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kryptopyr

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kryptopyr

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90 comments

  1. Nightcore1337
    Nightcore1337
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    No dawnbreaker?
    1. DrMonops
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      Dawnbreaker isn't a leveled item.
  2. JackNotLantern
    JackNotLantern
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    I think it would be more fitting to change the spell name to "Access the true potencial" or something like this. Description is fine.
    1. DrMonops
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      Thanks for the suggestion. The next update will probably do away with the spell entirely, but I do like the idea of a more immersive spell name.
  3. GUNDAMmk0
    GUNDAMmk0
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    Is this mod compatible with Zim's Immersive Artifacts? It has edited some leveled items.
    1. DrMonops
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      It's compatible, but not necessary. Zim's, along with most of the other major artifact overhauls (Awesome Artifacts, Reliquary of Myth), sets all versions of the leveled items to the highest version, making them all the same and effectively unleveling them.
    2. GUNDAMmk0
      GUNDAMmk0
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      Thank you for your answer.
      Zim's Immersive Artifacts modifies most leveled items, but not all, like Dragonbane.
      So I guess your mod is still necessary for me.
    3. DrMonops
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      I guess it is then. Thanks for clarifying that!
  4. colossabot
    colossabot
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    can i have you're permission to upload a french translation patch of you're mod ?
    1. DrMonops
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      Sure; per the Permissions tab, as long it still requires downloading the mod from here, translations are fine.
    2. epicevan13
      epicevan13
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      Kind of wild bro did not listen to a word you said.
      Ripped it entirely doesn't even link back.

      The pre download shows every file from the original. But I'm a moron so I could be wrong
    3. DrMonops
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      Thanks for the heads up; I'll have a look at it.
    4. colossabot
      colossabot
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      sorry, it's my first to modding
  5. mattski123
    mattski123
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    Would it be possible to do a SPID version of this? Or maybe some sort of SKSE plugin that searches inventory at the start of the game for instance. Or plays every time a level up happens or something.
    1. DrMonops
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      SPID could be used to add the book to the player's inventory, but I don't think it could be used to handle the swapping.

      I do like the idea of the script running automatically when the player levels; I can discuss it with kryptopyr and, if she's onboard, look at implementing that in the future (no time frame though).
    2. mattski123
      mattski123
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      Sweet as, tracking for future updates :)
    3. WallRockTree
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      Hi you two! I would love a modern take of the Auto-Leveler for unique leveled items by Narjah that has been removed from Nexus. Please consider making a version of Upgrade Leveled Items that also automatically levels the items when the PC levels up. I think that is the right way to handle this issue.

      BTW, I was able to use the Way Back Machine/Internet Archive to read about the removed mod by plugging in Auto-Leveler's former URL.

      Thanks for considering. Like Mattski I will track this mod in hopes it happens.

      Edit: There is also this mod, Leveled Items Level With You - LILWY, but it is... no longer up to modern standards.
    4. DrMonops
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      Hey, thanks for the links!

      kryptopyr liked this idea as well, and it's still on my todo list; unfortunately I just haven't had an opportunity to get to it yet (so much modding to do, so little time).
    5. WallRockTree
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      Doc, as I have said before: You are one of the nicest, most helpful people in the community. And the work you do is a lot more important than this feature request. So consider this a lower priority task.

      And I was thinking, I would be happy with a patch that also just places the spell tome at a more accessible place. And even without that, I could just Skyrim Cheat Engine/AddItemMenu - NG the tome to me (I assume that would work).

      Thanks for everything!
    6. DrMonops
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      Thank you for the kind words and the continued support! :)
    7. WallRockTree
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      Thanks for the ESLed version!

      I am wondering if there has been any progress towards adding an auto-level feature?
    8. DrMonops
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      Give this a try and let me know how it goes (it should work, but I haven't had an opportunity to test it). It requires powerofthree's Papyrus Extender.
  6. APD1
    APD1
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    Is it possible to make this mod ESL flagged?
    1. DrMonops
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      Yes, we can do that. It might be a week or two before I get to it though.
    2. APD1
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      It's ok. Just would it be safe if I change from esp to ESL version in mid game? If not I won't install it till update
    3. DrMonops
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      I think we'll need to compact some FormIDs first, so it probably wouldn't be safe to update mid-game.
    4. APD1
      APD1
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      Hey is it possible to i make it ESL flag? Since this mod have script just want to make sure
    5. DrMonops
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      Updated version has been compacted and ESL-flagged.
    6. APD1
      APD1
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      Thanks
  7. n2engage
    n2engage
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    The tome isn't showing up next to the tribute chest... I have the mod installed & enabled.

    Any ideas?

    Never mind I figured it out! Apologies... first time using mods in ever
    1. Br0nXMainStr33t
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      just please make it a habit and if you found a solution: drop it, too. so others, which have the same problem get an answer immediatly. Otherwise this knowledge might get lost in time and space someday.
    2. TubbyIsJesus
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      how did you end up getting it to work? I installed manually and can't really figure it out
    3. DrMonops
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      Assuming the mod is installed correctly (and without knowing what the original poster's issue actually was), my best guess would be that the book is obscured by or inside an object added by another mod.

      If you try "help KRYLevelUPSpellTome" in the console, does it return anything? If not, the mod isn't properly installed.
  8. damion14053
    damion14053
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    anyone know whether this would work with reliquary of myth?
    1. DrMonops
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      It should, yes.
  9. JayayePea
    JayayePea
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    Soooooooo, does this effect all leveled items then or what? 
    1. VaporKnave
      VaporKnave
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      Yes. Why would you assume it doesn't? It affects the following.

      Link
    2. MPFernando
      MPFernando
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      even ones added by mods?
    3. Br0nXMainStr33t
      Br0nXMainStr33t
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      weapons from mods are almost never leveled, so no, probably not. Also i think he somewhere wrote that his mod is for vanilla weapons
    4. pocky2656
      pocky2656
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      those actually aren't all of the leveled items in the game, that page hasn't been updated since like 2013, its missing tons of leveled unique weapons.
    5. DrMonops
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      If you're aware of other leveled items, please share which items you're referring to. To the best of my knowledge, the list on UESP/in this mod's description is a comprehensive list of all the leveled items in the base game (included Dawnguard, Heathfires, and Dragonborn), and no additional leveled items were added in the Creation Club content.
  10. Chickenator587
    Chickenator587
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    Hi, I love this concept, very well thought out! I have a question though, have you changed anything about how these leveled items work? Or does it still work exactly like the main game (for example how chillrend will be most powerful at lvl 46+ with 16 base damage and 30 frost damage)
    1. DrMonops
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      It carries forward the altered leveling scale for the Amulet of Articulation from USSEP, but from what I recall, it doesn't other change the leveling progression or the items themselves.