I removed the Sovngarde fixed meshes, I recommend you to download my new mod, it is more complete and includes more advanced version of the old fixes. Check out my latest mod Sovngarde Meshes - FIXES
On October 20, 2023 we received a message from DarthVitrial, who is "assisting the USSEP team", asking us for permission to include our reference fixes into USSEP (basically, half of our mod). First of all, our mod has never been recommended by them, in fact, its exactly the opposite, despite our fixes being real and valuable, their team has immediately proven hostile towards us. Evidently, four years later, they too have come to the same conclusion that many have already come to for a long time, even my 6 year old nephew would have come to it in a couple of days, I repeat, it took them 4 years, so they finally understood the goodness and the real usefulness of SLaWF. Despite this late demonstration of esteem, lilebonymace and I have decided that throwing away years of work, especially to make a gift to the USSEP team, did not have much sense and so we kindly declined their offer. But as you know, you can't teach an old dog new tricks and starting from USSEP v4.3.1 now they are deliberately "borrowing" thousands of our fixes to introduce them into their mod - the large batches (or "megatickets") of fixes by DarthVitrial that you can find in the USSEP changelogs in "Placement/Layout/Ownership and other World Object Fixes" category coincidentally almost entirely consist of bugs that SLaWF fixes. In USSEP v4.3.1 alone those batches contain more than 900 same fixes, not counting fixes for duplicate references. Yes, they're not simply copied - since we didn't give permission, they decided to remake the same fixes from scratch. Often in a very clumsy way - around 250 fixes from those 900+ are either incomplete, break something else or have other issues. Even those fixes that don't have any objective issues are often lower effort and looking worse. Evidently they have not even understood our fixes very well or are not able to do a clean and functional job, perhaps they were really in a hurry to include our fixes.
All this is forcing us to fix the mess they are making, in few words, for us it's only a big waste of time. In SLaWF v8.7 we introduced the optional plugin with v1.5.97-only fixes to which all fixes successfully replicated by the latest USSEP updates will be moved, and so far we have checked most of the USSEP v4.3.1 update. We have yet to process some remaining fixes from USSEP v4.3.1, process USSEP v4.3.2 and the remaining conflicts. This will take some time and we ask you to be patient, since going through hundreds of fixes, checking and fully removing them without any traces takes a lot of time (probably more than for them to replicate these fixes). Until all of this is done, please don't report conflicts with USSEP where only the position/rotation/size are conflicting, we will check all of them eventually. It's unlikely that the remaining conflicts can cause any noticeable issues, but if they do, report it to us. We will also continue to work on new fixes.
This post has the sole purpose of informing you of what is happening, its not a complaint, its not a request of any kind, we do not want to take any action against the USSEP team, SLaWF will continue to depend on their mod as long as it is necessary, we are kind but not stupid and the big problem is that someone feels like they own Skyrim, but Skyrim belongs to everyone who decides to play it, any version. We kindly ask you not to post anything in the post section, any comment related to this matter will be deleted immediately. If you like drama go to Reddit, the undisputed kingdom of those who have nothing better to do than gossip about anything but if you want to discuss about everything with us do it privately or in our Discord channels. I forgot to say that if we write certain things we also have all the evidence.
The USSEP team must have mistaken us for a supermarket, they go shopping at SLaWF market
FYI: For me at least Still not auto detecting in the big Combos section of: LFFGM, Water for ENB + LFFGM, combo+tribunal etc, in 9.71 had to pick manually again, neither did 9.7 btw. For context if it helps: in 9.7 it would detect only LFFGM, and now in 9.71 none of them, and it's only the combo section patches, as all the rest of the mods i have it picks up as normal.
Update found the problem Vortex Users: DO NOT UPDATE from within Vortex. Uninstall the old version first and DEPLOY! Now after the deploy install the new version and it should now detect and pick all the patches the right way.
Vortex has somewhat of a memory sort of speak, so it retains previous selections like that sometimes. after reading the other post I also commented on about it, I saw the common denominator was Vortex, I'm a bit familiar with it so figured it out. Vortex users You are welcome!
Has anyone figured out that seam on the road up to bleak falls tower? It's all over the comments but not one single response so I don't know. Don't know how to patch landscapes.
I noticed something strange with a patch (Landscape and Water Fixes - Patch - Kynesgrove.esp) in v9.7.1:
It is a full ESP, but could be marked as ESL if one compacts it.
The single record that is not a master overwrite was a static, lawf_RockCliff02snowlight [STAT:XX005900] which is not referenced by any other record. Same EditorID is found in "Landscape and Water Fixes.esp", FormID [STAT:FEXXX81A] Is not quite the same static as it doesn't have the texture overwrites of the record in main file. Removing it enables one to just mark the plugin as ESL, without the need for compacting.
Could you please check and mark as light on your side?
Well this was quick :D uhm it's still reporting missing compatibility patch for Landscape Fixes for Grass Mods although i'm using tri-combo for GoT and Water for ENB.
I don't use Vortex but that looks like a Loot message that you can safely ignore, check if your load order contains the file Landscape and Water Fixes - Patch - LFfGM.esp
LOOT doesn't report this, only Vortex. That's a non-issue but i just found it weird. It's good just wanted to inform you. 9.6 was fine i guess since Vortex did it's usual thing. Thanks again for looking into it.
For the Vortex Loot msg you need to contact Nexus as I believe, since they have/maintain their version of loot for Vortex, so would be an update the info kinda of thing, might be that simple. not sure. As for the auto detection, still not auto auto detecting so here is 1 more person with the same problem. in 9.7 it would only detect, LFFGM now in 9.71 it detects none, and it's only in that section of the multi combo patch as all the rest it picks up. It was tested, that I don't doubt, but it is not working for ALL of us.
the problem unfortunately is Vortex which is not as advanced as MO2 but this is well known, if I don't find someone who uses it and who is able to solve the problem I fear that Vortex users will be forced to manually choose the patches or finally decide to switch to a better software, MO2
I've already had to manually check options in FOMOD regardless. Everything is running fine. Downloaded new version of LOOT few days ago and it boggles me that it doesn't report that even if it's launched via Vortex' interface but like shown in the pic, Vortex messes it up. This is the first time after the updating a mod that it scrambles the FOMOD. Few days ago something else happened with 1 mod that refused to take a slot but Vortex shoots it up to load before USSEP with question marks for LO slot. Deleting and reinstalling the mod fixes that issue. Regular updates on that mod don't work. Mod in question is NPC Spell Variance - Spell Variety AI at Skyrim Special Edition Nexus - Mods and Community P.S. No way in hell i'm switching to MO2 (ever again) :D
FYI: A big no no, do not sort with the reg loot IF you use vortex, it will mess up the load order, use for troubleshooting and stuff like that. In vortex idk if you knew, it has it's own loot integrated, you just need to make sure you have it under autosort under the plugins tab (top left) so it sort after deploys. if you already knew that disregard the comment, lol.
I use LOOT mostly as a diagnostic tool. Sorting with reg and integrated version yields no difference thus it's basically the same. Just use a path to the directory in which you extracted it. No issues. Ambiguous load order can happen in cases like in which you "suddenly decide" to sort the load order in the middle of a mod deployment. I mentioned that mod that has issues while updating. New installment of the mod is fine. Same as with SLaWf with latest version, reinstalling the mod didn't auto-select options i wanted but instead during second time trying to figure it out if it's a Vortex glitch, i removed it then made a reinstall and it picked some options on it's own, but few of those you need to tick on your own. What did change within 2 versions which made 9.6 being ok and 9.7.1 not. Yes Vortex is a culprit in this case. So if it's working on numerous mods but latest version of SLaWf doesn't recognize that you have the patch, what's to be done? What a shitshow it would be if all mods in my modlist start behaving like that?
For some reason after the update, the crater that had the meteorite for Skyrim Unique Treasures disappeared and the item was under the ground flattened ground.
we have not filled any craters in this latest update or in the previous ones, try to provide us with the FORMID of something near this spot and we will see what it is
as I supposed, no need for any patch, the object is there in a small depression, SLaWF doesn't modify the landscape at a morphological level. Just do a test with this only two mods loaded
I can't... game dont even load to main menu when your mod Is activated. When i start game through mo2 after few seconds ctd. Im watching proces in task manager. 3 seconds loading and ctd 😂 dunno where Is problém And yea i got ussep.
Yea i know i'm not new to modding. I making mods for myself. I suppose it's some kind of a glitch. I thought u can give me a hint thx for quick response.
for some advice, the crash log would be useful, one thing you can do is try with a new profile in which you keep only the fundamental mods active, USSEP, SLaWF, SMIM and see if it still crashes
2638 comments
Check out my latest mod Sovngarde Meshes - FIXES
All this is forcing us to fix the mess they are making, in few words, for us it's only a big waste of time. In SLaWF v8.7 we introduced the optional plugin with v1.5.97-only fixes to which all fixes successfully replicated by the latest USSEP updates will be moved, and so far we have checked most of the USSEP v4.3.1 update. We have yet to process some remaining fixes from USSEP v4.3.1, process USSEP v4.3.2 and the remaining conflicts. This will take some time and we ask you to be patient, since going through hundreds of fixes, checking and fully removing them without any traces takes a lot of time (probably more than for them to replicate these fixes). Until all of this is done, please don't report conflicts with USSEP where only the position/rotation/size are conflicting, we will check all of them eventually. It's unlikely that the remaining conflicts can cause any noticeable issues, but if they do, report it to us. We will also continue to work on new fixes.
This post has the sole purpose of informing you of what is happening, its not a complaint, its not a request of any kind, we do not want to take any action against the USSEP team, SLaWF will continue to depend on their mod as long as it is necessary, we are kind but not stupid and the big problem is that someone feels like they own Skyrim, but Skyrim belongs to everyone who decides to play it, any version. We kindly ask you not to post anything in the post section, any comment related to this matter will be deleted immediately. If you like drama go to Reddit, the undisputed kingdom of those who have nothing better to do than gossip about anything but if you want to discuss about everything with us do it privately or in our Discord channels. I forgot to say that if we write certain things we also have all the evidence.
The USSEP team must have mistaken us for a supermarket, they go shopping at SLaWF market
Now we can say that we are USSEP co-authors
lilebonymace and WiZkiD
For me at least Still not auto detecting in the big Combos section of: LFFGM, Water for ENB + LFFGM, combo+tribunal etc, in 9.71 had to pick manually again, neither did 9.7 btw.
For context if it helps: in 9.7 it would detect only LFFGM, and now in 9.71 none of them, and it's only the combo section patches, as all the rest of the mods i have it picks up as normal.
Update found the problem
Vortex Users:
DO NOT UPDATE from within Vortex.
Uninstall the old version first and DEPLOY!
Now after the deploy install the new version and it should now detect and pick all the patches the right way.
Vortex has somewhat of a memory sort of speak, so it retains previous selections like that sometimes.
after reading the other post I also commented on about it, I saw the common
denominator was Vortex, I'm a bit familiar with it so figured it out.
Vortex users You are welcome!
I noticed something strange with a patch (Landscape and Water Fixes - Patch - Kynesgrove.esp) in v9.7.1:
- It is a full ESP, but could be marked as ESL if one compacts it.
- The single record that is not a master overwrite was a static, lawf_RockCliff02snowlight [STAT:XX005900] which is not referenced by any other record. Same EditorID is found in "Landscape and Water Fixes.esp", FormID [STAT:FEXXX81A] Is not quite the same static as it doesn't have the texture overwrites of the record in main file. Removing it enables one to just mark the plugin as ESL, without the need for compacting.
Could you please check and mark as light on your side?uhm it's still reporting missing compatibility patch for Landscape Fixes for Grass Mods although i'm using tri-combo for GoT and Water for ENB.
TexGen and DynDOLOD running fine.
It's good just wanted to inform you. 9.6 was fine i guess since Vortex did it's usual thing.
Thanks again for looking into it.
As for the auto detection, still not auto auto detecting so here is 1 more person with the same problem.
in 9.7 it would only detect, LFFGM now in 9.71 it detects none, and it's only in that section of the multi combo patch as all the rest it picks up.
It was tested, that I don't doubt, but it is not working for ALL of us.
This is the first time after the updating a mod that it scrambles the FOMOD. Few days ago something else happened with 1 mod that refused to take a slot but Vortex shoots it up to load before USSEP with question marks for LO slot. Deleting and reinstalling the mod fixes that issue. Regular updates on that mod don't work. Mod in question is NPC Spell Variance - Spell Variety AI at Skyrim Special Edition Nexus - Mods and Community
P.S. No way in hell i'm switching to MO2 (ever again) :D
In vortex idk if you knew, it has it's own loot integrated, you just need to make sure you have it under autosort under the plugins tab (top left) so it sort after deploys. if you already knew that disregard the comment, lol.
What a shitshow it would be if all mods in my modlist start behaving like that?
Thanks
Coordinates according to console commands are x-1303.17, y-51528.79, z1805.27. If this helps.
Edit: I know it is something in the updated version, since I went back to ver. 9.3 and everything is back to normal.
When starting the game at "Camp in the Woods" (near Helgen), the entire camp flies a few feet above the ground.
There are no issues with version 9.3.
There is weird stone clipping in Solitude with the Explorer's Guild from LOTD.
Cheers.
https://imgur.com/a/f0lZHui