The plot is very stupid,You have to stand there and do nothing but watch the show until it's ove,and the act is very long,so i suggest if you do not have enough patience,leave and do not try this。 if the long long dialogue can skip, i will like this mod.
great mod use it all the time but for the dialogue this guy is referencing that mod is useless its not the type of dialogue that you can button mash thru its monologue dialogue that you would normally only be able to skip if you shove the npc cept during these monologues your character can't move less you use enableplayercontrols
How are people still recommending this??? I played this mod over 5 years ago, and it was so bugged I gave up on it (followers perpetually stuck on terrain, bad/glitched quests, having to use console commands. etc ... too many to mention). I came back because it was recommended again, according to comments it's even worse with all the game's updates. No thanks.
I had researched this years ago because it was so broken. If I'm remembering correctly, the original author wrote he was done with it and was not going to finish the expansion where the cave is. So it's been abandoned for years. Install at your own risk (uninstalling mods is a BAD idea 99% of the time, don't roll the dice with this one.) I understand mod authors do this for free, but some of the "years abandoned/broken" ones need to be removed with a vote system.
The very first quest, "welcome to falkstar" is bugged, Olivr goes into the cave and does nothing, can't open the cage, can't pull the chain, can't talk to either npcs.
I've read a bunch of comments and I didn't see my specific issue. When playing the main quest I get to the end of Lost Knowledge, but Agnar is stuck in loop dealing with the bandit and won't take the book. I console commanded the completion of the quest and the start to the next quest, but that one refuses to advance and everyone mills around at the meeting point for Fort Urokk. I don't want to console command my way though the rest of the quest, please help. I have the Falskaar Comprehensive Fixes mod.
Found an issue relating to the Fitted Guard's armor and the Whiterun Guard's armor from Somewhere in Between mod. The Fitted Guard's Armor's texture conflicts with the Whiterun Guard's armor's texure resaulting in a broken texture. How do I fix this?
I just finished the main quest and I can see it was a pretty nice mod - I especially liked the battles being bigger than all battles we have seen in Skyrim. The NPCs have often gotten stuck and were make me wait for them or go get them in the woods. But waiting for several hours was also fixing it. Another big plus was the scenery. Everything was very beautiful and the terrain was quite nice to walk through and enjoy the view.
I have seen many posts about CTDs and general bugs but I have had none of these. Compared to a pretty bugged mod like Beyond Reach this one was almost perfect in technical terms.
842 comments
if the long long dialogue can skip, i will like this mod.
I understand mod authors do this for free, but some of the "years abandoned/broken" ones need to be removed with a vote system.
Is there a fix to this bug?
The fix is to click on an ally, open the console and type
paycrimegold 0 0
I'm very surprised there isn't any fix to this annoying glitch
When playing the main quest I get to the end of Lost Knowledge, but Agnar is stuck in loop dealing with the bandit and won't take the book.
I console commanded the completion of the quest and the start to the next quest, but that one refuses to advance and everyone mills around at the meeting point for Fort Urokk.
I don't want to console command my way though the rest of the quest, please help.
I have the Falskaar Comprehensive Fixes mod.
I have seen many posts about CTDs and general bugs but I have had none of these. Compared to a pretty bugged mod like Beyond Reach this one was almost perfect in technical terms.