;Set camera's speed in ms, decrase = faster, min 100 default 500 ;Will affect the zoom and rotate speed except switch pov fCameraSpeed=500
;Set the camera's lock-on feature, 0 = off, 1 = on bLockOn=1
;Force camera to first person, 0 = off, 1 = on bForceFirstPerson=0
;Force the camera to third person, 0 = off, 1 = on ;Don't set this to 1 if bForceFirstPerson is 1 bForceThirdPerson=0
;Make the transition between 1st and 3rd person more smooth, 0 = off, 1 = on bSmoothTransition=1
;Switch between player and target in 3rd person cam ;Will switch to "fake" first person if there is not enough room for 3rd person cam ;Imitate Witcher 3 dialogue style, kinda ;You have to set bLockOn to 1 and bForceFirstPerson to 0 ;Make sure to disable this feature if you don't use, set to 0 ;1 = on, 0 = off bSwitchTarget=1
;Set position for "fake" first person camera related to switch pov feature ;X is for right-left position, positive will move right ;Y is for forward-backward position, positive will move forward ;Z is for upward-downward position, positive will move upward ;These values are for "humanoid" actors iHumanCamOffsetX=0 iHumanCamOffsetY=5 iHumanCamOffsetZ=5
;Same as above, except these for non-humanoid actors iCreatureCamOffsetX=0 iCreatureCamOffsetY=0 iCreatureCamOffsetZ=15
;Enable headtracking while player in conversation, 1 = on, 0 = off bHeadTracking=1
;If you use other headtracking mod, and want to combine with this mod's headtracking ;then set the value below to 0. Otherwise, I recommend just leave it to 1 bConversationHT=1
;Enable letterbox/black bars while in conversation, 1 = on, 0 = off ;Might be incompatible with ENB bLetterBox=1
;Set the thickness of letterbox uLetterBoxThickness=175
;Set the speed of letterbox lerping animation, min = 1, default = 5 ;Increase for more faster, decrease for less faster uLetterBoxSpeed=5
;Set the message notification's position when letterbox is on ;For x, increasing will move to the right ;For y, increasing will move to the bottom ;Default values for 16:9 aspect ratio iMessagePosX=-601 iMessagePosY=-400
;Hide the topic holder while npc is talking, 0 = off, 1 = on bHideDialogueMenu=1
;Set position of 3rd person camera, ;X is for left-right with positive will move cam right and negative will move cam left ;Z is for up-down with positive will move cam up and negative will move cam down ;Y is for depth with positive will zoom in and negative will zoom out iAddOverShoulderPosX=45 iAddOverShoulderPosZ=-5 iAddOverShoulderPosY=0
;Set zoom for camera, ;u1stZoom is for non-dragon npc, decrease it for more zoom-in and increase it for more zoom-out ;u3rdZoom is same as above, except for 3rd person camera ;uDragonZoom is for dragon npc, same as above ;Default value for uZoom is 50, and uDragonZoom is 125 u1stZoom=50 u3rdZoom=75 uDragonZoom=125
I really want this mod to work and it has, pretty well, in the past, it's a great concept and I really appreciate the thought and work that it must have taken.
Unfortunately, in my game, when exiting conversations the camera jumps to either a straight up view or a straight down view (PC's head). It could easily be a conflict somewhere but I can't localize it and if this has been previously discussed, I apologize.
Any suggestions would be very much appreciated. In any case, thanks for the mod!
Do you use Improved Camera? I think there are several options from Improved Camera to make it compatible with this mod. Unfortunately, I forgot which options
Switched the setting from "bSwitchPOVMatchCameraRotX=1" to "bSwitchPOVMatchCameraRotX=0" (in improved camera .ini ) which solved the problem of camera skipping to sky/ground.
I found out that if you have a mod like True Directional Movement or any other mod that have head tracking you will have a bug where your dialogue options won't show sometimes. To fix it you have to disable the headtracking option on the MCM, i did that and is working fine with TDM now
I've been having this issue a YEAR, it's simple a fix! It's caused my quests and other encounters to mess up when I have to back out of a forced conversation. I came onto this mod page specifically to find if the bug was patched and found it's just a mod conflict thanks to you! Appreciate it!
is there a way to get the camera to move up over the shoulder? no matter what I do inside the ini settings the camera always stays in the same place. I can make it move right/left but never up/down..
First off, I absolutely love this mod and will always have it, this detail makes the game so cinematic and nice. I have one question however, it's not a gripe (kind of), I switched this off: bSwitchTarget=0 I personally don't like the camera flip transition, the only reason I'm bringing this up is because I was wondering if there's a way to just have an instant cut transition instead of that camera flip and zoom thing. It's a little too much. I can easily live without though, thank you again for making this. (I also wanna state quick that I ramped the transition speed as high as possible, still not my taste, just letting you know I'm aware of that option)
Same boat as you, the quick panning of the camera is a bit jarring for my tastes. I was hoping to find a solution in the comments, but I guess it just can't be an instant cut transition
Yeah, that would have made this mod kissable. I just disabled the switch over all, still looks way better than vanilla. The flip just looks so rediculous. I don't know how hard it would actually be to mod it in so I'm not trying to complain. I don't know what it takes to make mods.
You could look into the mod "Improved Alternate Conversation Camera". I have yet to try it out myself, but as the name suggests it aims to improve upon this mod in many ways.
So I've slightly narrowed down the headtracking preventing dialogue options from not appearing, it tends to happen the most if you happen to not be facing the npc with your body AND the cam, so if it has to swing around too far your cam locks in an awkward spot and bugs the convo. But if you are vigilant enough and focus your body and cam on the npc in anticipation, you can almost always get the dialogue to show up. Now idk how to make a fix for this, I'm just an avid user but this is what I've noticed after a few years of this and refusing to turn off head tracking as a fix. Moral of the story, face the front lol
Running Skyrim SE (latest version) and can't get to to work with any of the uploaded mod files. Anyone have a fix for this? Really not wild about buying AE...
Probably a bit late for you, sorry, but for everyone else, when a mod author talks about an 'AE' or 'SE' version, they usually actualy mean 'updated game' and 'not updated game', nthing to do with buying the AE itself. So if you're running Skyrim Special Edition on the latest version, you'll need the 'AE' version. Properly, AE does refer to the actual bundle of SSE+all the CC, but most people use it to mean 'updated game' (even thoug that's still SSE in your library etc)
1706 comments
;Set camera's speed in ms, decrase = faster, min 100 default 500
;Will affect the zoom and rotate speed except switch pov
fCameraSpeed=500
;Set the camera's lock-on feature, 0 = off, 1 = on
bLockOn=1
;Force camera to first person, 0 = off, 1 = on
bForceFirstPerson=0
;Force the camera to third person, 0 = off, 1 = on
;Don't set this to 1 if bForceFirstPerson is 1
bForceThirdPerson=0
;Make the transition between 1st and 3rd person more smooth, 0 = off, 1 = on
bSmoothTransition=1
;Switch between player and target in 3rd person cam
;Will switch to "fake" first person if there is not enough room for 3rd person cam
;Imitate Witcher 3 dialogue style, kinda
;You have to set bLockOn to 1 and bForceFirstPerson to 0
;Make sure to disable this feature if you don't use, set to 0
;1 = on, 0 = off
bSwitchTarget=1
;Set position for "fake" first person camera related to switch pov feature
;X is for right-left position, positive will move right
;Y is for forward-backward position, positive will move forward
;Z is for upward-downward position, positive will move upward
;These values are for "humanoid" actors
iHumanCamOffsetX=0
iHumanCamOffsetY=5
iHumanCamOffsetZ=5
;Same as above, except these for non-humanoid actors
iCreatureCamOffsetX=0
iCreatureCamOffsetY=0
iCreatureCamOffsetZ=15
;Enable headtracking while player in conversation, 1 = on, 0 = off
bHeadTracking=1
;If you use other headtracking mod, and want to combine with this mod's headtracking
;then set the value below to 0. Otherwise, I recommend just leave it to 1
bConversationHT=1
;Enable letterbox/black bars while in conversation, 1 = on, 0 = off
;Might be incompatible with ENB
bLetterBox=1
;Set the thickness of letterbox
uLetterBoxThickness=175
;Set the speed of letterbox lerping animation, min = 1, default = 5
;Increase for more faster, decrease for less faster
uLetterBoxSpeed=5
;Set the message notification's position when letterbox is on
;For x, increasing will move to the right
;For y, increasing will move to the bottom
;Default values for 16:9 aspect ratio
iMessagePosX=-601
iMessagePosY=-400
;Hide the topic holder while npc is talking, 0 = off, 1 = on
bHideDialogueMenu=1
;Set position of 3rd person camera,
;X is for left-right with positive will move cam right and negative will move cam left
;Z is for up-down with positive will move cam up and negative will move cam down
;Y is for depth with positive will zoom in and negative will zoom out
iAddOverShoulderPosX=45
iAddOverShoulderPosZ=-5
iAddOverShoulderPosY=0
;Set zoom for camera,
;u1stZoom is for non-dragon npc, decrease it for more zoom-in and increase it for more zoom-out
;u3rdZoom is same as above, except for 3rd person camera
;uDragonZoom is for dragon npc, same as above
;Default value for uZoom is 50, and uDragonZoom is 125
u1stZoom=50
u3rdZoom=75
uDragonZoom=125
Thanks for reading :) :) :)
Edit: Updated
Unfortunately, in my game, when exiting conversations the camera jumps to either a straight up view or a straight down view (PC's head). It could easily be a conflict somewhere but I can't localize it and if this has been previously discussed, I apologize.
Any suggestions would be very much appreciated.
In any case, thanks for the mod!
I think there are several options from Improved Camera to make it compatible with this mod. Unfortunately, I forgot which options
Try searching some previous posts.
https://www.nexusmods.com/skyrim/mods/102103
1.6.1170 came out in 2023
I don't think this is compatible with 1.6.1170.
But be warned it's for 3rd person point of view.
What about deal it with a MCM setting.
THKS!