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This page was last updated on 06 January 2022, 8:51AM
- Changelogs
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Version 3.2.0
- Favor gain from praying and daily favor loss are no longer randomised. (This removes the issue where bad rolls could cause favor to creep downwards, leading players to wonder what they are doing wrong.)
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Version 3.1.6
- Reupload due to corrupted zip file. It turns out that Windows may create invalid zip files in some circumstances?
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Version 3.1.5
- Hermaeus Mora: Favored race is now Bosmer insteaad of Dunmer.
- Hircine: Breton is now also a favored race.
- Magnus - Sight Light and Insight: Increase Magicka cost reduction when active from 50% -> 75%.
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Version 3.1.4
- Clavicus Vile: Fix potential race condition resulting in pacts incorrectly succeeding or failing in high script load scenarios.
- Hircine: Dunmer can no longer automatically follow this deity, but werewolves can.
- Kynareth - Kynareth's Emissary: Buff is now dispelled when you pray or abandon Kynareth; reduce confidence from foolhardy -> cowardly to make it less likely to attack your enemies as an immortal ally.
- Meridia: Dunmer can no longer automatically follow this deity.
- Peryite: Dunmer can no longer automatically follow this deity; fix bug where losing diseases no longer causes this deity to abandon you.
- Vaermina - Night Terrors: Bonus to illusion spells is now correct.
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Version 3.1.3
- Mannimarco - Blessing: Fix description scaling.
- Phynaster - Blessing: Now fortifies AlchemyMod instead of AlchemyPowerMod for compatibility.
- St. Alessia - Covenant of Man: Percentage now displays correctly again (no one noticed???).
- Also xEdit reports that it has removed 0 ITMs, so enjoy I guess.
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Version 3.1.2
- Jephre: Reduce favor gain from discovering locations from 1% -> 0.75%. (This was excessive. Locations discovered is a stat you can spike early on and it led to players reaching devotee status very early in their playthrough, which felt OP. His other favor sources are more late game oriented and will make up the difference.)
- Kynareth: Reduce favor gain from discovering locations from 0.75% -> 0.5%.
- Xarxes: Reduce favor gain from discovering locations from 0.75% -> 0.5%.
- Carry over USSEP fixes to books. (The fixes are not that important, but people claimed I intentionally omit them to troll Arthmoor...)
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Version 3.1.0
- Hermaeus Mora: Add shrine in Tamriel.
- Hircine: Can now pray to Hircine in the Glenmoril Coven indoor location.
- Julianos - Divine Scholar: Reduce magicka cost reduction from 0.2% -> 0.1% per favor point.
- Kynareth - Kynareth's Emissary: Add BookShelfBook09 keyword to actor so other mods can exclude it.
- Malacath: Rename Bitter Death -> Deathbringer.
- Meridia - Supreme Light: Update description for clarity.
- Rajhin - Rajhin's Tales: Reduce jackpot amount from 250-5000 -> 200-1500; increase likelihood of jackpot by 50%.
- Sheogorath: Random favor change can no longer result in abandonment.
- Sheogorath: Touch of Madness: Greatly expand the pool of possible effects, increasing the number of positive, neutral and negative effects from 6 to 10 each.
- Sheogorath: Lift-Off -> Let's Bounce
- Sheogorath: Hypersize size change reduced to mitigate hitbox issues; no longer attempts to revert back while sitting as a workaround for a game bug with size changes while using furniture.
- St. Alessia - Covenant of Man: Reduce shrine magnitude bonus from 1% per favor -> 0.3% per favor.
- Xarxes - Scribe's Insight: Update description for clarity.
- "Epic foes" (Shor, Ebonarm, Malacath, Trinimac) no longer includes trolls due to the existence of locations that have a large number of trolls and can be exploited to gain large amounts of favor quickly.
- Reduce favor variance when praying from 0.5-1.5 -> 0.8-1.2. (This feature is not visible and often leads to complaints as players roll a low number and report that their deity is too hard to gain favor with.)
- When switching away from a deity, stored favor is now halved. (This feature has mostly missed the mark in terms of answering the demand for multiple deity worship without the technical issues and need for massive nerfs that would come with proper multiple deity worship. It did, however, introduce a bug where having favor multipliers such as from favoured race would cause you to gain favour each time you switched away from a deity and back.)
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Version 3.0.1
- Arkay: Arkay's Rites - No longer targets ghosts
- Baan Dar: Pariah - Now works as intended
- Julianos: Divine Scholar - No longer frequently shows favor
- Kynareth: Temple of Kynareth is excepted from outdoors only restriction
- Mara: Aura of Peace - Remove Rally component (due to mysterious "too strong" messages even on valid targets)
- Mehrunes Dagon: Burning Path - Now only targets opponents that are in combat (workaround for Skyrim bug where some animals and guards are considered hostile and therefore affected by cloaks)
- Sithis: Veil of Nothingness -> Primal Darkness
- Sithis: Now also causes humanoids you kill to drop a heart 10% of the time
- Remove invalid reference from unused magic effect to prevent xEdit throwing an error
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Version 3.0.0
- Rename all instances of Meditation -> Prayer
- Rename all instances of Prayer -> Worship
- Rename all instances of Worshipper -> Follower (It makes more sense this way. Among other things, tenets and your Meditation power have changed accordingly.)
- All Non-Daedra: Reduce daily favor decay from 5% -> 2.5%; reduce daily meditation benefits from 10% -> 7.5% (Favor increases at the same rate if you meditate daily, but not meditating is only half as painful. This should address a common issue where players felt pressured to meditate frequently to avoid rapid favor loss.)
- All Daedra: Reduce daily favor decay from 10% -> 5%; daily meditation benefits remain unchanged at 5% (this ensures daedra worshippers no longer HAVE to do tenets on a daily basis to avoid getting abandoned, which felt much more relentless in practice than it did on paper. You still need to do tenets to actually gain favor, though. Because this change significantly increases favor gain for daedric princes, favor gains from their tenets were nerfed accordingly, as below.)
- For deities that reward meditating in favourable conditions, meditating in decent but not optimal conditions (for instance, Azura at twilight but it is raining) now yields x1.25 -> x1.35 favor
- Favor buff compensation - Azura: Reduce favor from discovery from 2.5% -> 0.25%; reduce favor from soul trapping from 2.5% -> 0.5% (Azura's main favor source is now meditation, which grants up to 14% favor if you meet all the conditions, but forgetting to meditate is harder to recover from; as befits the selfish Prince of Vanity, who wants nothing but your love and devotion...forever.)
- Favor buff compensation - Boethiah: Reduce favor from sneak attacking from 1.75% -> 1%; replace favor from poisoning weapons -> favor from killing humans (NOT RETROACTIVE IF YOU WERE USING THE MOD BEFORE.)
- Favor buff compensation - Hircine: Reduce favor from killing opponents from 1% -> 0.5%; favor is no longer penalised if you kill an enemy that is lower level than yourself
- Favor buff compensation - Jyggalag: Reduce favor from touching an Obelisk from 50% -> 30%; reduce favor from clearing a dungeon from 15% -> 5%
- Favor buff compensation - Malacath: Reduce favor from killing epic monsters from 15% -> 10%; reduce favor from tempering from 1.5% -> 1%
- Favor buff compensation - Mehrunes Dagon: Reduce favor from killing humanoids from 1.75% -> 0.75%
- Favor buff compensation - Mephala: Reduce favor from sneak attacking from 1.5% -> 1%; reduce favor from poisoning from 0.75% -> 0.5%.
- Favor buff compensation - Meridia: Reduce favor from killing undead from 3% -> 2%
- Favor buff compensation - Molag Bal: Reduce favor from killing humanoids from 1% -> 0.75%; reduce favor from soul trapping from 2.5% -> 0.75%
- Favor buff compensation - Namira: Reduce favor from eating corpses from 2.5% -> 2%
- Favor buff compensation - Nocturnal: Reduce favor from picking a lock from 3% -> 1.5%; reduce favor from Coinpurses from 40% -> 30% (This was one of the worst daedric princes to worship in earlier versions due to the need to constantly pick locks to keep her favor. Her main way to get favor is now meditation in darkness, yielding 11.25% favor at 100 sneak, befitting her status as Lady of Mysteries.)
- Favor buff compensation - Peryite: No changes
- Favor buff compensation - Sanguine: No changes (Sanguine is hard to get favor with as is.)
- Favor buff compensation - Shaogorath: Jyggalag would like to remind you that the cheese will never threaten to stab you and, in fact, cannot speak
- Favor buff compensation - The Old Ways: Reduce favor from killing humanoids from 2% -> 1%; reduce favor from dragon souls from 5% -> 4%
- Favor buff compensation - Vaermina: Reduce favor from watching mind affected targets die from 2.5% -> 1%; reduce favor from killing a sleeping person from 3% -> 2.5% (Again, meditation is much more important for Vaermina. You can literally sleep your way to 100% favor now.)
- Azura: Perfume of Moonshadow - Reduce favor cost from 10% -> 5%
- Boethiah: Assassinate - Increase sneak attack damage bonus from 25% -> 50%
- Clavicus Vile: Remove impossible Times Jailed pact
- Hermaeus Mora: Adjust favor decay to 5% (He used to have halved favor decay, but this is now the baseline.) (NOT RETROACTIVE IF YOU WERE USING THE MOD BEFORE. YOU WILL HAVE 2.5% INSTEAD)
- Hermaeus Mora: Omniscience - Instead of increasing skill level to max, increase skill level by 1 for 5% favor (This should answer the complaints from Uncapper users.)
- Jyggalag: Fix default map icon
- Jyggalag: Add a -5% favor penalty when summoning a daedra
- Malacath: Blessing of Malacath - now correctly applies a negative modifier to stamina cost instead of multiplying stamina costs by a negative modifier
- Meridia: Supreme Light - Reduce favor cost from 15% -> 10%
- Mannimarco: Adjust favor from prayer to 5% (NOT RETROACTIVE IF YOU WERE USING THE MOD BEFORE. YOU WILL HAVE 3.75% INSTEAD)
- Stendarr: Now bans all forms of summoning, not just reanimation
- Stendarr: Channel Divinity - Now correctly dispelled after 3 battles
- The Old Ways: Adjust favor from prayer to 5% (NOT RETROACTIVE IF YOU WERE USING THE MOD BEFORE. YOU WILL HAVE 3.75% INSTEAD)
- Elven Ancestors (Syrabane, Trinimac, Xarxes) can no longer be worshipped by Dunmer
- Shorten invalid race message to make it easier to read
- Trigger box based shrines (The Hist, Hermaeus Mora) no longer attempt to force you to pray
- Fix conviction (favor gain scaling from following a deity for a long time) erroneously ignoring the favor cap
- Disable conviction by setting min/max scaling both to 1.0 (This mechanic was not obvious and resulted in complaints about early favor loss.) (NOT RETROACTIVE IF YOU WERE USING THE MOD BEFORE. YOU WILL RETAIN THE SAME VALUE, BUT IT WON'T PROGRESS PAST 1.0)
- Fix favored race multiplier erroneously set to 1.0
- Fix several nonstandard deity explanation dialog boxes
- Expand apostasy message
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Version 1.3.0
- Add map markers to the following outdoors shrines: Baan Dar, Ebonarm, Hircine, Jephre, Jyggalag, Mannimarco, Phynaster, Rajhin, Riddle'Thar, Sheogorath, Shor, St. Alessia, Syrabane, The Magna-Ge, Trinimac, Xarxes, Z'en
- Increase size of Shrine of Shor to fix collision related lag
- Add shrine of the Hist (Sleeping Tree)
- Add shrine of Hermaeus Mora (End of Apocrypha, near the respec gates)
- Add shrine of Sithis (Falkreath Dark Brotherhood Sanctuary)
- Location based temptations (Mehrunes Dagon, The Hist) now also grant you the blessing
- Azura: Increase favor for soul trapping from 2% -> 2.5%
- Azura: Increase favor for discovering a location from 2% -> 2.5%
- Boethiah: Increase favor for committing a murder from 3.5% -> 5%
- Hermaeus Mora: Completing "At the Summit of Apocrypha" now also allows worship
- Malacath: Increase favor for tempering an item from 1% -> 1.5%
- Malacath: Increase favor for killing an epic enemy from 10% -> 15%
- Meridia: Increase favor for killing an undead from 2.5% -> 3%
- Namira: Increase favor for eating a corpse from 2% -> 2.5%
- Nocturnal: Increase favor for picking a lock from 2% -> 3%
- Sanguine: Increase favor for jail escapes from 10% -> 20%
- St. Alessia - Covenant of Man: Can now choose St. Alessia's own blessing
- Vaermina: Increase favor for killing a mind affected target from 2% -> 2.5%
- Vaermina: Increase favor for killing a sleeping person from 2% -> 3%
- Can no longer end up at exactly 0% favor without becoming abandoned
- Stone of the Forebears: No longer disenchantable, but can now be sold
- Reduce excessive texture resolution on some shrines
- Added an MCM with options to remove race limitations, tweak favor gains and losses, and disable apostasy
- Add notification 1 day after last meditation to remind you to meditate again.
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Version 1.2.1
- Mehrunes Dagon - Burning Path: Explosion now only hits enemies
- Namira: Favor from Namira's Ring is now only granted if you are a worshipper of Namira
- Peryite - Green Dragon's Breath: Now correctly doesn't cost favor
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Version 1.2.0
- Add the All-Maker
- Add the Magna-Ge
- Hermaeus Mora - Demon of Knowledge: Replace most Eldritch Tome abilities
- Hermaeus Mora - Demon of Knowledge: Increase Eldritch Tome resource cost from 5 -> 8 pages
- Hermaeus Mora - Demon of Knowledge: Eldritch Tome abilities are now suspended when you stop worshipping Hermaeus Mora
- Hermaeus Mora - Omniscience: Change effect from respec -> choose a skill to max out for 50% favor
- Sheogorath - ???: Add missing blessings (The Old Ways, Mannimarco)
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Version 1.1.1
- Arkay - Chalice of Life: Fix incorrect regeneration rate thresholds resulting in very high regeneration between 40% and 20% Health
- Hermaeus Mora: Replace "Natural Alignment" -> "Two Stars"
- Hermaeus Mora: Improve some book descriptions
- Mehrunes Dagon: New temptation: Read "The Oblivion Crisis"
- Mehrunes Dagon: Add dialog to opt out of defiling a shrine
- Peryite: List of already granted Gifts is now correctly reset when you start following Peryite
- Peryite - Green Dragon's Breath: No longer costs favor, but now requires meditation to use it again
- Add a message box to inform you that your deity has left you
- Polytheism: When you end worship of any deity other than a Daedric Prince, favor is now retained and restored when you worship that deity again (note: there's a loyalty bonus component to favor, so not all favor will be restored)
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Version 1.1.0
- Add Mannimarco (Not retroactive, will not work correctly if you were already using the mod on that character.)
- Add shrine of Sanguine to the world
- Add shrine of Sheogorath to the world
- Expand the list of races that are eligible to skip the quest requirement for daedric worship so that any princes that favor a race or are in that race's list of racial starting deities will no longer refuse worship to that race at their shrine, improving consistency (this includes: Azura/Khajiit; Hircine/Bosmer; Mehrunes Dagon/Khajiit; Mephala/Khajiit; Meridia/Altmer; Sheogorath/Khajiit)
- Akatosh - Blessing of Akatosh: Increase magnitude from 5% -> 10%
- Clavicus Vile - Wishmaster: Favor cost of hidden mode is now correct
- Ebonarm: Remove racial restrictions
- Hircine: Now a racial starting deity for Bosmer
- Jyggalag - Obelisks of Order: Fix obelisks not being deleted when Jyggalag worship ends
- Mara - Aura of Peace: Increase Rally level cap from 99 -> 999
- Molag Bal - Eye of the Storm: Remove Health absorb component (to stop it from killing guards, townsfolk, etc)
- Nocturnal: Reduce Mysterious Coinpurse value from 2500 -> 500 making it less impossible to steal
- Peryite: Can now be worshipped at his shrine when diseased
- Sheogorath: Reduce likelihood of being abandoned on favor change from 15% -> 1%
- Sheogorath: Reduce likelihood of getting a Touch of Madness from a better hopper from 250 -> 350
- Sheogorath - Touch of Madness: Add two more Touches of Madness
- Talos: Remove racial restrictions
- Talos - Blessing of Talos: Revert to vanilla to fix various bugs
- Xarxes - Blessing of Xarxes: Fix missing perk entry
- Remove duplicate book "Trials of Saint Alessia"
- Abandonment message is now a dialog instead of a help message (help messages have a bug where reloading while they are on the screen makes them permanent until you restart the game, and people are prone to immediately reloading when their deity abandons them...)
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- Author's activity
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January 2022
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06 Jan 2022, 8:51AM | Action by: EnaiSiaion
Attribute change
'Description changed.'
December 2021
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19 Dec 2021, 1:34PM | Action by: EnaiSiaion
Attribute change
'Description changed.'
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19 Dec 2021, 1:31PM | Action by: EnaiSiaion
Attribute change
'Description changed.'
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19 Dec 2021, 1:31PM | Action by: EnaiSiaion
Mod edited
'Wintersun Compatibility List'
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19 Dec 2021, 1:28PM | Action by: EnaiSiaion
Attribute change
'Description changed.'
June 2021
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17 Jun 2021, 12:53PM | Action by: EnaiSiaion
Changelog added
Change log added for version 3.2.0
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17 Jun 2021, 12:48PM | Action by: EnaiSiaion
File added
Wintersun 3.2.0 [version 3.2.0]
October 2020
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25 Oct 2020, 8:46PM | Action by: EnaiSiaion
Attribute change
Description changed.
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25 Oct 2020, 8:42PM | Action by: EnaiSiaion
Attribute change
Summary changed.
Description changed.
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25 Oct 2020, 8:40PM | Action by: EnaiSiaion
Attribute change
Description changed.
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25 Oct 2020, 8:39PM | Action by: EnaiSiaion
Attribute change
File 'Wintersun 3.1.6' description changed.
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25 Oct 2020, 8:38PM | Action by: EnaiSiaion
Attribute change
Description changed.
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03 Oct 2020, 7:02PM | Action by: EnaiSiaion
Mod edited
Wintersun Compatibility List
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03 Oct 2020, 7:01PM | Action by: EnaiSiaion
File added
Wintersun - VR Patch [version 3.1.6]
January 2020
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26 Jan 2020, 6:09PM | Action by: EnaiSiaion
Changelog added
Change log added for version 3.1.6
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26 Jan 2020, 6:09PM | Action by: EnaiSiaion
File added
Wintersun 3.1.6 [version 3.1.6]
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26 Jan 2020, 6:08PM | Action by: EnaiSiaion
Changelog added
Change log added for version 3.1.5b
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26 Jan 2020, 6:07PM | Action by: EnaiSiaion
File added
Wintersun 3.1.5b [version 3.1.5b]
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25 Jan 2020, 12:45PM | Action by: EnaiSiaion
Attribute change
Description changed.
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25 Jan 2020, 12:15PM | Action by: EnaiSiaion
Changelog added
Change log added for version 3.1.5
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- Mod page activity
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April 2025
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28 Apr 2025, 4:49AM | Action by: Kedplaya
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'Wintersun - Faiths of Skyrim'
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