I committed to a year of improvement work when I launched the mod and that year has now passed. I’ve therefore decided to stop working on this project and the latest version will likely be the last one I upload.
Thank you so much for your support and patience over this past year. Your contributions were what made this mod project go as far as it has.
If anyone still reading post for this mod, is there a way to zone lock the reputation, it weird going to a hold I've never been to and people I've never met before praising me, I haven't even done any bandit raid or good deed in that hold or killed alduin
What confused me was when I started a game as part of the GTS collection which includes the various patches to this mod. I was hanging out in Helgen before Alduin arrived, annoying everyone with my lute practice because I wanted to be a bard. After 2 days of doing nothing but lute practice, killing a few bandits by the Guardian Stones, and living at the inn, I got a threatening letter from the Vigilants accusing me of being a daedra worshipper. So in addition to being hypocrites regarding Stendarr's "god of mercy" sphere, it turns out that the Vigilants are music critics. Sheogorath reportedly invented music, maybe that's why they think bards are daedra worshippers.
i'm confused is this mod actually bad for save files? i had a level 60 character save with this mod and i didn't notice more bloat than normal, keep in mind i have over 1500 mods. i also check my saves often in save cleaner and nothing ever popped up so is this actually bad ooor?
I have been using this mode for a very long time since LE and encountered only minor issues. This mod is great addition to the game. For anyone wondering, this mod is just fancy counter that checks for updates once the function responsible for condition check fires up. The problem may be that the most of these checks are done via Event Onupdate() or for some instances It registers for single update until the condition is completed. The main problem with Onupdate() is it calls in real-time. So, if script lag occurs and papyrus shits itself, event can start piling up on itself since the OnUpdate call hasn't been resolved yet before the time was up. This causes multiple update events to stack up on top of each other, which slows down papyrus and creates new instances resulting in the save bloat. So, the problem is not mod itself but more of the event handling implementation, otherwise this mod should be harmless.
Bro i was loving this mod all the way until SUDDENLY, EVERYONE KNOWS I'M WITH THE THIEVES GUILD, THE COMPANIONS NOW SAY I'VE "LOST MY HONOR" AND THE WAY TO GET IT BACK IS BY PAYING 2K GOLD????????? BRUH. Like dude why OUT OF NOWHERE everyone in skyrim is a telepathic mfer AND NOT ONLY THAT, WHY IS THE CIRCLE, AKA, THE FURRY PARTY OF SKYRIM, TRYING TO TALK s#*! ABOUT ME??????? DO THEY JUST DON'T KNOW WHO THEY ARE + WHAT I'VE ALREADY DONE FOR THEM???? nah bro that was so trash i crashed out for a minute, if they just wanted part of my reward they should've just said it lmao. Like bruh, why will i even do things stealth now? Since EVERYONE will know if i try to do ANYTHING. Nah bro this mod *was* a solid 10, i loved the different reactions and even the letters when the caracteres recognized my good deeds, now out of nowhere discovering an entire crime history bc of mind powers? Nah bro that was so trash. Logic+writing thrown through the window fr. I'll still play with it bc i was really enjoying it tho, but i'll config some of that, that was bullshit man, lowered from a 10/10 to a solid 5.
Installed this for my playthrough then revisited this page when my character was level 15, decided to uninstall because I don't want my save file exploding after like 100 hours.
For a 270 modlist (excluding this one and its patched) it left, 489 unattached instances and 849 undefined elements when I used ReSaver. I'm not an overly experienced modder, so I'm not sure if those numbers are normal, but its something to keep in mind I suppose.
It was very bad idea. You could just leave it in your load order and stop quest handling reputation. Now you will run into possibility of random errors and an actual bloat.
mod is too good to be true :) If you install this mod, your save is bloat eventually. Just take my word. I used very long time. I farewell my beloved save game :(
I just want some respect from faction members when i become the master of their organization this mod sounds amazing based on the concept but its scope is massive and i'm scared of bugs any recommendation for a lighter mod than this?
Yeah it's crazy with all these mods and years that no one has done a mod to improve the faction master situation yet (having possibilities like giving members missions or to promote them for example). One day, maybe. That would be awesome.
Just heard that this mod is apparently bad for long save files. Did anyone try the improved versions of this mod? Thats what I been using in multiple test files and I dont think its that bad scriptwise. Granted I havent put more than 10h in a save yet so now I am a bit worried.
I've been using this with the improved version for 6 months and I cannot relate to what people are reporting here. Just be mindful about your load order, that's all.
And another thing: this mod even tracks kills and stuff from added quest mods. Doing THAT can kill your save. But I have been using it with Vigilant, Glenmoril and Unslaad without problems.
Well I have around 1900 plugins and a lot of them are quest mods and followers, like Vigilant and LoTD. Now I am unsure if using this mod is a good idea. As much as I like it I don't wanna end up regretting later if I lose a long savefile.
EDIT: So I turned off Reputation Improved for the first time in who knows how many months I been using it and it's actually crazy how much it was lagging my game. I think it was taking around 10FPS from me, and this in a test load order of 870 mods in a 9h throwaway character. Just turning it off and not even cleaning the leftover mess already made a big difference. Just show how dumb I still am after years modding this game, had no idea this Reputation mod was causing such an issue. Since I like it so much I will prob keep it for short permadeath playthroughs but this is definitely not for a serious save file.
Okay, makes total sense. You see, I never have more than 200 plugins and always anything disabled that I don't need, often depending on builds etc. In your case, I totally get why it's messing up things, but for me, I don't feel or see any difference.
I am playing conquest of skyrim rn and i have done the main quest and a full storm cloak civil war ( i did a use a civil war overhaul mod) and even a second great war playthrough from start to finished, all on one save game and character. I am trying to go to war with the stormcloaks, but the dumb stormcloaks refuses to fight me or try to kill me. Can this mod help me get kicked out of the stormcloaks? I did try using console commands to try to leave the stormcloaks, it did not work, they love me so much lol I wish they didnt, its not fun killing them if they dont fight back. lol
1041 comments
I committed to a year of improvement work when I launched the mod and that year has now passed. I’ve therefore decided to stop working on this project and the latest version will likely be the last one I upload.
Thank you so much for your support and patience over this past year. Your contributions were what made this mod project go as far as it has.
What confused me was when I started a game as part of the GTS collection which includes the various patches to this mod. I was hanging out in Helgen before Alduin arrived, annoying everyone with my lute practice because I wanted to be a bard. After 2 days of doing nothing but lute practice, killing a few bandits by the Guardian Stones, and living at the inn, I got a threatening letter from the Vigilants accusing me of being a daedra worshipper. So in addition to being hypocrites regarding Stendarr's "god of mercy" sphere, it turns out that the Vigilants are music critics. Sheogorath reportedly invented music, maybe that's why they think bards are daedra worshippers.
For a 270 modlist (excluding this one and its patched) it left, 489 unattached instances and 849 undefined elements when I used ReSaver. I'm not an overly experienced modder, so I'm not sure if those numbers are normal, but its something to keep in mind I suppose.
this mod sounds amazing based on the concept but its scope is massive and i'm scared of bugs
any recommendation for a lighter mod than this?
And another thing: this mod even tracks kills and stuff from added quest mods. Doing THAT can kill your save.
But I have been using it with Vigilant, Glenmoril and Unslaad without problems.
EDIT: So I turned off Reputation Improved for the first time in who knows how many months I been using it and it's actually crazy how much it was lagging my game. I think it was taking around 10FPS from me, and this in a test load order of 870 mods in a 9h throwaway character. Just turning it off and not even cleaning the leftover mess already made a big difference. Just show how dumb I still am after years modding this game, had no idea this Reputation mod was causing such an issue. Since I like it so much I will prob keep it for short permadeath playthroughs but this is definitely not for a serious save file.