1241 comments

  1. evittalex
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    List of overasked questions and their answers. (This list will grow)

    1. There is silent dialogue for a lot of quest sensitive topics in Invasion of Skyrim. Please turn your dialogue subtitles on.
    2. KS Hairdo's is a soft requirement, you MAY need the files but not the ESP if you experience issues with this mod's characters.
    3. You must have a Bashed Patch. Your entire Skyrim installation is unstable without one. I really don't want to discuss this one as it's just good modding practice.
    4. This mod is compatible with 99.9% of every mod on Nexusmods.com/Bethesda.net. You will only have one or two times where a home mode may be placed in front of the entrance of an Invasion of Skyrim dungeon.
    5. You can update by pasting over the previous files from previous versions, and this is always the recommend method of updating.
    6. Nexus Mod Manager cannot handle big mod installations very well, so it's recommended to install manually.
  2. evittalex
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    https://discord.gg/YuCgkvm

    Here's a link to our Discord Server!
  3. evittalex
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    A list of the Main Quests has been posted on the Invasion of Skyrim Wikia!

    Follow the link here to get started
  4. EquestrianMidnight
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    This mod is probably not for everyone (definitely breaks lore :P), but for those who want an interesting, exciting challenge that forces you to think about what you're doing and could get you caught off guard numerous times and having to adapt to that, I highly recommend this mod. It's fun and interesting with very difficult, but rewarding fights with characters and followers I actually like (one of my favorites is the Orc woman Grogha since I admittedly find her extremely sexy, don't ask me why, I've no clue). In Blackreach, in my LE setup, (part of the reason I moved to SE was because of the author of this mod doing the same) there's so many enemies that it feels like a warzone and I personally love it. Here's just one of the numerous experiences this mod in SE, combined with others, gave me:

    Spoiler:  
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    I was approaching Bleak Falls Barrow with my character at level 14 at this point and noticed numerous enemies up ahead, so I stayed back and summoned a bound bow from the mod Spell Siphon (great mod, highly recommend it) and began laying down fire at the Chiss ahead of me. This wasn't enough to kill them, maybe only just one before they noticed, so I drew my character's sword and engaged them with Wildcat, Mortal Enemies, and Inpa's Sekiro combat mod, making combat feel strategic, fluid, and potentially fast or carefully slow, depending on if I could break their posture fast enough or not. Since enemy AI is improved in my game, it could be either or, helping fights become very varied instead of just the usual charge in and spam left click.

    After killing some Chiss and taking damage, I hid behind a small pillar with one of the Chiss traitors having an arrow trained on my position, walking around the pillar, looking for a shot. I had to come out, block the arrow quickly, then make my character close the distance as fast as possible with a dodge mod before taking him out. Meanwhile, a weak Lurker was shooting tentacle balls at me, which could hurt quite a bit if I let it continue, so I closed the distance and carefully engaged him in close quarters. I really had to think about what I was doing because the Lurker's attacks that summoned tentacles did a lot of damage to me and with Wildcat's debuff and injury system, I couldn't just stand there and block. I needed to dodge its attacks and keep up the offensive to break its posture and go for the kill, which I did successfully with a satisfying kill move animation thanks to Violens. 

    Afterwards, I had two more Chiss traitors laying down arrow fire at me with an undead Chiss tank charging my position. I hid behind a stone wall so the archers couldn't shoot me and because I have Archery Gameplay Overhaul installed, the arrows would make my character bleed, so too many shots could turn into a big problem. I fought the Chiss tank and managed to overcome him before taking out the archers and then the undead Chiss tank somehow resurrected himself (not sure if this mod or if Skyrim Immersive Creatures did that) and attacked me again, catching me off guard. He started summoning these purple skeletons like the ones you find the the Soul Cairn and I knew that if I kept letting him do that, I'd get surrounded and ganged up on, which would put me in a stun-lock. So I put attacks on both him and his bone men, killed one of the skeletons, and the undead Chiss immediately summoned another one, so I decided to quickly put attacks on the tank instead and managed to behead him before the skeleton could put too much damage on me. Of course, since it was a beheading, the bastard stayed down.

    I took out the second weak Lurker easily since its back was turned and could deliver multiple strikes before it could react. Now I also have all three of the Inferno mods (Advents of Flame, Envoys of End, The Blood Marked) installed and knew that a body of a powerful mage enemy would be nearby with a strong Destruction spell-tome on his body and after some quick looking, I found his body and looted it. I had to do this quickly because just near the entrance to the Barrow was an enslaved Chiss giant and I knew it was close to noticing me. Once I got the spell, I fired it at the giant and it charged my position. It wasn't strong enough to kill it, most likely because I was only level 14 and lacked perks in Destruction magic, so I engaged it with my character's sword instead.

    And died. Multiple times. Because it's a giant. Fortunately, I had the foresight to quick-save prior to the fight because it's a friggin' giant.

    After numerous attempts of blocking certain attacks, dodging and counter attacking, etc, I realized that on the path you take to reach the barrow from Riverwood, there's a tower occupied with Chiss resistance and figured they could help. So I had the giant chase me over to that tower and with the sounds of loud stomping and the earth beneath my character shaking with every stomp running after me with attacks that could 1-2 shot me was... a little terrifying, to be honest.

    Once I got the resistance's attention, we managed to take out the giant together and I got to go inside the barrow. The experience also taught me that I need to take side-quests more seriously so I can level up and not have to rely on others the next time I fight a Chiss giant.


    Fantastic mod. Highly recommend if you want to shake up your playthrough and like the author does, I highly recommend using some combat mods to go with it as they can help give you more of a fighting chance against some of the tougher enemies. They work so well with it that if the author meant for that intentionally, he just might be a genius. And since this mod hypes up Thrawn, I'm both excited and scared to see what he can do. Endorsed. Not to exclude the fact that this mod even has a story that boasts its choices mattering? I haven't even started the story yet and I'm having a lot of fun. I'm not even a Star Wars fan. :P

    EDIT: Should mention that since I have a lot of mods that up difficulty, I increased my character's starting health, magicka, and stamina pool from 100 to 1000. I never liked having that little amount and those numbers balance things out quite nicely while still keeping everything pretty hard. 

    EDIT 2: I also recommend reading the description. But honestly, every mod user with half a brain should be doing that, especially for big mods like this one.
  5. sinsinat
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    Hi, I know the support of this mod is finished, but I finished the main quest and now I want Chiss out of skyrim and this mod uninstalled. When I remove this out of my mod order, I get infinite loading skyrim crash. What should I do to uninstall this safely?
    1. You don't. Mods like these you can't safely uninstall it from existing saves. The only way is to start a new game
  6. Alekssssssss
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    Why are there no translations of this mod?
  7. Board5301
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    Hi,
    Thank you for the incredible mod! I really enjoy the story and how it is integrated in skyrim so well. I just have a question as it seems like the Resistance Headquaters ship clips with jk's  Solitude Outskirts mod. I was wondering if there is a patch for this? 
  8. Absalon13
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    i cant find out how to get to the resistance hq and i can't find the boat shining hope, am i missing something? or is just mod incompatibility?
    1. Absalon13
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      Just thought I should add that I have jks Skyrim also installed would that be causing the problem for me or is it something else I’m missing or misunderstanding, I’m not a very experienced person at dealing with mods and I’ve only used this website for downloading mods, so I don’t know how to search for if someone already dealt with this problem before. Sorry just thought I should clarify that and I hope anyone who isn’t a bigot and or actually a asshole has a good day.

      ps I usually end a lot of my longer comments on the internet like that it’s not meant to be offensive just funny and me expressing myself 
    2. evittalex
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      It's level dependent, an NPC will visit you to talk about the mod and basically that's when everything is available. You can't stumble on the Resistance HQ otherwise, or the boat.
    3. Absalon13
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      Thank you
  9. AresGodofWarZ
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    Problem. My game crashes during one of the main quests, the one where you have to go into Blake Falls Barrow. As soon as I come back from the plane of apochrypha and speak to him and the box comes up that says they are going into bleak falls barrow as soon as I click OK the game closes.
    1. evittalex
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      It should be OK - Try a clean re-install of the mod. 
  10. ryuszm
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    how do i get into resistance hq do i just swim? lmao 

    edit: nvm i thought you can just head in immediately turns out you have to be lvl 15 

    edit (1): i wanna know what more requirements needed because i'm already at level 16 yet there's still no invitation to join the resistance. All i get are npc having this dialogue about joining and telling someone about my application. any help? 
    1. evittalex
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      Late to reply - eventually in town, at a certain level threshold, you will be invited by Vesk through dialogue and everything initiates. 
  11. jacksauce77
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    Early game suggestion:

    I just started playing with this mod and my first experience with npcs from this mod were a twi'lek resistance soldier and a Chiss Rogue who were engaged in battle. 

    I was automatically hostile to the Chiss, but neither NPC had any dialogue for me and I couldn't ask the twi'lek who she was or what was going on. 

    Essentially it would be nice if whenever you first encounter something like this, some general explanation is given as to what's going on. It doesn't have to be much, but it would be a nice way to set the stage for this mod early on. 
    1. evittalex
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      I appreciate the feedback, I actually did have something in there at one point but it was silent dialogue which this mod continued to get blasted on. I think I eventually conditioned it out.
  12. jacksauce77
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    I keep crashing at the resistance hideout. Anyone else experience this? Usually right after initiating dialogue. 

    Edit: I'm like 90% certain that it was the kids optional file which was causing issues. Once removed, everything became stable. 
    1. evittalex
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      Most certainly the kids' file, thanks for confirming. 
  13. jacksauce77
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    Is there any way to reduce the amount of enemies this mod adds to vanilla locations?
    1. evittalex
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      The enemies increase and decrease during the mod's story and eventually at the end, most are removed.
  14. BoddHoward
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    Am I able to join Thrawn’s army?
    1. evittalex
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      Sorry, no.