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steveowashere

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Ray84

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45 comments

  1. Ray84
    Ray84
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    To clear up some misunderstandings here:
    The esp is necessary to give the orc houses their own textures, if you do not enable it, the new textures will not load.

    What was done:
    - reworked meshes with NifOptimizer
    - saved the plugin in the new CK
    - Landscape entries from Update.esm integrated
    - Position entries from USSEP integrated
    - Fomod restored. Parallax and ETaC patch removed. (Let me know if the patch is needed in SSE, I play without ETaC)


  2. hanatsu7789
    hanatsu7789
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    Better not turn this MOD into ESL flag, if you use this with Strongholds - Narzulbur 

    The patch from that page will get you CTD at kynesgrove's dragon mound.
  3. Daniaal
    Daniaal
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    For those wondering, you can compact the form ID's and flag it as ESL safely.
    1. TitanSubZero15
      TitanSubZero15
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      Thanks!
    2. UltraGrim
      UltraGrim
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      • 1 kudos
      Thank you
    3. WinterHaretic
      WinterHaretic
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      Sir, u are a MVP 
    4. KikoPT2
      KikoPT2
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      Thank You!^^
    5. sharktribe
      sharktribe
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      Thank you!
  4. Thijmen2017
    Thijmen2017
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    • 7 kudos
    Why does this mod need an .esp? Are the orcs normally using default wood texture or something?
  5. davidsignature1986
    davidsignature1986
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    Why remove the Parallax patch from Mod?  What was the purpose of that decision?
  6. davidsignature1986
    davidsignature1986
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    sorry for asking but, why did you remove the parallax patch?
  7. Palfyo
    Palfyo
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    What are LODs?
    1. andymash70
      andymash70
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      L-evel  O-f  D-etail

      Meaning, very small (tiny) models (3D or 2D) of any object (trees, rocks, buildings, farmhouse, towers, etc) that are been loaded in dinstance to see far away the correct model of that object. So, everytime you using a NEW mod that changing something in the landscape (trees, buildings, statues, etc), then you need NEW "LODs" for those new models, because you'll have the "pop-up bug"; you'll see in the far distance OTHER KIND of a model (lets say some new trees) and when you approaching to those trees then they will "pop-up" the REAL (new) actual model of the new trees!

      Therefore, any serious mod author of those kind of mods, he MUST publishing LODs too with his new models.
      And then, after you install them too, you need to run DynDOLOD (or other "LODs" Creating tool) and re-generate the entire game's LODs.
  8. Vladimirvl0111
    Vladimirvl0111
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    • 2 kudos
    thank you!
  9. clarency
    clarency
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    as I am transferring from LE to SE, this was one my must have mod, glad to see it and thank you for your work!
    endorsed!
  10. MayzyDayz
    MayzyDayz
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    • 3 kudos
    I found this mod just as I finished running Dyndolod, but this looks so good I've restarted with the TexGen again.
  11. RockenJenAnn
    RockenJenAnn
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    • 6 kudos
    Well done! Thank you so much!


    If anyone is wondering, it's really easy to replace the roof textures of this mod by renaming whatever .dds files you want from any other Orc mods (as long as they're not heavily editing the meshes) and put them back into the zip folder replacing this mod's dds files and boom, you have whatever you want. Like Clevercharff's textures for the roof and stone brick walls. I like it because it makes the orcs feel as advanced as their weaponry.
    1. DenizBOZ
      DenizBOZ
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      Figured it out. Thanks for the heads up.