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kryptopyr

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574 comments

  1. DrMonops
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    Locked
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    Patches are available from kryptopyr's Patch Hub
  2. joseeeeef
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    Just want to say thank you because your mod reminded me of one of the sweetest-saddest songs ever also good mod
    1. DrMonops
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      Thanks! If it's okay to ask, what was the song?
  3. GamerKat1089
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    Does anyone know what to do if this isn't coming up in the MCM like it's supposed to? Does this have to be on a fresh new game?

    EDIT: Never mind I redownloaded the mod and then had to wait and it showed up.
  4. holdstronger
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    Possible to use Rebalancing Anniversary Edition and Timing is Everything? If so, any load order concerns?

    I'm running into a strange problem where I get the courier letter for The Rising Dead quest (Plague of the Dead) at level 5 even though I have it set to level 15 in RAE.

    I assume it must be a conflict, but heck if I can find it.

    I fired up SSEdit, clicked on RAEQuestRequirements, went to the Quest sub section, found "The Rising Dead." It is yellow and there are only
    two things touching it. ccbgssse003-zombies.esl and RAEQuestRequirements.esp. zombies.esl has a property called "optionalRequiredPlayerLevel" and it's value is 5. RAEQuestRequirements.esp removes that property and value, leaving them blank.

    The only other quest affecting mod I use is Timing is Everything, so I'm investigating here as a last resort.
    1. DrMonops
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      Yes, they work fine together. Timing is Everything doesn't touch any of the Creation Club/Anniversary Edition content at all.

      RAE uses a global variable to define the starting level for that quest, so you can use the console command below to check whether the MCM is actually setting it to 15. Assuming that it is working though, I'm not sure what the issue could otherwise be.
      GetGlobalValue CTQstZombiesLev
    2. holdstronger
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      Thanks, this helped. I was able to confirm the MCM is working properly and that combined with knowing there is no conflict with Timing, let me focus elsewhere. Pretty sure the problem is a Creation Club patch for Experience. It sets the CC quests to "side" from "none" so that Experience can recognize them... and in doing so must mess something up with RAE. Thanks, again.
  5. Moein0080
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    Thanks for the great mod!
    I have a question. if at the start if my playthorugh I set the required level for Dragonborn DLC to 50 but later (after finishing the main quest) I change it to 45, does that stop the dragon cultists from spawning? cause I have waited for a few days and I have yet to see them spawn.
    1. DrMonops
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      Were you already level 45 when you changed the setting? Some quests require a level advancement for things to fire properly (which is a vanilla thing), so setting the requirement to your current level won't always work; if that's the case here, advancing to level 46 should get things going. (Of note, advancing your level via console commands will not trigger these quest progressions, but advancing skills via console to the point you level up should work.)
  6. shane400m
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    Not sure if this mod is the culprit, as people have reported this on vanilla Skyrim: Balgruf dosent initiate dialogue with Farengar during the vanilla storyline on initial visit, or if you retrieved the tablet early. Farengar will accept the tablet, the quest completes, but “dragons rising” never starts, and balgruf remains stuck in place for the remainder of time (I waited days, left and reentered dragonsreach, loaded a quick save, nothing) 
    1. DrMonops
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      This mod doesn't touch the main quest at all, so it wouldn't be involved. Are you using the Unofficial Skyrim Special Edition Patch? It could be something they've previously addressed.
  7. AmbientMusic
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    Just leaving a message to say this works with GOG
    1. DrMonops
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      Cool, thanks for letting us know!
    2. RexfelisLXIX
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      +1
    3. FriskTemmie
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      +0 (cuz it's already the top comment... Why? Why not?)
  8. Luxembroom
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    Hello!

    How does random dragons attack chance mix with other mods that change dragon spawning (Deadly Dragons, Skyrim Unbound etc.)?

    If I set the chance of dragon encounter to zero, will I still get them via other mods?
    1. DrMonops
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      If the mod edits the vanilla Dragon Attack like Timing is Everything does, they'll conflict unless a patch is provided, in which case the changes from the last mod to load will "win". I suspect Skyrim Unbound probably does this, but haven't checked.

      In the case of Deadly Dragons and other dragon overhauls, I believe they usually disable the vanilla quest in favor of their own, in which case I wouldn't expect Timing is Everything's changes to do anything.
  9. FeycatG
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    Is the dragon spawn chance supposed to work post-main quest? I've cranked it up to 80% and 1 day, and still dragons very rarely spawn. 
    1. DrMonops
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      It should, yes. If it's not, I'd suggest using SSEEdit to see if another mod is overwriting Timing is Everything's changes to the following records.

      • WIChangeLocation09 "Dragon Attack" [QUST:00050AF1]
      • WEDragonQuests [SMQN:0009F362]
      • DLC2WEDragonQuests [SMQN:0401E7DA] 
  10. madkingty
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    Does this mod have any weird effects on the couriers? None of my playthroughs have had couriers showing up at all, leaving some quests just stuck
    1. DrMonops
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      Nope, it only affects couriers tangentially by adjusting the level certain quests start and delaying certain deliveries accordingly, but it doesn't touch the courier system itself and couldn't cause that kind of behavior.
    2. Yuehann
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      Probably not the fault of this mod, however I experienced the same thing in my playthrough. In hope to fix this, I installed Better Couriers mod, but that by itself didn't fix it. I then used console command player.moveto 39fb7 and looted the courier letter barrel. After that, the courier started showing up again.

      Hope this helps you
  11. Mett89
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    I gues there are no future updates in planing but in case there are i would request a MCM option to lower the lvl requirements for the Ritual Spell Quests
    because they need all magic scool almost on max lvl and at that ponit i´m always at lvl 80 and at the end of my playthrough.
    1. DrMonops
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      No updates planned at the moment, but I've made a note of it in case that changes. Thanks for the suggestion!