It's compatible, but not necessary. Zim's, along with most of the other major artifact overhauls (Awesome Artifacts, Reliquary of Myth), sets all versions of the leveled items to the highest version, making them all the same and effectively unleveling them.
Thank you for your answer. Zim's Immersive Artifacts modifies most leveled items, but not all, like Dragonbane. So I guess your mod is still necessary for me.
Would it be possible to do a SPID version of this? Or maybe some sort of SKSE plugin that searches inventory at the start of the game for instance. Or plays every time a level up happens or something.
SPID could be used to add the book to the player's inventory, but I don't think it could be used to handle the swapping.
I do like the idea of the script running automatically when the player levels; I can discuss it with kryptopyr and, if she's onboard, look at implementing that in the future (no time frame though).
Hi you two! I would love a modern take of the Auto-Leveler for unique leveled items by Narjah that has been removed from Nexus. Please consider making a version of Upgrade Leveled Items that also automatically levels the items when the PC levels up. I think that is the right way to handle this issue.
BTW, I was able to use the Way Back Machine/Internet Archive to read about the removed mod by plugging in Auto-Leveler's former URL.
Thanks for considering. Like Mattski I will track this mod in hopes it happens.
kryptopyr liked this idea as well, and it's still on my todo list; unfortunately I just haven't had an opportunity to get to it yet (so much modding to do, so little time).
Doc, as I have said before: You are one of the nicest, most helpful people in the community. And the work you do is a lot more important than this feature request. So consider this a lower priority task.
And I was thinking, I would be happy with a patch that also just places the spell tome at a more accessible place. And even without that, I could just Skyrim Cheat Engine/AddItemMenu - NG the tome to me (I assume that would work).
Give this a try and let me know how it goes (it should work, but I haven't had an opportunity to test it). It requires powerofthree's Papyrus Extender.
just please make it a habit and if you found a solution: drop it, too. so others, which have the same problem get an answer immediatly. Otherwise this knowledge might get lost in time and space someday.
Assuming the mod is installed correctly (and without knowing what the original poster's issue actually was), my best guess would be that the book is obscured by or inside an object added by another mod.
If you try "help KRYLevelUPSpellTome" in the console, does it return anything? If not, the mod isn't properly installed.
If you're aware of other leveled items, please share which items you're referring to. To the best of my knowledge, the list on UESP/in this mod's description is a comprehensive list of all the leveled items in the base game (included Dawnguard, Heathfires, and Dragonborn), and no additional leveled items were added in the Creation Club content.
Hi, I love this concept, very well thought out! I have a question though, have you changed anything about how these leveled items work? Or does it still work exactly like the main game (for example how chillrend will be most powerful at lvl 46+ with 16 base damage and 30 frost damage)
It carries forward the altered leveling scale for the Amulet of Articulation from USSEP, but from what I recall, it doesn't other change the leveling progression or the items themselves.
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Zim's Immersive Artifacts modifies most leveled items, but not all, like Dragonbane.
So I guess your mod is still necessary for me.
Ripped it entirely doesn't even link back.
The pre download shows every file from the original. But I'm a moron so I could be wrong
I do like the idea of the script running automatically when the player levels; I can discuss it with kryptopyr and, if she's onboard, look at implementing that in the future (no time frame though).
BTW, I was able to use the Way Back Machine/Internet Archive to read about the removed mod by plugging in Auto-Leveler's former URL.
Thanks for considering. Like Mattski I will track this mod in hopes it happens.
Edit: There is also this mod, Leveled Items Level With You - LILWY, but it is... no longer up to modern standards.
kryptopyr liked this idea as well, and it's still on my todo list; unfortunately I just haven't had an opportunity to get to it yet (so much modding to do, so little time).
And I was thinking, I would be happy with a patch that also just places the spell tome at a more accessible place. And even without that, I could just Skyrim Cheat Engine/AddItemMenu - NG the tome to me (I assume that would work).
Thanks for everything!
I am wondering if there has been any progress towards adding an auto-level feature?
Any ideas?
Never mind I figured it out! Apologies... first time using mods in ever
If you try "help KRYLevelUPSpellTome" in the console, does it return anything? If not, the mod isn't properly installed.
Link