1. a blocky or HUGE Sun is caused be the IBLF feature of SSE that renders such whide lensreflection to all bright areas on the image, also the sun and clouds! if you cant bear that effect set bIBLFEnable=0 in your skyrimprefs.ini (recommended)
2. Disable the Snow shaders in the prefernces, they casue glitchy rocks in the nights Compatibilities:
ELFX = Yes - do not use the weather plugin Frostfall = YES Any reshade = Yes but visual results might differ RLO = Yes but do not use the weather plugin of it Wet & Cold = YES
SEASONS and REASONS Many of you asked if i could impliment automaticly changed Seasons into Vivid weathers and i always replayd No. This is Why: Lets face it we all Mod skyrim to a extend where our savegames are in danger to get unstable. We do our best to find mods that do not cause any harm to our game and stay as easy on the ingame scripting as possible.... dont we? Well atleats most of the serious modders who lost Savegames do.
I know there are Weather mods out there who offer a automated change of Seasons over the time you are in the game wich at first sounds like a killer feature but in real i do not see it that way. What does that actually mean, change of seasons in a weather mod? On a noticable Level it comes down that you can experience snow weather on regions that are more tempered like the riften area. In my opinion there is much much more to a season then just let it snow in Riften. If you are in a winter season all trees and rocks everywhere is covered in snow and In spring everything should be blooming and green. For a real season to set in you would need to change a massive ammount of textures in the game to actually make it look convincing. So you end up enabling and disabling mods anyhow during gameplay and for that i provided the season plugins. The season plugins wont destroy any savegames and cause conflicts with other scripts, but by having a massive ammount of scripts that are changing alot of variables depending on what time you are in are is a point of failure especially if there are thousands of other scripts running from other mods.
In short: I do not implement that feature because it raises the risk of corrupted savegames and failures without any real benefit to you because you need to enable and disable mods anyhow to change to a convincing season experience.
Every day the snow becomes granular, sort of like a coarse white granite and ONLY save /reload removes it for a short time. It IS due to vivid weathers as its entire removal, removes this effect. I use no ENB. Anyone have any suggestions as I really want to keep using it?
Jesus, this mod fucked with my render distance, every time I decided to mod my skyrim, I always downloaded this mod, because I love how it looks, but Always noticed rendering issues. welp it hasn't been updated in 5 years, Iguess that is the problem
distant mists move with camera... Someone has a fix ?
Edit : NVM changed for Cathedral weather fixed the issue might have a conflict on my end Exellent work btw especialy th rainy days never seen better, too bad it doesn't work well for me
can someone help me? I often have this weird bright change variation...out of a sudden everything is kinda clear and automatically turns darker or vice-versa... I do not have any other mods than this one.. no enbs,, no shaders, no other weather mod... only this one. Please help cause it is kinda disturbing
3693 comments
1. a blocky or HUGE Sun is caused be the IBLF feature of SSE that renders such whide lensreflection to all bright areas on the image, also the sun and clouds! if you cant bear that effect set bIBLFEnable=0 in your skyrimprefs.ini (recommended)
2. Disable the Snow shaders in the prefernces, they casue glitchy rocks in the nights
Compatibilities:
ELFX = Yes - do not use the weather plugin
Frostfall = YES
Any reshade = Yes but visual results might differ
RLO = Yes but do not use the weather plugin of it
Wet & Cold = YES
SEASONS and REASONS
Many of you asked if i could impliment automaticly changed Seasons into Vivid weathers and i always replayd No. This is Why:
Lets face it we all Mod skyrim to a extend where our savegames are in danger to get unstable. We do our best to find mods that do not cause any harm to our game and stay as easy on the ingame scripting as possible.... dont we?
Well atleats most of the serious modders who lost Savegames do.
I know there are Weather mods out there who offer a automated change of Seasons over the time you are in the game wich at first sounds like a killer feature but in real i do not see it that way. What does that actually mean, change of seasons in a weather mod? On a noticable Level it comes down that you can experience snow weather on regions that are more tempered like the riften area.
In my opinion there is much much more to a season then just let it snow in Riften. If you are in a winter season all trees and rocks everywhere is covered in snow and In spring everything should be blooming and green. For a real season to set in you would need to change a massive ammount of textures in the game to actually make it look convincing. So you end up enabling and disabling mods anyhow during gameplay and for that i provided the season plugins. The season plugins wont destroy any savegames and cause conflicts with other scripts, but by having a massive ammount of scripts that are changing alot of variables depending on what time you are in are is a point of failure especially if there are thousands of other scripts running from other mods.
In short: I do not implement that feature because it raises the risk of corrupted savegames and failures without any real benefit to you because you need to enable and disable mods anyhow to change to a convincing season experience.
10/10
Edit : NVM changed for Cathedral weather fixed the issue might have a conflict on my end
Exellent work btw especialy th rainy days never seen better, too bad it doesn't work well for me
works perfect on legendary edition