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vurt

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vurt

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  1. vurt
    vurt
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    Also check out:
    Bent Pines II
    Tip: If a tree is somewhat bigger (most are) and obstructing a quest giver or item somehow, go into the console, click the tree and enter disable. This will remove the tree from that location, you can enter Enable to enable it again (unless you clicked something else while in the console, then it won't work!)

    Notable Optional downloads
    DynDOLOD 3 Alpha 3D LOD For generating very detailed and beautiful 3D LOD's with Dyndolod 3 alpha. Please read up what you need apart from this file. Forums - Step Modifications | Change The Game is a great place to get started, GamerPoets - YouTube is a great channel too.
    Pregenerated 3D LODs for latest SFO Like the title suggests this is already generated 3D LODs for your SFO install so no need to read up about 3D LOD generation at all. Though i will say it has many advantages to know how to use DynDOLOD 3 Alpha, not just for SFO but for other mods as well. This file is huge because it contains the entire landscape generated in high detail!
      
    3D LOD's makes an incredible difference so i do suggest using either of these two files. 3D LOD's kindly provided by z929669 !

      Vurt_NexusMods - YouTube
  2. Elitheia
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    I can't remember if I posted this here before so sorry if I did; I just wanted to report that SFO actually works great with Seasons of Skyrim (Turn of the Seasons) installed, at least for me! I can highly recommend it to people who want to try it out! Even without the .ini file for Seasons, the trees match the seasons. I think Turn of the Seasons does that automatically.
    It looks especially good in the area around Falkreath where the pines get replaced by the really heavy snow tundra pines, it makes the whole area look completely different, like a really hard winter, much better than the same area with any other flora/tree overhauls. I didn't notice any really huge performance impacts there either. And I really have the opposite of a NASA build PC (potato power here).

    I have not played through EVERY season in every single area yet and there might be things (glitches, wrong trees idk whatnot) I missed but this tree / flora overhaul is the best for me when it comes to Seasons of Skyrim, personally. I use it together with Seasonal Landscapes which is an amazing grass mod when it comes to seasons and they work very well together (had to tweak performance a bit, SL was quite heavy tbf).

    I should note that I'm using Turn of the Seasons. Which is probably what makes SFO work with Seasons of Skyrim so well. BUT I tried TotS with several other flora mods and it only looked this good when being used with Vurts SFO. So maybe it doesn't even need .ini tweaks :P
    Maybe I upload some screenshots below this post later.
    1. Xaliber13
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      This comment should be pinned honestly if vurt can't update his mod description. Thanks for the update Elitheia.
  3. CrisChure
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    Recommendations for low-end PC? I got the lower res textures file but I'm curious about the 2K LODS file... would that relieve the work load on my PC?
  4. FaustStar
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    Hi vert, i like the grass part of this mod, but the trees i prefer vanilla, is it possible to delete the file to implement the grass only mod?
    1. vurt
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      i will try to do a grass only version, but i don't know when. the .esp also affects wind, so you can't really remove the trees and you'll have a grass mod...
  5. TJBear
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    Terrific mod! Thanks very much. I scanned through the comments section and could not find any answer regarding if this can be converted to an esm or would that affect the mod. Thanks for any help. 
    1. vurt
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      pretty sure it can be converted. i don't see why it wouldn't work. 
  6. vexlr2
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    is it me or those blue/purple plants are everywhere? I thought it's the new update but I downloaded the old ver and it's still the same
    I had flora for 2 years but had to go for a new clear skyrim, and I clearly remember there wasn't that much of those
    and no, I have no other overhauls other than grass fps post/water fixes/

    help
    1. vurt
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      They are immensely rare. For each update i have lessened their spawn rate. 
      To make sure i didn't mess up something i tried it again now, i ran around in the green forests and i only saw them once, i ran around for 5 minutes.
      So no idea.. sounds like you have an old .esp active. There are also certain "fixes" for SFO, released by others, so if one of those are active it's likely why this looks like something i made 5 years ago. Those mods are extremely out of date. 
    2. vexlr2
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      >They are immensely rare
      yeah as I knew them, they were really pleasant to look at for when you find them
      and no, I have no other fix mod other than (landscape fixes/grass fps/NGIO) and SFO PE
      I kinda fixed it by getting the trees only ver and combined it with Sacred Garden, but it hit my performer real hard.
      btw, I really REALLY love your mod, such a great work.
      and I loved it even more when I looked for other trees/landscape overhauls, yours just hit perfectly with nice gorgeous looks and won't cost heavily on fps nor does it turn everything into a jungle, a really solid well made mod
  7. SanityFlippers
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    why are people using no grass? what grass mod does everyone use please?
  8. oregano
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    Does this mod contain any persistent reference changes?
  9. Danna233
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    Someone help! What is the name of this herb? I can't select it with the console to find out the name. I want to get rid of it, it keeps disappearing. It's driving me crazy. Help!
  10. boypro2009
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    That's great! I just hope that in the future, the author will add fewer trees and grass in areas with low FPS, and more trees and grass in areas with high FPS. That would be the best!
  11. Tiredhuman
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    Bare trees is everywhere. Any suggestions?
  12. JBBooks
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    Great mod!  I can't believe I never ran across it before.  One thing-  the Khajit camping area outside of Markarth, the grass engulfs their tests.    Can that be scaled back?
    1. vurt
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      If i can find this area i will take a look and see if there's a mistake with adding grasses to a ground texture that should not have it.
    2. JBBooks
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      Just as you leave Markarth-  you can turn left and head towards Solitude or go straight accross the bridge towards Whiterun/Falkreath.  There is a wood chopping stump there (inactive when the Khajiit aren't there).

      Thanks!

      EDIT: SP
    3. vurt
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      ok, i'll take a look. thanks