;Set camera's speed in ms, decrase = faster, min 100 default 500 ;Will affect the zoom and rotate speed except switch pov fCameraSpeed=500
;Set the camera's lock-on feature, 0 = off, 1 = on bLockOn=1
;Force camera to first person, 0 = off, 1 = on bForceFirstPerson=0
;Force the camera to third person, 0 = off, 1 = on ;Don't set this to 1 if bForceFirstPerson is 1 bForceThirdPerson=0
;Make the transition between 1st and 3rd person more smooth, 0 = off, 1 = on bSmoothTransition=1
;Switch between player and target in 3rd person cam ;Will switch to "fake" first person if there is not enough room for 3rd person cam ;Imitate Witcher 3 dialogue style, kinda ;You have to set bLockOn to 1 and bForceFirstPerson to 0 ;Make sure to disable this feature if you don't use, set to 0 ;1 = on, 0 = off bSwitchTarget=1
;Set position for "fake" first person camera related to switch pov feature ;X is for right-left position, positive will move right ;Y is for forward-backward position, positive will move forward ;Z is for upward-downward position, positive will move upward ;These values are for "humanoid" actors iHumanCamOffsetX=0 iHumanCamOffsetY=5 iHumanCamOffsetZ=5
;Same as above, except these for non-humanoid actors iCreatureCamOffsetX=0 iCreatureCamOffsetY=0 iCreatureCamOffsetZ=15
;Enable headtracking while player in conversation, 1 = on, 0 = off bHeadTracking=1
;If you use other headtracking mod, and want to combine with this mod's headtracking ;then set the value below to 0. Otherwise, I recommend just leave it to 1 bConversationHT=1
;Enable letterbox/black bars while in conversation, 1 = on, 0 = off ;Might be incompatible with ENB bLetterBox=1
;Set the thickness of letterbox uLetterBoxThickness=175
;Set the speed of letterbox lerping animation, min = 1, default = 5 ;Increase for more faster, decrease for less faster uLetterBoxSpeed=5
;Set the message notification's position when letterbox is on ;For x, increasing will move to the right ;For y, increasing will move to the bottom ;Default values for 16:9 aspect ratio iMessagePosX=-601 iMessagePosY=-400
;Hide the topic holder while npc is talking, 0 = off, 1 = on bHideDialogueMenu=1
;Set position of 3rd person camera, ;X is for left-right with positive will move cam right and negative will move cam left ;Z is for up-down with positive will move cam up and negative will move cam down ;Y is for depth with positive will zoom in and negative will zoom out iAddOverShoulderPosX=45 iAddOverShoulderPosZ=-5 iAddOverShoulderPosY=0
;Set zoom for camera, ;u1stZoom is for non-dragon npc, decrease it for more zoom-in and increase it for more zoom-out ;u3rdZoom is same as above, except for 3rd person camera ;uDragonZoom is for dragon npc, same as above ;Default value for uZoom is 50, and uDragonZoom is 125 u1stZoom=50 u3rdZoom=75 uDragonZoom=125
I really want this mod to work and it has, pretty well, in the past, it's a great concept and I really appreciate the thought and work that it must have taken.
Unfortunately, in my game, when exiting conversations the camera jumps to either a straight up view or a straight down view (PC's head). It could easily be a conflict somewhere but I can't localize it and if this has been previously discussed, I apologize.
Any suggestions would be very much appreciated. In any case, thanks for the mod!
Do you use Improved Camera? I think there are several options from Improved Camera to make it compatible with this mod. Unfortunately, I forgot which options
Switched the setting from "bSwitchPOVMatchCameraRotX=1" to "bSwitchPOVMatchCameraRotX=0" (in improved camera .ini ) which solved the problem of camera skipping to sky/ground.
I found out that if you have a mod like True Directional Movement or any other mod that have head tracking you will have a bug where your dialogue options won't show sometimes. To fix it you have to disable the headtracking option on the MCM, i did that and is working fine with TDM now
I've been having this issue a YEAR, it's simple a fix! It's caused my quests and other encounters to mess up when I have to back out of a forced conversation. I came onto this mod page specifically to find if the bug was patched and found it's just a mod conflict thanks to you! Appreciate it!
First off I just want to say I absolutely love this mod; been a staple in my playthroughs for almost 700 hours now. I just had a tiny issue, which is why I've been putting off for such a while and I can't seem to find anyone else who had this exact problem? I use both Improved Camera and this mod in conjuction and it works great for the most part, but when I'm in a conversation with an NPC and I exit it out, the camera jumps immediately to my view instead of zooming out again which is quite jarring.
The mod still works and is quite immersive... but sometimes it has a small problem, when starting a conversation the dialogue options do not appear and I cannot continue the conversation, causing me to be forced out of the conversation.
Ok, in all likelihood I'm just a complete novice to modding, but how do I adjust the settings of this mod? The camera is shifting and whipping around in strange ways when initiating third person conversations (even though I'm using the 3PCO patch), and it gets the widescreen-style black bars.
I just want it to zoom on NPC faces when I am in a dialog menu. How do I make it do just that? And by how, please explain as you would to a particularly dim caveman.
Assuming you have your game installed in its default location, you'll want to use your Windows File Explorer to navigate to the following folder:
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins
Inside, look for AlternateConversationCamera.ini and open it with Notepad or any other text editor you prefer.
Next, look for bSwitchTarget=1 and change the value to 0. This will prevent the camera from switching between your character and the NPC you're talking to, keeping focus on the NPC only. Next, look for bLetterBox=1 and change the value to 0. This will disable the black bars on the top and bottom of the screen.
Now save the file by clicking 'File' to open the drop-down menu and then clicking 'Save'.
You can now close the file and your File Explorer and check the changes in-game.
I hope I didn't exaggerate the 'dim caveman' aspect and apologize if I did. In any case I hope this sorts you out. :)
I found this years later. Thank you for the info. I really wanted this mod (https://www.nexusmods.com/skyrimspecialedition/mods/71866?tab=description) To work with A.C.C!
Been modding for like 15 years and never felt the urge to comment on a mod until now. I've been hoping for a camera mod that does exactly this for so long, thank you
I'm assuming you were new to modding at the time of this post and have since figured things out a bit. However for anyone else seeing this and wondering. If your new to modding, it is incredibly important that you READ everything when installing mods. It's very easy to assume a typical install and accidently skip a step even though it's clearly stated in the instructions. Your first instinct when having issues should always be to read the instructions again more carefully, THEN ask for help and do so in a polite way. OP did a good job, just mentioning that because people on here can be incredibly rude.
In this case, under the "file" tab each download is clearly labeled with the version of Skyrim it works for.
is there a way to get the camera to move up over the shoulder? no matter what I do inside the ini settings the camera always stays in the same place. I can make it move right/left but never up/down..
1718 comments
;Set camera's speed in ms, decrase = faster, min 100 default 500
;Will affect the zoom and rotate speed except switch pov
fCameraSpeed=500
;Set the camera's lock-on feature, 0 = off, 1 = on
bLockOn=1
;Force camera to first person, 0 = off, 1 = on
bForceFirstPerson=0
;Force the camera to third person, 0 = off, 1 = on
;Don't set this to 1 if bForceFirstPerson is 1
bForceThirdPerson=0
;Make the transition between 1st and 3rd person more smooth, 0 = off, 1 = on
bSmoothTransition=1
;Switch between player and target in 3rd person cam
;Will switch to "fake" first person if there is not enough room for 3rd person cam
;Imitate Witcher 3 dialogue style, kinda
;You have to set bLockOn to 1 and bForceFirstPerson to 0
;Make sure to disable this feature if you don't use, set to 0
;1 = on, 0 = off
bSwitchTarget=1
;Set position for "fake" first person camera related to switch pov feature
;X is for right-left position, positive will move right
;Y is for forward-backward position, positive will move forward
;Z is for upward-downward position, positive will move upward
;These values are for "humanoid" actors
iHumanCamOffsetX=0
iHumanCamOffsetY=5
iHumanCamOffsetZ=5
;Same as above, except these for non-humanoid actors
iCreatureCamOffsetX=0
iCreatureCamOffsetY=0
iCreatureCamOffsetZ=15
;Enable headtracking while player in conversation, 1 = on, 0 = off
bHeadTracking=1
;If you use other headtracking mod, and want to combine with this mod's headtracking
;then set the value below to 0. Otherwise, I recommend just leave it to 1
bConversationHT=1
;Enable letterbox/black bars while in conversation, 1 = on, 0 = off
;Might be incompatible with ENB
bLetterBox=1
;Set the thickness of letterbox
uLetterBoxThickness=175
;Set the speed of letterbox lerping animation, min = 1, default = 5
;Increase for more faster, decrease for less faster
uLetterBoxSpeed=5
;Set the message notification's position when letterbox is on
;For x, increasing will move to the right
;For y, increasing will move to the bottom
;Default values for 16:9 aspect ratio
iMessagePosX=-601
iMessagePosY=-400
;Hide the topic holder while npc is talking, 0 = off, 1 = on
bHideDialogueMenu=1
;Set position of 3rd person camera,
;X is for left-right with positive will move cam right and negative will move cam left
;Z is for up-down with positive will move cam up and negative will move cam down
;Y is for depth with positive will zoom in and negative will zoom out
iAddOverShoulderPosX=45
iAddOverShoulderPosZ=-5
iAddOverShoulderPosY=0
;Set zoom for camera,
;u1stZoom is for non-dragon npc, decrease it for more zoom-in and increase it for more zoom-out
;u3rdZoom is same as above, except for 3rd person camera
;uDragonZoom is for dragon npc, same as above
;Default value for uZoom is 50, and uDragonZoom is 125
u1stZoom=50
u3rdZoom=75
uDragonZoom=125
Thanks for reading :) :) :)
Edit: Updated
Unfortunately, in my game, when exiting conversations the camera jumps to either a straight up view or a straight down view (PC's head). It could easily be a conflict somewhere but I can't localize it and if this has been previously discussed, I apologize.
Any suggestions would be very much appreciated.
In any case, thanks for the mod!
I think there are several options from Improved Camera to make it compatible with this mod. Unfortunately, I forgot which options
Try searching some previous posts.
https://www.nexusmods.com/skyrim/mods/102103
First off I just want to say I absolutely love this mod; been a staple in my playthroughs for almost 700 hours now.
I just had a tiny issue, which is why I've been putting off for such a while and I can't seem to find anyone else who had this exact problem? I use both Improved Camera and this mod in conjuction and it works great for the most part, but when I'm in a conversation with an NPC and I exit it out, the camera jumps immediately to my view instead of zooming out again which is quite jarring.
Thanks for any help in advance!
I just want it to zoom on NPC faces when I am in a dialog menu. How do I make it do just that? And by how, please explain as you would to a particularly dim caveman.
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins
Inside, look for AlternateConversationCamera.ini and open it with Notepad or any other text editor you prefer.
Next, look for bSwitchTarget=1 and change the value to 0. This will prevent the camera from switching between your character and the NPC you're talking to, keeping focus on the NPC only.
Next, look for bLetterBox=1 and change the value to 0. This will disable the black bars on the top and bottom of the screen.
Now save the file by clicking 'File' to open the drop-down menu and then clicking 'Save'.
You can now close the file and your File Explorer and check the changes in-game.
I hope I didn't exaggerate the 'dim caveman' aspect and apologize if I did. In any case I hope this sorts you out. :)
1.6.1170 came out in 2023
I don't think this is compatible with 1.6.1170.
In this case, under the "file" tab each download is clearly labeled with the version of Skyrim it works for.