Skyrim Special Edition

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JKrojmal

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jkrojmal

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  1. jkrojmal
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    Version 1.4 SSE available for download. Fixed the floating Windows Glow at night, small tweaks and improved compatibility with Immersive Citizens, thanks Shurah for his detailed compatibility reports. Outskirts optional version 1.4 update also available, Removed a few statics that were conflicting with some of Immersive Citizens markers. Thanks Eferas for the report.

    Open Cities compatible ESP available for download. Load after Open cities, JKs Whiterun main file not needed.

    Now go explore, there's more to see than shown in the images! enjoy.

    Best Regards, JK.
  2. jkrojmal
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    [size=14]- ANNOUNCEMENT -[/size]

    Hi all,

    I just wanted to let you guys know that Nazenn is going to take over my cities and towns overhauls from now on.

    I'm not retiring from modding, I'll still be working on DarkenD, I have an update coming soon with some new content.

    I want to express my gratitude to all of you guys for the comments, the support and the endorsements, thank you so much!.

    Cheers, JK.
  3. Nazenn
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    As has been announced I'm going to be taking over maintenance of JKs city and town mods while he moves onto other stuff. At this stage I'm not planing any content updates, or patches, however I'll still be fixing any major bugs or issues that arise in the files so please do keep reporting them.
    JK has also asked me to handle any permissions questions that come up so feel free to direct them my way as well. As far as I'm concerned, and the way JK has always approached it, there's open permissions for compatibility patches, although please do let me know that you have made a patch is all I ask and give me a link to it, but for anything more then that please ask me first before publishing.
    As per JKs request, I will also be doing the conversions for all the remaining cities and towns over to SSE as well which will be coming in the new year once I have my new PC set up. Please don't ask me for an ETA, I don't have one, but where possible I'll also bring them to console as well. I'll also be including the bug fixes I worked into JKs Lite to fix a few little things that people may be running into problems with.

    If you'd like to have a chat to me about something more directly, whether its a bug or just something to share I have a small discord channel set up for various modding projects you can join by clicking here which I'm pretty much on every day so come and have a chat about these files or any other mod you wish.


    I don't currently have time to review this mod due to it being handed to me at a very busy time while I was caught up in a lot of other stuff. If a major bug arises, you have my permission to post a download link for a fixed esp in the comments if needed, but please only use safe sites (dropbox, googledrive etc).
  4. jkrojmal
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    Version 1.4a available for download, hopefully fixed Warmaiden's trade issue, tested in a new game with the latest USSEP.

    Version 1.4b available for download, fixed Warmaiden's trade issue again. Thanks to the users that found the fix deleting the container item box.
  5. geminiblade
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    Hi, just need some clarification before i DL, i know for non compatible mods it says anything affecting whiterun, i have the civil war repairs mod to fix the wreckage. would this interfere? since i don't know how the civil war functions with this mod.
  6. Ausanan1
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    I found a single missing texture while using this mod. It's to the left of the Dragonsreach bridge. Anyone know what texture this is or of a solution / patch?
    https://imgur.com/a/olTZ87w
    1. Cizzy414
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      I believe this is a conflict with 3D Whiterun trellis. I had the same issue, but I found that downloading Capital Whiterun Expansion - 3D Whiterun Trellis Patch (https://www.nexusmods.com/skyrimspecialedition/mods/66348?tab=files) fixed this issue for me. It does not require Capital Whiterun Expansion, and you really only need the wrbridgestone01.nif. Hope this helps!
  7. Vanolla1
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    The outside entrance is supposed to be done up and different from the vanilla version with this mod right? the outside entrance of whiterun isnt upgraded for me, did i miss something to instal?
    Im not talking about the outskirts, those are loaded in fine, just the gate area.
  8. deleted51786266
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    Massive texture errors:

    Same with the AiO version. Mod needs fixing.
    1. xrider84
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      I have this problem too. It's funny.....I see so many people talking great about JK's mods and how amazing the creator/s re, but I've looked through all these pages of people reporting these bugs and there's almost no responses from creator as to a fix. Not really good in my opinion. Uninstalling.
    2. NovemberPerfected
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      go in a building. Type PCB in console, walk back outside. Problem solved
    3. Slinxx
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      I've had issues in the past, and now i'm like 95% sure it's causing crashes to main menu.

      My guess is it probably just really doesn't play well with other mods and could really use a rebuild. Which is weird because i would think just placing stuff in the creation engine wouldn't cause so many issues
  9. WorkGalaxy
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    Is this compatible with Blubbos? 
  10. Latenna
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    This is beautiful, but not performance friendly, when I'm facing the whiterun gate, I get 147 FPS, then I turn to look at the whiterun market, boom fps drop to 46 FPS. What the hell man loose 101 FPS, perhaps because too many object? 
    Only with JK's Whiterun, every other JK is fine, I've 100+ FPS average in every place, but not in whiterun. ONLY AT THE WHITERUN
  11. ElSombraRegio7
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    Is this mod compatible with Skyrim AE 1.6.4? 
  12. Qal96
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    Is this compatible with Fortified Whiterun?
    1. deleted176097885
      deleted176097885
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      +1
  13. mimir22
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    How to disinstall this mod plz it crashes everytime i enter Whiterun
    1. AbielRugama
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      XD
    2. Vyrlian
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      u just have to remove it on the vortex, or remove in the archives
    3. ServalKhajiit217
      ServalKhajiit217
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      +1
  14. NobodyH3re
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    Are the changes added in this the same as the ones in the full JK's Skyrim, or is there changes and differences between them?