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NasiGorengCumi

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NasGorTelorCeplok

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  1. NasGorTelorCeplok
    NasGorTelorCeplok
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    Settings for this mod

    ;Set camera's speed in ms, decrase = faster, min 100 default 500
    ;Will affect the zoom and rotate speed except switch pov
    fCameraSpeed=500

    ;Set the camera's lock-on feature, 0 = off, 1 = on
    bLockOn=1

    ;Force camera to first person, 0 = off, 1 = on
    bForceFirstPerson=0

    ;Force the camera to third person, 0 = off, 1 = on
    ;Don't set this to 1 if bForceFirstPerson is 1
    bForceThirdPerson=0

    ;Make the transition between 1st and 3rd person more smooth, 0 = off, 1 = on
    bSmoothTransition=1

    ;Switch between player and target in 3rd person cam
    ;Will switch to "fake" first person if there is not enough room for 3rd person cam
    ;Imitate Witcher 3 dialogue style, kinda
    ;You have to set bLockOn to 1 and bForceFirstPerson to 0
    ;Make sure to disable this feature if you don't use, set to 0
    ;1 = on, 0 = off
    bSwitchTarget=1

    ;Set position for "fake" first person camera related to switch pov feature
    ;X is for right-left position, positive will move right
    ;Y is for forward-backward position, positive will move forward
    ;Z is for upward-downward position, positive will move upward
    ;These values are for "humanoid" actors
    iHumanCamOffsetX=0
    iHumanCamOffsetY=5
    iHumanCamOffsetZ=5

    ;Same as above, except these for non-humanoid actors
    iCreatureCamOffsetX=0
    iCreatureCamOffsetY=0
    iCreatureCamOffsetZ=15

    ;Enable headtracking while player in conversation, 1 = on, 0 = off
    bHeadTracking=1

    ;If you use other headtracking mod, and want to combine with this mod's headtracking
    ;then set the value below to 0. Otherwise, I recommend just leave it to 1
    bConversationHT=1

    ;Enable letterbox/black bars while in conversation, 1 = on, 0 = off
    ;Might be incompatible with ENB
    bLetterBox=1

    ;Set the thickness of letterbox
    uLetterBoxThickness=175

    ;Set the speed of letterbox lerping animation, min = 1, default = 5
    ;Increase for more faster, decrease for less faster
    uLetterBoxSpeed=5

    ;Set the message notification's position when letterbox is on
    ;For x, increasing will move to the right
    ;For y, increasing will move to the bottom
    ;Default values for 16:9 aspect ratio
    iMessagePosX=-601
    iMessagePosY=-400

    ;Hide the topic holder while npc is talking, 0 = off, 1 = on
    bHideDialogueMenu=1

    ;Set position of 3rd person camera,
    ;X is for left-right with positive will move cam right and negative will move cam left
    ;Z is for up-down with positive will move cam up and negative will move cam down
    ;Y is for depth with positive will zoom in and negative will zoom out
    iAddOverShoulderPosX=45
    iAddOverShoulderPosZ=-5
    iAddOverShoulderPosY=0

    ;Set zoom for camera,
    ;u1stZoom is for non-dragon npc, decrease it for more zoom-in and increase it for more zoom-out
    ;u3rdZoom is same as above, except for 3rd person camera
    ;uDragonZoom is for dragon npc, same as above
    ;Default value for uZoom is 50, and uDragonZoom is 125
    u1stZoom=50
    u3rdZoom=75
    uDragonZoom=125

    Thanks for reading :) :) :)

    Edit: Updated
  2. snowfeld
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    I really want this mod to work and it has, pretty well, in the past, it's a great concept and I really appreciate the thought and work that it must have taken.

    Unfortunately, in my game, when exiting conversations the camera jumps to either a straight up view or a straight down view (PC's head). It could easily be a conflict somewhere but I can't localize it and if this has been previously discussed, I apologize.

    Any suggestions would be very much appreciated.
    In any case, thanks for the mod!
    1. NasGorTelorCeplok
      NasGorTelorCeplok
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      Do you use Improved Camera?
      I think there are several options from Improved Camera to make it compatible with this mod. Unfortunately, I forgot which options

      Try searching some previous posts.
    2. PRieST47
      PRieST47
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      So you don't have to search:
      Switched the setting from "bSwitchPOVMatchCameraRotX=1" to "bSwitchPOVMatchCameraRotX=0" (in improved camera .ini ) which solved the problem of camera skipping to sky/ground.
  3. Felisky384
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    Thank you for this awesome mod. I backported this mod to LE.
    https://www.nexusmods.com/skyrim/mods/102103
    1. NasGorTelorCeplok
      NasGorTelorCeplok
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      Thank you
  4. pirulitomaldito
    pirulitomaldito
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    I found out that if you have a mod like True Directional Movement or any other mod that have head tracking you will have a bug where your dialogue options won't show sometimes. To fix it you have to disable the headtracking option on the MCM, i did that and is working fine with TDM now
    1. Chromedbustop
      Chromedbustop
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      Thank you for this.  I was having this problem and your solution fixed it.
    2. sjwnamjoon
      sjwnamjoon
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      brooooo thank u for this i was wondering wtf was going on. bless u.
    3. YawnEZ
      YawnEZ
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      Bro thank you so much.
    4. SpyroShock
      SpyroShock
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      Ugh, it feels like I'm the only person in this entire comment section who didn't have any luck at all with this solution
    5. ahbab99
      ahbab99
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      I'm looking for this exact thing rn, can't check it today, but if it works tomorrow... oh boi am I gonna be happy!
    6. Skixo0
      Skixo0
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      Try turning the head tracking of in the ini files
    7. ChrisPBacoNnNn
      ChrisPBacoNnNn
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      THANK YOU 
    8. JakGreymoon
      JakGreymoon
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      I've been having this issue a YEAR, it's simple a fix! It's caused my quests and other encounters to mess up when I have to back out of a forced conversation. I came onto this mod page specifically to find if the bug was patched and found it's just a mod conflict thanks to you! Appreciate it!
    9. DaydreamingDay
      DaydreamingDay
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      Should be made sticky
  5. SKYKLF
    SKYKLF
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    is there a way to get the camera to move up over the shoulder? no matter what I do inside the ini settings the camera always stays in the same place. I can make it move right/left but never up/down..
  6. Jonkler64
    Jonkler64
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    im stuck in dialogues i cant exit it worked on the first try but then i talked to someone else i got stuck
  7. ElTikol
    ElTikol
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    It works great most of the time but sometimes, when I start a conversation, the camera slides to the left before focusing the NPC. How do I fix this?
  8. SergioBrutus
    SergioBrutus
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    I play on SE version 1.6.1170, which file should I download?
    1. Raijinkaze
      Raijinkaze
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      This came out in 2022.
      1.6.1170 came out in 2023

      I don't think this is compatible with 1.6.1170.
    2. ninjamonkey1037
      ninjamonkey1037
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      I'm using this mod on 1.6.1170. Works just fine for me. Using version 2.4.6-AE
  9. nanana6969
    nanana6969
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    First off, I absolutely love this mod and will always have it, this detail makes the game so cinematic and nice.  I have one question however, it's not a gripe (kind of), I switched this off:  bSwitchTarget=0  I personally don't like the camera flip transition, the only reason I'm bringing this up is because I was wondering if there's a way to just have an instant cut transition instead of that camera flip and zoom thing.  It's a little too much.  I can easily live without though, thank you again for making this.  (I also wanna state quick that I ramped the transition speed as high as possible, still not my taste, just letting you know I'm aware of that option)
    1. hardslaps
      hardslaps
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      Same boat as you, the quick panning of the camera is a bit jarring for my tastes. I was hoping to find a solution in the comments, but I guess it just can't be an instant cut transition
    2. nanana6969
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      Yeah, that would have made this mod kissable.  I just disabled the switch over all, still looks way better than vanilla.  The flip just looks so rediculous.  I don't know how hard it would actually be to mod it in so I'm not trying to complain.  I don't know what it takes to make mods.
    3. LoreWagon
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      You could look into the mod "Improved Alternate Conversation Camera". I have yet to try it out myself, but as the name suggests it aims to improve upon this mod in many ways.
    4. nanana6969
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      They directed me here lol.  It's all good though, it was just a thought/idea anyways.  I still can't live without this haha.
    5. elpuertorro
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      You can try this: Cinematic Preset
      But be warned it's for 3rd person point of view. 
    6. deelaek
      deelaek
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      Same. Unfortunately, there is nothing in the mod settings to disable this effect.
    7. deelaek
      deelaek
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      This is just a preset, it does not disable this effect in any way.
  10. UhtredSonOfUhtred924
    UhtredSonOfUhtred924
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    So I've slightly narrowed down the headtracking preventing dialogue options from  not appearing, it tends to happen the most if you happen to not be facing the npc with your body AND the cam, so if it has to swing around too far your cam locks in an awkward spot and bugs the convo. But if you are vigilant enough and  focus your body and cam on the npc in anticipation, you can almost always get the dialogue to show up. Now idk how to make a fix for this, I'm just an avid user but this is what I've noticed after a few years of this and refusing to turn off head tracking as a fix. Moral of the story, face the front lol
  11. ghardy97
    ghardy97
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    Running Skyrim SE (latest version) and can't get to to work with any of the uploaded mod files. Anyone have a fix for this? Really not wild about buying AE...
    1. gnewna
      gnewna
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      Probably a bit late for you, sorry, but for everyone else, when a mod author talks about an 'AE' or 'SE' version, they usually actualy mean 'updated game' and 'not updated game', nthing to do with buying the AE itself. So if you're running Skyrim Special Edition on the latest version, you'll need the 'AE' version. Properly, AE does refer to the actual bundle of SSE+all the CC, but most people use it to mean 'updated game' (even thoug that's still SSE in your library etc)
  12. Q87378555
    Q87378555
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    Bro, How to close it without del it?
    What about deal it with a MCM setting.
    THKS!
  13. Karnalius
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    nevermind,sorry
  14. daynra12
    daynra12
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    bang, gw udah setting pan zoom in out dialognya tapi kok tetep ga ada perubahan ya