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Invasion of Skyrim - The Force Awakens - Grand Admiral Thrawn
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Version2.08
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- Manual
File information
Last updated
Original upload
Created by
AlexUploaded by
evittalexVirus scan
Tags for this mod
- Chargen
- Companion/Follower Friendly
- Companions/Followers
- Compilation
- Gameplay
- Fair and balanced
- English
- Music
- Sound FX
- Voice Acting
- Terrain
- Sky
- Water
- Weather
- Face
- Models/Meshes
- Textures
- Humour, Joke or Just for Fun
- Unrealistic
- Total Conversion
- Related to Movies/TV/Books/Other Games
- Guilds / Factions
- Leveled Lists
- Hair
- Lighting
- New Lands
- Quests
- Races - New
- Scripted Events
- Armour & Shields
- Books
- Clothing - Female Only
- Clothing - Male Only
- Clothing
- Creatures
- Items - Apparatus
- Items - Furniture
- Items - Leveled
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- Locations - Dungeons
- Locations - World Map
- Magic - Enchantments
- Magic - Potions
- Magic - Spells
- NPC Trainers
- NPC Vendors
- NPCs
- Foliage (Plants)
- Items - Ingredients
- Items - Clutter
- Weapons
- Not Lore-Friendly
- Solstheim
- Overhaul
- Skyrim VR
About this mod
Prepare for a gameplay overhaul unlike what you've seen before! Take part in a simultaneous civil and Daedric war alongside phenomenal warriors as they take up arms against monstrosities never before unleashed upon Tamriel! Featuring a cast of dozens of unique characters, tons of new armor/robes/weapons, and hundreds of enemies and bosses!
- Requirements
-
Nexus requirements
Mod name Notes KS Hairdos Lite SE LIGHT REQUIREMENT Relationship Dialogue Overhaul - RDO SE LIGHT REQUIREMENT - Permissions and credits
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Author's instructions
A large amount of this mod's assets are from author contributions. You may not use their assets without their permission. You may use my assets to create addons for this mod as long as I am aware of them, and they must be posted on Nexusmods.com.
File credits
Bethesda, Star Wars, Cloak Texture based off of Jacknifelee, Chiss Honor Guard Armor based off of mgbeach, Forgotten Dungeons addons for Juhaantero68, Battle Hardened Warpaints, Cloak Mesh from Nikinoodles, Morogoth's Lair from Morogoth, Chiss Spec Ops armor based off of textures from Hellstorm, PhantomNX, The Cracking City from resources from SkyrimLazz, Rasierfx
Oaristys for static meshes, tueffelachtein for displays, Tarshana for the beautiful couches and other furniture, Elianora's resource pack, Blary for static book, wall art, and alchemy meshes, yourenotsupposedtobeinhere for new rugs, Tamira and Stroti for the Manor meshes, Gutmaw for the upcoming beautiful Snazzy furniture, BaurusCZ for The Treacherous Hollows, Viltuska, Cabal120 for aMidianborn retextures, EpicCrab for the Valtheim Towers overhaul,Opsguy for Unique Magicka Sabers, Kursan for Alduin78 Sith/Jedi robes, grantious for Magicka Sabers, EasierRider for five of the dungeons,Billyro for the Nordic Wanderer AKA Peacebringer armor set, MihailMods for the Daedroth & Pahmar models/spells and textures, DaniOregon and Huggleton for providing VA, Revenge of the Enemies for leaving open permission for some of their spells, OnlyHalfTheTime for Assassin and Pahmar Enforcer VA,Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version 2.08
- Frostmere Crypt chances of invasion set to zero until after Morki's Dark Thoughts completed... and the Image restricted until after "A Disturbing Image" is completed.
- Remodeled the entire Resistance HQ Warrens into something … more-resembling a warrens. It's a huge change and it's recommended to remove your stored items in any chests if updating mid-playthrough. I took care to only move, not delete anything, so no problems should happen but it's best to be safe.
- Lowered loot drops slightly from 190 Invasion enemies
- Removed all force user encounters from the mod. No more jedi, no more sith, to make room for the optional expansion of Path Of The Lightsaber.
- Rebalanced Tank-class stat & skill growth
- New Chiss General unit outside Thrawn's Antechamber
- Mean now uses an Ebony Greatsword, and no longer uses a crossguard saber
- Frook now uses an Ebony Battleaxe, and no longer uses a force-pike. He's also been made slightly shorter
- Modified some dialogue from Ionia, to make sure the player knows they must steal the book & not try to kill the target
- Rewards for CQ14 & CQ15 are now the best possible leveled enchanted weapon, rather than being a leveled saber
- All Sabers expunged from the leveled lists and crafting. Left in the code for anybody who's already grabbed one mid-playthrough but they'll not be coming back. Sabers will be available through Path of the Lightsaber expansion.
- Lightsaber quest "Key To The Universe" conditioned out for now playthroughs. existing playthroughs can complete the quest if updating mid-game and already begun
- Slightly modified defensive soldiers & Tanks to bash less and attack more. Tanks will approach head-on even more so than they used to and dodge less
- Fixed a double-dialogue error from General Draqh
- Randomized the outfits of Shul Assassins to blend in as 15 random citizens. Assassin attack conditions and parameters experimentally changed
- Experimentally added in some VA to Vesk's beginning dialogue, when first approached in towns. This VA is generated with SKVA and is not complete or final. Looking for feedback!
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Version 2.07
- Attempt to fix the Pahmar FPS drop (these models are from MihailMods, so not sure totally what's happening and will need some feedback.)
- Reduced Imperial Chiss appearances in the wild, and generally lowered their level when encountered.
- Removed Imperial Chiss from Autumnwatch Tower until after Morki has been rescued.
- Re-leveled Imperial Chiss appearances around Skyrim, reduced many until after Morki has been rescued.
- Recompiled scripts for Morki's Dark Thoughts. (not sure why this quest script got chopped up by CK but it is working perfectly in my test environment now.)
- Fixed a bug where Saretah would escape Morogoth's lair and then not leave the entrance. She should now travel to the resistance HQ Warrens as stated
- Recompiled some generic scripts
- Fixed an upside down door(?) in Khalbad's Rest
- At some point, the CK had deleted assets from Shatterstone Mine, making it impossible to traverse correctly. These assets are restored. (bridges, stairs, etc)
- Moved the boss and boss container in Shatterstone Mine to an area that does not require whirlwind sprint
- Connected a shortcut from the end of Shatterstone Mine to the beginning in classic vanilla fashion.
- Restricted more enemy units from appearing until after Morki's Dark Thoughts is completed
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Version 2.06
- Misc quest & AI package changes, re-enabled Thrawn in towns.
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Version 2.05
- Reduced the fight outside the exit of Bleak Falls Barrow until after the quest for Morki is over
- Fixed a typo in Thrawn's dialogue
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Version 2.04
- Fixed a broken door/switch issue in the Forgotten Sanctum
- Removed all instances/references of this mod from Embershard Mine (easy first dungeon, no need to be there)
- Removed all instances/references of this mod from Fort Greymoor (easy first dungeon, no need to be there)
- Attempt to fix issue some users have with racemenu crashing when scrolling Chiss eyes? (strange!)
- Removed some Pahmar Mercs that aren't being used from the mod
- Restricted a A Score To Settle from picking one of the Images in The Treacherous Hollows - prevent sequence breaking or confusion
- Cleaned out some "errors" in the esps
- Reduced Tarda's fetch quest to be 1 Nirnroot and 1 Daedra heart, down from 3 and 3.
- Added an experimental new poison that will amplify the damage taken by Chiss Tank class units. Drops from Chiss units rarely and Tarda sells it
- Moved Tarda's potion inventory largely off of her and into her Merchant chest. Sorry, pick-pockets!
- Lowered drop rates for all poisons on Chiss units
- Modified drops on all Chiss Loot pools to be less lucrative on average - special mod drops unaffected (eg, Csilla Necklaces). This will result in a lower average drop rate on jewelry/enchanted items. However, the loot pool pull was expanded to catch more types of items now!
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Version 2.03
- Updated Pahmar Mercenaries to use the new models & textures from Mihail - should prevent the slowdown some users experienced with his original assets
- Moved Resistance Falkreath Cave entrance to no longer conflict with mod Glenmoril
- Updated some misc AI packages
- Reworked Tank and other unit "second phase" abilities to be more obvious, currently using a constant blue-fire effect. Please provide feedback
- Minor script improvements
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Version 2.02a
- Missing file paths restored for new armors, no more pink missing textures
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Version 2.02
- Replaced Chiss Advisor outfits with Chiss Knight Armor only
- Replaced Chiss Knight Ebony Armor (vanilla) with the Ebony Armor from NordWarUA. added Khajiit, Orc and Argonian variations alongside it
- Removed a dialogue issue that made all Khajiit have "Hey Dro..." as a dialogue option
- Moved an advisor's position in Falkreath's Jarl Longhouse as it was conflicting with another mod that made the Jarl's thane stand in the same spot. awkward
- Added Chiss Resistance Captain armor
- Replaced Chiss Resistance Veteran armor from vanilla glass armor to NordWarUA armor
- Retextured almost every Resistance armor/clothing
- Modified many Resistance NPC's base outfits
- Added Resistance Steel Platemail armor from NordWarUA
- Modified Mean's outfit to have armored gauntlets/boots instead of clothing
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Version 2.01
- Fixed a dialogue issue causing Rard to be moodier than intended
- Reduced Thrawn damage resistance, poison resistance and magic resistance as well as lowered HP regen slightly at all levels
- Fixed issue where Pahmar's were appearing instead of Daedroth... what?
- Fixed a script error causing a crash in CQ01Morki
- Fixed a stage of CQ07Saretah not triggering correctly (during escape)
- Fixed some dialogue causing certain resistance to be much more rude than necessary pre-game. Fixed dialogue when asking about resistance to hint that player needs to be higher level before quests trigger
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Version 2.00
- Grand Admiral Thrawn is now (finally) fully custom voiced by DaniOregon
- -> Dubbed over all silent dialogue that Thrawn used to have
- -> Completely new and unique dialogue in general, contextual to both The Elder Scrolls & this mod in general
- -> Listen to Thrawn command armies against you in battle, or run in fear from his horrifying sounding Daedric Images
- -> Added a new voiced cutscene for the final battle
- -> Final Battle is a little flashier than it was
- -> Added a new custom, non-playable armor for Thrawn at high levels
- -> Thrawn will accompany player through Skuldafn if certain conditions are met; Player & Thrawn will work together to bring down an expanded force from Alduin
- ---
- Added Pahmar Enforcers (Thanks to MihailMods for the model) voiced by OnlyHalfTheTime
- -> Enforcers replace the prior Khajiit enforcers
- -> These terrifyingly large, deep-voiced Khajiit breed will rip you apart with their claws in no time
- -> Immersion +100 for using existing elder scrolls race
- ---
- Added Khajiit Assassins voiced by OnlyHalfTheTime
- -> These Khajiit assassins replace the vanilla assassins
- -> contextual dialogue, new combat styles help bring a new level of immersion
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- Added Female Chiss Officers voiced by Winterwolf
- -> Contextual dialogue and command styles bring a new level of immersion
- ---
- Updated Resistance & Imperial symbols, created by MeroTheRebel
- Updated Resistance armors texture to higher quality
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Version 1.93
- ***Spell Rebalances***
- - All Csilla spells for enemies reduced severely in duration and magnitude (this means less up-time that they're active, longer openings for the player to attack!)
- - Duration on cloaks, absorb, armor rating, etc. from 45 seconds to 21 seconds
- - magnitude on armor rating from 300 to 75
- - speed boosts from 75 to 25
- - cooldown between casts is 57 seconds
- - elemental damage on cloaks from 30 dmg per second to 15 dmg per second
- Loot levels decreased for most units
- ---------
- ****Enemy changes****
- --------
- Chiss Dragon Knights
- - > Melee and Arrow attacks will now pierce the target's armor by 15%
- Chiss Marble Atronachs - Reworked to be Chiss Ash Atronachs
- -> Now utilize fire and ash based attacks in their moveset and sport a different appearance
- -> Ingredient drop changed to Ashen Dust but effects are still the same
- Chiss Frost Atronach - Reworked to Chiss Diseased Atronach
- - attacks cause disease damage and can inflict diseases
- Chiss Elite Soldier-Barrier
- - Increased armor piercing capabilities
- - Increased stagger output
- - Shield deflects arrows 100%
- Chiss Elite Necro-Soldier
- - Now causes disease damage on strikes
- Chiss Elite Incinerator-Warrior
- - Increased stagger output
- Chiss Elite Skullnotcher
- - Massively increased armor piercing capabilities
- Chiss Elite Necroaegis-Medic -> renamed to Chiss Elite Omniknight
- - Reworked to be a sun-damage based enemy with multiple abilities to heal
- - Is now an officer-class unit
- - Can cause a blind-debuff that induces miss-chance
- Chiss Elite Dervish
- - Has a higher-level Dual Flurry
- - Increased armor piercing capabilities
- - Can cause a blind-debuff that induces miss-chance
- Chiss Elite Barbarian
- - Now summons 2 beasts instead of 1
- Chiss Elite Thorn-naut
- - Now has a chance to disarm when bashing
- Chiss Elite Veno-Veteran
- - Now has an acid spray shout
- Chiss Elite Captain
- - Massively increased armor piercing capabilities
- - Bashes do 4x damage
- Chiss Elite Anti-Mage
- - Has a higher-level Dual Flurry
- Chiss Elite Necro-Officer -> renamed to Chiss Elite Ash-Officer
- - Ash themed spells, summons and shout added and necro-based spells removed
- - Increased stagger on attacks
- - Resists additional damage
- - attacks can set fire to target
- Chiss Elite Spec-Ops Officer
- - Increased stagger on attacks
- - Absorb health on attacks removed, now inflcits heavy poison instead
- - Block runner perk added
- Chiss Elite Commander
- - Massively increased armor piercing capabilities
- - Increased regeneration
- - Has a Call to Arms shout to bolster allies
- Chiss Elite Inferno-Tank
- - Has fire wave, fire storm, and fire entity spells
- - single pyroblast ranged spell
- - reflects damage
- - presence causes fire damage
- - Massively increased stagger
- - Deflects arrows 100% when blocking
- Chiss Elite Electro-Tank
- - Has shock wave, shock invisibility and arch-thunderbolt spells
- - reflects damage
- - Massively increased stagger
- - Deflects arrows 100% when blocking
- Chiss Elite Cryo-Tank
- - Has Blizzard, frost wave, invisibility, and frost entity spells
- - reflects damage
- - Massively increased stagger
- - Deflects arrows 100% when blocking
- Chiss Elite Tank-Purifier
- - Now dispels area, instantly killing summons on both sides
- - heals allies over time
- - sun based spells
- - reflects damage
- - Massively increased stagger
- - Deflects arrows 100% when blocking
- Chiss Elite Dragon-Knight
- - Massively increased armor piercing capabilities
- - Massively increased stagger
- - Deflects arrows 100% when blocking
- - Weapon attacks sap stats
- Chiss Elite Freak
- - Berserks and hits allies at low HP
- Image of Thrawn
- - Shout to ROOT target to the spot
- - Shout to take control of summons
- - Become Ethereal
- - Increased stagger output
- Menacing Image of Thrawn
- - Cloak of Absorb Magicka
- - Become Ethereal
- - Dismay area
- - Increased stagger output
- Ghastly Image of Thrawn
- - Firestorm shout to blast targets away in an area
- - Blizzard attack to freeze targets in an area
- - Shock blast to deflect targets in an area
- - Massively increased stagger output
- - Increased stagger output
- - Increased armor piercing capabilities
- - Weapon attacks sap stats
- - Cyclone shout
- Terrible Image of Thrawn
- - Firestorm shout to blast targets away in an area
- - Blizzard attack to freeze targets in an area
- - Shock blast to deflect targets in an area
- - Shout to curse targets and heavily reduce armor rating and magic resistance for duration
- - increased armor piercing capabilities
- - Massively increased stagger output
- - Weapon attacks sap stats
- Maleficent Image of Thrawn
- - Firestorm shout to blast targets away in an area
- - Blizzard attack to freeze targets in an area
- - Shock blast to deflect targets in an area
- - Shout to curse targets and heavily reduce armor rating and magic resistance for duration
- - Massively increased armor piercing capabilities
- - Massively increased stagger output
- - Weapon attacks sap stats
- - Red lightning storm
- - Shouts to create a lasting ward
- - Ability to cloak in a blizzard for a few seconds
- Demonic Image of Thrawn
- - Firestorm shout to blast targets away in an area
- - Blizzard attack to freeze targets in an area
- - Shout to curse targets and heavily reduce armor rating and magic resistance for duration
- - Massively increased armor piercing capabilities
- - Massively increased stagger output
- - Weapon attacks sap stats
- - Red lightning storm
- - Marked for Death
- - Ability to cloak in a lightning storm for a few seconds
- Sinister Image of Thrawn
- - Firestorm shout to blast targets away in an area
- - Blizzard attack to freeze targets in an area
- - Shout to curse targets and heavily reduce armor rating and magic resistance for duration
- - Massively increased armor piercing capabilities
- - Massively increased stagger output
- - Weapon attacks sap stats
- - Red lightning storm
- - Marked for Death
- - Ability to cloak in a lightning storm for a few seconds
- Abhorrent Image of Thrawn
- - Firestorm shout to blast targets away in an area
- - Blizzard attack to freeze targets in an area
- - Shout to curse targets and heavily reduce armor rating and magic resistance for duration
- - Massively increased armor piercing capabilities
- - Massively increased stagger output
- - Weapon attacks sap stats
- - Red lightning storm
- - Drain Vitality
- - Ability to cloak in a lightning storm for a few seconds
- - Mass Paralysis shout
- - higher-level dual flurry
- Grand Admiral Thrawn
- - Firestorm shout to blast targets away in an area
- - Blizzard attack to freeze targets in an area
- - Shout to curse targets and heavily reduce armor rating and magic resistance for duration
- - Extremely dangerous Marked For Death
- - Red lightning storm
- - Massively increased armor piercing capabilities
- - Massively increased stagger output
- - Become Ethereal
- ... and a few more surprises
- Utilized Huggleton & DaniOregon's voice over on a few more units
- Increased volume of the custom VA
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Version 1.92
- Draqh is available as a marriage candidate after completing the main quest
- Added custom voice from DaniOregon as Male Chiss Officers & General Tuzz
- Added custom voice from Huggleton as Male Chiss Sergeants/Advisors
- Keyworded sabers to all have "WeapTypeSaber" for dialogue and external mod support
- All sabers now cast light when equipped
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Version 1.91a
- Fixed another delinquent script in Morki's Dark Thoughts to hopefully prevent CTDs for a few players experiencing them
- Rebalanced Chiss Ceremonial Armor (Overall armor rating down 30%, it was way out of whack)
- Rebalanced Chiss Royal Armor (Overall armor rating down roughly 20%, again too strong)
- Changed Ceremonial and Royal armor to Stalhrim material for crafting/improving purposes
- Slightly lowered the scaling for armor rating and damage increase/reduction for enemies in the mod
- updated the appearance of Aussu Zose
- Starting to lay groundwork for custom voice-actors
- Created a "casual playthrough" plugin that reduces most HP by half on actors from this mod. Also nullifies most of the background perks that Chiss get that decrease incoming damage dynamically, so they will take more damage than the regular mod. This will be for players who prefer shorter fights, more casual experiences
- Lowers Shul Assassin likelihood to attack, severely reduces their strength just incase they attack in a city/town with poor keywording
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Version 1.91
- Hid all of the additional headparts this mod added from being playable to prevent duplicates while in the racemenu
- Fixed a CTD in Morki's Dark Thoughts that crept in to a script.
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Version 1.90
- Modified the Force spells of the mod to more clearly and properly benefit from destruction and restoration perks as fits
- General Tuzz and Lieutenant Jase are now not present until the Aviz twins are being rescued to prevent sequence breaking.
- Changed the way Gemm's quest for Avenging Murn activates - this will require a game restart to reflect properly and will break the quest if updating before completing the quest mid-playthrough
- Added some additional quest material to Saving Saretah Sarevyn, this will require a game restart to reflect properly and will break the quest if updating before completing the quest mid-playthrough
- Bleak Falls Barrow is almost entirely vanilla now until the Invasion of Skyrim questline has begun
- Added a new "berserk" state for Chiss freaks, which will cause them to attack their allies under certain conditions.
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Version 1.89
- Added in Daedroth, courtesy of MihailMods excellent models, sounds, spell and designs. Daedroth are in expected daedric themed areas and summoned by daedric themed enemies from the mod. Spells can sometimes be purchased from Wreth
- Changed some terrain and navmesh in one of the Dark Dungeons to be easier to navigate for both player and NPC
- Disabled all instances of Chiss enslaved dragons until specific events are met
- Reduced Resistance steel armor to be on par with regular steel armor
- Reduced Imperial Chiss plate to be on par with regular Steel Armor, and Office armor to be on par with Steel Plate
- Fixed some seriously wonky navmesh in Resistance HQ
- Made use of more patrol routes on Resistance HQ to liven up the guards more
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Version 1.88
- - In an effort to reduce the sponginess of the Chiss units, I have made the decision to lower their health and retain their armor. This rewards playstyles that take advantage of armor penetration and reduction more while making enemies take much fewer swings for regular playstyles (IE, anything other than a TWO HANDED HEAVY ARMOR character)
- - Reduced maximum Health stat of below units by up to 50% (in some cases, this is over 700 health difference... I know this mod was kind of famous for its difficulty but this is an experiment to bring things more in line and tame it down. We can always look at a Hardmode patch later)
- - CHISS BALLISTA
- - CHISS HEAVY BALLISTA
- - CHISS BALLISTA MASTER
- - ALL CHISS ELITES
- - ALL CHISS SOLDIERS
- - ADDITIONAL NPC CHANGES -
- CHISS PURIFIER-MEDIC -> CHISS MEDIC (removed damaging spells and summons, left Sunfire and Grand Healing)
- Modified some Chiss classes to specialize more instead of generalize
- Chiss Followers have also been slightly weakened, but are still well above par with vanilla followers. (who really have no perks or bonuses anyway so that wasn't a tough accomplishment!)
- ________________________________________________
- Added new enemy tier for Marble Atronachs and dispersed them a little bit more
- - MARBLE ATRONACH
- - TOUGHENED MARBLE ATRONACH
- - HARDENED MARBLE ATRONACH
- - Marble Atronachs are immune to shock, frost, poison and resistant to weaponry. Fire and attacks still work as expected.
- - Added new ingredient -
- MARBLE DUST - drops from MARBLE ATRONACHS
- ________________________________________________
- Added an entry hallway to Dottenzel so that the first walk in is less overwhelming
- Removed all Chiss from Dustman's Cairn
- Removed a huge amount of roaming Chiss units and their ability to appear as Bandit Bosses in some rare cases
- Removed a lot more encounters until after the Invasion of Skyrim questline has begun
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Version 1.87
- Modified potential ingredient drops for all Chiss, to bolster alchemy users' potential
- Removed Chiss Tank Officers & Atromancers from appearing before level 40 (still dependent on encounter zone in some cases)
- Due to the way the engine handles NPCs, AI Packages, and fast traveling, the Hit Squads are being disabled as they would often "begin" tracking the player inside of caves or in the wilderness, player then fast travels, and the Hit Squads fast travel with the player. Usually landing smack in the center of a town of civilians
- Resistance will no longer follow you into Dead Men's Respite or Forsaken Cave before you have completed Morki's Dark Thoughts
- Added a "low health" phase to the Nightmarish Apparition in Morki's Dark Thoughts
- Modified some BFB encounters
- Reduced Chiss appearances in Hag Rock Redoubt & Dead Crone's Rock areas
- Reduced guaranteed loot pool drops on Chiss race units
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Version 1.86
- Fixed a script error sometimes preventing the final barriers from dissipating
- Added a trigger to complete the misc objective "Talk To Mess"
- Modified the appearance of Nayda Hope-Bringer
- Modified the appearance of Captain Nis
- Some small balance changes
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Version 1.85
- Modified Elite leveled lists to drop fewer potions, and force better bows into their inventory
- Elite Veno-Archers were missing arrows in their inventory. Hard to be an archer that way.
- Wez's quest for Lightsabers can no longer be completed out of order.
- Added a new dialogue scene with Corporal Mess after completion of Morki's Dark Thoughts
- Modified some dialogue conditions for Guard Captain Ceska
- Fixed MagicShout keyword being on Force Push effects, triggering "shout" perks like Windborne in Ordinator
- Added elemental Chiss arrows to more elementally themed units
- Rebalanced many Csilla enchantments
- Moved around the entrance to the recruits' quarters in the Warrens, moved beds and navmesh appropriately
- Replaced the existing Peacebringer Armor model from TERA with the Nordic Wanderer set from Billyro (THANK YOU!) - added a slight golden shine to it to retain some regal effect
- moved some things around in general in the Warrens, added new sitting areas and idlemarkers.
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Version 1.84
- Definitely, properly found the condition that was preventing Elettis' squad system from becoming accessible.
- Modified Thrawn's attack damage output, old multipliers were still in effect causing extreme damage on power attacks. We'll see how it goes now!
- Reworked Elettis to be a heavy armor, ranged follower. However, he can still fight with the old "Sword and Board" technique and new dialogue has been added in his "more" section to explain this
- Totally removed hitsquad/death squad functionality as it stands. Players will no longer get jumped at key intervals until I can get around the engine limitation of teleporting these units with players when they fast travel (usually to towns where the units go RAMPANT on the civvies)
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Version 1.83
- Made some changes to incoming/outgoing damage to all Chiss units to be overall easier
- Reworked/textured and normal mapped the Royal Chiss armor - moved away from blue tones as blue/green is akin to the Resistance and causes confusion
- Lowered the value of most Chiss armors to be way less
- Rextextured the Resistance Mage robes to be more inline with their color scheme
- Redid the texture on the Ceremonial armor, was blurry and washed out before
- Played around with Thrawn's AI to encourage him to cast more of his menagerie of spells and shouts
- Rebalanced the level scaling on all Chiss images
Image = 20 + 1.20x of player level
Malign Image = 30 + 1.35x of player level
Terrible image = 40 + 1.50x of player level - Rebalanced the level scaling on all other Chiss soldiers, elites, and legendaries for consistency.
Soldiers = min 10 + 1.0x of player level
Elites = min 55 + 1.15x of player level
Legendary = min 70 + 1.30x of player level - Thrawn now has more customized and noticeable shout FX
- Completely reworked Thrawns spells and shouts (again) to have a gradual difficulty curve as each Image is encountered
- Made all instances of Thrawn more dangerous, and reworked the Final battle thrawn
- Thrawn is no longer part of a guaranteed encounter in Blackreach, but an Image of Thrawn can now be encountered there instead.
- Added new, custom "Force Wards" - they are Fire & Forget instead of Concentrated, which adds a different type of utility to them
- All Images of Thrawn have had their leveling rescaled, from 20, 30, 40, 50, 60, 70, 80, 90 and Thrawn himself is 100+
- Scrapped Thrawn's old perk system and created a new perk system for each image of Thrawn to ensure consistent scaling and difficulty
- Renamed some files in the mod for naming consistency
- Sweeted Thrawn's loot pool more, and it now drops even more fantastic items depending on the image being defeated
- Modified the leveled list for Chiss Tanks and likewise enemies to pull from. They will now also pull Imperial Chiss armors as well as random best/enchanted armors from other lists (including modded lists)
- Modified the timing of Shul Assassins to be less frequent
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Version 1.82
- Elettis properly becomes a squad member (retroactive if you've already completed his quest)
- Reduced the amount of potions dropping further
- Various enemy tweaks
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Version 1.81
- Removed 9 more potential boss fights with Images of Thrawn until the story has been advanced past A Disturbing Image
- Severely reduced the potion drop rate for Chiss, as well as other generic loot drops. This should help the players saying there are too many drops.
- Changed the summon art for the Webmasters' summon spiders spell
- Wish and the Resistance Hinarka are no-longer allied to the player by default at the beginning of the game
- Dialogue for meeting Resistance Soldiers before meeting Vesk has been removed for now
- Tarda is no longer a merchant by default at the beginning of the game, and now has a new quest to be completed before she is available to buy and sell
- Rusho is no longer a merchant by default at the beginning of the game, and now has a new quest to be completed before she is available to buy and sell
- Wreth is no longer a merchant by default at the beginning of the game, and now has a new quest to be completed before he is available to buy and sell
- Added a new WAR-CRY effect on Chiss Legendary Hero's. You'll know it when you hear it. A powerful buff that announces their dangerous presence on the battlefield. (Thanks MeroTheRebel!)
- Mog now has his own vampiric attire
- Force pushes now do less generic damage for both player and enemies
- Blocked a clipping issue with Croghi's forge
- Moved some objects around in the Resistance HQ Warrens' dining hall to make room for the large number of NPCs congregating there
- Added new Vampiric spells for Imperial Chiss, akin to spells seen in AAE or Revenge of the Enemies
- Added 4 new Vampiric Chiss enemies among the ranged/melee/magic repertoire for Imperial Chiss
- Reduced the drop rates/amounts of specific units known to be dropping too many items
- Some rare Chiss now have a spell that will DISPEL the area of both friends and allies. Will dispel almost any magic effect, so beware!
- Rebalanced many existing units, toned down some magic damage as other gameplay overhauls were amplifying the damage unpredictably
- Added a new set of simple healing spells to the game, Salves. Salve spells place a restorative buff on either self, target, or group of targets that lasts 20 seconds.
- Programmed and added in a full, leveled arsenal of explosive pyro, cryo, and electro arrows. These will turn up on enemies primarily but Elettis Bradvayne will begin selling them as well.
- Added a new quest for Elettis, Bloodstained Hands. Completing this quest enables Elettis as a marriage candidate and as a squad member
- Added Elettis to the squad system
- Added Absorb arrows to specific enemy types
- Overhauled the Resistance Leader and Resistance Armor (steel versions) to be much BETTER in general
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Version 1.80
- Secondary quests can no longer be started until AFTER Morki has been saved
- Fixed an issue causing the player to be unable to turn in the Sealed Imperial Documents to Zoe
- Nis' quest "Whispers From The Past" can now only choose a CHISS race target... to make more sense with the backstory he gives per target
- Made the smallest of adjustments to the door on the Shining Hope at Resistance HQ.
- Modified several more AI Packages to keep the liveliness of the Resistance at top notch!
- Added several more contextual dialogue for characters such as Rard, Jine, and enemy Chiss units
- Added a new scene between Rusho and Wreth in the Warrens
- Consolidated quite a few topics to the "More Options" section for dialogue with Resistance, to clean up the menus a bit
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Version 1.79
- Unlocked Bleak Falls Barrow prior to starting Morki's Dark Thoughts. Most of the Chiss forces will be gone, but it lets the player force their way through prior to beginning Invasion of Skyrim if they so choose. After beginning Morki's Dark Thoughts, Morki, Mess, the wall and the remaining Chiss forces will repopulate the appropriate areas and the mod will begin as planned.
- Removed the warning box about the wall of mist, as now there is no way for the player to encounter the mist without already having begun Morki's Dark Thoughts.
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Version 1.78
- Zose & Pruska will no longer accompany the player in Dead Man's Respite
- Adjusted Lutta's entertainment hours during the nightly dinner at the Resistance HQ Warrens to be shorter
- Optimized some miscellaneous textures and normal maps to reduce file size down by ~30mb (save those GPUs!)
- Added a new nature-themed Chiss enemy "Chiss Attendant"
- ->Fights and behaves similar to Spriggans
- Properly added a "noShield" version of the Imperial Chiss Plate outfit for some enemies
- Jine should no longer jump you in the middle of the night to talk about Wez after completing Morki's Dark Thoughts. She will prefer daylight hours for her ambush.
- Ionia has a new, properly fleshed out schedule to keep her busy during the day and night
- Draqh's schedule has received some refinement, to make him more predictable and easier to find
- The Resistance Couriers have been given more to do, so you shouldn't see them laying around Draqh's office anymore
- ,
- MAJOR CHANGE: Parts of Invasion of Skyrim's main quest will now be linked with & potentially blocked by Skyrim's Main Questline. I expect feedback on this decision.
- It is now not possible to finish Invasion of Skyrim until Alduin has been defeated (MQ305 completed)
- ,
- ,
- Added a new side Quest - Make A Promise (Pruska)
- ,
- Added a new Secondary Quest - Covering Their Eyes (Zoe)
- -> Speak with Draqh to obtain a secondary quest and choose this one for Zoe. You will be tasked to catch and kill traveling imperial Chiss Scouts and retrieve their documents.
- -> Upon stealing the documents, you MAY or may not be tracked down by a retrieval squad. Spicy!!
- -> Upon completion, you will receive Skill-Ups, Chiss Poisons, and some Gold
- ,
- Hid more encounters until Morki's Dark Thoughts has been completed. Also modified a few of them while I was parsing the list.
- NEW CONDITION - "Images of XXXXX" will only appear after completing "A Disturbing Image" has been completed. After that, all hell breaks loose.
- NEW CONDITION - Static encounters with Assassins now only appear after completing "A Disturbing Image"
- ,
- --Locations--
- Irkngthand
- Tumble Arch Pass
- Weynon Stones
- Whiterun Plains
- Dawnstar Province
- Solitude Province
- Reach Province
- Huge parts of Eastmarch Province
- Hag's Rock Redoubt
- Halted Stream Camp
- Labyrinthian
- Orphan's Tear
- Ragnvald
- Skyborn Altar
- Sleeping Tree Camp
- Stonehills
- Volskygge
- Valkygg
- Mzinchaleft
- ,
- and other, unnamed locations
-
Version 1.77
- Added two message box triggers outside Bleak Falls Barrow
- --> First one is always there, warns of the necromantic dangers involved with BFB from the player's perspective
- --> Second one only triggers a warning pop if you have not yet lowered the giant barrier. Both of these messages hint that you should not go alone and point you towards the Resistance.
- Set all World Encounters/Script Events to be a MINIMUM of Level 15 - 21, and some require at least Morki's Dark Thoughts to have been completed. This will help ween down the early onslaught that the mod brings upon new players.
- Added more dialogue options and lore discussion to Vesk during her initial meeting with the player.
- Added ~25 lines of dialogue for Pruska - she is now the fully fleshed out potential lover that she always should have been
- Major Change - Join The Resistance
- -> Stage 5 has been added to the quest. You must meet the Aussu captain, Pruska, aboard her ship before you can sail to the Resistance now. Go get 'er, tigers!
- -> You can only access the boat (and thus, the island) by speaking with Vesk now. Otherwise, the boat will not be there and the player cannot sequence break.
- -> The boat has been overhauled, it is now bigger and has sailors on board to maintain. Pruska and her Lieutenent Zose are on board, waiting.
- Major Change: Invasion of Skyrim's main quest will no longer begin UNTIL the below conditions are met.
- -> Player is at least level 15
- -> Player is approached by Corporal Vesk in a town or city
- -> Vesk will no longer immediately be available as a "follower" but will accompany the player to the island if you request her to at the end of the scene. Else, you can strike out on your own.
- Major Change: Invasion of Skyrim's enemies will appear WAY less frequently until Morki's Dark Thoughts has been completed. Basically, 500 less static encounters are available until this first mission has been completed
- Following areas are definitely affected;
- --Locations--
- Ansilvund
- Angarvunde
- Wreck of the Winter War
- Yngol Barrow
- Yogrim Overlook
- Kagrenzel
- Skybound Pass
- Snapleg Cave
- Volunruud
- Dead Crone Rock
- Forelhost
- Four Skull Lookout
- Hag's End/Deepwood Redoubt
- Lost Valley Redoubt
- Shriekwind Bastion
- Frostmere Crypt
- --Dragon Peaks--
- Lost Tongue Overlook
- Northwind Summit
- Dragontooth Crater
- Ancient's Ascent
- Arcwind Point
- Bonestrewn Crest
- Shearpoint
- Among these, ever single "Image of XXXXX" should be completely disabled until Morki's Dark Thoughts is completed. (Another 29 locations)
- NOTE - IF YOU ARE UPDATING MID PLAYTHROUGH FROM 1.76, YOU WILL NEED TO UTILIZE THE CONSOLE
- Type "PRID XX0AD8B2" then "Enable" ONLY if you have completed Morki's Dark Thoughts. If you have not yet completed this mission, then you are safe to update without any extra steps.
Type "PRID XX0AD8E6" then "enable" ONLY if you have spoken with Vesk. If you have not yet completed this mission, then you are safe to update without any extra steps.
NOTE: "XX" is Invasion Of Skyrim.esp in your load order. You can find this easily in wryebash, for example it might be 1D0AD8E6. - Added two new wooden plank textures
- Darkened all existing wooden textures and de-shined the existing normal maps. Resistance HQ will still look regal but not quite as shiny. Please provide feedback.
-
Version 1.76
- During Morki's quest "Morki's Dark Thoughts", he will now be standing and waiting for you after slaying the nightmarish apparition in his dream
- Modified the script that handled resurrection - enemies will now self-reanimate in a dramatic explosion of darkness
- Fixed some textures in the Howling Dark (packed a new mesh to ensure uniformity)
- Fixed a dialogue option popping up a little too soon
- Disabled a vanilla tree marker at Bleak Falls Tower that was turning some NPCs into Groot
- Added a moving Apocrypha light outside Bleak Falls Barrow for ambiance and assisting nighttime fights
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Version 1.75
- Fixed a condition with dialogue preventing Mister Smith's Assistant from beginning properly
-
Version 1.74
- Cleaned up a few more loot pools to be consistent with the changes in 1.73
Closed the loop on the potential sequence breaks (either caught them immersively or completely removed the chance to perform them)
Adjusted dialogue and AI packages for the Resistance during the Final Battle.
Adjusted terrain and fortress design slightly in the Valley Fortress
Standardized the images in the Final Battle to be the same strength as the Terrible images
Bumped the main file to 1.74
- Cleaned up a few more loot pools to be consistent with the changes in 1.73
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Version 1.73
- Added boots to random Chiss loot drops.
Removed some potions and jewelry drops from Chiss drops.
Morki will now wear his own special cloak (same as one from his optional side quest, Blossoms of Love)
Vesk will now always wear her own special cloak (same as one from the startup quest)
Both Morki and Vesk will now consistently have a heavy, enchanted shield from the beginning of the game (if anything weird happens when updating mid playthrough, just click on them and RESETINVENTORY. Sometimes Skyrim does not like outfit changes on existing saves)
Removed an out of place chair in the Training Ground (not sure htf it got there or how long it's been there for!)
Rescaled Commanders Rukkdar and Krii in the Training Ground
Removed some recruits and added more Chiss Soldiers to the Training Ground
Rescaled Torr in CQ15Shul
Fixed a few wonky AI Packages in CQ15Conduits (and the 3 subquests it generates)
The force fields that are generated in the Daedric Conduits in CQ15 are now much closer to the door, to give your allies a better chance of being included in the fight (the fight is very difficult, after all)
Fixed a navmesh issue with the Portal from the Cracking City to the Resistance Warrens (in the warrens)
Added a new, "image" specific alchemical drop for all Chiss Images in the mod. This is a guaranteed, valuable drop from any image!
Rescaled all of the Chiss Images in the mod to be closer to their level requirement (Image is 1-37, Malign is 38 - 59, and a new Terrible tier has been added at 60 onwards)
Added a Terrible tier of images (level 60 onward)
Rescaled the images in the Final Battle to be the Terrible tier instead of a "renamed" Malign tier
Finished re-assigning ALL images and illusions to the "Daedra" keyword instead of "Undead"
Added an image of Elettis Bradvayne as he more than warrants the honor
Placed some fail-safes to help prevent IoS radiant quests from choosing Chiss dungeons (this is because the majority of them are quest blocked anyways) - Fixed a sequence break with Mister Smith's Assistant. (Thanks SoaringCow!)
- Attempted 2 backups to force Tir to be in the proper place for CQ03Image (A Disturbing Image)
- Fixed a sequence break with Rescue the Aviz Twins (was harmless but still wanted to implement it)
- Powered up Tuzz a bit more seeing as he has been shifted as a later missions boss
- Buffed the images of Thrawn loot pools a bit
- Added some more encounters during the final battle and modified the Anteroom to have another side room with supplies and enemies in it
- Added boots to random Chiss loot drops.
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Version 1.72
- Removed an encounter with Thrawn @ Four Skulls Lookout
- Removed the ability to wear circles with mod helmets
- Added 4 new scenes to the Resistance
- Added about 10 new contextual dialogues to the Resistance during quests (Final battle, CQ08)
- Modified some dialogue for Guard Captain Ceska to be more contextual
- Added a new quest, CQ10Peacebringer, to the main storyline
- Added a pathway to be constructed after the Sigil Stone is secured in the Cracking City (Cut the navmesh appropriately at this time)
- Fixed the navmesh cutting through the large tree on Resistance HQ island
- Re-finalized a navmesh from the Treacherous hollows
-
Version 1.71
- Fixed a dialogue error that was blocking the Statue of Mara in LAL-Alternate Start - Thanks!!!
- Added some meshes back in to the mod that disappeared somehow. Oops!
-
Version 1.70
- Added 11 new cutscenes/scenes between NPCs of the Resistance that can occur under appropriate conditions (over dinner between 8-11pm in Resistance Warrens, for example)
- Rebalanced/rescaled Thrawn to take a little more damage % and deal a little less damage %
- Added another 50+ lines of dialogue, not including scenes added for more immersion
- Fixed a gamebreaking bug introduced briefly in 1.67 when beginning a new game - please confirm (tested myself and seems to be OK)
-
Version 1.69
- Further brutalized the mission A Nautical Tale and added more details such as smoke/fire/realtime explosions inside the ships. After the quest is complete, Pruska's ship will look suitably destroyed and scorched.
- Added 2 folders to switch between different eye styles for Chiss. (Classic or new Star Wars Rebels style eyes)
- Can now only quit Morki's quest before the target has been defeated
- adjusted some terrain in Daedric Cave
- Properly disabled Mean after quest completion so the corpse is cleaned up. (Eugh!)
- various AI package fixes
- fixed a hole in the ceiling in the Cracking City Tunnels
- Moved Tir's secondary quests into the shell system so that he can only give them out once the promotion has been received.
- Nerfed the "plagueblast" spells from some Chiss & Thrawn by about 40%. (Green ball of death spell)
- Nerfed every Magicka Saber by about 45%, putting the strongest ones on par with Ebony/Daedric and the Padawan ones between Orcish/Dwarven tier. This will restore balance to the galaxy.
-
Version 1.68
- Csilla Brew of Medicine will now show up as HEALTH primarily in SKYUI instead of magic
- Gemm can now only be recruited after you have completed A Friend Indeed
- Modified Viit's stats
- Frook will now properly engage the player in endless combat if Mean is killed first
- Ionia is now Foolhardy instead of Brave for confidence level
- Added 70 new lines of dialogue across the followers in the mod. These are progressively gained by advancing in the quests and discovering new things, so don't forget to check in with everybody about the war.
- Renamed remaining Chiss to have simpler names (IE not "Long names like Hiaw'wish'aussu" and now is Captain Wish (Aussu))
- Made very ambitious changes to the Valley Fortress for the Final Battle. Remodeled most of the area, added more detail and more interesting terrain. Added cinematic explosions and fire!
- Added additional dialogue lines for the Chiss characters when asking "Let's talk about the events of the war so far"
- Added additional dialogue lines for CQ07Saretah and CQ08Ship
- Tried to re-enable map markers for Tir's fetch quests
- Various ownership fixes for Resistance units
- Scaling Chiss healrate nerfed by 100% (still have CombatHealing enabled, but it is very minimal)
- The entire Valley fortress will now be a warzone with catapults on both sides sending hellfire through the sky
- Further brutalized the A Nautical Tale mission
- Severely reduced the chance for Resistance to show up out of the blue to assist players (should be rare, but by the end of the game you have befriended so many allies that they were consistently showing up a little too often)
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Version 1.67
- ADDED A SECOND ESP TO THE MOD (this was necessary for me for a plethora of reasons. New ESP in 1.67 and onward will be called Invasion of Skyrim)
- Modified some perk entries internal settings, slightly downscaled some perks
- Renaming all friendly Chiss to simpler names
- Made changes to Mister Smith's Assistant for clarity and flow in both dialogue and log entries
- Tir is now able to distribute all of the same Secondary Quests that Draqh can after you have been promoted to Captain
- The Possessed (floating lightsaber enemy/summon) are no longer invulnerable
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Version 1.66
- Ceska can now only be recruited into the Squad when From Sea to Shore has been completed
- Burzh can now only be recruited into the Squad when he has been spoken with.
- Reinforced the AI Packages to send NPCs to the Meeting Room in the Resistance when missions are available.
- Tried to clean up the resurrection script again
- "Fallen" Tanks will now be properly ghostly.
- Added a map marker outside of Bleak Falls Tower for Morki's squad.
- Added the Blood Cloak spell to the Chiss vampiric/Necro enemies' repertoire
- Modified the Chiss resurrection script and added it to many more units now that it properly reanimates targets... will be very immersive and scary!
- Added various healing scrolls to the Chiss loadouts, to sometimes give them a better chance at life.
- Remodeled Zoe the Resistance Assassin' again
- Added a new set of armor for Zoe
- Used the tattoo overlay from WNB (Awesome! Thanks!)
- Added new dialogue for Zoe, added a new scene in the beginning of the game for Zoe
- Made Zoe's "follower" dialogue trail only available after completing at least 2 missions (main or secondary)
- Added a new quest "Curing Dementia". This is a personal sidequest for Rard. This quest will be the new requirement to enable him as a squadmate.
- Rard's new quest will award a unique shield known as Aegis upon completion. It will also award a free perk point.
-
Version 1.65
- Buffed some movesets for the Images of Thrawn, added better defensive magic capabilities.
- Added a new shout to their repertoire (Become Ethereal essentially)
- QUEST CHANGES
-> From Sea To Shore
The game will now add a quest and objective marker to your journal when beginning this quest
This quest can now be completed with either a Saber Cat pelt or a Snowy Saber Cat pelt w/ a Mammoth Tusk
-> Can now begin quests directly from Wez for his two retrieval missions
-> When Mean is killed, Frook will now enter a rage and attack anything nearby until killed
-> If the player tries to leave, Frook will hunt them down
DIALOGUE CHANGES
-> Marr'aviz'etok
Marr will no longer accuse creatures of being poor warriors or terrible wizards.
Restored some unused dialogue to him in combat.
-> Restored Chimera's unique dialogue
-> Added new lines of dialogue for Thrawn
-> Added specific lines of dialogue that will play upon Thrawn entering the final battle
NPC Changes
-> Chimera has been added back to the world (again)
Chimera will now begin traveling across all of Tamriel after the player reaches a certain level
Chimera is extremely powerful and DESIGNED to be too difficult to fight early on
Chimera has unique spells and shouts & CANNOT BE DAMAGED WHILE AIRBORNE
-> Thrawn & Images
All instances of Thrawn have been made stronger and more resistant to NPCs across the board (prevents swarming)
All instances of Thrawn have been buffed on an average of 25-50% for combat effectiveness across the board
All images & summons have had their keywords changed to ActorTypeDaedra instead of ActorTypeUndead (this is huge!)
LOCATION CHANGES
-> Daq & Born in Flames merchant area has been spruced up
-> Trimmed and pruned the Trophy Room in the Armory to better line everything up. (Sorry, Skyrim handles this system very oddly!)
-> Added a new Imperial Chiss outpost between the Reach and Whiterun holds.
-> Added a new Imperial Chiss outpost between the Falkreath and Whiterun holds.
-
Version 1.64
- Fixed an issue where trying to recruit Flim into your squad would instead recruit Dro'sindir
- Added a new feature - Fully re-equip and re-outfit squadmates, as if they were your followers. There is now no difference between the follower system and the squad system other than the fact that the squad system does not use scripts or aliases to get it's job done. Hah!
- Squadmates no longer affect your sneak-meter
- Squadmates will now sneak when you sneak
- Added new message notifications when characters are taken into and pulled out of the squad system
- Added new Hit & Death Squads that will pursue a higher level player more effectively than the assassins will. These squads are FINITE, unlike the assassins. (Assassins are potentially infinite until you complete the Opportunities for Freedom quest)
- Added a new Tank. Beware the Weblord, a spider and poison themed enemy!
- Added a marker for Traitor's end cave
- Buffed Interrogator Reed and added an accomplice to make the fight a bit more of a Boss Fight
- Buffed every Shul Assassin and reworked their abilities and strengths
- Modified and pushed back the Shul Assassin's timing and likelyhood to attack (while leaving it still quite likely, to encourage action about them!)
-
Version 1.63
- Added some dialogue to Tir to help indicate that he would prefer you enter the caves to the Cracking City first.
- Remodeled Draqh to be closer to his original depiction from The Balance of Power era (Oldrim)
- Fixed some floating item issues in the cracking city
- remodeled some NPCs for the Imperial Chiss
- Added 6 more lines of dialogue to Tir to liven him up through the story
- Fixed the weapon racks on the Cracking City not being the player interactable one.
-
Version 1.62
- Fixed the opening quest granting 2 of Vesk's unique cloak
On new playthroughs/Outfit updates, Vesk will now wear a version of her unique cloak
Some dialogue was restored to Flim that was originally conditioned out
Filtered some conditions on dialogue for Vesk/Flim
Re-navmeshed the stairs by Tarda's alchemy station in the HQ Warrens
Remodeled Croghi's work area to be more unique
Remodeled the center of the HQ Warrens with a new platform
Moved Ionia's shrine to the hallway leading to the waterfall
Added Kim & Torr's rank to their names - Added a new section of the Cracking City for armor and weapon display
- Fixed the opening quest granting 2 of Vesk's unique cloak
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Version 1.61
- Fixed a "floating" marker in the Library (restored)
Modified the lighting in the Library (restored)
Enabled fast-travel in the Library (restored)
Made the interactive walking encounter with prisoners more lively
Fixed a few stages on the CQ05Rescue mission not firing correctly.
Made all Images have a base 33% magic resistance
Added slaves to the Morogoth dungeon (to capitilize on the perverted vampire style)
modified the resurrection script to be more spoopy
Fixed Tir greeting player too much
- Fixed a "floating" marker in the Library (restored)
-
Version 1.60
- Added a new Force power
Force Restoration
-> Restore Health and Stamina to everyone around you in a massive area of effect. (50ft)
Fixed some placement issues (floating lanterns, etc)
Fixed a dialogue issue.
Fixed a quest issue with Jine's radiant quests not rewarding properly
Fixed an issue with the White Reverse Magicka Daggers
Fixed a dialogue issue with Wez and the Csilla Tomes
- Added a new Force power
-
Version 1.59a
- Released another COMPLETE main file current up to 1.59 to make it easier for new players to enter. Tightly zipped file may take some time to unzip, and it's always recommended to install manually as most mod managers cannot handle large mods like this one.
-
Version 1.59
- Corrected an issue with Khalbad's tomb not being locked before the quest for it arrived.
- Changed Kuss' outfit to the unique blue Tavern outfit
- Fixed the Library being restored properly by completing Gemm's quest A Friend Indeed
- Reworked the boss fight for A Friend Indeed
- Completing the quest A Disturbing Image now grants the Player a Perk Point
- Completing the quest On a Mean Spree now grants the Player a Perk Point
- Completing the quest Opportunities for Freedom now grants the Player a Perk Point
-
Version 1.58plus
- Added an optional file for Perkus Maximus users to include Chiss items in the Skyproc patcher!~
-
Version 1.58
- Fixed a random fatal Alias error with the Cracking City, preventing it from properly starting. This should be OK mid playthrough, worked in the middle of my testers' playthrough as a fix.
- Totally nerfed some more units and the environment at and around Bleak Falls Barrow due to some feedback... But I am hesitant to nerf it any more as you technically get 3 immortal followers for the duration of the quest...
- Couple more script errors fixed & SEQ file updated.
-
Version 1.57
- NERFED CSILLA POWER BONUS ELEMENTAL DAMAGE FROM 3X TO 2X
- All Chiss units have been given a slight scaling magic resistance for those powerful uber mage playthroughs with Ordinator.
- Fixed a condition error with Vesk following you non-stop until you went to the Resistance for the first time.
- Tried to make another fix for CQ05Rescue to point to Tuzz at the appropriate time. (after picking up the note from Reed, should set stage to 17)
-
Version 1.56
- MISC ADDITIONS
Added a chunk of dialogue options with Kert about the Imperial Chiss units, for a quick tutorial about them and their weaknesses.
Kert will attempt to force-greet the player if they enter the Resistance Warrens before completing CQ01Morki
Added some missing dialogue files for Giwoza during CQ09Mean
Changed some faction and relationship details between Frook & Mean - ENEMY CHANGES
- All Tanks & Freaks now have a 40% WEAKNESS to magic... this weakness is counteracted when they are below 30% HP by their infamous passive ability, but even then this leaves them with a critical weakness and even bigger incentive to stay away from them
- MISC ADDITIONS
-
Version 1.55
- QUEST CHANGES
Cleaned up a few conditions leading up to the Cracking City, such as when Rusho decides to try to pull you into dialogue versus when it's actually the correct time to be talking about it.
MISC CHANGES
Changed the crafting requirements for the Peacebringer armor set to after you become Captain. (when you are promoted at the Cracking City)
Added a clothing version of the Peacebringer armor, for those mages that want to look foine. Also, made the armor receive stronger enchantments (or at least tried to)
Added a unique outfit just for Tir, to better distinguish his importance (if upgrading mid playthrough, may need to click on Tir and ResetInventory)
Added a unique outfit for Lutta, to make her stand out more (if upgrading mid playthrough, may need to click on Lutta and ResetInventory)
Added some starting Resistance clothes for the manor bedroom, for mages that want to look foine.
Placed a few of the new unique clothes around
Added 3 sets of mage outfits for the Imperial Chiss at soldier, elite and Legendary levels. They are based on the velvet robes from Jacknifelee
- QUEST CHANGES
-
Version 1.54
- Fixed an error that occurred, causing the quest for the Aviz twins to become blocked.
-
Version 1.53
- Temporarily disabled Zaz as some users are experiencing a CTD from him. Suspected RS Children but can't be certain at this time.
-
Version 1.52
- MISC CHANGES
About 10-20%~ less damage output from every NPC, got a little too cranked there for some reason. Provide feedback.
Flim's quest now points you to a "strange sack" which holds all the goodies (random amounts of bonus loot)
- MISC CHANGES
-
Version 1.51
- RECOMMEND STARTING A NEW PLAYTHROUGH IF UPDATING FROM 1.50 TO 1.51<
NEW NPCs FOR RESISTANCE
Welcome Azhin, a dangerous and shady individual with no proper allegiance to either side in the war.
Azhin deals in powerful performance enhancers. Yes, just like what you are thinkingMi.
For a modest sum of 25,000 gold, you can PERMANENTLY enhance almost any of your skills and attributes by up to 25% effectiveness.
Welcome Guthri, a Crossbow based merchant in the Resistance. More will come with her role!
Welcome Zaz, a poor Chiss orphan boy left in the care of Kert & Tarda.
NEW NPCs FOR THE IMPERIAL CHISS
Chiss Anti-Mages (Soldier, Elite, Legendary variety)
-> As expected, these units burn your mana on hits
Slave Frook
-> A prized-slave bodyguard to Mean'truro'shul, he is for some reason fiercely loyal to Mean
NEW MAIN QUEST
CQ08Ship - Accompany Nis on a unique assassination attempt, board an enemy ship in naval combat
-> This quest has consequences but must be completed to proceed in the main story
NEW STARTUP QUEST
CQ00Vesk - Vesk will now come seek the player out to inform them of the Chiss and request their assistance. This now delays the "Join the Resistance!" quest, but can still be bypassed by going directly to the Resistance if the player knows what they're doing.
MAJOR QUEST CHANGES (summed up)
-> The order of the main quests has been shuffled with a single purpose in mind; CRACKING CITY SOONER. I felt that the Cracking City was just a tad too far extended into the main story, so it can now be accessed much sooner while the main missions will continue as usual.
-> On a Mean Spree will now be before Opportunities for Freedom, effectively reversing the order the Shul are assassinated in.
-> Expanded and re-wrote dialogue for On a Mean Spree to be more fleshed out and greater portray significance to the quest
-> Rescue the Aviz Twins has been expanded to have more steps and be a little more fleshed out
-> Completing the quest for Gemm, Avenging Murn, will result in the Library being restored to it's former state
-> When Sussa joins your crew in the Cracking City, she changes from her Hunter Outfit to a Resistance leader outfit.
-> A small shrine to Murn is put up after the Library is restored
-> When a quest is picked up from Draqh, the corresponding Etok will usually go to the meeting room. (this helps bring some importance to the room!)
-> A few more instances of the player being pulled into conversation by the Etok are present now, instead of them being left to sometimes stumble until they find the correct objective.
- RECOMMEND STARTING A NEW PLAYTHROUGH IF UPDATING FROM 1.50 TO 1.51<
-
Version 1.49
- ARMOR/LEVELED LIST CHANGES
Distributed the levels 2-5 of Elite Armor throughout the Elite leveled lists.
Experimenting with generating TEMPERED armor (this means enemies may have Flawless, Legendary, ETC armor on)
QUEST CHANGES
Reward for CQ15 being complete; Draqh awards a constant Perk to the player, causing them to take 10%(!) less damage from all Chiss units. Perk value is XX80FF4E
Reward for CQ13SigilStone being complete; You will also gain a spell to teleport freely to the Cracking City Lobby. XX80FF55
Fixed CQ15 setting Stage 50 instead of Stage 10 to shut things down and thus not properly beginning the correct quest.
MISC CHANGES
Made the Cracking City Lobby flicker less by removing some light sources.
Added visible mountains to the outside of the cracking city lobby skylight
With permission from MihailMods, I will be choosing some select mods to port in to Invasion of Skyrim to up the ante while keeping within Elder Scrolls lore. - Experimenting with new effects, added 2 new enemies
ELITE AZURE-PYROMANCER
LEGENDARY AZURE-PYROLORD
These 2 enemies use blue flames and blue fire based spells, so watch out! They're stronger than even the other pyromancers and they have a few tricks up their sleeves!
- ARMOR/LEVELED LIST CHANGES
-
Version 1.48
- QUEST FIXES
A bunch of small fixes needed to be made to CQ15Conduits and the 3 sub-missions. These were quest-blocking.
Tons of small dialogue condition fixes
ADDED 3 NEW TYPES OF POISON
These all have very unique effects, so please report back on their usefulness!
Blood Boil
Blood-Chiller
Electro-Spasm
- QUEST FIXES
-
Version 1.47
- QUEST FIXES
Made some updates to The Past Never Rests for dialogue and AI Packages
Forced the Scene to properly play
"Quitting" Tir's "Gathering Ancient Knowledge - Advanced" no longer incorrectly completes it. Doh!
DIALOGUE FIXES
Made Draqh less of a loverboy to female players unless they are actually in a relationship.
- QUEST FIXES
-
Version 1.46
- QUEST FIXES
Fixed some dialogue on numerous quests
Moved some dialogue to the top of the list for many quests
Moved more (Quest) initiation dialogue to the top of the lists
Fixed a map-marker issue with the Cracking City
Fixed an issue with Bleak Falls Barrow being disabled on the inside
misc changes
- QUEST FIXES
-
Version 1.45
- ADDED NEW ENEMIES IN LATER TIER ELITE & LEGENDARY
PYRO-TANK (Elite + Legendary)
PYRO ARCHER (Elite + Legendary)
CRYO ARCHER (Elite + Legendary)
ELECTRO ARCHER (Elite + Legendary)
VENO ARCHER (Elite + Legendary)
DAEDRA HUNTER (Elite + Legendary)
JEDI MASTER (Elite + Legendary)
SITH MASTER (Elite + Legendary)
WOLF SLAYER (Elite + Legendary)
VAMPIRE SLAYER (Elite + Legendary)
ELECTRO VETERAN (Elite + Legendary)
PYRO VETERAN (Elite + Legendary)
CRYO VETERAN (Elite + Legendary)
HERO (LEGENDARY)
DARK ASSASSIN (LEGENDARY)
GENERAL (LEGENDARY)
ARMOR/OUTFIT CHANGES
Created new outfit and leveled list chains to allow for some themed armor sets on certain enemies. For example, Pyro units will have a flame cuirass on, electro will have shock, etc
3 NEW CSILLA ENCHANTED ARMOR ADDED
Added Electrolord
Added Pyrolord
Added Cryolord
CSILLA SPELL CHANGES
Csilla cloak effects will no longer dispel eachother, meaning you could theoretically stack all cloaks
MISC CHANGES
Updated Images of Thrawn to be more Opaque, solid and powerful looking
Fixed a dialogue issue with Nis' squad dialogue. (no harm was done, just had some orders backwards!)
Attempted to force Imperial Chiss units to utilize support scrolls when they have them
Rebalanced/Tweaked the loot pools and drops for Chiss to drop less but more consistent items
Added a new shield with a unique texture for Legendary units, will remove the "invisible" shield effect on them
- ADDED NEW ENEMIES IN LATER TIER ELITE & LEGENDARY
-
Version 1.44
- ADDED NEW SQUADMATES TO THE SYSTEM (this is everyone now!)
Jine
Krizza
Kim
Mess
Morki
Narmi
Nayda
Nis
Rard
Saretah
Terrmuth
Vesk
Volrion
Wez
Pip
Zoe
MISC CHANGES
Updates to quest markers
Added Lieutenant Jase, a follower for Imperial General Tuzz
Moved some objects around and added new ones in the Resistance HQ Warrens
Modified Jine's appearance to be less "cute" and more "warrior"
Changes to some Csilla armors to make them "Empower" spells instead of just reduce casting cost, such as the Medic and Illusionist enchantments
- ADDED NEW SQUADMATES TO THE SYSTEM (this is everyone now!)
-
Version 1.43
- Fixed potential quest breaking errors with locked doors
-
Version 1.41
- ADDED NEW SQUAD MEMBERS
HELIA
IONIA
ADDING NEW TIER OF ENEMIES AFTER ELITES!
enter "Legendary" enemies
As the name implies, these are the ultimate enemies, even more powerful and magnificent than elites
Only begin showing up after level 75 and onwards
FIXED AN ISSUE WHERE THRAWN WAS APPEARING IN TOWNS AFTER CQ16FINAL BATTLE
removed "Tactical Valtheim" from this mod
Fixed an issue with the Shul Commander in CQ16 appearing out of place/inaccessible in the final battle
Extended the final battle slightly
Fixed some navmesh issues in the Fortress worldspace
Fixed an issue where somehow the half my assets in Tamriel were deleted. This resulted in some remodeling of some areas and fights. "Thanks CK!"
- ADDED NEW SQUAD MEMBERS
-
Version 1.40
- NEW SQUADMEMBERS IMPLEMENTED
FLIM
GEMM
GROGHA
MASSIVE BUFFS TO CSILLA POWERS, THEY ARE BETWEEN 75 - 125% MORE POWERFUL
Durations are now also increased from 45 seconds to 120 seconds for all powers
Added Vampire's Lament
- Grants Health Absorption on all melee attacks for <120 seconds
Added Cleansing Flame
- Massive aura that destroys the undead by at least 90dmg a second
Added Call of the Heroes
- Allows the player to summon one of the Malign Images for themselves as a Benign Image.
MASSIVE BUFFS TO ANCIENT CSILLA ENCHANTMENTS
Once again, they are between 75% - 125% more powerful
Retextured Thrawn's dragonplate armor to be more unique
FINISHED THE MAIN QUEST
ADDED "CQ16FINALBATTLE"
- Find out how the mainquest concludes in the ultimate battle!
**If you have already completed CQ15Conduits and are updating, you will need to run "Startquest cq16finalbattle" to begin the quest***
- NEW SQUADMEMBERS IMPLEMENTED
-
Version 1.32
- CHANGELOG 1.32
REBALANCE/PERK OVERHAUL FOR ALL NPC
-> Reintroduced more of the damage effects from combat with Chiss.
-> Failing to perform well in combat will result in various slows, poisons, resistances and more.
ChissReflectBlows
- > 10% chance to reflect 100% damage changed to -> 100% chance to reflect 10% damage.
REINTRODUCED ARMORED TROLLS, CHISS BATTLE AUTOMATONS AND CHISS BALLISTAS
3 levels of Ballista
3 levels of Armored Trolls
2 types of Battle Automatons (Fire/Frost)
REWORKED EVERY UNIT TO MAKE IT MORE UNIQUE
-> Removed almost every vanilla perk from Chiss units to reduce the chance of compatibility with Perk Overhauls (Vanilla perks that are replaced/modified would apply to Chiss, causing balance issues)
Chiss Veteran
-> now have small chances to cause paralysis on successful power-attacks
-> Absorbs magic when blocking
Chiss Elite Spellsword -> Chiss Elite Necro-Spellsword
-> Frost themed attacks
-> Summons undead to overwhelm targets
Chiss Elite Wizard -> Chiss Elite Arch Wizard
-> Stronger spells available
-> Magnitude of spells increased for this unit only
Chiss Elite Pyromancer
-> Now summons the Fallen
Chiss Elite Summoner -> Chiss Elite Gravecaller
-> Now summons a plethora of undead units and resurrects nearby dead
Chiss Elite Cryo-Beastmaster -> NEW
-> Frost themed mage
-> Summons beasts from a distance
-> Increased frost damage
Chiss Elite Necro-Medic -> Chiss Elite Necroaegis-Medic
-> Acts more like a Tank designed for healing
-> Draws more attention than other units
Chiss Elite Juggernaut -> Chiss Elite Thorn-Naut (Great name!)
-> Has massive health regen
-> Reflects 10% of all damage received back to the attacker
Chiss Officers
-> Ignore 25% of targets armor
Reworked each boss character to give them unique effects compared to the next
-> also severely changed Images of Thrawn and seperated their strengths into colors. No major image will look like the next now
-> Slightly modified Thrawn himself but did not scale him back very far, as he himself is still intended to be an ultra-boss
And too many more to document accurately!
MAJOR FOLLOWER CHANGES
CREMIA
-> More Frost themed, but has access to Frostbite/Shock/Flames
-> Higher levels allows Cremia to summon Frost Atronachs
PFC GEMM
-> Reworked to be an infiltrator class
-> Turns invisible in short intervals in combat
-> Attacks have a small chance to fear targets, regardless of level. (Thrawn + Dragons are immune)
ZOE
-> Now has a knockdown chance on her Bow attacks
NIS
-> Ignores 25% of enemies armor with all attacks
RARD
-> Now reflects 10% of damage taken
SARETAH
-> Now absorbs health on every melee attack
VESK
-> Does 10x damage with shield-bashes, chance to knockdown targets during power bashes
VOLRION
-> Chance to knockdown during powerbashes
INTRODUCED SQUAD SYSTEM
A squad system is being rolled out to the Resistance, and the current testing NPCs are as below;
please provide detailed feedback on the system.
-> BURZH (no requirements, can recruit upon joining the resistance)
-> CESKA (complete at least secondary 4 missions for the resistance)
-> CREMIA (no requirements, can recruit upon joining the resistance)
-> DROSINDIR (befriend this old kitty and he's willing to join your squad)
-> DRAQH (complete The Past Never Rests and Destroy the Conduits)
NERFED IMPERIAL CHISS ARMORS
10% weaker Imperial Chiss Plate armor
15% weaker Imperial Chiss Officer armor
- > These were way too strong, but even after the nerf they are still competitive armors
MODIFIED ~100 CHISS ENCOUNTERS AROUND THE WORLD OF SKYRIM
REMODELED RESISTANCE ISLAND
Modified stairs and terrain connecting upper-level to lower level
Added some ruins on far side of island
Patched up odd navmeshing around the areas effected
- CHANGELOG 1.32
-
Version 1.31
- CHANGELOG 1.31
ADDED BATCH FILES
For those who like a little boost or maybe start new playthroughs often, there is now a complete list of Main Quest batch files to auto-complete back to where that last playthrough left off! Beware though, you may get under leveled if you do too many too soon.
Adjusted Cremia's schedule
Corrected some script errors that were preventing Nis and Draqh from properly becoming followers after certain quests
Corrected a script error that prevented Gemm from becoming a follower after completing the "Avenging Murn" quest.
Nerfed the "Nightmarish Apparition" in Morki's Dark Thoughts to no longer summon illusions, and lowered the damage values of the Apparition.
Fixed an issue with an NPC returning to a dungeon after being liberated
Removed 6 NPCs around the Weynon Stones encounter, including 2 tanks and a chance for an Image of Thrawn to appear. Location is wayyyy too central to have this type of battle.
Fixed an issue with the door to the Library and back to the Barracks.
Fixed some misc package issues around the Resistance HQ
Fixed an issue with the barrier to Thrawn's fortress being WAY larger than intended
Minor illogical placement errors around the Resistance HQ fixed up or moved around.
QUESTS
Added CQ15Conduits
Three-Prong missions available after completing CQ14Shul and at least 22 side missions
Thoroughly tested to work fine, but please report bugs if any arise
Added some extra detail to CQ14 with a cameo from Flim, Dro and Saretah
Rebalanced Morki's Dark Thoughts to reflect it being a beginner/opening quest. (Yes, this mod is hard but we need to be a little kind to the newbies!)
NPC
Moved Tank's bleedout to 0.02 instead of 0.03
Gave Private Helia her own class
INVASION OF SKYRIM - RELICS OF HYRULE ADDON
temporarily patched out Goron shields from the leveled lists as they have been identified to cause crashes when dropped into the world (ie, defeating an npc or dropping from inventory) - CHANGELOG 1.31
ADDED BATCH FILES
For those who like a little boost or maybe start new playthroughs often, there is now a complete list of Main Quest batch files to auto-complete back to where that last playthrough left off! Beware though, you may get under leveled if you do too many too soon.
Adjusted Cremia's schedule
Corrected some script errors that were preventing Nis and Draqh from properly becoming followers after certain quests
Corrected a script error that prevented Gemm from becoming a follower after completing the "Avenging Murn" quest.
Nerfed the "Nightmarish Apparition" in Morki's Dark Thoughts to no longer summon illusions, and lowered the damage values of the Apparition.
Fixed an issue with an NPC returning to a dungeon after being liberated
Removed 6 NPCs around the Weynon Stones encounter, including 2 tanks and a chance for an Image of Thrawn to appear. Location is wayyyy too central to have this type of battle.
Fixed an issue with the door to the Library and back to the Barracks.
Fixed some misc package issues around the Resistance HQ
Fixed an issue with the barrier to Thrawn's fortress being WAY larger than intended
Minor illogical placement errors around the Resistance HQ fixed up or moved around.
QUESTS
Added CQ15Conduits
Three-Prong missions available after completing CQ14Shul and at least 22 side missions
Thoroughly tested to work fine, but please report bugs if any arise
Added some extra detail to CQ14 with a cameo from Flim, Dro and Saretah
Rebalanced Morki's Dark Thoughts to reflect it being a beginner/opening quest. (Yes, this mod is hard but we need to be a little kind to the newbies!)
NPC
Moved Tank's bleedout to 0.02 instead of 0.03
Gave Private Helia her own class
INVASION OF SKYRIM - RELICS OF HYRULE ADDON
temporarily patched out Goron shields from the leveled lists as they have been identified to cause crashes when dropped into the world (ie, defeating an npc or dropping from inventory)
- CHANGELOG 1.31
-
Version 1.25
- CHANGELOG 1.25
ADDED IN 5 LEVELS OF EVERY ARMOR (except basic resistance armor)
(still need to add levels to ROYAL, SOLDIER, TROOPER, RESISTANCE LEADER)
You will now encounter and find Chiss Armor that will have varying strengths, from regular strength to V strength.
Strength is basic Roman Numerals. ( I, II, III, IV, V )
You can craft or find these on enemies. They will rise in armor rating the stronger they are. Please leave some feedback!
REBALANCED IMPERIAL CHISS PLATE ARMOR
Toned back the armor rating on the Imp Chiss Plate by 2-3 on all pieces as it somehow was ending up stronger than late game armors. Not sure what happened there!
RECOLORED AND RE-MAPPED CHISS TROOPER ARMOR
Armor is now blue scaled
Normal-map has been restored to it's former glory.
- CHANGELOG 1.25
-
Version 1.23
- CHANGELOG 1.23
Focused on the Resistance and some dialogue options, cleaning up the dialogue conditions
Added some additional dialogue
Re-directed some generic lines that can be asked of any Etok to go into the "I need to ask you something" subline. Also labeled this as a (More Options) lines
Re-directed some etok lines to "I need to ask you something more specific"
Remodeled the Resistance HQ Warrens and moved the Library to the Barracks.
- > added sleeping quarters
- > reworked some AI packages
- CHANGELOG 1.23
-
Version 1.22
- Changelog 122
ADDED MORE OPPORTUNITIES FOR CHISS ENSLAVED DRAGONS TO APPEAR
ADDED 2 NEW ENEMIES
Chiss Webmaster
Chiss Elite Webmaster
-> Both are spider-themed enemies, summoning many types of multilegged arachnae to jump on your face
ADDED IMPERIAL SUPPORT BOMBS
Enemies now have a small chance to appear with their own variant of the support bombs. There are SIX types of support bombs with a variety of uses and applications. Enemies will dramatically toss soul gems to the ground, exploding into SWEET BUFFS for them.
FEEDBACK REQUESTED
ADDED THE CHIMERA BACK TO THE OVERWORLD
Thrawn's personal Dragon is once more roaming the overworld of Skyrim. Beware, as the Chimera is on par with a Legendary dragon.
Various other unit fixes.
- Changelog 122
-
Version 1.20
- 1.20
Fixes to CQ14Shul to make it more coherent and connect properly.
Added proper functionality to repeating quest for Csilla Necklaces after completing CQ14Shul.
Various other balance and leveled list fixes.
- 1.20
-
Version 1.16
- CHANGELOG 1.16
ADDED "THE SHUL THREAT" CQ15SHUL
Added the next main quest in the storyline, the Shul Threat.
Obtained from Tir after completing "THE PRICE YOU PAY"
Be warned!! There are multiple outcomes that have severe consequences in this quest! Make your own decision carefully!
ADDED "A CSILLA NECKLACE FOUND"
Added a new repeating quest to generate Csilla Necklaces if the Player chooses to the Canon option in "THE SHUL THREAT"
ADDED A NEW LATE GAME FOLLOWER... BUT IT'S A SECRET TO EVERYBODY RIGHT NOW
- CHANGELOG 1.16
-
Version 1.15
- ADDED NEW SMITHING INGREDIENT, VANADIUM
Vanadium is a type of steel that Chiss use in many of their armor recipes. It has a 15% chance of dropping on any Chiss unit, with higher chances on some targets.
REWORKED CHISS ARMOR RECIPES TO REFLECT VANADIUM CHANGES
FIXED BROKEN SMITHING EFFECTS ON CHISS HONOR GUARD ARMOR
Armor had 2 material keywords, thus could be improved 4x as strong instead of 2x with smithing perks.
ADDED 2 NEW PLAYABLE ARMORS
Imperial Chiss Plate armor is now the standard "low-level" for all footsoldier Chiss units (recruits, traitors, etc)
Imperial Chiss Officer armor is now standard for all Officer class units.
- > Adjusted leveled list for Recruits armor to be Imperial Chiss Plate until level 40, which will then equip them with Trooper armor.
- - > Completely removed/deleted the old Penitus style armor and textures from the mod.
ADJUSTED MID-GAME ENEMY DEPLOYMENT RULES
Beginning at level 40, any time that "recruits" and such low level units could have spawned, there will now be an increasing chance for proper Chiss forces to deploy instead. This chance increases exponentionally up to level 55, which basically guarantees soldiers deploying instead of recruits.
REPLACED CREATURE STOREROOM KHALBAD'S REST
- Replaced the Creature Storeroom along the Solitude path with EASIERRIDER's Khalbad's Rest, and merged the lore into Invasion of Skyrim
- Creature storeroom was not a good dungeon before. Sorry, me! It was a placeholder.
REPLACED DARK CAVE IN WHITERUN PLAINS WITH SHATTERSTONE MINE
- Replaced the generic illusion cave with the Chiss controller Shatterstone Mine by EASIERRIDER.
- Once again, "Dark Cave" was a placeholder until we received another donated dungeon. Thanks!
REPLACED STOREROOM IN FALKREATH HOLD WITH STONEHILL REFUGE
Replaced generic storeroom in Falkreath with EASIERRIDER's Stonehill Refuge. Area is themed around force-power crazed Tanks.
Reworked Resistance Citizen AI + Behavior's and outfits
Reworked some trainer's among the Resistance
AND ABOUT A HUNDRED MORE MISCELLANEOUS CHANGES
- ADDED NEW SMITHING INGREDIENT, VANADIUM
-
Version 1.12
- Added non-playable Captain's armor to all Chiss Captains instead of sharing the same loot table as Tanks.
Changed all Magicka sabers to be un-droppable. (Not "lore friendly", as Obi-Wan always dropped his in the movies but oh well!)
Moved the 4 soldiers from the outlying outposts in Skyrim into the Resistance Warrens until the Cracking City has been discovered.
Rerouted some guard patrol paths.
Rescaled every allied NPC to level between 80% to 100% of the player's level and max at 80 to 100. Only exception is General Draqh, who levels 10% faster and has no cap.
Resistance Boat is now FULL LOD (finally..)
Rebalanced the Sith Gateway Keeper in the Forgotten Sanctum.
Traveling resistance merchants will now occasionally visit the Resistance HQ Warrens to restock
Added in a few unique styles of Resistance Cuirass
Modified some enemy chiss AI
modified and fixed some wonky spawn parameters (Fort Snowhawk, anyone?)
Slightly shortened Thrawn's height
Recolored Cremia's/Krizza's robes for men. Women coming next!
NEW ADDON RELEASED
Created a crossover of Relics of Hyrule + Invasion of Skyrim! Add a new repertoire of enemies and item combinations to your experience with the Chiss Relic hunters! Experience Tanks dressed as Darknuts, Mad Majora's Mask worshippers and more!
- Added non-playable Captain's armor to all Chiss Captains instead of sharing the same loot table as Tanks.
-
Version 1.7
- Added a pathway to be built when the sigil stone is restored in at the Cracking City (cut the navmesh appropriately when this happens)
- Added 4 additional scenes to the Resistance
- Adjusted some dialogue for Guard Captain Ceska
- Added about 10 new, specific/sensitive lines at key moments for added immersion
-
Version 1.08
- [MESHES]
At a user's request, I re-optimized the meshes in the mod again with the newest version of Nif-Optimizer.
There were indeed a few things that were able to be cleaned out further since their original conversion.
As such, that should be a good performance and stability increase to the mod.
[Spells]
Lowered the damage of Plagueblast spells (The green spells that ignore magic resistance)
Changed the Chissflesh spells to scale off duration instead of magnitude.
[QUEST]
Finally seem to have tracked down the issue with "Avenging Murn", should be a full functioning quest by now.
- [MESHES]
-
Version 1.07
-
[QUEST UPDATES]
Patched some quests up so that they do not fail to fire (Hunting for Force Crystals)
[CELL UPDATES]
updated Resistance HQ Warrens with more details around Tir's desk and in the Dining Hall
Added a full complement of chests for players to use around Croghi's Forge. Simulates a player home
Patched some annoying navmesh issues
[LEVELED LIST UPDATES]
Pushed all End-Tier lightsaber drops to Level 50 as earliest possible drop, as they are stronger than Daedric.
[THRAWN UPDATES]
Took a second pass through Images of Thrawn to rebalance and weaken them, their damage resist somehow got multiplied out of control in a recent patch
[FORCE POWERS]
Rebalanced and added Destruction-Based spell scaling to Force Powers
[CSILLA POWERS]
Amplified Cloak damage on the following Csilla spells, from a base of 8 + scaling to 20 + scaling. Subject to change.
UNSTABLE CURRENT
CRYSTAL NOVA
SMOKEY PYRE
[TEXTURE UPDATES]
Cleaned up more armor textures' normal maps so they stop reflecting in reverse.
Remodeled Chiss Royal armor to a Blue crystalline shade.
-
-
Version 1.06
- [LEVELED LIST CHANGES]
Added a clamp on to leveled lists to force Chiss units past levels 25 =<. This means there will be a sharp jump in difficulty the moment the player is 25 and onward.
Modified Chiss appearance in multiple dungeons.
[AFFECTED DUNGEONS]
Alftand
Irkngthand
Bonechill Passage
Multiple Dragon mounds
- [LEVELED LIST CHANGES]
-
Version 1.05
- GENERIC SCRIPT FIXES
Distributed another 130~ lightsabers to the leveled lists
Removed annoying and nonsensical enchantment message while using lightsabers
Added Clothing variations of the Jedi and Sith outfits
- GENERIC SCRIPT FIXES
-
Version 1.04
- [QUEST CHANGES]
Fixed an illogical error with Mister Smith's Assistant.
Fixed a conditional error with the Secondary Quest dialogue.
[WORLD CHANGES]
Rebuilt some normal maps on clothes and armor.
(the original port over to Xbox One completely killed the texture quality of almost everything in the mod)
[ITEM CHANGES]
Added a new set of armor, Resistance Veteran armor. It is a sleek glass set with unique reflection. At least 6 secondary quests must be complete before you can craft it.
Added a new leveled list for the Resistance's shield
Reworked Resistance leveled list for armor.
Increased the chance for Resistance soldiers to have their cloaks.
Added cloaks to Rusho's inventory for selling.
- [QUEST CHANGES]
-
Version 1.03
- [QUEST CHANGES]
ADDED NEW QUESTS
Added CQWezForceCrystals00, a repeating quest that will generate Force Crystals (used in crafting Lightsabers) on a target globally marked as a Force User.
Added CQCeska, a quest issued by Guard Captain Ceska during opening dialogue. He will task you to retrieve trophies to prove your worth before becoming available as a follower and opening more dialogue.
MODIFIED CQ02CHISS, "Mister Smith's Assistant"
Instead of handing the player a set of extremely over-powered armor, Croghi will instead give the player the instructions on how to craft it for themselves. This lets the player choose between a light or heavy set, as well as retains balance in general.
MODIFIED CQ00STARTUP, "Join the Resistance"
I have heavily updated the opening dialogue with Brigadier-General Rard with 8 more lines of dialogue.
Rard will clearly explain the Chiss Hierarchy within the Resistance, and leave much less up to guess-work. Before, it was far too rushed and "Wishy-washy" for new players to understand what was happening.
REVIEWED DIALOGUE FOR EVERY QUEST CURRENTLY IMPLEMENTED
I have long felt that there is too little dialogue given to the player when it comes to quests.
Often, it seems like they were a little too "loosey-goosey", not providing enough information to truly be coherent, and feeling forced.
I have reviewed the dialogue on every current quest in the mod, and added over 100~ new lines of dialogue for clarity. This should help the player feel less like they're being pushed along a linear rail, and provide a lot more reasoning behind everything.
SPACED OUT QUESTS INTO PRIMARY AND SECONDARY
You will now need to complete X amount of "Secondary" quests to unlock your next "Primary" quest.
Every quest that you do for the Etok will count in the background on a global value, "CQComplete".
After the proper number has been reached, your next primary mission will become available. For example, "Mister Smith's Assistant" requires you've completed at least 4 secondary missions before it becomes a topic for Draqh or Croghi.
MODIFIED THE SHELL SYSTEM TO ALLOW PLAYERS TO CHOOSE THEIR QUESTS FROM DRAQH, INSTEAD OF RANDOM ASSIGNMENT
There will now be a second menu to let the player pick who they wish to do quests for from Draqh. There are about a million reasons that this is a better ideas than before.
METICULOUSLY RE-CRAFTED SCRIPTS FOR REPEATING QUESTS
I took some liberty to improve upon the scripts for the shell system.
Completing quests for Resistance Etok no longer guarantees their immediate and undying friendship.
However, it will still add to the Resistance' global counter, which tracks how many quests you have successfully completed for them.
The higher this number, the more powerful the Resistance gets, and the more they trust you.
This opens up new quests, very similar to the Companions or Thieves guild style.
REWORKED REWARDS FOR REPEATING QUESTS
Completing repeating quests for the various Etok will give more specific rewards to the player now, as well as skill increases based on who the quest was for.
(Example: Completing a quest for Nrum'Nis'Etok will give the player a BestLeveled Bow, a pocket full of gold, and 2 increases to Marksmanship.)
[WORLD CHANGES]
REMOVED THE ETOK CABIN INTERIOR
ADDED ETOK BARRACKS
The barracks is a much more professional, in-line cell for the Etok to spend their sleeping hours.
They will still gather for 12PM lunch at the long tables in the Etok Barracks.
PLACED LORE-BOOKS IN OBVIOUS LOCATIONS IN THE ETOK BARRACKS
Take a quick walk through the barracks, and you'll find a ton of new lore that you might have missed before.
REMOVED THE ETOK CABIN EXTERIOR
The exterior has been remodeled to a nature-area complete with an Ayleid pond and a few benches for relaxing.
[CHARACTER CHANGES]
Expanded dialogue options and added over 150~ new ones.
Added 30+ new lines of dialogue for Guard Captain Ceska.
Changed Ionia's perk loadout to make "sense" (it was about archery during beta testing and was never adjusted to two-handed)
Removed Etok Commando Latt from the mod
conditioned out the "Crippling" perks that Chiss NPCs had.
Expanded the size of the battle area in the "Howling Dark"
Modified the habits of most Resistance soldiers on the Island
- [QUEST CHANGES]
-
Version 1.02
- UPDATED THE APPEARANCE OF THE FOLLOWING NPC'S
[RESISTANCE WARRENS]
IONIA (YOUNG JEDI PRODIGY)
TARDA (ALCHEMIST)
LUTTA (CHEF AND MAID)
VORE (BLACK SMITH APPRENTICE)
[WHITERUN]
KUSS (UNDERCOVER RESISTANCE AGENT)
COST'MIARA (LONELY BACHELORETTE)
[RESISTANCE GENERAL]
ZOE [FOLLOWER]
MARR [FOLLOWER, BROTHER OF KRIZZA]
KRIZZA [FOLLOWER, SISTER OF MARR]
CREMIA [LOVE INTEREST OF NIS]
UPDATED SOME LOADING SCREEN IMAGES AND TEXT
ADDED "VAPOR" AND "SOMALI" HAIRSTYLES
- UPDATED THE APPEARANCE OF THE FOLLOWING NPC'S
-
Version 1.00
- CHANGELOG FOR 1.0
Introduced the Force officially into the mod
As it has always been hinted that Wez is force-sensitive, it will come as a surprise to few that he is to be the Resistance's primary for wielder, equipped with Magicka saber and force power.
ADDED MULTIPLE FORCE ABILITIES FOR PLAYERS TO LEARN
3 levels of "Fire Blast"
3 levels of "Frost Blast"
3 levels of "Force Push"
6 levels of "Force Lightning" (3 are red!)
ADDED TWILEK RACE
added 5 Twileks to the leveled lists
Added 1 new Twilek Merchant
Added 1 new Twilek follower, Ionia, to the Resistance Warrens. She is a force-sensitive
Added 1 new cuirass specific to Ionia
ADDED ALDUIN78'S ARMOR PORTED BY KURSAN
3 sets of Jedi armor
2 sets of Sith armor
ADDED ALMOST 100 LIGHTSABERS
Padawan Sabers
Daedric Level Sabers
Unique Sabers for specific characters
opsguy27's multiple weapon styles have been included
(Saber Pikes, 2 hand, 1 hand, Crossguard style, Daggers and tonfas)
Complete "The Key to the Universe", a quest granted by Wez'gan'etok, to begin crafting your new treasures!
ADDED NEW ENEMIES
New enemies have been added and distributed in a reasonable manner
New Force users have arrived, with a unique array of abilities and weaponry.
NEW QUESTS
Added CQ01IoniaPast, "The Moonskinned Twi'lek"
Added CQ00LightsaberQuest, "The Key to the Universe"
NEW BOOKS
Added multiple new mod lore-based books to fill in more gaps and expand on the story
NEW DIALOGUE
Added about ~40 new lines of dialogue
TWO NEW DUNGEONS
Added "Forsaken Sanctum" from Forgotten Dungeons as a quest based location
Linked to a Force-rich area known as the "In-Between"
UNIT CHANGES
Nerfed Dragon Knights to be less godly
Lowered player scaling on most Chiss units
Weakened late game "Tank" abilities by about 25%
Lessened the damage on Mod-specific instances of Unrelenting Force.
Modified Kim'asak'shul's appearance
Cleaned up object placement and navmeshing around the Resistance Warrens & island
Changed normal map on rugs and clothing
Did a check over some scripts and attempted to correct a few quest exceptions
Cleaned out "garbage" files from the mod that were no longer in use
Added new ImagespaceModifier effects to some unique spells
- CHANGELOG FOR 1.0
-
- Donations
-
Straight donations accepted
***Please note I currently have zero capacity to work on modding. Thanks for the understanding and support***
I have received a few offers for donations again - this is very kind. If you wish to donate, you can click on my profile and "donate" or here is the direct link. paypal.me/Evittalex
Recent releases
Version 2.0 has been released, featuring a fully voiced antagonist cast including performances by DaniOregon as Grand Admiral Thrawn himself.
Update 2.0 also introduces the following...
Pahmar Enforcers - Massive Khajiit warriors employed by the Imperials to hunt you down (Voiced by OnlyHalfTheTime, post processing by me)
Chiss Khajiit Assassins - Stealthy assassins who hunt the Resistance leaders down wherever they can (Voiced by OnlyHalfTheTime)
Imperial Chiss Officers & Advisors - Leaders on the field, and spies in the court (Voiced by Huggleton, DaniOregon, and WinterWolf)
https://www.nexusmods.com/skyrimspecialedition/mods/38814 A great collobaration with AchillesPeleus for Path of the Lightsaber - All Force & lightsabers were removed from Invasion of Skyrim as PotL is a much better envisioning of Star Wars' force powers and iconic weaponry. Please go download and endorse Achilles' excellent mod pack!
A completely custom body, texture and armor for the Etok's Assassin, Zoe, has arrived.

Now with support for T3Nd0's Perkus Maximus
NEW SQUAD SYSTEM HAS ARRIVED! TEST IT OUT NOW!
(Compatible with follower overhauls, completely separate system built)
Table of Contents for Wiki
Invasion of Skyrim - home page
Main Quests
Grand Admiral Thrawn
The Imperial Armada
Chiss Resistance
List of Followers
Ancient Powers of Csilla
List of Armor

Feel free to join me in my new Discord server to discuss anything! https://discord.gg/E3CrZA6 - no longer available

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Invasion of Skyrim - The Force Awakens
Invasion of Skyrim is a massive overhaul to the entire world of Skyrim. Set in a crossover universe, Nirn has been invaded by none-other than Thrawn, the secret Grand Admiral of the Galactic Empire.
However, Thrawn has no space-ships. No fancy laser rifles. Armed with his elite unit and Force sensitive specialists, he's here under the false pretense of a new race arriving from elsewhere on Nirn, hoping to uncover the extreme powers this planet houses deep inside itself. Having already been contacted by the Daedric Prince, Hermaeus Mora, and accepted the dark pact offered to him, Thrawn has become a nearly invincible power.
What hope does Tamriel have against this evil?
The answer comes in the form of the invaders. The proud "Etok", Special Forces of the Imperial Armada, have defected from Thrawn and formed a Resistance. Based on a remote island far north of Solitude, the Resistance has been waging a background war with the Imperial Armada for over 25 years!
From utilizing masterful Con-Artists such as Flim to wage propaganda war, or talented warriors such Command Sergeant Morki, or powerful psionic mages such as Specialist Wez, the Resistance stands a strong chance... if only they had the right leader for the job!
Their General, Draqh, has been searching tirelessly for a fabled hero of Skyrim to come forth. If the ancient legends are true, the time of the hero is nigh....

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General Features:
A new playable race - Chiss
A new NPC race, the Twileks
Over 20 sets of Armor, Clothing and other outfits
Multiple types of unique jewelry
30+ Unique super-enchantments and 10+ ultra-powers based on the ancient racial homeworld of the Chiss
2 new Worldspaces, one for each Chiss faction
12 Force Powers
Over 15 new Radiant locations
2 bases for the player, one being Ayleid themed, the other a beautiful island manor
Over 22 unique followers with opinions, stories, lovers and backgrounds.
Over 30+ potential marriage candidates
Over 30+ quests implemented, with more always coming
Unique character classes and specialized AI for every character in IoS
Hundreds of NPCs, all with their own routines and habits
Traveling merchants, traitorous assassins, prison escorts, largescale battles, inquisitors, spies, commandos, enslaved dragons and more as World Encounters
Over 40+ scenes and interactions that can occur at any time
A developing narrative that opens up as you play Skyrim
Persistent allies that roam Skyrim, defending towns, fending off dragons, clearing out dungeons and wiping out enemy bases and storehouses
A ranking system among the Resistance
Hundreds of books, dialogue hints, and other story hints that tie two different universes very closely together
Every action you take has a ripple effect, sometimes drawing out consequences that won't become apparent until much later.
OVER 200+ NEW NPCS AND ENEMIES
OVER 280 ARTICLES OF ARMOR AND CLOTHING
OVER 25+ OTHER UNIQUE WEAPONS
THOUSANDS OF LINES OF DIALOGUE
OVER 10+ REPEATING QUESTS THAT INCREASE REPUTATION WITHIN THE RESISTANCE
15+ MAIN STORY QUESTS AND 10 SIDE QUESTS
Ancient Powers of Csilla added
List of Armor added
5 Jedi/Sith outfits added
Force Powers implemented
SPANS OVER DRAGONBORN AND DAWNGUARD DLC AREAS AS WELL
EXCELLENT TO MASH UP WITH ANY OTHER MOD ON THE NEXUS

Combat Features:
Over a thousand handpicked lines of dialogue for combat depending on rank, faction, time of day, location, quests, units in combat, allies dying, etc.
Enemies that react smartly and realistically in combat. Enemies will panic when their allies are killed, stack up around doorways for breaching tactics, single file behind tanky units, flank, heal, and buff eachother.
Over 100+ types of enemies, all with unique abilities and weaknesses, from the brutish Tanks that don't feel pain, to the Rogues that walk in shadows, to the Purifer that disintegrates undead. Even friendly and corrupt Force users wander Skyrim, key to winning the war!
Dangerous images of your allies will be conjured up. These alternate forms of what your closest friends used to be are among the most dangerous apparitions.
Even more deadly images exist of Grand Admiral Thrawn himself. Eight tiers of Images of Thrawn exist, each exceedingly more powerful than the last. Finally, Grand Admiral Thrawn himself stalks the lands of Skyrim. If he recognizes you as a Resistance soldier, you better be able to flee.....
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Gameplay Details and a Player's Expectation:
Invasion of Skyrim is a very difficult mod. Walking a fine line along the balance-scale, players should be very familiar with Skyrim and it's base game mechanics. Here's a list of things the player should be comfortable with:
- The player will need to know how most dungeons and puzzles work
- The player will need to specialize in most forms of Magic, Combat or Stealth trees
- The Player will need to accept defeat from time to time, learning when it is best to retreat and save lives for later battles
- The player will need to be prepared for deadly ambushes at any time, in any place
- The player will need to be prepared for Imperial Chiss that have set up bases inside the old tombs and dungeons across Skyrim
- The player will need to be flexible, as every playthrough yields different results
- The player will need to be prepared for dangerous and decisive enemies that scale with them
- The player should be prepared to duel Chiss for items such as Dawnbreaker, Words of Power, and other such things
- The player is expected to have a Follower along with them for a large part of the game
- The player is expected to have some form of "second wind" mod like Death Alternative
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NECESSARY (AS OF SKYRIM: SPECIAL EDITION)
All DLCs
Bashed Patch
OPTIONAL
Ordinator
Wildcat - Combat of Skyrim
Apocalypse
Imperious
Summermyst
Thunderchild Shouts
World's Dawn - Currently not for Skyrim SE!
Relationship Dialogue Overhaul - highly recommended!
Nexus Skyrim Overhaul - HIGHLY recommended!
Fuz Ro D-oh
RECOMMENDED LOAD ORDER EXAMPLE
{Bethesda ESMs}
Unofficial Skyrim Legendary Patch
KSHairdos
ApachiiSkyHair
XPMSE
Relationship Dialogue Overhaul - HIGHLY Recommended!
Invasion of Skyrim
{Addons for Invasion of Skyrim}
Ordinator
Wildcat
Apocalypse
Imperious
Summermyst
Rebalanced leveled Lists
Rebalanced Encounter Zones
Bashed Patch
DyndoLOD
INCOMPATIBLE
ASIS spawning feature (Spells/Perks are fine)
Winterstone Castle (Dungeon overlap, not terrible)
Immersive Music can't be used with the music addons on this page
Follower Commentary Overhaul (Or Turn Argonian OFF!)
Anything that alters entire dungeon design
Talos Island
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This is the 7th anniversary release for Invasion of Skyrim - Grand Admiral Thrawn.
Invasion of Skyrim has gone through many, many growth spurts in it's lifetime. Multiple beta releases on Steam Workshop turned into a Beta release on Nexusmods.com, which, with loving input from the fanbase, evolved into version 1.0 in March!
Since March 2014, Invasion of Skyrim has mutated in a thousand different ways, and is in no way similar to how it originally released. Worldspaces have come and gone, NPCs have evolved and your decisions matter even more than ever! Thousands of dialogue options to choose from when interacting with characters, all set in a massive crossover war between The Elder Scrolls and Star Wars!
Invasion of Skyrim is my largest project I've ever taken on in my life. I've poured over 2,500 hours into it's development, sometimes just to rip it all apart and start over. The tireless work I've put into this mod kept me sane during my year away from the working world. I'm proud to say that I have much to show for my efforts, and I am sharing it all once again with you, fellow modders!
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So many of you have contributed to Invasion of Skyrim! Here's a list of all the amazing authors who've donated their assets to helping Invade Skyrim!
Cloak Texture based off of Jacknifelee,
Chiss Honor Guard Armor based off of mgbeach,
Forgotten Dungeons addons for Juhaantero68,
Battle Hardened Warpaints,
Cloak Mesh from Nikinoodles,
Morogoth's Lair from Morogoth,
Chiss Spec Ops armor based off of textures from Hellstorm,
PhantomNX,
The Cracking City from resources from SkyrimLazz,
Rasierfx
Oaristys for static meshes,
tueffelachtein for displays,
Tarshana for the beautiful couches and other furniture,
Elianora's resource pack,
Blary for static book,
wall art,
and alchemy meshes,
yourenotsupposedtobeinhere for new rugs,
Tamira and Stroti for the Manor meshes,
Gutmaw for the upcoming beautiful Snazzy furniture,
BaurusCZ for The Treacherous Hollows,
Viltuska for the Skyrim Sewers addon
Cabal120 for his generous allowance of aMidianborn textures to revamp the Elite and Resistance armor
EpicCrab for the Valtheim Towers overhaul!
and more!!
Facebook page!
https://www.facebook.com/GrandAdmiralThrawnInvasionOfSkyrim/
Armor previews!
http://imgur.com/a/7sRko
Final Note from the Author
This mod is not a team of people at work. It's literally just me. This mod is a hobby of mine that I developed during my depression, and is the something that I worked on every single day, from 6 am to 11pm usually.
Invasion of Skyrim plays like a complete DLC addon. There is a staggering amount of content, but in no ways am I finished with it. I love this mod, I love the work I've done with it, I love the people I've met and talked with along the way, and I will continue to breathe life into Invasion of Skyrim - Grand Admiral Thrawn for a long time to come!