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Kralyks

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Kralyks

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152 comments

  1. starchaser0392
    starchaser0392
    • supporter
    • 3 kudos
    Is there a patch with ETAC?
    1. Sheogorath38753
      Sheogorath38753
      • member
      • 0 kudos
      +1
  2. WallRockTree
    WallRockTree
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    • 29 kudos
    This is obviously a great mod. But has anyone seen a patch for Blubbos Deity Tree of Kynareth

    It has a pretty dramatic conflict with this mod. The tree is growing right up through a giant stone rubble ruin thing. Could not find a patch yet on a fast search.
  3. geez1geez
    geez1geez
    • supporter
    • 4 kudos
    -
  4. David2014
    David2014
    • supporter
    • 3 kudos
    Great mod, fits the worldspace and looks epic in the background
  5. PulsarAndy
    PulsarAndy
    • member
    • 0 kudos
    This mod is beautiful and makes Skyrim more interesting to explore. I unfortunately was getting CTDs often when encountering the ruins/stones, and at some point I couldn't even exit Whiterun. I disabled and my game is much more stable... but I also have a lot other mods and I suspect there might be a compatibility issue there.
    Anyway, give this mod a try. It makes Skyrim a new place.
  6. kadnUt
    kadnUt
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    • 8 kudos
    i love this mod
  7. Skyrimer3232
    Skyrimer3232
    • member
    • 8 kudos
    When generating Dyndolod (I do everything correctly and for example Lux Via works fine), the statue is generated only close, why?
    https://imgur.com/a/BQXwMe2
    1. Bingus43754
      Bingus43754
      • member
      • 0 kudos
      I have this issue too
    2. EndlessShramp
      EndlessShramp
      • member
      • 0 kudos
      Me as well.
    3. RItzPaul
      RItzPaul
      • member
      • 4 kudos
      Untick ancient lands esp before generating dyndolod then activate it again after you are done generating the lod files.
  8. Tannarus
    Tannarus
    • member
    • 0 kudos
    I don't know anything about what it takes to create a mod, but I feel like this mod would be even more popular if each component/object/ancient ruin could be selected or deselected through a FOMOD installation. I honestly just wanted this for the big statue next to the guardian stones near Riverwood. Combined with Ryn's guardian stones that spot becomes so epic. Being able to turn off certain parts of the mod would do wonders for its compatibility with other mods too. This is my opinion. 
    1. dahoom
      dahoom
      • member
      • 2 kudos
      well I'd assume this can be easily done via xedit?
    2. Broccol1
      Broccol1
      • premium
      • 1 kudos
      Hey, I totally agree with you. I really like this mod but cannot use it because plenty of the ancient objects I cannot use or are too much for me. Not sure how much demanding would it be to somehow cherry pick through xedit when there is no list of the places and name of the objects in the description.
  9. XxXTheGhostXxX
    XxXTheGhostXxX
    • member
    • 1 kudos
    Edit: Never mind I'm dumb. There is a patch list right here Ancient Land Patches

    Anyone know of a patch for JK’s Whiterun outskirts? Both are great mods but a big stone pillar from this mod goes right through a house added by outskirts. 
  10. Tetrol88
    Tetrol88
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    • 49 kudos
    For those with compatibility concerns - this mod is about the easiest mod out there to do a patch for - the structures are often only a few references each - use console to identify them, open the mod with SSEEdit and either make an esp with them disabled, or even just remove those references from the main mod (if you muck up, reinstall it).