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Created by
NasiGorengCumiUploaded by
NasGorTelorCeplokVirus scan
Safe to use
Current section
About this mod
Overhaul the dialogue camera system
- Requirements
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Off-site requirements
Mod name Notes SKSE64 Mods requiring this file
Mod name Notes Alternate Conversation Camera - Garaleos' Preset Tested on version 2.4.5-AE Alternate Conversation Camera Cinematic Preset Use one or the other Alternate Conversation Camera Plus Not actually needed! Just linking to the original mod so you have a chance to find this. Alternate Conversation Camera Tweaks Alternate Conversation Camera-Euph's presets Cinematic - TV Series Like Conversation Camera Preset Gwaga's Alternate Conversation Camera Preset For use with my Alternate Conversation Camera preset. - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Feel free to use.
File credits
- User_48928348, for source code and open permission
- towawot for towConversation, although this is just a remake version
- himika
- SKSE teamDonation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
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Name Github - Changelogs
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Version 2.4.5-AE
- Fix letterbox issue after speaking with merchant
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Version 2.4.4
- Fixed first person camera without lock-on
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Version 2.4.3
- Fixed vanishing dialogue menu feature, again
- Fixed zooming without lock-on
- Fixed headtracking without lock-on
- All features should be disabled with invalid actor
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Version 2.4.2
- Fixed the dialogue menu event
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Version 2.4.1
- Added vanishing dialogue menu feature (configurable in the INI file)
- Added new built-in stop npc (the dialogue target) movement feature (more reliable, I think xD)
- Removed the old stop npc(s) movement feature
- Fixed missing conditional check in the dialogue menu event
- Fixed the switch target feature
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Version 2.3.4
- Fixed 3rd person camera's zooming out distance without the smooth transition
- Added smooth rotation for 3rd person camera at certain viewport while in switch pov
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Version 2.3.3
- Fixed locked pitch angle in 3rd person camera
- Made force third person functional without switch pov
- Reduced 3rd person cam shaking
- Cleaned up some unused codes
- Fixed another crash due to null ptrs
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Version 2.3.2
- Fixed wrong pitch angle at the end of the conversation
- Fixed fading player issue in switch pov
- Fixed potential crash due to null pointers
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Version 2.3.0
- Reworked the third person camera collision to improve the switch pov feature
- Added "fake" first person camera for switch pov feature, configurable in the INI file
- Reduced the switch pov feature's transition as low as possible
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Version 2.2.1
- Fixed letterbox issue with unpaused menu mods
- Minor fix for memory pattern scanner
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Version 2.2.0
- Fixed carriage issue
- Fixed 3rd person camera's height (sneaking, sitting, normal)
- Added dynamic repositioning for message notification when letterbox is on (configurable in the INI file)
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Version 2.1.5
- Critical update if you use this mod's headtracking (see changelog). Otherwise, ignore this.
- - Removed animation variable reseting on loading menu, serve no purpose.
- - Added animation variable reseting right before game saving (quicksave, autosave, manual, etc) so it won't bake animation variable to your save file. Leaving wrong animation variable in the save file is dangerous.
- Thanks for reading :)
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Version 2.1.4
- Mod should be fully framerate-independent including all features
- Fixed switch pov delay should be framerate-independent
- Fixed force third person in switch pov mode
- Fixed lock-on in switch pov mode without force third person
- Fixed missing condition check for headtracking in loading screen
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Version 2.1.3
- Fixed camera rotation speed and fov zoom should be framerate-independent
- Fixed issue related to beast form can't rotate the camera when lock-on mode is on
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Version 2.1.2
- Added letterbox lerping animation (cutscene-like letterboxing) for moar cinematic experience (configurable in the INI file)
- Added proper cleanup/reset for Direct3D objects and animation variable (headtracking)
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Version 2.1.1
- Fixed the letterbox is being rendered when it shouldn't be
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Version 2.1.0
- Added dynamic letterboxing/black bars while in conversation (for more cinematic), configurable in the INI file.
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Version 2.0.1
- Fixed animation issues related to bow aiming and spell casting. (Headtracking)
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Version 2.0.0
- Changed the project to Alternate Conversation Camera (DLL and INI files)
- Added conversation headtracking (configurable in the INI file)
- Small tweaks for signature scanning
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Version 1.6.4Kiwami
- Fixed inconsistent 1st model FOV issue related to the console command FOV, see the sticky post.
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Version 1.6.3Kiwami
- Proper fix for FOV zoom issue in 1st person camera
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Version 1.6.2Kiwami
- Fixed the FOV zoom issue for 1st person camera
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Version 1.6.1Kiwami
- Added support for "drawn weapon" camera
- Added an option to force camera to third person
- Fixed NPC's fading radius, so you won't see through their head
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Version 1.6.0Kiwami
- Added experimental Witcher 3's dialogue style ("kinda", check the INI file)
- Fixed locked camera when player dies in a dialogue state
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Version 1.5.11Kiwami
- Removed the carriage detection code (didn't do anything useful xD)
- Added sanity check to prevent unwanted fov zoom in non 1st/3rd camera
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Version 1.5.10Kiwami
- Added zoom option for 3rd person camera
- Fixed 1st person camera rotation while player is sitting without lock-on
- Disabled the mod while player is sitting on carriage
- Reworked the lock-on in 1st person camera to recalculate the FOV zoom for consistency
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Version 1.5.9Kiwami
- Fixed player didn't rotate when in 3rd person camera (bug from previous update, my bad xD)
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Version 1.5.8Kiwami
- Fixed and improved the smooth transition between 1st and 3rd person camera
- Improved 3rd person camera zoom
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Version 1.5.7Kiwami
- Fixed occasionally wrong zoom location when player is seated; 3rd person camera (old bug)
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Version 1.5.6Kiwami
- Removed experimental code that could make NPC sink to the ground xD
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Version 1.5.5Kiwami
- Added smooth transition between 1st and 3rd person camera, toggleable in the INI file
- Fixed stupid mistake in the previous update that could make player teleport to arbitrary place LOL
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Version 1.5.4Kiwami
- Added zoom control for 1st person camera in the INI file
- Fixed lock-on issue with animated camera (e.g. Odahviing's scene)
- Fixed FOV issue with animated camera (e.g. Odahviing's scene)
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Version 1.5.3Kiwami
- Fixed missing overwritten codes, could cause CTD
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Version 1.5.2Kiwami
- Cleaned some codes
- Fixed occasionally jammed npcs
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Version 1.5.1Kiwami
- Changed the "Stop NPCs Movement" implementation
- Fixed the "Stop NPCs Movement" feature didn't work in interior
- Fixed missing y axis translation on 3rd person camera
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Version 1.5.0Kiwami
- Added "Stop NPCs movement" feature. It forces NPCs to stop their movement so they won't push you. Configurable in the INI file
- Fixed 3rd camera position to specific location when zooming, configurable in the INI file.
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Version 1.4.1Kiwami
- For anyone who prefer the zoom a little bit loose, just a little
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Version 1.4.0Kiwami
- Made the zoom more persistent (Oblivion-style) regardless the distance, aspect ratio, and user
- Fixed camera state glitch related to dragon riding
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Version 1.3.2Kiwami
- Fixed silly integer overflow in memory pattern scanner
- Fixed isonmount function
- Fixed missing bsfixedstring dtor signature
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Version 1.3.1Kiwami
- Fixed missing BSFixedString ctor signature
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Version 1.3.0Kiwami
- Added memory pattern scanner to make the mod independent to the game
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Version 1.2.0Kiwami
- Updated for Skyrim SE 1.5.62
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Version 1.1.0Kiwami
- Updated for Skyrim SE 1.5.53
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- Donations
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Straight donations accepted
Makes conversation with NPCs more immersive by zooming in to their faces. Fully supports both 1st and 3rd person camera, also supports on sitting and lock-on states. Includes "Witcher 3" camera style. Configurable with INI file.
Features:
- Adjustable and dynamic zoom based on the distance between player and npc
- Adjustable pov
- Adjustable camera speed
- Auto lock-on the npc
- Adjustable third person camera position
- Built-in conversation headtracking
- Dynamic letterboxing when in conversation
- Auto switch between player and npc pov
-Auto freeze all npcs when in conversation
Please check the INI file first, before you are going to use the mod.
Have fun and enjoy. :D
Requirements:
- Skyrim SE or AE
- SKSE64
Installation:
- Either use mod manager or manually copy the file
Uninstallation:
- Either use mod manager or manually delete the file
File structure:
- Data
- SKSE
- Plugins
AlternateConversationCamera.dll
AlternateConversationCamera.ini
Credits:
- User_48928348, for source code and open permission
- towawot for towConversation, although this one is just a remake version :D :D
- himika
- SKSE team
Source code is available on Github along with build instructions
https://github.com/NasiRawon/AlternateConversationCamera
Features:
- Adjustable and dynamic zoom based on the distance between player and npc
- Adjustable pov
- Adjustable camera speed
- Auto lock-on the npc
- Adjustable third person camera position
- Built-in conversation headtracking
- Dynamic letterboxing when in conversation
- Auto switch between player and npc pov
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Please check the INI file first, before you are going to use the mod.
Have fun and enjoy. :D
Requirements:
- Skyrim SE or AE
- SKSE64
Installation:
- Either use mod manager or manually copy the file
Uninstallation:
- Either use mod manager or manually delete the file
File structure:
- Data
- SKSE
- Plugins
AlternateConversationCamera.dll
AlternateConversationCamera.ini
Credits:
- User_48928348, for source code and open permission
- towawot for towConversation, although this one is just a remake version :D :D
- himika
- SKSE team
Source code is available on Github along with build instructions
https://github.com/NasiRawon/AlternateConversationCamera