish.
I don't currently have time to review this mod due to it being handed to me at a very busy time while I was caught up in a lot of other stuff. If a major bug arises, you have my permission to post a download link for a fixed esp in the comments if needed, but please only use safe sites (dropbox, googledrive etc).
LoS II has a patch for JK's Riverwood, but not for JK's All in One cities. I was wondering if there was an easy way to make a patch that covers Riverwood while using the AIO instead of the individual plugin.
Love the look, but Gerdur is really buggy in this particular layout. She will despawn, then respawn in the horse stall next to the sleeping giant in and get stuck there. I have been able to fix and repeat the issue several times now, it is definitely JK's Riverwood causing it for me. Right after talking with Ralof she vanishes and gets stuck. Ralof also gets buggy from this layout for some reason. After uninstalling and starting a new game, no more issues. repeated this process 5x to be sure, it is for sure this mod. It made the main questline unplayable. Even JK's skyrim does this. Breaks the main game quest. Any chance to get this fixed? It's a seriously problematic bug.
I solved teleporting Gerdur bug in my playthrough by removing that horse from the horse stall next to the Sleeping giant in. I prefer to use console commands and remove it when I start new playtrough, right after I deal with MCM settings for other mods. Try this...-Open console and type:prid 2b00792b-press Enter, type: disable -press Enter and close console Horse is gone and Gerdur will simply walk away after conversation, eventually go to work, to Sleeping giant in, or home. You can check ID of that horse, (or anything else) by using console and a mouse to select it, just to be sure. RefID that worked for me is 2b00792b. "prid" command is to select it from the distance not using mouse, and "disable" is to send it to oblivion yet still having option to bring it back later for reasons... 10+ hours of gameplay later, I still had no problems after using the console command. I love this mod, and I'm glad if this helped someone.
Weird, for me the new road added by northern roads has vanished and is now just the plain dirt texture and it much lower then it should be (floating fences and flora)
This same thing is happening to me not only for jk's riverwood but with 2 other mods, capital whiterun expansions and the great city of falkreath. I got them working after reinstalling them once but after I closed the game it went back to being broken and I can't seem to replicate it. I have no idea whats wrong as there are no conflicts or what im doing wrong.
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Welcome to the first town overhaul in the JKs series for the SSE. Now go explore, there's a little more to see than shown in the images! enjoy.
Big kudos to Eferas for provided me with a code to download the CK for the SSE!
Version 1.3b available for download. Carried over all the water records from Update.ESM, small fixes and additions.
Cheers, JK.
Hi all,
I just wanted to let you guys know that Nazenn is going to take over my cities and towns overhauls from now on.
I'm not retiring from modding, I'll still be working on DarkenD, I have an update coming soon with some new content.
I want to express my gratitude to all of you guys for the comments, the support and the endorsements, thank you so much!.
Cheers, JK.
JK has also asked me to handle any permissions questions that come up so feel free to direct them my way as well. As far as I'm concerned, and the way JK has always approached it, there's open permissions for compatibility patches, although please do let me know that you have made a patch is all I ask and give me a link to it, but for anything more then that please ask me first before publishing.
As per JKs request, I will also be doing the conversions for all the remaining cities and towns over to SSE as well which will be coming in the new year once I have my new PC set up. Please don't ask me for an ETA, I don't have one, but where possible I'll also bring them to console as well. I'll also be including the bug fixes I worked into JKs Lite to fix a few little things that people may be running into problems with.
If you'd like to have a chat to me about something more directly, whether its a bug or just something to share I have a small discord channel set up for various modding projects you can join by clicking here which I'm pretty much on every day so come and have a chat about these files or any other mod you wish.
I don't currently have time to review this mod due to it being handed to me at a very busy time while I was caught up in a lot of other stuff. If a major bug arises, you have my permission to post a download link for a fixed esp in the comments if needed, but please only use safe sites (dropbox, googledrive etc).
Version 1.3d available for download, fixed Lucan's trade issue again, Thanks to the users that found the fix deleting the container item box.
Somebody got a solution for that?
disable
-press Enter and close console
Horse is gone and Gerdur will simply walk away after conversation, eventually go to work, to Sleeping giant in, or home. You can check ID of that horse, (or anything else) by using console and a mouse to select it, just to be sure. RefID that worked for me is 2b00792b. "prid" command is to select it from the distance not using mouse, and "disable" is to send it to oblivion yet still having option to bring it back later for reasons... 10+ hours of gameplay later, I still had no problems after using the console command. I love this mod, and I'm glad if this helped someone.
https://imgur.com/a/iDq9KRn