3577 comments

  1. Shizof
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    Hello guys! Prog gave me permissions to update this mod. So expect more updates to VRIK in the future.

    I enabled Bugs tab back on. I closed the old bugs.
    Please only post bugs related to VRIK 0.8.2 and later in the Bugs section. If it's about a crash, make sure you include a crash log from Crash Logger VR using controlc.com or pastebin.com.

    Installation or user problems are not bugs. Please post them here in the comments section. I'll try to help as long they are related to v0.8.2 or later.

    For Werewolf or Vampire lord forms body, make sure you install Werewolf Body for VR and Vampire Body for VR mods.
  2. maptoreality
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    Hey, is it possible to only show the UI compass when empty handed, or while physically holding the NavigateVR compass? I don't want the UI compass to appear while wielding weapons/magic
  3. Cozurik
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    https://jumpshare.com/v/FhLlPn1vtGwOIPBACwl6
    When I cast flames with this gesture up/down, why is it firing like that?
    Is this supposed to be like that?
    Mb for the several comments, I've been DESPERATELY trying to tinker with modding this game... Rn my focus is on VRIK. I'm trying to understand everything about each mod, one at a time. So far, I think I'm almost done with the holsters section. Still need a lot of work on gestures. 
    1. Cozurik
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      Also how to stop casting after activating the gesture? I get stuck at forever casting until my magicka is depleted. 
    2. Shizof
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      You spammed the comments section with lots of new comments that could have gone into a single comment. You can edit your comments you know
      1- how was he able to move the holster sphere around like changing its position? 
      Description page explains everything related to holsters. I suggest reading it. Long grip on a holster activates moving mode, then you can reposition it.
      2- You can only place weapons in holsters when you equip them from the inventory menu. Is there a setting that allows you, let’s say to pick up a dagger from the ground with gravity glove and equip it right away on your left hip? 
      No, only equipped weapons can be holstered. Put it in your inventory first and then equip it from inventory or spell wheel etc. and then you can holster it.
      3- When I t-pose, are my arms supposed to look like this? Can't tell if that's normal or not. 
      It translates the positioning, so if you have longer arms in VRIK avatar than your real life, that might happen. You need to first use the VRIK power so that it adjusts it and then you can check in MCM and do any changes to make it better.
      4- When I cast flames with this gesture up/down, why is it firing like that? Is this supposed to be like that?
      Yes, it just calls the cast function. Continuous destruction spells like that are meant to be fired from your hands. Since it can't use your hands, it does that. That gesture action is meant to be used for fire and forget spells probably.
      5- Also how to stop casting after activating the gesture? I get stuck at forever casting until my magicka is depleted. 
      Just don't use it for spell casting like that. Instead use it for equipping maybe if you want continuous destruction spells casting.
    3. Cozurik
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      2. Ok that's no problem. I get it now.
      4. Alright I see. I'll just keep experimenting with all the gestures, spells, powers and whatnots.
      5. Also, Arctal's VRIK Tweaks is the one you use to change gesture options to either cast or equip right? Either way, I'll go experiment w/ that mod as well.

      For #3, I'll get back to later but for #1. I'll show you a video of what I really mean next time I hop on vr cuz I already know how to change holster position.  
    4. Cozurik
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      for #1
      https://jmp.sh/GQ1GWG5R
      I was talking about this specifically but while making the video, I've already figured it out lol
    5. Shizof
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      Yeah, like that. I'm glad you figured it out. I suggest installing Controller Fix VR which fixes double controller bug and also provides an api to show your controllers in situations like that so that it's easier to see where your real hand is.
    6. Cozurik
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      For #3
      The VRIK power is the one that configures your height right?
      I done that by clicking vr headset height only, but what settings u recommend to change in the vrik mcm to fix the "T-Rex arm" pose?
    7. Shizof
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      You can reduce the arm length, so that it's more proportional. It's getting bent in the elbows for you because the avatar has very long arms I think.
    8. Cozurik
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      https://jmp.sh/U1wd5uWN
      Idk, I think it would have been better if I keep the same arm length (which is default 1.1), but somehow make it so it's like stretched out fully when t-posing. Maybe I'm missing something else? I like the way it is w/ arm length 0.75, only con is still feels weird. 
    9. Cozurik
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      Cuz w/ .75 arm length, It fixes the t-pose as I want to, just the only problem is the arms defo looks smaller than my irl arms. 
    10. Shizof
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      0.75 is a little too short for arms, which causes issues with it apparently. You need to find a nice ratio using the body size as well.

      Have you checked out VRIK - an optimized configuration file set? That's what I'm using myself and it's working great for me. It has two options. You can choose the one closest to your height. After that, you can simply adjust the height for yourself in MCM without touching anything else.
    11. Cozurik
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      I'm 5'2, will that mod work for me?
    12. Shizof
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      I don't know. You can try and edit it further for your needs keeping the ratios. It would be a good starting point I think.
  4. Hasteric
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    Hey! I suppose this is a question mostly meant for Shizof at this point:

    I'm left-handed, and thus play the game in left-handed mode. Unfortunately, this results in all hand animations being inverted. Hold a torch in my right (off-)hand? The hand's straight and clipping through while my left hand is gripping a non-existent torch. The same is true for spellcasting, (animated) crossbows, etc.

    This issue has plagued me for long enough that I've basically started to learn to live with it. Supposed fixes like not running XPMSSE, removing its first person skeleton, deleting all nemesis behaviour engine generated files, etc. have never worked for me. I imagine one of these is still probably the cause, but apparently I'm just never rigorous enough in deleting things. However, I don't know what I'm missing at this point.

    Could it be possible to deliberately invert all hand animations somehow? Basically, let VRIK animate my left handed whenever it wants to animate my right hand and the other way around. Even if it'll be "technically wrong" under the hood, reverting things twice means that the outcome would be correct. This sounds like a dumb fix that should be theoretically possible, but I'm not sure how feasible it is.
    1. Shizof
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      There are indeed some problems with finger animations if left handed mode is on. I will try to fix them all when I have time. Note that my attempts in the past have failed, but I will try again.
  5. Cozurik
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    https://i.postimg.cc/zBBmRNcy/490243111-2062358404238514-930627869924869671-n.jpg
    When I t-pose, are my arms supposed to look like this? Can't tell if that's normal or not. 
    1. Cozurik
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      They're not fully straight, the arms, like not copying my irl arms when I t-pose
  6. Cozurik
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    Also I noticed. You can only place weapons in holsters when you equip them from the inventory menu. Is there a setting that allows you, let’s say to pick up a dagger from the ground with gravity glove and equip it right away on your left hip? 
  7. Cozurik
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    Hi, so I was just watching shizof holster spheres showcase and. When he went in selfie mode and toggled “visualize all holster spheres (debug)”, how was he able to move the holster sphere around like changing its position? 
    1. Cozurik
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  8. KrAhS77
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    Hey Everyone. In first person I can't see my head shadow, if I look my self in third person then I see the head and shadow., I remember that I saw my head's shadow before, anyone knows how to set this back for first person? Thank you!
    1. Pheonex117
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      Bump, I have the same issue, toggling the head visibility in VRIK's mod configuration menu doesn't affect it
  9. LordiAnders
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    It seems like animobjects that are normally supposed to be equipped by some animations, do not get equipped on the player.

    I was testing with making some VRIK compatibility edits to mods that play animations on the player (Bathing in Skyrim & Realistic Needs and Diseases), by disabling the body/arm/leg settings for the duration of the animation. But I noticed that the animobjects that are normally supposed to spawn in (bread, tankards and soap), do not spawn.
    The animobjects work fine when the animations are played on NPCs, but not the player.

    I did find out that if the player is in any kind of furniture (sitting in a chair, for example), animobjects would then spawn in normally, as long as the player is inside furniture when the animation is called.
    Typing player.sae <animation name> into the console, while sitting in a chair makes the animobjects spawn, but not when stood up.
    I suspect there may be some condition in the animobject equip logic that is preventing it from spawning in. Would it be possible to take a look at this, by any chance?
    1. Shizof
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      I'll take a look. If you give me a method to test it, like you did there but more, it would help, because I'm not that familiar with the subject myself.

      For example, which animation name did you use there with the console command?

      And do you have a specific example on how to test the not working case, so that if I make it work, I can know it worked. Thanks.
    2. LordiAnders
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      The animations from Bathing in Skyrim might be the easiest to test with, since the vanilla animations that are used in RND are blocked by the game's behaviors if they don't match the right conditions (chair animations can only be used when sitting, standing animations can only be used standing). You could also test using any other custom animation that uses animobjects.

      Here's the console commands I used for testing the animations in those two specific mods:
      BiS animations:

      • player.sae mzinBatheA1_S1_Soap
      • player.sae mzinBatheA1_S1_Cloth

      RND animations (vanilla):

      • player.sae idleEatingStandingStart
      • player.sae ChairEatingStart
      • player.sae idleDrink
      • player.sae ChairDrinkingStart
      The chair animations in RND will only work when sitting, and standing + idledrink will only work when standing up.

      I spawned in the following chair for testing, but any furniture that the player "enters" should work:

      • player.placeatme 1edf7

      If you play one of the BiS animations while stood up, the animation will play, but the animobject will not spawn.
      If you instead play it while sat in the chair, your character should stand up, and the animation will play, and an appropriate soap/cloth object will spawn in your hand.

      Of course, you will need to fiddle with the body/arm/leg mod settings in VRIK's MCM, so the body will follow the animation. This doesn't affect how the animobject spawns though.
    3. Shizof
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      Thank you for the detailed info. Exactly what I needed
  10. Deiniik
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    Could there be a simple reason as to why I can not grab a weapon from any of my slots on my body? Looked through the settings and turned them on to allow all weapons and both hands, but I cannot seem to grab them once I slot them onto me. Sorry if this has already been asked, I did have a look but didn't see anyone asking the same question. Thanks.
    1. Shizof
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      There is an option to pull to unholster weapons, you can disable that setting from MCM, or try to pull it in the direction it's supposed to be pulled.
    2. Deiniik
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      I did have a mess about with that last night, but just tried again today and it is working. No idea what happened there but thank you either way.
  11. Northwall1
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    Using this with PLANCK, sometimes my fingers get stuck curled up into a ball, and then with planck the grip gets stuck

    Real bummer I liked seeing my fingers move, but is there (A) a way to fix my fingers (using valve index knuckles) or (B) a way to disable fingers in VRIK without rolling back to a previous version?