BUG REPORTS To properly determine if your issue is RWT related: 1) Load the game with nothing but the vanilla plugins, unofficial patch, and RWT. 2) COC into the game (don't load a save because that could be the issue too) and travel to the problem area. 3) Check to see if the issue remains. This is exactly how we test reported issues. If the issue is resolved, it's a problem on your end. DO NOT post a bug report, you'll be wasting everyone's time! If you require help for these issues, inquire in the POSTS section.
CLEANING Do not run the meshes through NIF Optimizer! Doing so will break them.
FREQUENTLY ASKED QUESTIONS Check the ARTICLES tab for answers to frequently asked questions. The is also an article discussing some conflict resolution tips for your patches.
I wanted to inform the community of a small change with Realistic Water Two going forward. Very observant community members may have noticed a small change on the page; my name being switched out with Isoku's under the "Uploaded by" field. Essentially, RWT has been transferred to my Nexus account. With Isoku more or less in retirement, Captain Cockerel and myself have maintained RWT for several years and will continue to do so. In the event that we wish retire, the mod will be transferred to Step Modifications' Stewardship Service. Essentially, this change puts in place some contingencies to ensure RWT's continued relevance to the community into the future, regardless of author status.
Next, I'd like to ask all authors who have RWT listed as a requirement within their Nexus page settings to review these requirements. I have visited the majority of the pages. There are several that have RWT listed as a requirement, but do not actually require RWT; presumably due to updates over time. There are also quite a few outdated mods that no long function. For these mods, I would request that you either update or hide/delete them, as they can be confusing for users. It would be nice to have this list cleaned up a bit on our page. Thank you, to those of you do this!
Lastly, I have updated the permissions for RWT to be more clear. Mods that utilize RWT assets (which still requires written permission), provide alternative water colors/gradients, and/or provide patches for other mods are allowed to use any of the Nexus-provided methods to earn monetary value from these derivative works. So please feel free to opt-in to DP and add donation options to these mod pages. Any monetary value earned from non-Nexus methods (Creations, Patreon, Discord, etc.) are still prohibited.
Starting with version 5.7 and going forward, Realistic Water Two is compatible with the latest version of Skyrim SE. At the time of this post that is game version 1.6.1130.
The reasoning behind this is that RWT is developed on the latest version of the game. In game version 1.6.1130, Bethesda updated the plugin header from v1.70 to v1.71. This expanded the address range for records and some other changes. Thus, going forward RWT's plugins will have header v1.71, which is automatically attached by development tools.
Running a new header version on an older game version that doesn't support it could lead to unknown issues, including CTDs. Older versions of RWT are still available for use on the Files tab and via Archives, for those that aren't running the latest game version.
I have this strange bug, any tips how to fix it? Disabled this mod and checked the vanilla water, no artifacts. Enabled it again. After first load of my save everything is ok, but if I close the game and launch it again, this bug returns. Water fix flow doesn't help
Anyone know how to fix this? it's in Morthal and a few other random places (EDIT: I fixed it by installing water flow fix and putting it after RW2 in my load order.)
And thanks for this great mod. I would ask a question : I am using the French version SSE-5.6.0 from the Confrérie des Traducteurs (traduced by Isoku) and wanted to install your latest v5.7.1, however my version get some many patches options as ELFX patches (basic enhanced hardcore) and for Saint and Seducers, but when i install your v5.7.1 i have no more these patch options. Is it normal and if yes can i install it with no problem because when i launche the game it mention the lack of the patches. The question may be stupid for you but i am far to be a pro user of mods so i prefer asking xD
tried to update my xlodgen after updating my mods but xlodgen gives me this error and doesnt generate occlusion file:
[03:55] <NightgateInnExterior03 [CELL:0000905C] (in Tamriel "Skyrim" [WRLD:0000003C] at 18,11) Error while updating TVDT data: Load order FileID [FE 227] can not be mapped to file FileID for file "Occlusion.esp" Check plugins modifying the cell record for errors and fix them>
checking it with ssedit (tamriel - sub-block 2, 1 - id 0000905c) says rwt changes it to RWT_PondWater [WATR:1500ADD9] , also ssedit gives a conflict warning on darkwater pass (tamriel - darkwaterworld - id 0002c965) where rwt changes it to DefaultIntWaterWaistHeightStill [WATR:000CC7B4]
Great addition. Using with Obsidian Weathers. Looks wonderful! Haven't played Skyrim in over 10 years. Glad I came back and found this. Thank you for sharing your creativity and hard work. Endorsed!
Hello, I have recently looked again at water mods for my game and would like to try out 5.7.0 on xbox, but noticed that it isn't available. Is there any chance you could upload it there or let me do that for you? Thanks, Fatal
Running Skyrim AE on PC Is it possible to switch from the Bethesda Creation Club version of this mod (older) to this version, mid playthrough? What are the differences between this newer version and the Creation Club version? Every once in a while I get some rainbow coloring and weird textures in water. Usually exiting the game and reloading fixes this. Could that be related to this mod?
4898 comments
To properly determine if your issue is RWT related:
1) Load the game with nothing but the vanilla plugins, unofficial patch, and RWT.
2) COC into the game (don't load a save because that could be the issue too) and travel to the problem area.
3) Check to see if the issue remains.
This is exactly how we test reported issues. If the issue is resolved, it's a problem on your end. DO NOT post a bug report, you'll be wasting everyone's time! If you require help for these issues, inquire in the POSTS section.
CLEANING
Do not run the meshes through NIF Optimizer! Doing so will break them.
FREQUENTLY ASKED QUESTIONS
Check the ARTICLES tab for answers to frequently asked questions. The is also an article discussing some conflict resolution tips for your patches.
Very observant community members may have noticed a small change on the page; my name being switched out with Isoku's under the "Uploaded by" field. Essentially, RWT has been transferred to my Nexus account. With Isoku more or less in retirement, Captain Cockerel and myself have maintained RWT for several years and will continue to do so. In the event that we wish retire, the mod will be transferred to Step Modifications' Stewardship Service. Essentially, this change puts in place some contingencies to ensure RWT's continued relevance to the community into the future, regardless of author status.
Next, I'd like to ask all authors who have RWT listed as a requirement within their Nexus page settings to review these requirements.
I have visited the majority of the pages. There are several that have RWT listed as a requirement, but do not actually require RWT; presumably due to updates over time. There are also quite a few outdated mods that no long function. For these mods, I would request that you either update or hide/delete them, as they can be confusing for users. It would be nice to have this list cleaned up a bit on our page. Thank you, to those of you do this!
Lastly, I have updated the permissions for RWT to be more clear.
Mods that utilize RWT assets (which still requires written permission), provide alternative water colors/gradients, and/or provide patches for other mods are allowed to use any of the Nexus-provided methods to earn monetary value from these derivative works. So please feel free to opt-in to DP and add donation options to these mod pages.
Any monetary value earned from non-Nexus methods (Creations, Patreon, Discord, etc.) are still prohibited.
Starting with version 5.7 and going forward, Realistic Water Two is compatible with the latest version of Skyrim SE. At the time of this post that is game version 1.6.1130.
The reasoning behind this is that RWT is developed on the latest version of the game. In game version 1.6.1130, Bethesda updated the plugin header from v1.70 to v1.71. This expanded the address range for records and some other changes. Thus, going forward RWT's plugins will have header v1.71, which is automatically attached by development tools.
Running a new header version on an older game version that doesn't support it could lead to unknown issues, including CTDs. Older versions of RWT are still available for use on the Files tab and via Archives, for those that aren't running the latest game version.
Anyone know how to fix this? it's in Morthal and a few other random places
(EDIT: I fixed it by installing water flow fix and putting it after RW2 in my load order.)
And thanks for this great mod.
I would ask a question : I am using the French version SSE-5.6.0 from the Confrérie des Traducteurs (traduced by Isoku) and wanted to install your latest v5.7.1, however my version get some many patches options as ELFX patches (basic enhanced hardcore) and for Saint and Seducers, but when i install your v5.7.1 i have no more these patch options. Is it normal and if yes can i install it with no problem because when i launche the game it mention the lack of the patches.
The question may be stupid for you but i am far to be a pro user of mods so i prefer asking xD
Thank you,
tried to update my xlodgen after updating my mods but xlodgen gives me this error and doesnt generate occlusion file:
[03:55] <NightgateInnExterior03 [CELL:0000905C] (in Tamriel "Skyrim" [WRLD:0000003C] at 18,11) Error while updating TVDT data: Load order FileID [FE 227] can not be mapped to file FileID for file "Occlusion.esp" Check plugins modifying the cell record for errors and fix them>
checking it with ssedit (tamriel - sub-block 2, 1 - id 0000905c) says rwt changes it to RWT_PondWater [WATR:1500ADD9] , also ssedit gives a conflict warning on darkwater pass (tamriel - darkwaterworld - id 0002c965) where rwt changes it to DefaultIntWaterWaistHeightStill [WATR:000CC7B4]
anyone has an idea how to fix it?
I have recently looked again at water mods for my game and would like to try out 5.7.0 on xbox, but noticed that it isn't available. Is there any chance you could upload it there or let me do that for you?
Thanks,
Fatal
Is it possible to switch from the Bethesda Creation Club version of this mod (older) to this version, mid playthrough? What are the differences between this newer version and the Creation Club version?
Every once in a while I get some rainbow coloring and weird textures in water. Usually exiting the game and reloading fixes this. Could that be related to this mod?
Bethesda actually have a general help article about rainbow textures: https://help.bethesda.net/#en/answer/34390
It should apply to other graphics card brands too.
Version differences can be found in our changelog.