1 items

File information

Last updated

Original upload

Created by

thetrader

Uploaded by

ProbablyManuel

Virus scan

Safe to use

Tags for this mod

26 comments

  1. alexzk1
    alexzk1
    • member
    • 0 kudos
    Other compass mods get broken if INI files has =0, like not showing close floating at all.
    However, if I set =1 both, then use spell once game loaded everything works perfect.
    Is it possibly to execute this spell automatically after all mods loaded ?

    As bonus, this trickery with =0 will not be needed.

    I found some info: https://forums.nexusmods.com/topic/595044-tutorial-needed-add-itemspell-on-game-load/
    Didn't figure, how I add all that new stuff using xedit though.

    Update: this spell should be cast after each zone change + initial game load.
    1. alexzk1
      alexzk1
      • member
      • 0 kudos
      As workaround, I installed "autorun" mod and added this command to it:
      player.equipspell 00021143 left
      player.cast 00021143 player left
      Drawback is, I always start the game with spell equipped.
      Good point is, now I can keep 1's into INI file and other mods which relay on it are working.
  2. Jinzor
    Jinzor
    • member
    • 3 kudos
    I've been using this mod for about 4 years now, it is absolutely amazing. Well done!
  3. Capoodle
    Capoodle
    • supporter
    • 2 kudos
    Long story short: this is exactly what I was looking for!
    I'll have to make a creative mental jump for my non-magic using characters, but pretending the spell is a compass or something like that is a small price to pay for such an excellent mod.
  4. Kyuukei
    Kyuukei
    • supporter
    • 22 kudos
    This is freaking amazing thank you SO MUCH ;_;
  5. ZatroolMG
    ZatroolMG
    • supporter
    • 1 kudos
    This is both simple and game changing, clairvoyance now actually has a point. I'm surprised that nobody ever tried to make this spell useful
    Thank you very much! 
  6. Argus2ghls
    Argus2ghls
    • member
    • 0 kudos
    I want my quest marker back. lol. i tired uninstalling the mod but my quest marker is still nowhere to be seen. any help?
    1. thetrader
      thetrader
      • premium
      • 366 kudos
      Revert the two INI tweaks listed in the mod description. The vanilla values were 1.
  7. mfvicli
    mfvicli
    • premium
    • 118 kudos
    Your mods are very nice. I downloaded a few of them, this one included. This mod is a gamechanger tbh, it should have more downloads. I think it's dumb that map markers are built into the game. Thanks for creating this.
  8. Nowimex
    Nowimex
    • premium
    • 13 kudos
    EDITED: Nevermind, solved the problem myself.
  9. zarici
    zarici
    • supporter
    • 0 kudos
    Would it be possible to release a version that only shows and removes the floating quest markers? I am trying to get the markers visible on the map but only to show in the world when I use the spell. I tried to change the mod myself by editing the PSC file to remove the quest marker utility line but i cannot recompile it into a PEX file due to the way the iHud integration is designed (which is awesome) that causes the compile to fail.

    When I change the INI to questmarkers=1, it works until i cast the spell because the script changes the INI back to 0.
    1. thetrader
      thetrader
      • premium
      • 366 kudos
      Yes, I thought about making a customizeable version with a MCM, that allows you to chose what happens when you cast Clairvoyance (show floating markers, compass/map markers, the vanilla mist or any combination of the three). It would then also be possible to chose which markers are hidden by default and editing the INI files yourself is no longer necessary.

      However I can't guarantee when such a version will be released. In the mean time you might want to make your modified script compile. You need to unpack the BSA of Immersive Hud and temporarily move its source files to the data folder. The script should now compile.
  10. lwilson100
    lwilson100
    • premium
    • 0 kudos
    i uninstalled this mod and now quest markers never show is there a fix for that?
    1. thetrader
      thetrader
      • premium
      • 366 kudos
      Revert the ini tweaks back to
      bShowFloatingQuestMarkers=1
      bShowQuestMarkers=1
    2. lwilson100
      lwilson100
      • premium
      • 0 kudos
      thank you very much that fixed it. i also like the mod as well just wanted to change it back.