2550 comments

  1. wizkid34
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    Check out my latest mod WiZkiD Shack Doors and Windows

    
  2. wizkid34
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    On October 20, 2023 we received a message from DarthVitrial, who is "assisting the USSEP team", asking us for permission to include our reference fixes into USSEP (basically, half of our mod). First of all, our mod has never been recommended by them, in fact, its exactly the opposite, despite our fixes being real and valuable, their team has immediately proven hostile towards us. Evidently, four years later, they too have come to the same conclusion that many have already come to for a long time, even my 6 year old nephew would have come to it in a couple of days, I repeat, it took them 4 years, so they finally understood the goodness and the real usefulness of SLaWF. Despite this late demonstration of esteem, lilebonymace and I have decided that throwing away years of work, especially to make a gift to the USSEP team, did not have much sense and so we kindly declined their offer. But as you know, you can't teach an old dog new tricks and starting from USSEP v4.3.1 now they are deliberately "borrowing" thousands of our fixes to introduce them into their mod - the large batches (or "megatickets") of fixes by DarthVitrial that you can find in the USSEP changelogs in "Placement/Layout/Ownership and other World Object Fixes" category coincidentally almost entirely consist of bugs that SLaWF fixes. In USSEP v4.3.1 alone those batches contain more than 900 same fixes, not counting fixes for duplicate references. Yes, they're not simply copied - since we didn't give permission, they decided to remake the same fixes from scratch. Often in a very clumsy way - around 250 fixes from those 900+ are either incomplete, break something else or have other issues. Even those fixes that don't have any objective issues are often lower effort and looking worse. Evidently they have not even understood our fixes very well or are not able to do a clean and functional job, perhaps they were really in a hurry to include our fixes.

    All this is forcing us to fix the mess they are making, in few words, for us it's only a big waste of time. In SLaWF v8.7 we introduced the optional plugin with v1.5.97-only fixes to which all fixes successfully replicated by the latest USSEP updates will be moved, and so far we have checked most of the USSEP v4.3.1 update. We have yet to process some remaining fixes from USSEP v4.3.1, process USSEP v4.3.2 and the remaining conflicts. This will take some time and we ask you to be patient, since going through hundreds of fixes, checking and fully removing them without any traces takes a lot of time (probably more than for them to replicate these fixes). Until all of this is done, please don't report conflicts with USSEP where only the position/rotation/size are conflicting, we will check all of them eventually. It's unlikely that the remaining conflicts can cause any noticeable issues, but if they do, report it to us. We will also continue to work on new fixes.

    This post has the sole purpose of informing you of what is happening, its not a complaint, its not a request of any kind, we do not want to take any action against the USSEP team, SLaWF will continue to depend on their mod as long as it is necessary, we are kind but not stupid and the big problem is that someone feels like they own Skyrim, but Skyrim belongs to everyone who decides to play it, any version. We kindly ask you not to post anything in the post section, any comment related to this matter will be deleted immediately. If you like drama go to Reddit, the undisputed kingdom of those who have nothing better to do than gossip about anything but if you want to discuss about everything with us do it privately or in our Discord channels. I forgot to say that if we write certain things we also have all the evidence.

    The USSEP team must have mistaken us for a supermarket, they go shopping at SLaWF market

    Now we can say that we are USSEP co-authors

    lilebonymace and WiZkiD
  3. wizkid34
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    Check out my latest mod Crystal Clear Frozen Lakes and Ponds.

    
     
  4. RazerWang
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    I encountered a random CTD, and the crash log pointed to "Landscape and Water Fixes Patch LFfGM. esp." When I entered the game again and headed to the same location, CTD did not occur, so I do not believe that the crash was caused by this ESP.
    But I really feel strange, so I'm leaving a message, maybe I can meet players who have the same experience as me and get their personal opinions. I would like to express my gratitude to everyone here!
    1. wizkid34
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      I'm 100% sure that the crash log just told you my patch as the last plugin to touch the cell where it happened, link the log here and we'll see if I can tell you the real culprit
    2. RazerWang
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    3. wizkid34
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      the culprit is this tree "Landscape\Trees\TreePineForestSnow04.nif"
    4. RazerWang
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      I didn't find this nif file in the resource manager.
      Is the CTD of the game caused by the lack of this nif file?
    5. wizkid34
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      you must have that nif, it's definitely inside one of the Skyrim BSAs but it's strange that you don't have it as a replacer in your load order
  5. PseudopodeCJV
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    Hi WiZkiD, thanks again for your last update, and all your work since many years. <3

    On leaving Riverwood, there's a mountain path leading up to the tower preceding Bleak Falls Barrow.
    I noticed the presence of grass, which was not present on the previous version, in several places.
    When the path becomes snow-covered, there is still a gap in the ground.
    Even disabling the Water For ENB patch and keeping only the SLWF patch.
    Did you also notice that ?

    Spoiler:  
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    Spoiler:  
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    Spoiler:  
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    1. PseudopodeCJV
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      Solved : I made two patches. :)
      Overwriting 5, -9 landscape cell records, with the Landscape Fixes for Grass Mods ones or Complementary Grass Fixes ones.
      Overwriting 4, -9 and 4, -10 landscape cell records, with the Landscape and Water Fixes ones.
    2. PseudopodeCJV
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      I also noticed more grass in the Ryn's Anise Cabin garden.
      Spoiler:  
      Show


    3. wizkid34
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      If there is a conflict with that mod it means that its author will have to create a patch
    4. PseudopodeCJV
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      Yes, I tried another grass mod and in some areas there is less grass, but in other areas there is more grass, it depends on the grass mod.
      Concerning Ryn's Halted Stream Camp and Ryn's Anise Cabin, I'll contact Ryn2G.
      Thanks WiZkiD. :)
    5. wizkid34
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      np
    6. sifu179
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      @PseudopodeCJV:
      Thanks a lot for the hint which cell records needed fixing. That landscape seam/gap on the path to bleak falls barrow was
      driving me crazy, but now I managed to create a patch :-)
    7. PseudopodeCJV
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      You're welcome, it also drove me crazy ! :D
      But since learning how to copy cell records with SSEEdit, it's more easy to deal with these issues. :P
  6. Litehedd
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    Current version9.4 seems incompatible with Ghost of the Tribunal Creation. The entrance into Ashfall's Tear is blocked. Are there any plans to patch?
    1. wizkid34
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      I have no idea what the mod you are talking about is, I highly doubt that SLaWF could have blocked any entrance unless this entrance is a hole in the ground. However, to check I need the name of the plugin of this mod and the refID of an object near this entrance.
    2. Litehedd
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      Thank you for your reply. The plugin name is "ccasvsse001-almsivi.esm". The refID is "0401E342". Console says that "Ref last changed by:Dragonborn.esm" but i suppose that rock cave entrance is defined in -almsivi.esm.
      Skyrim:Ashfall's Tear - The Unofficial Elder Scrolls Pages (UESP)
    3. wizkid34
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      As I supposed, SLaWF has nothing to do with your problem, it seems that Ghost of the Tribunal its bugged, I checked in CK and that entrance is badly positioned.
  7. Roastlawyer
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    Hi! Is there any chance that the water for ENB patch could be split into two plugins, one that patches the landscape changes made in the Water for ENB.esm file and a second one for anything in the shades of skyrim plugin? As it is, because the patch is all one plugin that requires the water for ENB (shades of Skyrim).esp, the patch gets loaded extremely late and SLaWF's changes, along with Water for ENB_esm's more minor landscape stuff goes from being in esm's early in the load order to being in one of the very last plugins loaded. It's making it so that mods with landscape in a cell that both SLaWF and Water for ENB esm touch is being reverted and needs to be patched, yet if you used either just Water for ENB or just SLaWF it wouldn't be a problem.
  8. Gricken
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    Any chance for a patch with ETaC? Absolutely adore that mod but this one is essential and they don't play nice.
  9. ContactSupport73
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    The latest version of the mod appears to be incompatible with "Alternate Start - Live Another Life - SSE."

    When starting the game at "Camp in the Woods" (near Helgen), the entire camp flies a few feet above the ground.

    There are no issues with version 9.3.
    1. wizkid34
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      SLaWF isn't the culprit
  10. zhuabaobao123
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    000888a2No texture
    1. wizkid34
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      SlaWF doesn't use any particular model for that reference, I just put snow on it so your problem is due to a conflict/problem in your load order
  11. AWEyeforaneye
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    Couple problems near AE house 1 2
    1. wizkid34
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      thanks for the report, fixed now, btw,  you should also check for a problem that I see from your screenshots, you have an exaggerated grass overgrowth, I can assure you 100% that all that grass should not be there, the problem is certainly caused by the grass mod you are using, its poorly made.
    2. AWEyeforaneye
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      I check only with the SLaWF, and there is less grass. The most important is levitating coal
    3. Triarii13
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      Nvm
  12. yuanivn
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    Hi,
    Can you help fix the seam of water in Ivarstead if using the Natural Shade from Water for ENB mod?

    water seam

    Thank
    1. wizkid34
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      Water for ENB creates a lot of visual bugs in that area but the purpose of our mod is only to fix vanilla bugs
    2. yuanivn
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      Understood. Thanks
    3. PseudopodeCJV
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      I had a similar seam at Riverwood Mill.
      It was caused by my plugins load order.
      In my case I had to put Atlas Map Markers.esp and FingerPost Fast Travel.esp above Water For ENB.esp to avoid it.
      Maybe it will help you. :)
  13. vptwarrior
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    Having an issue just installing it on MO2 for SE, getting "failed to restore load order for Landscape and Fixes - v1.5.97-Only Fixes.esp".