These meshes have already been 'optimized' (since v2.0.10), THERE IS NO NEED TO RE-RUN THEM: doing so has caused CTDs in the past, due to an over-ambitious change in one version of Nif Optimizer (that was eventually found and reverted).
FAQ-ish stuff: (if your post didn't get a reply it may be covered here or in the Description) I only use WryeBash as my mod manager, so you can always ask for help with other mod manager issues but I probably can't help. Will you also do..? Maybe, no harm in asking. I've fulfilled some requests posted here. THERE IS A 'PROGRESS' SECTION IN THE DESC, PLEASE CONSULT IT TO SEE WHICH WEAPONS ARE INCLUDED SO FAR. Textures used in images? I mostly use a mixture of aMidianborn, FrankFamily and SkyRealismShiny, sometimes changing the cubemaps. Ecotone Dual Sheath meshes? Included, option in the installer - overwrite Ecotone's meshes. Remove Sheaths? My sheaths are totally optional, but if there's a vanilla sheath you don't like you can remove it very easily by deleting it in Nifskope. Weapon/quiver gap? The gap between weapon and body is decided by your armor's "weapon adjust" value and your skeleton mesh. The proper way to adjust the gap is to make sure the armour has an appropriate weapon adjust value ("skimpified" armors are a common culprit here), and edit the weapon nodes in your skeleton.nif using RaceMenu or ECE. Weapon hand position? I can adjust the grip position, but the vanilla 1st-person/3rd-person/left-/right-hand weapon positions are all different, so if I set the proper right-hand position then the left hand will clip through the guard. I prefer a lower grip over clipping. Common: "My Nord Hero swords look weird!" You installed the option for Runed Nord Hero weapons but don't have the RNHW mod installed, which, as stated in the Desc and the installer: is required for it's glow textures. Compatible with?: "Compatible" means "no conflicts", it does NOT mean that mods which add new weapons based on the vanilla weapons (like Immersive Weapons) will be affected by my edits, so a sword-spear made from a vanilla sword mesh will NOT look like my sword, unless the author specifically used my mesh to start with. So yes, they are totally compatible; but no, my mod will not automatically reshape his meshes. - This mod edits the vanilla weapon meshes, not textures, so it's only incompatible with other mods that replace vanilla weapon meshes, so just pick which re-mesh you prefer. - some re-texture mods also include the meshes in order to assign a new cubemap for example, such mods require a patch to get the full effect of the retexture. - I've made patches for some popular re-textures, but I obviously prefer when they make the patches themselves (take a look at all the files/folders inside my installer to get an idea of how much of a pain adding options can be). - Mods that make the game's "unique" weapons actually unique-looking are compatible as they must use a plugin to assign new meshes/textures to the weapons (but again: my mod will not auto-reshape their weapons). - Fully compatible with mods that just change any of the weapon stats, enchants, etc using a plugin (.esp). But it's supposed to be like that! Roman gladius! Broadsword! Can't unsheath a greatsword over the shoulder, etc. I know and I DON'T CARE.
The Standard version in Misc downloads doesn't require a mod manager to install, it's the BethNet version, esp/bsa format, so any loose files you install will overwrite my meshes. It includes all of the vanilla weapons plus the standalone Dawnbreaker Greatsword, but none of the options available in the installer version.
Classic Edition version - BSW is also available on BethNet for both PC and XBONE. A PS4 version is unfortunately not possible as mesh files, even vanilla replacers, are "external assets" forbidden by Sony.
I'm still a little overwhelmed at the popularity of this mod, but I'm very pleased that it's been so appreciated! I would very much like to express my sincerest gratitude to those amazing few who have actually donated to me. It's very encouraging to me for both modding and in life in general that such generous people exist. Seriously, thank you!
Shiny - Patch. I've been out of the loop for maybe 5 years so I'm still running on training wheels. MO2 doesn't much care for the look of your Shiny Patch (directory organization) and I'm not sure what, if anything I should do about it.
I tried setting the data directory in MO2 during install - but it's not happy until I hit the point of each individual item So - Setting 020 Ancient Nordic Arrow as the Data directory - it likes - except, unsurprisingly, every other weapon on the list disappears.
I'm going to not use Shiny for now. If you could give me an idea on how to "fix" this I'd appreciate it.
Overall very impressive mod and love what you've done, I appreciate you sharing this with the community as I know the time it can take for mods like this <3
I would have love to have seen a Sheath for Iron Weapons & Nordic Weapons though
I love the look of all weapons. I do agree some do look very in Vanilla. When I first used this, it took me a bit to realize that some weapons have been changed. When I did, I immediately realized the difference and loved them. Now that comment about "curved-swords" makes more sense that guards are ranting about.
Anyways, amazing work! Also, love some of the funny drawings in the images going over the differences.
Anyone know how to get a sheath for the 2h dawnbreaker variant in ZIA? I thought these two were compatible or needed a patch but not having any luck, had it working before somehow.
Hopefully this question has not been asked before (don't mean to waste your time): Given that PS4/5 mods now allow eternal assets, would you consider porting or allowing others to port this great mod for that system? This mod is incredible, and a lot of us PS4/5 players would love to use it. Thanks a ton for your work.
1503 comments
FAQ-ish stuff: (if your post didn't get a reply it may be covered here or in the Description)
I only use WryeBash as my mod manager, so you can always ask for help with other mod manager issues but I probably can't help.
Will you also do..? Maybe, no harm in asking. I've fulfilled some requests posted here.
THERE IS A 'PROGRESS' SECTION IN THE DESC, PLEASE CONSULT IT TO SEE WHICH WEAPONS ARE INCLUDED SO FAR.
Textures used in images? I mostly use a mixture of aMidianborn, FrankFamily and SkyRealismShiny, sometimes changing the cubemaps.
Ecotone Dual Sheath meshes? Included, option in the installer - overwrite Ecotone's meshes.
Remove Sheaths? My sheaths are totally optional, but if there's a vanilla sheath you don't like you can remove it very easily by deleting it in Nifskope.
Weapon/quiver gap? The gap between weapon and body is decided by your armor's "weapon adjust" value and your skeleton mesh. The proper way to adjust the gap is to make sure the armour has an appropriate weapon adjust value ("skimpified" armors are a common culprit here), and edit the weapon nodes in your skeleton.nif using RaceMenu or ECE.
Weapon hand position? I can adjust the grip position, but the vanilla 1st-person/3rd-person/left-/right-hand weapon positions are all different, so if I set the proper right-hand position then the left hand will clip through the guard. I prefer a lower grip over clipping.
Common: "My Nord Hero swords look weird!" You installed the option for Runed Nord Hero weapons but don't have the RNHW mod installed, which, as stated in the Desc and the installer: is required for it's glow textures.
Compatible with?: "Compatible" means "no conflicts", it does NOT mean that mods which add new weapons based on the vanilla weapons (like Immersive Weapons) will be affected by my edits, so a sword-spear made from a vanilla sword mesh will NOT look like my sword, unless the author specifically used my mesh to start with. So yes, they are totally compatible; but no, my mod will not automatically reshape his meshes.
- This mod edits the vanilla weapon meshes, not textures, so it's only incompatible with other mods that replace vanilla weapon meshes, so just pick which re-mesh you prefer.
- some re-texture mods also include the meshes in order to assign a new cubemap for example, such mods require a patch to get the full effect of the retexture.
- I've made patches for some popular re-textures, but I obviously prefer when they make the patches themselves (take a look at all the files/folders inside my installer to get an idea of how much of a pain adding options can be).
- Mods that make the game's "unique" weapons actually unique-looking are compatible as they must use a plugin to assign new meshes/textures to the weapons (but again: my mod will not auto-reshape their weapons).
- Fully compatible with mods that just change any of the weapon stats, enchants, etc using a plugin (.esp).
But it's supposed to be like that! Roman gladius! Broadsword! Can't unsheath a greatsword over the shoulder, etc. I know and I DON'T CARE.
The Standard version in Misc downloads doesn't require a mod manager to install, it's the BethNet version, esp/bsa format, so any loose files you install will overwrite my meshes. It includes all of the vanilla weapons plus the standalone Dawnbreaker Greatsword, but none of the options available in the installer version.
Classic Edition version - BSW is also available on BethNet for both PC and XBONE.
A PS4 version is unfortunately not possible as mesh files, even vanilla replacers, are "external assets" forbidden by Sony.
I'm still a little overwhelmed at the popularity of this mod, but I'm very pleased that it's been so appreciated!
I would very much like to express my sincerest gratitude to those amazing few who have actually donated to me. It's very encouraging to me for both modding and in life in general that such generous people exist. Seriously, thank you!
I've been out of the loop for maybe 5 years so I'm still running on training wheels. MO2 doesn't much care for the look of your Shiny Patch (directory organization) and I'm not sure what, if anything I should do about it.
I tried setting the data directory in MO2 during install - but it's not happy until I hit the point of each individual item
So - Setting 020 Ancient Nordic Arrow as the Data directory - it likes - except, unsurprisingly, every other weapon on the list disappears.
I'm going to not use Shiny for now. If you could give me an idea on how to "fix" this I'd appreciate it.
Thanks!
I would have love to have seen a Sheath for Iron Weapons & Nordic Weapons though
Anyways, amazing work! Also, love some of the funny drawings in the images going over the differences.
Hopefully this question has not been asked before (don't mean to waste your time): Given that PS4/5 mods now allow eternal assets, would you consider porting or allowing others to port this great mod for that system? This mod is incredible, and a lot of us PS4/5 players would love to use it. Thanks a ton for your work.
That mod also has a patch for leanwolfs.
Now I am not sure which one to overwrite?
That mod also has a patch for leanwolfs.
Now I am not sure which one to overwrite?
(Case in point: IconicDeath's Resurgence Armory series)