This page was last updated on 28 July 2024, 12:57PM
Changelogs
Version 2.2.4
Fixed a bug that disabled main hand weapon collisions of HIGGS after shooting a crossbow.
Version 2.2.3
Added environment rumble effects and a spell activation effect for a dawnguard puzzle.
Added environment rumble effects for wayshrine rising.
Fixed a compatibility bug that stopped effects from happening when a quickloot vr menu is open.
Version 2.2.2
Added Level Up effect for vest.
Removed duplicate script that already exists in and only used by VRIK.
Version 2.2.1
Fixed inconsistent player under coverage detection causing rain effects while under coverage or no rain effects when not under coverage. It should be correctly detected now.
Version 2.2.0
Rain effects will not be played when player is under coverage now. Even using a shield to prevent rain from falling on you works for this.
Added Soul Capture effect for vest.
Low Health and Very Low Health percentage amounts are now adjustable from the ini.
Health percentages will now be calculated correctly according to actor effects.
Fixed a bug that caused fall effect to be played more than once.
Added effect for Greybeards call.
Version 2.1.0
Added support for spell casting/staff casting haptics while mounted (Support for Steeds of Ultima VR).
Fixed a bug that caused environment rumble effect on player when it's not appropriate like while mounted etc. It will instead use quest stage based detection which is more accurate.
Other minor fixes.
Version 2.0.8
Fixed a very rare bug that caused a ctd if the attacker is suddenly unloaded (possibly caused by another mod) while hitting the player.
Version 2.0.7
Fixed a bug that caused environment rumble effect to be played when you make a headshot with a bow, when you ride a horse, or some other times.
Updated VRIK patch - Arctal's VRIK Tweaks version to support version 1.4. Thanks to Omnicrash for the heads up and the file.
Version 2.0.6
Fixed a bug that caused Fall effect to be played when you go interior or exterior.
Version 2.0.5
Environmental effects will now ignore effects from conduit and vibrant weapons mods for vest haptics.
Version 2.0.4
Fixed a bug that caused a crash when you have a weapon in left hand and no weapon on right hand.
Version 2.0.3
Fixed the bug that caused a ctd in the previous version. Sorry about that.
Version 2.0.2
Hook fix and support for latest version of Locational Damage VR.
Version 2.0.1
Environmental effects will now ignore effects from strange runes mod, which caused vest haptics to be played when casting spells.
Version 2.0.0
Added better rain effects.
Spell hits on vest use correct position now.
Head and Arm hits are now locationally detected and effects are played for ranged and magic hits.
Added head effects on melee and unarmed hits at random.
Added effects on arms for power casting.
Replaced event based spell casting detection with Animation graph based detection. So it's now compatible with VRIK open hand casting.
Added feedback for spell burst when casting fire and forget spells.
Added feedback on arms for casting with staves.
Added rumble effects when big things like big doors are moving or big rising stuff or dragon landing etc.
Added better heartbeat effects.
Added travel and teleport effects like whirlwind sprint or Weapon Throw VR dagger of travel etc.
Added different effects for different shouts that hit the player, like dragon fire, frost, lightning, unrelenting force etc.
Added different effects for unarmed attacks of 40 different creature types on player vest and head. This supports mod added creatures too.
Added effects for equipping unequipping armor on torso/arms/head.
Added environmental effects like explosions, hazards which includes stuff like burning, getting electrocuted or getting poisoned etc.
Added horse riding effect on vest.
Added better swimming effects on vest. It detects positional movement effects on vest.
Added drowning effect.
Added MagicArmorSpell effect on vest for spells like stoneflesh.
Added new potion drinking and food eating effects.
Added crossbow fire effects on arms and kickback effect on vest.
Added Word of Power absorb effects from greybeards.
Added wind effects on vest. Separately adjustable from the ini for blizzards and regular wind(disabled by default).
Implemented a new dragon soul absorb event detection. It should fix it not happening sometimes.
Implemented a new spell detection.
Slight improvement on Word wall effect.
Left handed mode is now automatically detected.
[MOD SUPPORT] Added VRIK holster/unholster support (with the VRIK script patch)
[MOD SUPPORT] Added HIGGS support for gravity pulling and catching effects, food consuming, environmental collision effects on arms.
[MOD SUPPORT] Added Simple Realistic Archery support, it will play arrow equip effect on vest when arrows are equipped from quiver.
[MOD SUPPORT] Added Weapon Throw VR weapon throw and catch effects on arms. Requires Weapon Throw VR version 1.3.4 or above.
[MOD SUPPORT] Added Spell Wheel VR opening effect on arms. Requires Spell Wheel VR version 1.1.1 or above.
Added papyrus extension to call effects from other script mods
Added skse interface to call effects from other skse mods
Some other optimizations in the code.
Version 1.1.2
A quick update to fix a bug that caused ctd when staffs are fired.
Modified fire, ice, shock magic hit effects on player, added 2 variations to give a more natural effect.
Version 1.1.1
Fixed a bug that caused indoor rain effects because of some badly defined interior locations.
Changed the swimming detector to check if the player is in the water instead.
Version 1.1
Added a better rain detection system.
Weather transitions are applied for the rain feedback correctly now.