Well the mod works and that great but........ trying to edit the script in the CK and it just looks like the vanilla script. Your edits don't appear to show up at all and this confuses me.
> Your mod is set as the active file in the CK > I open the Papyrus Compiler in the CK and open the script.
I'm confused as to why it just shows as vanilla.
I've even manually dragged your edited script into the data\scripts folder
it is just a few edits of the MineOreScript.pex . you should see some custom lines at the top of the file...
should look like this --> https://github.com/BlackWolfsDen/Skyrim-SE/blob/master/Papyrus/Grumboz-Rich-Ore-Veins/MineOreScript.txt
I dont know or understand why it only appears as a vanilla file tho ... i am at a loss for an explanation XD
unless your looking at Data/Source/Scripts/MineOreScript.psc ... that is the default pre-compiled script that comes with the game. Skyrim has a built in Papyrus compiler.
Data/Scripts/MineOreScript.pex is the final compiled version the game actually uses .. and its that file that has my custom edits.
I would like to update this mod so you can set the limits when you install the mod BUT that is beyond my capability for now ...
Hey man I just want to say I had a good time with your mod but I just want to know how to edit the gem drop rate in creation kit. Can you give me a step by step tutorial? Im fairly new to this stuff
I noticed it changes the minescript... so does it work on all veins?and whats the limit before the veins is depleted.... (waiting 30 ingame days for some veins sux..).... but nice script...
yes any vein that uses MineOreScript.pex will be affected... a single vein could over-encumber a noob XD .. but you can edit the variables limits and tweek it to your liking
Thanx :D
i'm new to Skyrim modding .but did a bit o WoW modding for a few years. if i can this winter, i will look into the vein refresh rate of 30 game-days . i might figure a way to manipulate that .
lol Lets make mining fun again lol 0.o wow a member since 2009 and the first thing you ever endorse is my first mod .. that's like legendary Tnx for that honor o/
This is my first public Skyrim SE mod release. been using it for a bit n decided to release it to the public. Enjoy :D its a simple edit of the MineOreScript.pex file.
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Your edits don't appear to show up at all and this confuses me.
> Your mod is set as the active file in the CK
> I open the Papyrus Compiler in the CK and open the script.
I'm confused as to why it just shows as vanilla.
I've even manually dragged your edited script into the data\scripts folder
Any suggestions???
Thanks
should look like this --> https://github.com/BlackWolfsDen/Skyrim-SE/blob/master/Papyrus/Grumboz-Rich-Ore-Veins/MineOreScript.txt
I dont know or understand why it only appears as a vanilla file tho ... i am at a loss for an explanation XD
unless your looking at Data/Source/Scripts/MineOreScript.psc ... that is the default pre-compiled script that comes with the game. Skyrim has a built in Papyrus compiler.
Data/Scripts/MineOreScript.pex is the final compiled version the game actually uses .. and its that file that has my custom edits.
I would like to update this mod so you can set the limits when you install the mod BUT that is beyond my capability for now ...
Thanx :D
i'm new to Skyrim modding .but did a bit o WoW modding for a few years. if i can this winter, i will look into the vein refresh rate of 30 game-days . i might figure a way to manipulate that .
I'm rich !
your shelves will be stacked to the brim with ingots lol
Your Welcome :D
Enjoy :D
lol Lets make mining fun again lol
0.o wow a member since 2009 and the first
thing you ever endorse is my first mod .. that's like legendary
Tnx for that honor o/
Enjoy :D
its a simple edit of the MineOreScript.pex file.