For me, I'm having an issue with a particular door that refuses to be interactable even during The Man Who Cried Wolf quest. I always have to use console commands to disable it. Would it be possible to either fix or remove this door?
This is the door, it's basically the first (and possibly only) door you come across in this dungeon:
I'm not sure if this is a consistent ID, but it shows up as 00085c5c in the console.
I wasn't looking forward to diagnosing this issue...This is the first problem I have had with >600 mods installed (at level 56). Fingers crossed this mod fixes it for me...
First time I needed this in 11 years. Just started first install of AE vs SE 1.5.97. Went to Wolfskull before Solitude to clear the bandits and get the loot, but the necomancers were already there. No hole in the floor. Went to Solitude and got the quest, came back, and still no hole in the floor.
I've gone back to earlier saves, visited the cave, same problem. Necromancers shouldn't be there at this stage.
Now going back to earlier save, skipping the bandits and going straight to Solitude to get the quest. if ice still there, I will use this mod to progress.
It's not a bug. It's there to prevent a bug that will probably occur. The ice acts like the Abandoned shack where you need a key but you can't get a key to the shack. There's a quest "the man who cried wolf" or something like that and the developers are stopping you from messing that quest up. That quest needs to be completed and if you're also wondering, your quest to clear it out and the wolf quest cannot both be active. So this fix is necessary if you insist on not completing wolf quest
I just tested this out and it worked for me on Oldrim (SLE) I am running a very mod heave game (over 900 mods) and it worked like a charm for me. Thanks for making it. :)
same issue here Idk which mod caused the conflict too and I got 300++ mods installed, it would be tiring to check it 1 by 1 but I suspect mods that changed playerquest script caused it but, gonna try ths mod first.
I had the same issue in that cave a couple years ago and it turned out to be some player home mod I was using that had wild edits all over Skyrim. I don't remember which one it was. Most likely some mod you are using is messing with that cave.
The mod "Landscape Fixes For Grass Mods" might be the cause but idk for sure because I removed the mod. That mod was changing my ground height levels around too much and conflicting with house mods.
You are probably right. I wanted to go back and see but I had a major malfunction and had to wipe my computer. I did notice there were others that were having the same problem so I thought what the heck. We don't need that stinky ice floor anyway. Thank you for the feedback!
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This is the door, it's basically the first (and possibly only) door you come across in this dungeon:
I'm not sure if this is a consistent ID, but it shows up as 00085c5c in the console.
I wasn't looking forward to diagnosing this issue...This is the first problem I have had with >600 mods installed (at level 56). Fingers crossed this mod fixes it for me...
I've gone back to earlier saves, visited the cave, same problem. Necromancers shouldn't be there at this stage.
Now going back to earlier save, skipping the bandits and going straight to Solitude to get the quest. if ice still there, I will use this mod to progress.
Idk which mod caused the conflict too
and I got 300++ mods installed, it would be tiring to check it 1 by 1
but I suspect mods that changed playerquest script caused it
but, gonna try ths mod first.