I committed to a year of improvement work when I launched the mod and that year has now passed. I’ve therefore decided to stop working on this project and the latest version will likely be the last one I upload.
Thank you so much for your support and patience over this past year. Your contributions were what made this mod project go as far as it has.
Bro i was loving this mod all the way until SUDDENLY, EVERYONE KNOWS I'M WITH THE THIEVES GUILD, THE COMPANIONS NOW SAY I'VE "LOST MY HONOR" AND THE WAY TO GET IT BACK IS BY PAYING 2K GOLD????????? BRUH. Like dude why OUT OF NOWHERE everyone in skyrim is a telepathic mfer AND NOT ONLY THAT, WHY IS THE CIRCLE, AKA, THE FURRY PARTY OF SKYRIM, TRYING TO TALK s#*! ABOUT ME??????? DO THEY JUST DON'T KNOW WHO THEY ARE + WHAT I'VE ALREADY DONE FOR THEM???? nah bro that was so trash i crashed out for a minute, if they just wanted part of my reward they should've just said it lmao. Like bruh, why will i even do things stealth now? Since EVERYONE will know if i try to do ANYTHING. Nah bro this mod *was* a solid 10, i loved the different reactions and even the letters when the caracteres recognized my good deeds, now out of nowhere discovering an entire crime history bc of mind powers? Nah bro that was so trash. Logic+writing thrown through the window fr. I'll still play with it bc i was really enjoying it tho, but i'll config some of that, that was bullshit man, lowered from a 10/10 to a solid 5.
Installed this for my playthrough then revisited this page when my character was level 15, decided to uninstall because I don't want my save file exploding after like 100 hours.
For a 270 modlist (excluding this one and its patched) it left, 489 unattached instances and 849 undefined elements when I used ReSaver. I'm not an overly experienced modder, so I'm not sure if those numbers are normal, but its something to keep in mind I suppose.
It was very bad idea. You could just leave it in your load order and stop quest handling reputation. Now you will run into possibility of random errors and an actual bloat.
i'm confused is this mod actually bad for save files? i had a level 60 character save with this mod and i didn't notice more bloat than normal, keep in mind i have over 1500 mods. i also check my saves often in save cleaner and nothing ever popped up so is this actually bad ooor?
I have been using this mode for a very long time since LE and encountered only minor issues. This mod is great addition to the game. For anyone wondering, this mod is just fancy counter that checks for updates once the function responsible for condition check fires up. The problem may be that the most of these checks are done via Event Onupdate() or for some instances It registers for single update until the condition is completed. The main problem with Onupdate() is it calls in real-time. So, if script lag occurs and papyrus shits itself, event can start piling up on itself since the OnUpdate call hasn't been resolved yet before the time was up. This causes multiple update events to stack up on top of each other, which slows down papyrus and creates new instances resulting in the save bloat. So, the problem is not mod itself but more of the event handling implementation, otherwise this mod should be harmless.
mod is too good to be true :) If you install this mod, your save is bloat eventually. Just take my word. I used very long time. I farewell my beloved save game :(
I just want some respect from faction members when i become the master of their organization this mod sounds amazing based on the concept but its scope is massive and i'm scared of bugs any recommendation for a lighter mod than this?
Yeah it's crazy with all these mods and years that no one has done a mod to improve the faction master situation yet (having possibilities like giving members missions or to promote them for example). One day, maybe. That would be awesome.
Just heard that this mod is apparently bad for long save files. Did anyone try the improved versions of this mod? Thats what I been using in multiple test files and I dont think its that bad scriptwise. Granted I havent put more than 10h in a save yet so now I am a bit worried.
I've been using this with the improved version for 6 months and I cannot relate to what people are reporting here. Just be mindful about your load order, that's all.
And another thing: this mod even tracks kills and stuff from added quest mods. Doing THAT can kill your save. But I have been using it with Vigilant, Glenmoril and Unslaad without problems.
Well I have around 1900 plugins and a lot of them are quest mods and followers, like Vigilant and LoTD. Now I am unsure if using this mod is a good idea. As much as I like it I don't wanna end up regretting later if I lose a long savefile.
EDIT: So I turned off Reputation Improved for the first time in who knows how many months I been using it and it's actually crazy how much it was lagging my game. I think it was taking around 10FPS from me, and this in a test load order of 870 mods in a 9h throwaway character. Just turning it off and not even cleaning the leftover mess already made a big difference. Just show how dumb I still am after years modding this game, had no idea this Reputation mod was causing such an issue. Since I like it so much I will prob keep it for short permadeath playthroughs but this is definitely not for a serious save file.
Okay, makes total sense. You see, I never have more than 200 plugins and always anything disabled that I don't need, often depending on builds etc. In your case, I totally get why it's messing up things, but for me, I don't feel or see any difference.
I am playing conquest of skyrim rn and i have done the main quest and a full storm cloak civil war ( i did a use a civil war overhaul mod) and even a second great war playthrough from start to finished, all on one save game and character. I am trying to go to war with the stormcloaks, but the dumb stormcloaks refuses to fight me or try to kill me. Can this mod help me get kicked out of the stormcloaks? I did try using console commands to try to leave the stormcloaks, it did not work, they love me so much lol I wish they didnt, its not fun killing them if they dont fight back. lol
I've decided to comment here first. I have a ~400 mods loadorder that is stable. I've added this mod and started a new playtrough. After ~40 hours my game completely broke : freezes and stutters every now and then, symptoms of savebloating, script lags, animations breaking (draugrs flying off after hitting me, using shouts mid ragdoll, DB would start playing animations by himself, with no user input, stuck and glitching menu buttons, etc). I have another 2 saves (level127 400hours, level101 300hours), and had NOTHING like this. My current game is ~40 hours in, level 27. Regarding to filesize: level127 is 13mb, level 101 is 12mb, aand, level 27 11mb. The same (broken) playtrough, at levels 1-5, was 6mb. There are no conflicts between this mod and the others that I use, and i've installed the patches too. My question is: is this mod script heavy? Is it the final straw for my modpack to finaly completely break into utter chaos? What could be causing this? any potential fixes? The mod tracks player choices and saves them somewhere, to later change every npc's reaction to the player. I have lots of new NPCs mods, new quest mods, new animations etc. I know this mod is abandoned, and if noone knows how to help, well... imagine a draugr that tries to hit you, but instead flies away, ragdolls, and shouts at you while ragdolling away. I didnt even know its possible. Hope you had a laugh.
it appears to be script heavy. it did a similar thing to my game but i only have 36 mods and i'm level 22. when i looked at my savefiles they jumped to nearly double the size after install but maybe there was another reason. i lost 60 hours of progress going back to a save before i installed this. breaks my damn heart. if anyone else has info for weather or not this mod is safe to uninstall and reload the save let me know. oh... and amayaq you should install fallrim i am certain it would help you
Replying a year later lol. Ive finished modding a >1000 mods game, learned how to use some tools, creation kit, etc. This mod does seem to break the game eventually. I excluded it from my game and i have a 300 hour save with at least one crash every 12-15 hours (which is OK imo). I wish there was a lighter version of this mod that would only change greeting messages from NPCs based on user defined hardcoded setting in MCM, bu alas.. Fallrim tools are great for cleaning savefiels from orphaned scripts, but if everything is set up correctly it should find no scripts to clean.
Is this really a new thing in Skyrim modding? Your description sounds as if it's just normal day with script-heavy mods. I am sorry, I think people are really making too much drama here, as I have been playing with Skyrim Reputation for 6 months straight and have still been doing alright.
Dude, I once couldn't even load my game anymore because of a Sacrosanct+NFF+Maximum Carnage combination that rotted my save file inside out. And you even said it yourself: "I have lots of new NPCs mods, new quest mods", why are you even suprised this happens then? Because correct me if I am wrong: Reputation even tracks kills and various other actions in added mods...
I personally just don't use other quest mods with this, doing so is OBVIOUSLY a bad idea unless you are willing to take the risk. And if you are willing to: Get Scambled Bugs, SSE Engine fixes, Bug FIxes SSE, Papyrus Tweaks NG, Fallrim Tools etc etc.. I really think people should provide more specific info than just talking about save games and the most generic Skyrim bugs. Providing a load order and a crash log, once you have a ctd would be way more helpful than this...
I even tested it now, I started two new saves where I did all the side quests in whiterun, one with and one without the mod. Quit the game for both at level 10 and roughly 30 minutes in. The one with the mod 3900kb and the one without 4200kb. SO it's definitely your LO.
1037 comments
I committed to a year of improvement work when I launched the mod and that year has now passed. I’ve therefore decided to stop working on this project and the latest version will likely be the last one I upload.
Thank you so much for your support and patience over this past year. Your contributions were what made this mod project go as far as it has.
For a 270 modlist (excluding this one and its patched) it left, 489 unattached instances and 849 undefined elements when I used ReSaver. I'm not an overly experienced modder, so I'm not sure if those numbers are normal, but its something to keep in mind I suppose.
this mod sounds amazing based on the concept but its scope is massive and i'm scared of bugs
any recommendation for a lighter mod than this?
And another thing: this mod even tracks kills and stuff from added quest mods. Doing THAT can kill your save.
But I have been using it with Vigilant, Glenmoril and Unslaad without problems.
EDIT: So I turned off Reputation Improved for the first time in who knows how many months I been using it and it's actually crazy how much it was lagging my game. I think it was taking around 10FPS from me, and this in a test load order of 870 mods in a 9h throwaway character. Just turning it off and not even cleaning the leftover mess already made a big difference. Just show how dumb I still am after years modding this game, had no idea this Reputation mod was causing such an issue. Since I like it so much I will prob keep it for short permadeath playthroughs but this is definitely not for a serious save file.
I have a ~400 mods loadorder that is stable. I've added this mod and started a new playtrough.
After ~40 hours my game completely broke : freezes and stutters every now and then, symptoms of savebloating, script lags, animations breaking (draugrs flying off after hitting me, using shouts mid ragdoll, DB would start playing animations by himself, with no user input, stuck and glitching menu buttons, etc).
I have another 2 saves (level127 400hours, level101 300hours), and had NOTHING like this. My current game is ~40 hours in, level 27.
Regarding to filesize: level127 is 13mb, level 101 is 12mb, aand, level 27 11mb. The same (broken) playtrough, at levels 1-5, was 6mb.
There are no conflicts between this mod and the others that I use, and i've installed the patches too.
My question is: is this mod script heavy? Is it the final straw for my modpack to finaly completely break into utter chaos? What could be causing this? any potential fixes?
The mod tracks player choices and saves them somewhere, to later change every npc's reaction to the player. I have lots of new NPCs mods, new quest mods, new animations etc.
I know this mod is abandoned, and if noone knows how to help, well... imagine a draugr that tries to hit you, but instead flies away, ragdolls, and shouts at you while ragdolling away. I didnt even know its possible. Hope you had a laugh.
Fallrim tools are great for cleaning savefiels from orphaned scripts, but if everything is set up correctly it should find no scripts to clean.
Dude, I once couldn't even load my game anymore because of a Sacrosanct+NFF+Maximum Carnage combination that rotted my save file inside out. And you even said it yourself: "I have lots of new NPCs mods, new quest mods", why are you even suprised this happens then? Because correct me if I am wrong: Reputation even tracks kills and various other actions in added mods...
I personally just don't use other quest mods with this, doing so is OBVIOUSLY a bad idea unless you are willing to take the risk.
And if you are willing to:
Get Scambled Bugs, SSE Engine fixes, Bug FIxes SSE, Papyrus Tweaks NG, Fallrim Tools etc etc..
I really think people should provide more specific info than just talking about save games and the most generic Skyrim bugs. Providing a load order and a crash log, once you have a ctd would be way more helpful than this...