The oldest civilization is Aztec. Aztecs look Mexican. Atlantis/Atlantica is an old civilization from EGYPTIAN texts. It was destroyed by being submerged, not a civilization that functions under water. Why do people think Atlanteans are white people with fishy traits? It's wildly racist. This is more ridiculous than when white people tricked everyone into thinking Jesus, a pure Jew, had blonde hair and blue eyes. Stupidity fascinates me. I still like the concept of this mod though.lol
Is this mod as finished as we can expect now? This feels sad.. there was a great idea here and I’ve watched it for a few years waiting to see what updates would happen, the sizing always bothered me when playing back on the Xbox as for some reason player scaling mods would never shrink the Atlantean, there’s not much in the community like this in idea where water was more a part of the characters building mechanic.. usually it’s just splash mages etc.. hopefully the mod author comes back to this one day to realise the original idea, maybe with the new aqua man film out soon we can hope.. I think at this rate I’d be happy to donate if it encouraged
is there any way you could add a non tall variety of this race because ill be honest im so used to being at a regular height that this race deserves it
edit to this post:if you use player height mods(forgot their names)you can adjust thie height that way you wont appear so tall while using this mod
I was really getting into the "handicapped" version of the race, when I discovered that the racial nerfs also disrupted the silver perk found in Know Your Enemy. That perk causes a strike from a silver weapon to cause fire damage to undead, and bleeding damage to werebeasts.
Once I noticed this perk was nerfed as well, I used showracemenu to change the character's race to a plain Nord, and the weapon worked as expected. I didn't get to try the weapon on either werecreatures or ghostly/spectral characters with the Atlantan race. I have "parked" the saves for now, in hopes that you can tell me how to make the weapon perks apply without the racial nerf affecting them. The KYE patch applies the silver perk after this race file.
any chance for an ESL on this mod and any others that don't have that yet I just discovered your mods and I pretty much want all of them in my game BUT that darn limit on ESPs is a real pain BUT I got lots of ESL room Great job on these mods please keep them coming
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edit to this post:if you use player height mods(forgot their names)you can adjust thie height that way you wont appear so tall while using this mod
I was really getting into the "handicapped" version of the race, when I discovered that the racial nerfs also disrupted the silver perk found in Know Your Enemy. That perk causes a strike from a silver weapon to cause fire damage to undead, and bleeding damage to werebeasts.
Once I noticed this perk was nerfed as well, I used showracemenu to change the character's race to a plain Nord, and the weapon worked as expected. I didn't get to try the weapon on either werecreatures or ghostly/spectral characters with the Atlantan race. I have "parked" the saves for now, in hopes that you can tell me how to make the weapon perks apply without the racial nerf affecting them. The KYE patch applies the silver perk after this race file.