File information

Last updated

Original upload

Created by

ElSopa

Uploaded by

ElSopa

Virus scan

Safe to use

48 comments

  1. hoangdai94
    hoangdai94
    • member
    • 177 kudos
    @ElSopa Hi, any chance we can have a standalone version ?
    1. ElSopa
      ElSopa
      • premium
      • 5,603 kudos
      Not by me
  2. Vainslayer13
    Vainslayer13
    • supporter
    • 0 kudos
    Thank you! I didn't like how Guard Armor Replacer replaced vikings with knights, but loved the shields.

    This is a brilliant compromise! The city guards aren't landed knights with high-end armor; these are the men and women that keep the peace and occasionally wipe out bandits. Likewise, the Stormcloaks are supposed to be scrappy rebels, not a proper army.

    Bottom line: You're awesome! Thanks big!
    1. ElSopa
      ElSopa
      • premium
      • 5,603 kudos
  3. cjmaese915
    cjmaese915
    • premium
    • 0 kudos
    Could I overwrite the shields from Guard Armor Replacer with these?
  4. Vladimirvl0111
    Vladimirvl0111
    • member
    • 2 kudos
    Thank you!
  5. nightscrawl
    nightscrawl
    • premium
    • 63 kudos
    Very nice! I'm not ashamed to my Shield of Solitude anymore!
    1. Garymmorris5976
      Garymmorris5976
      • member
      • 28 kudos
      What about Whiterun urrrgh always reminded me of a smiley face at a distance, and the flickering too has stopped a nice bonus thanks ElSopa you patched the Shields as well. : )
  6. EdmondNoir
    EdmondNoir
    • premium
    • 1,081 kudos
    thanks for making this just a straight replacer - I used to use Shields of the holds but he has a new mesh which then breaks a number of mods that use shields as a clutter item - most famously Convenient Horses but there are a number of others. This mod is far superior.
    1. ElSopa
      ElSopa
      • premium
      • 5,603 kudos
      Thanks
  7. sssstaticccc
    sssstaticccc
    • supporter
    • 0 kudos
    they look like they said yay when they did it themselves but dont show it

    I like this insight into who the gaurds really are:))
  8. weltcombi
    weltcombi
    • premium
    • 17 kudos
    Hello ElSopa,

    I noticed that you compressed your textures with BC1/BC3. They are old formats that have the advantage that they are supported by DX9 games like Skyrim LE, but since Skyrim SE is based on DirectX 11 it supports newer formats like BC7, which offer much better quality at the same size as BC3.

    At the moment the textures are compressed like this:

    dawnstarsymbol.dds
    mipLevels = 12
    format = BC1_UNORM
    falkreathsymbol.dds
    mipLevels = 12
    format = BC1_UNORM
    hjaalmarchsymbol.dds
    mipLevels = 12
    format = BC1_UNORM
    markarthsymbol.dds
    mipLevels = 12
    format = BC1_UNORM
    riftensymbol.dds
    mipLevels = 12
    format = BC1_UNORM
    solitudesymbol.dds
    mipLevels = 12
    format = BC1_UNORM
    stormcloaksshield.dds
    mipLevels = 1
    format = BC1_UNORM
    stormcloaksshield_n.dds
    mipLevels = 1
    format = BC3_UNORM
    whiterunsymbol.dds
    mipLevels = 12
    format = BC1_UNORM
    windhelmsymbol.dds
    mipLevels = 1
    format = BC1_UNORM
    winterholdsymbol.dds
    mipLevels = 12
    format = BC1_UNORM
    --------------------------------------------

    As you see some textures are missing mipmaps, that leads to slightly smaller files, but at the cost of more VRAM.
    If you still have the originals consider releasing them compressed with BC7 for better quality or at least releasing the textures uncompressed so that we can recompress them ourselves.
    In case you no longer have the originals, we can reconstruct them using ESRGAN. So if you need them I can give you the reconstructed files, but the originals are of course always better.

    Thank you for reading this.
    1. ElSopa
      ElSopa
      • premium
      • 5,603 kudos
      Thanks Weltcombi, I'll consider that format next time.
      I do these textures for LE originally and post them here mostly because they also work just fine.
      I'll take a look at BC7, thanks
    2. BierPizzaChips
      BierPizzaChips
      • member
      • 5 kudos
      ElSopa's textures are as always awesome templates, which can easily be changed by personal taste. In that context the mipmaps can be standardised as you like.
      I am using e.g. GIMP 2 (which shall meanwhile enable BC7, too - but not yet tried myself) and export as DXT1 with mipmaps. As always ElSopa's textures are a bit too bright by my taste and I changed some symbol colours very slightly e.g. desaturated the way too intense blue of the Windhelm symbol. But that is personal taste and others may prefer the complete opposite.

      Anyway, all thanks and thumbs up to ElSopa for providing such great and easy to change textures.

      Here some examples of mine - you can easily change by your own taste via Gimp 2, which is freeware:
      https://staticdelivery.nexusmods.com/images/1704/38410720-1559729160.jpg
      https://staticdelivery.nexusmods.com/images/1704/38410720-1559729266.jpg
      https://staticdelivery.nexusmods.com/images/1704/38410720-1559728729.jpg
      https://staticdelivery.nexusmods.com/images/1704/38410720-1559728818.jpg
    3. ElSopa
      ElSopa
      • premium
      • 5,603 kudos
      Nice work BierPizza, if you ever want to share your version i'll gladly upload as optional
      TBH your Solitude looks better
    4. BierPizzaChips
      BierPizzaChips
      • member
      • 5 kudos
      A darker version of the ElSopa 2K Guard Shields is available here:
      https://gofile.io/?c=bnwW2Y

      I found an option to enable BC7 for GIMP 2 and tested it on these shields. The results are disappointing when consuming DXT1 sources. If I enable Gimp 2 to consume DDS in BC7 format via DirectXTex and a phyton script named ‘file-dds-texconv.py’, the import of all DDS formats does not display layers anymore, which is essential to verify given mipmaps. Also converting the Guard Shields with given DXT1 resolution into BC7 doubles their size without any gain of quality.
      I therefore decided to leave the above provided darker version of ElSopa’s Guard Shields as DXT1 format but ensured that all have now mipmaps. Only the ‘n’-file is in DXT5 to enable display through all mipmaps, therefore this is the only file of larger size. I darkened the shields by personal taste and modified the colouring slightly.
      If you like neither the Guard Shields as bright as provided by ElSopa nor with the colours as provided by me, I highly recommend to use the freeware Gimp 2 yourself, add the DDS plugin, which is also free – and modify the Guard Shields by your very own personal taste. It’s actually quite easy.
    5. ElSopa
      ElSopa
      • premium
      • 5,603 kudos
      Thanks!
    6. weltcombi
      weltcombi
      • premium
      • 17 kudos
      BC7 is a compression method, just like BC3 and BC1. BC3 (DXT5) is BC1 (DXT1) for RGB and 8Bit for Alpha.
      BC3 takes twice as much space as BC1 does. BC7 takes exactly as much space as BC3 does.
      Recompression an already compressed file, is a bad idea. You only loose more detail. You either need to compress the original file with BC7, or try to reverse the BC1 compression with a tool like ESRGAN. Just in case you haven't seen them, here are some examples by intel for BC3 and BC7 (fine) compression.

      BC3:


      BC7 (fine):


      BC1/3 images are always compressed in blocks of 4x4 pixels, but what differentiates BC1 and BC7 compression is that for BC1 each block is compressed the same, while BC7 chooses different bit ratios to compress each block. If you want more, here is a detailed explanation for each block compression type for DDS files by Microsoft.

      So we can come to 4 conclusions:
      1. resaving a lossy compressed file in any other lossy format including itself makes no sense and will degrade the texture further.
      2. Saving a modified version of the BC1 compressed texture can make sense to reduce further degradation.
      3. Try to use a modern compression method if possible in the first place, since it preserves image quality a lot better.
      4. Ideally keep a lossless compressed version of each texture, so that if a new algorithm comes out that provides better results, you can come back to it later. Also, if the lossless version gets published, people who want to edit it will have an easier time. (Tools like CAO (Cathedral Asset Optimizer)) are able to make good choices depending on the game given a lossless file. CAO v5 will support LE and SE by the way.
  9. DGLMT
    DGLMT
    • premium
    • 0 kudos
    Can you update current version to 1.1 to get rid of update error? Thanks!
    1. ElSopa
      ElSopa
      • premium
      • 5,603 kudos
      Hi, I checked and it says it's 1.1 on the file details, not sure whats happening
      (and I never really understood how the update system works tbh)
    2. Umgak
      Umgak
      • premium
      • 175 kudos
      Under Mod Details, set Current Version to 1.1. At present, current version on the file itself is 1.1, while the Nexus entry's version says 1.0.
    3. ElSopa
      ElSopa
      • premium
      • 5,603 kudos
      Done, thanks
  10. Skulkgra
    Skulkgra
    • premium
    • 0 kudos
    Solitude shield looks somewhat like Putin. I can't be the only one who noticed it, can I?