About this mod

Vulture ENB features 9 different presets for both gameplay and screenarchery, catering to all kinds of players, with an easy to use interface.

Requirements
Permissions and credits
Changelogs


Installation instructions, FAQ, and credits can be found below.

READ THE MOD DESCRIPTION AND THE STICKY POST(S) BEFORE ASKING QUESTIONS IN THE COMMENT SECTION PLEASE.


Vulture ENB features 9 different presets for both gameplay and screenarchery, catering to all kinds of players, with an easy to use interface.
It has been optimized for NAT, Obsidian and vanilla weathers, but that doesn't mean you cannot try it with any other weather mod.


Vulture ENB contains complex coding and is most suitable for powerful rigs. There will not be any performance options, but you can disable effects through the ENB menu in-game.
Please follow installation instruction and FAQ (with setup instructions) below.


To ENB authors: Vulture ENB comes with DNI RGB corrections, as well as procedural brightness adjustments and dynamic tonal corrections.
Feel free to use these in your ENBs, just make sure you give me (grvulture) credit, mentioning the corresponding code used in your file(s).



Great care has been given in Vulture ENB to stay consistent in improving the image in all kinds of situations.
It is a realistic preset with a fantasy touch; the notion that Tamriel does not have to resemble our climate exactly.

INSTALLATION
To install Vulture ENB, follow these simple steps:

     1. Download the latest ENB binaries for Skyrim:SE from ENBDev.com
     2. Copy ONLY d3d11.dll and d3dcompiler_46e.dll from the ENB zip file into the root Skyrim:SE game directory
     3. Copy the contents of the "Vulture ENB" zip file into the root Skyrim:SE game directory


CREDITS / Techniques used
ENB binary: Boris Vorontsov
ReforgedUI and Gaussian kernel generator: The Sandvich Maker
ENB DNI separation: Tapioks
Khajiit Nighteye Adjustment: Phinix
Bloom Control: Soulwynd
Filmic Tonemapping: Matt J.P. and Aiyen
Depth Linearization, Advanced DOF, MXAO and Lightroom: Marty McFly
Depth Linearization: Trey
Histogram Adaptation, Adaptation Level Visualizer, B-Spline bicubic filtering and SMAA: Kingeric1992
DPX Cineon Shader: Loadus
Curves and Fake HDR: Ceejay.dk
Technicolor2, Shadows shaders, RBGL Curves and Bloom Layer code: Prod80
Bloom shaders: MaxG3D
Advanced Bloom and ENB Lens: Kyokushinoyama
RGBL Curves, Skin Shading, Histogram Adaptation setup, Fake HDR port and Bloom Control additions: Adyss

DNI Color Correction, ENBEFFECT.FX Technique Handling, code additions and Night and Interior Adjustments: GrVulture
Modular Shaders, various shaders and code used in other shaders: JawZ

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