This page was last updated on 10 August 2021, 5:13PM
Changelogs
Version 10
Fixed bug where mod was incompatible with almost every head tracking mod. Even if no headtracking options were selected in IFPV configuration.
Version 9
Fixed bug where some helmets weren't hidden.
Fixed bug where helmet was hidden and then when you go back to third person it would have weird hair clipping or other issues.
Added slightly better camera for mining, wood chop block, entering fast travel cart.
Version 8
Fixed possible crash with Werewolf form.
Fixed bug where head or helmet was not properly hidden in IFPV mode.
Also improved the helmet hide a lot so that parts of the mesh can be hidden (depending on partition) instead of whole mesh only.
Version 7
Fixed bug where near clip change when looking down wasn't working properly at all and caused weird stuff to happen.
Added a new option to look down more than 90 degrees. It's enabled in the default configuration file.
Version 6
Updated plugin for new version of framework. There are no other changes in this version.
Version 5
Fixed bug where mouse sensitivity settings were completely ignored while IFPV was installed.
Added an option SeparateShadowCulling, if you set this to false then it may fix performance issues for those who were seeing FPS drops with IFPV on BUT it will also make it so your character's head shadow is not drawn at all.
Adjusted 360 animation fix again, let me know how that goes. Also applies to swimming now.
Fixed bug if you run against the wall in exterior cell the body of character was still shown when it should have been hidden.
Version 4
Horse is no longer extra bad. Now it's only regular bad.
The offsets from where magic projectiles fire out are now configurable. Search for MagicLeftOffsetX and look from there.
Fixed Solstheim boat ride was broken and got stuck.
Fix more bugs where character may put their nose to the ground when aiming with weapons.
Camera moves with character while ragdolling now. This will be quite disorienting but that's probably kind of the point and less clipping from weird angles.
Added experimental setting Enable360WalkAnimationCompatibilityMode, maybe will try to help with 360 animations when moving backwards. I don't really care about those 360 animations and didn't test this but let me know how it turned out.
Attempted to fix shoulder clipping when looking down and strafing left or right.
Fixed crash if you tried to create a custom profile with separate configuration file.
Version 3
Fixed bound sword and other weapon special effects not showing up in first person view.
Fixed candlelight and other lights not showing up in first person view.
Fixed bug where if you run against the wall it will show your character's back and body without head.
Fixed bug where if you aim down with a bow it would look really close to the floor.
Fixed bug where if you aim down a lot with the bow the angle would get really strange and start turning around.
Removed the look sensitivity changes by default.
Movement is more responsive but may look slightly jerky due to suddenly moving or not. If you want the old swaying movement back set ExtraResponsiveControls to false in configuration.
Added a configuration option to disable IFPV during killmoves (DisableDuringKillmove setting). Default option is not to disable.
Fixed bug where the view can suddenly jump strangely when you run against a wall then go backwards and stop.
Fixed the 'magic, inventory, map, skills' menu screen sometimes having some weird angle.
Fixed many aiming problems where projectile does not fly where screen is aiming.
Fixed bug where the camera could get stuck in a menu or some situations due to Vanity mode (the spinning third person camera).
Fixed bug where vertical sensitivity was not correct when standing still.
Version 2
Fixed head shadow for werewolf (but not vampire lord!)
Fixed sensitivity being lower than it should.
Fixed head tracking mods being incompatible in third person view. They may still be incompatible if they are implemented badly, nothing more I can do about this.
Maybe fixed bug where camera could get stuck in the vanity rotating camera (when you're idle). I was unable to reproduce this but I disabled the vanity mode more thoroughly to try and avoid this.
Fixed bug where exiting IFPV would make your character head appear in closed faced helmets. If this brings up any new issues please report them to me.