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This page was last updated on 22 March 2025, 8:48AM
- Changelogs
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Version 7.0 BETA
- Note: More detailed info will be added after stable release
- Integral rewrite of the code, fixing numerous bugs
- Added a patterns system. Patterns allow files with different names to have different settings
- Profiles are no longer game-agnostic. This means appropriate actions can be taken for each game
- Added the ability to process BSAs directly in memory, resulting in faster processing and no more useless writes to the disk
- Full UI overhaul, with different levels ranging from "quick auto port" to "advanced mode"
- The log and progress windows have been ravamped
- Landscape textures are now being added an alpha channel
- Fully support FNV (thanks to the effort of Pr0bability)
- Improvements to texture processing algorithms
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Version 5.3.15
- [Meshes] Update nifly (Nif Optimizer) to 3.2.0
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Version 5.3.14
- [General] Update external libraries. This might fix some extremely rare bugs
- NOTE: as I was unable to reproduce the bug reported by Feles Noctis, it is unknown if it is fixed. Remember to always backup your files
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Version 5.3.13
- [BSA] Do not pack dialogueviews. Apparently, packing them makes mods harder to translate. This can be reverted by editing FilesToNotPack
- [BSA] Improve merging. Sometimes, only one BSA will be created when two would have been created previously
- [BSA] Give priority to loose files when unpacking
- [bsa] Allow ".hkp" file extension
- [NIF] Fix a crash when processing "dirty" meshes (root index != 0)
- [Meshes] Fix exception with UTF8 texture paths
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Version 5.3.12
- [FO4][BSA] Fix a bug (in a 3rd party library) resulting in BA2s never being compressed. Unfortunately, due to a Bethesda bug, uncompressed textures BA2 result in infinite loading screen. You will thus need to repack the textures BA2 made by 5.3.11. You can check if a BA2 is compressed using bsarch
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Version 5.3.11
- [BSA] Fix BSA "delete backup" not working
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Version 5.3.10
- [BSA] Ignore "readme.txt" instead of "readme". This means files with names such as "MeshReadMerry.psc" won't be ignored anymore
- [BSA][FO4] Conform more strictly to Archive2 behavior when packing cubemaps. This does not appear to have any impact on the game
- [BSA] Add ".hkb" to allowed file types
- [NIF] Add more detailed optimization log (when verbose log is enabled)
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Version 5.3.9
- [BSA][FO4] Fix cubemap extraction. Note that the behavior is not the same as archive2: archive2 does not write the right file header
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Version 5.3.8
- [BSA] Fix rare issue with dummy plugin naming
- [BSA] Fix dummy plugin creation for LE
- [NIF] Update to NifOpt 3.1.0
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Version 5.3.7
- [FO4][BSA] Should fix textures BA2 packing
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Version 5.3.6
- [BSA] Fix a crash when extracting archives with flags "embedded file names" and "share binary data"
- [Textures] Fix a performance issue with compress : CAO took much more time when this option was enabled
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Version 5.3.5
- [BSA][FO4] Hopefully fix infinite load screen. (The fix has been confirmed to be working by one user at least)
- [BSA] Fix FilesToNotPack.txt working inacurately
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Version 5.3.4
- Fix file extensions being compared case-sensitively
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Version 5.3.3
- [General] Progress on improving UTF8 support
- [BSA] Add .psc to list of packed files
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Version 5.3.2
- [GUI] Small changes to BSA tab
- [BSA] Slightly increase maximum BSA size
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Version 5.3.1b
- [General] Fix default settings for merging. The same result can be applied by deleting your settings.ini
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Version 5.3.1
- [BSA] Add advanced option for choosing merging behaviour
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Version 5.3.0
- [BSA] Restore and improve Fallout 4 BA2
- [BSA] General fixes and improvements to BSA
- [Meshes] Update NIF library
- [Textures] Now uncompress not power of two textures, preventing crashes
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Version 5.2.0
- [General] Broken files are now renamed *.caobad
- [BSA] Complete overhaul of BSAs handling. Faster, safer, more precise, etc
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Version 5.1.3
- [Animations] Fix rare issue preventing animation processing. Was caused by invalid settings
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Version 5.1.2
- [Settings/BSA] Add Delete Source BSA setting
- [Textures] Fix mipmaps not being generated in some cases
- [BSA] Workaround for a BSA bug that bsarch does not handle. In SSE, the flag EMBED_FILE_NAMES result in a crash for uncompressed archives that only contain texture
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Version 5.1.1
- [Meshes] Fix meshes resave not working. NOTE: this setting is not intended to be used without specific reason
- [BSA] Fix BSA Compress setting being ignored
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Version 5.1.0
- [General] Fix CAO keeps running in the background after cancellation
- [General] Fix user being able to change settings while the process is running
- [General] Improve long path and UTF8 support
- [UI] Remove the "settings changed" prompt
- [UI] Fix weird UI size when going fullscreen
- [BSA] Fix BSA naming
- [BSA] Add setting "Compress BSAs"
- [BSA] Rename BSA file after it is extracted (instead of before)
- [BSA] Add hkt, uvd and vis to whitelist
- [Meshes] Update nifly (renamed to nifly), fixing some bugs. The version used is newer than the one used for NifOpt 3.0.14
- [Meshes] Properly set isTerrain flag when loading bto
- [Meshes] Disable parallax removal
- [Textures] Fix a very rare bug resulting in game crashing. Textures <= 2x2 cannot be compressed. CAO did not check texture size after resizing
- [Textures] Add BC5 output format
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Version 5.0.15
- Updated/Added translations. Languages available: German, French, English, Japanese, Korean, Chinese, Turkish, Dutch. Thanks to all the translators!
- Updated NIF library. See Nif Optimizer changelog for details
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Version 5.0.14
- Fixed a bug where archives containing sounds could be compressed, resulting in game crashing before reaching main menu
- Updated translations
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Version 5.0.13
- Fixed a bug where facegen folder would not be processed
- Added some missing file types to BSA whitelist
- Added specific behaviour for cubemaps
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Version 5.0.12
- Fixed a crash that could occur when processing a large amount of file. It was due to the log file getting too large
- Logs are now split into several files instead of a single huge file
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Version 5.0.11
- Hopefully fixed CAO getting stuck with textures resizing enabled
- Fixed tutorial windows not being shown
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Version 5.0.10
- [BSA] Added the option to create or not dummy plugins
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Version 5.0.9
- [BSA] Restored the previous behavior to keep textures BSA separate. A new option, "Create the least BSAs possible", was added, which allow to use the new behavior.
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Version 5.0.8
- [Textures] Hopefully fixed a bug reported with 5.0.7, which corrupted all processed textures. Since I could not reproduce it, I advise to test this version before using it
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Version 5.0.7
- [BSA] Fixed a bug that caused CAO to crash when packing very large folder (e.g 3DNPC)
- [General] Might have fixed a bug causing CAO to get stuck
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Version 5.0.6
- [Meshes] Fixed a bug causing to print the error "Cannot save mesh" even when the mesh was correctly saved
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Version 5.0.5
- [Meshes] Fixed a bug where meshes with UTF8 filenames couldn't be loaded
- [Meshes] Referenced textures are now renamed from TGA to DDS, if the option is enabled
- [BSA] Improved the packing algorithm
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Version 5.0.4
- [General] Improved support for Fallout 4
- [Profiles] Added profiles for FO3 and FNV
- [Textures] Textures are no longer resaved when they were not modified
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Version 5.0.3
- [BSA] Fixed a bug with BSA packing. In some cases, when there wasn't any files to pack, an error was still printed.
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Version 5.0.2
- [Animations] Fixed a bug that could delete the processed animations in some cases. I'd recommend to reinstall all the animations mods that were processed with the previous version, apologies for the inconvenience.
- [BSA] Fixed a bug that made the process ignore FilesToNotPack.txt, thus packing animations
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Version 5.0.1
- [UI] Fixed a bug that prevented to change settings in some cases
- [UI] Added a button to save settings manually
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Version 5.0.0.4
- [UI] Fixed UI not showing the right path
- [UI] Fixed a bug that preventing from changing the path
- [UI] Fixed BSA options : they are now correctly disabled when dry run is enabled
- [Textures] Added by default a new unwanted format
- [Animations] Temporarily reverted to the previous animations porting method (in some rare cases, the one used in BETA3 was causing T Pose)
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Version 5.0.0.3
- Hopefully fixed a bug preventing from changing the processed folder
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Version 5.0.0.2
- [Textures] Fixed some issues related to mipmaps
- [Meshes] Now optimizing facegen as headpart
- [Meshes] Disabled meshes resaving by default, preventing some issues such as meshes going invisible after conversion
- [UI] Possibly fixed the path selection "getting stuck" on a path
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Version 5.0.0
- [UI] Overhauled the GUI.
- [General] Removed all binary dependancies. Texconv.exe, Texdiag.exe, bsarch.exe, Nifscan.exe, HavokPostProcessorTool.exe and more are no longer required. [b]CAO does not have anymore any dependancies, including the Creation Kit[/b].
- [General] Added support for Oldrim and FO4, as well as the ability to create custom profiles, allowing to use CAO for other games.
- [General] Added mod exclusions. Mods can now be ignored according to folder name.
- [General] MO2 Separators are no longer deleted.
- [General] Added more details to the loading bar.
- [BSA] For SSE and FO4, the dummy plugin used to load BSAs is now a ESP-FE (esp flagged as esl)
- [Meshes] Meshes are now resaved even if they do not need optimization. This will perform NifSkope sanitization, and prevent SSE Nif Optimizer from optimizing the mesh again.
- [Textures] Added option to generate mipmaps for textures, slightly increasing memory usage for improved performance.
- [Textures] Textures can now be resized, with a divider or an absolute size.
- Lots, LOTS of other fixes and improvements.
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Version 5.0
- CAO 5.0 is now considered stable
- [Textures] Textures smaller than 2*2 are no longer compressed. This previous behaviour could cause crashes
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Version 4.2.6
- Errors are now also written to errors.html (this file will be created even if no error occurs)
- Fixed command line support
- Fixed issue with settings not being correctly read from the ini file, which might have lead to incorrect optimization options
- Improved log levels
- Split assets is now always enabled
- Misc improvements
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Version 4.2.5
- Fixed log level that couldn't be changed
- Prevented the program from running on the whole drive
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Version 4.2.4
- Fixed an issue with crashing meshes detection
- Fixed an issue where a dummy plugin would be created even if it wasn't necessary
- Added command line support
- Added UTF8 support for log
- Added visual indicator for log level
- Overhauled ini file
- Disabled facegendata optimization (headparts are still optimized)
- Disabled BSA processing if dry run is enabled
- Compressed DLLs (reduced CAO size)
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Version 4.2.3
- Fixed a critical bug with bsa extraction
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Version 4.2.2
- Fixed issue with meshes optimization
- Fixed issue with textures optimization in dry run
- Fixed log level being resetted each time the app was restarted
- Fixed a rare bug where CAO would run into an infinite loop and crash
- Removed the system calls (no more annoying command prompt randomly spawning)
- If dry run is enabled, log level is automatically set to High if it was lower (required)
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Version 4.2.1
- Hotfix: bsa were limited to 220mb instead of 2.2gb
- Changed the name to Cathedral Assets Optimizer to prevent legal issues
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Version 4.2
- Renamed the tool to Bethesda Assets Optimizer
- Complete internal overhaul
- Complete overhaul of the log system
- Finally added support for assets splitting. Mods larger than 2gb are now supported when creating BSA.
- Fixed the GUI freezing using threading
- Animations will no longer be packed into BSAs.
- Removed Dev Mode
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Version 4.1.1
- Fixed a bug with meshes optimization
- BSA containing strings will no longer be compressed
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Version 4.1
- As usual, more GUI improvements
- As usual, more BSA fixes
- Textures smaller than 128*128 are no longer compressed to BC7, since it was causing crashes (rare issue)
- Added an option to delete BSA backup
- Fixed a bug with Nifscan
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Version 4.0BETA
- Tons of internal improvements
- Dummy plugin is now included and has a counter
- Fixed a bug where nifscan.exe sometimes wasn't removed from the mod directory.
- Improved the GUI, added dark mode
- Tons of improvements to BSA packing : for example, more than 2BSA can be created by directory, and an advanced backup feature was added
- New feature : custom headparts. You can add your own headparts in the resources\CustomHeadparts.txt file
- If the user chooses the Skyrim dir, BSA processing will be automatically disabled
- The Havok Tool is no longer a requirement if animations processing isn't checked.
- Added dev UI (dangerous)
- Added all meshes option. Will process all meshes, not only those reported by Nifscan.
- Probably more
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Version 4.0.2BETA
- Improved meshes optimization, especially headparts handling.
- Prevented the program from freezing for more than 3 minutes
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Version 4.0.1BETA
- Disabled other meshes and all meshes processing for several mods option
- Log is now also written to a html file
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Version 3.2.1
- Hotfix
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Version 3.2
- Signed the exe. This should prevent Windows from scanning my program, thus improving performance.
- Fixed a bug that could lead to files deletion.
- Several cautions have been added to prevent files from being deleted.
- All uncompressed textures are now compressed, instead of normal maps only.
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Version 3.1.2
- Existing loose files are preserved when extracting BSA
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Version 3.1.1
- Fixed crashing
- You can now put Havok Tool in the resources folder
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Version 3.1
- Added forgotten folders to BSA creation : musics and strings weren't compressed
- Improved the GUI.
- New method to handle headparts (probably better, I guess) thanks to Zilav
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Version 3.0.1
- Fixed meshes processing
- Added more informations to the GUI
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Version 3.0
- Added a progress bar (wip)
- Revamped the GUI
- Improved speed for large load orders
- Added dry run option
- Added "expert mode"
- Improved custom Nif Optimizer
- Probably more
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Version 2.0
- Support for optimising several mods at once
- Last used settings are restored at start
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Version 1.2
- Refactored the code : switched to an object oriented approach
- Should fix bug with BSA
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Version 1.1
- Fixed two bugs with BSA creation
- Fixed animations porting
- Added headparts support
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Version 1.0
- First release
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- Author's activity
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March 2025
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22 Mar 2025, 8:48AM | Action by: Gka1
File added
'CAO7 [version 7.0.h]'
October 2024
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10 Oct 2024, 5:37AM | Action by: Gka1
Changelog added
'Change log added for version 7.0 BETA'
September 2024
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01 Sep 2024, 11:36PM | Action by: Pr0bability
Attribute change
'File \'BETA - CAO7\' description changed.'
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01 Sep 2024, 11:35PM | Action by: Pr0bability
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'BETA - CAO7 [version 7.0.g]'
July 2024
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10 Jul 2024, 4:03PM | Action by: Gka1
File added
'BETA - CAO7 [version 5.0.f]'
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08 Jul 2024, 1:24PM | Action by: Gka1
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'Description changed.'
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05 Jul 2024, 9:28AM | Action by: Gka1
File added
'BETA - CAO7 [version 7.0.e]'
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01 Jul 2024, 9:20PM | Action by: Gka1
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'BETA - CAO7 [version 7.0.d]'
June 2024
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30 Jun 2024, 3:44PM | Action by: Gka1
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'BETA - CAO7 [version 7.0.c]'
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29 Jun 2024, 8:58PM | Action by: Gka1
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'ALPHA - CAO7 [version 7.0.a]'
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25 Jul 2023, 6:58AM | Action by: Gka1
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'Description changed.'
June 2023
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23 Jun 2023, 1:29PM | Action by: Gka1
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'Change log added for version 5.3.15'
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23 Jun 2023, 1:28PM | Action by: Gka1
File added
'Cathedral Assets Optimizer 64 [version 5.3.15]'
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23 Jun 2023, 1:21PM | Action by: Gka1
Attribute change
'Description changed.'
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21 Jun 2023, 11:17AM | Action by: Gka1
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'Description changed.'
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'Description changed.'
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'Description changed.'
October 2022
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22 Oct 2022, 6:42AM | Action by: Gka1
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'Description changed.'
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12 Oct 2022, 2:19PM | Action by: Gka1
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