Mod articles
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Compatibility Patch Notes - Lux Orbis
Forwards all Lux Orbis changes to the patch. Forwarded SRC changes only when necessary.
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Compatibility Patch Notes - Lux
Forwarded all of Lux' changes to SRC interiors (as well as one location record), and included SRC additions to those changes if necessary....
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Compatibility Patch Notes - Skyrim Landscape and Water Fixes
Copied the Landscape and Water Fixes landscapes to the patch plugin and edited that landscape to accompany SRC additions.
Also forwarded some object placements from Landscape and Water Fixes.
Currently covers the following landscape changes, as these showed landscape conflicts:
-Cracked Tusk Keep
-Riverside Shack
-Swindler's Den... -
Compatibility Patch Notes - Northern Roads
Forwards the landscape changes from Northern Roads (Fixes massive holes in the ground).
Some areas have been repainted so they get their NoGrass landscape back (Fixes grass clipping: Not for every grass mod ofcourse).
Moved some SRC additions to new positions so they fit the new bridges.... -
Compatibility Patch Notes - Populated Skyrim Hell Edition
Adds the monsters added by Populated Skyrim Hell Edition to the framework (only at SRC locations)....
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Compatibility Patch Notes - Tactical Valtheim
Removes Valtheim Towers from the framework so it won't interfere with Tactical Valtheim.
Keeps most additions that were present prior to the SRC transformation.... -
Compatibility Patch Notes - Traverse the Ulvenwald
Disabled (after conquering) or moved trees that clip with vanilla ojbects as well as new SRC additions in SRC locations.
Forwarded some tree mesh replacers.... -
Compatibility Patch Notes - Man Those Borders Reborn
Changes Refugees' Rest to be compatible with Man Those Borders Reborn by mnikjorn
Forwards changes by SRC and adds navcut to Man Those Borders Reborn objects. Adds the dead refugees to the framework, so they will be removed after conquering.
Removes some clipping objects from Man Those Borders Reborn, but keeps the overall aesthetic of both.... -
Compatibility Patch Notes - Lux Via
Forwards changes depending on what mod should win the conflict.
Changed Robber's Gorge: The bridge will be fixed and usable after conquering. Bandit related Lux Via clutter will be removed like vanilla.... -
Compatibility Patch Notes - Lux Via and Northern Roads
Merged plugin of the individual patches
Fixed some clipping between the two mods
New navmesh for locations that needed it... -
Compatibility Patch Notes - Interesting NPCs
North Skybound Watch:
-Resurrected bandits
On first arrival you will fight the bandits together, instead of finding them dead. Afterwards Zarlak will stay at North Skybound Watch.
Peak's Shade Tower:
On your first arrival S'vashni can be spoken to to start her quest.
Once you start her quest, on your second arrival the Spriggan can be found. Killing the Spriggan will trigger SRC.
If you didn't continue the quest, S'vashni will still be there. I didn't want to force you to continue the quest.
Rift Watchtower:
-Disabled all problematic 3DNPC references
Riverside Shack:
-Untouched
Amsien will go there nevertheless, continue his quest to get rid of him. I did change his sandbox package link to an object that ... -
Compatibility Patch Notes - Inigo
This compatibility patch removes the bandits and some clutter added by Inigo from Snowpoint Beacon.
It also forwards the new navmesh from SRC. It will now not look weird whether you conquered it or not.
Lastly it also forwards some changed to the Morvunskar Location reference, to make sure they win (not objects or npcs)... -
Compatibility Patch Notes - Hand Placed Enemies
Combines the SRC and Hand Placed Enemies changes to a patch. Adds some new references to the Fort Takeovers Framework....
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Compatibility Patch Notes - Dungeons Revisited
Changes White River Watch and Embershard Mine to be compatible with SRC.
White River Watch:
Forwarded Dungeons - Revisited's navmesh and made it compatible with SRC. Added some navcut boxes to SRC objects.
Added one extra guard to the new exterior mountain walkway. Added all enemies to the SRC framework (they won't respawn after conquering).
Embershard Mine:
Forwarded Dungeons - Rivisited's navmesh and made it compatible with SRC. Added some navcut boxes to SRC objects.
Removed some mist, deeper in the mine (after conquering).
Added one extra guard deeper inside the mine. Added all enemies to the SRC framework (they won't respawn after conquering).
Added one extra miner deeper inside the mine. One miner now uses new mining spot.... -
Compatibility Patch Notes - Anniversary Upgrade
Requirements: Elite Crossbows, Alternative Armors - Daedric Mail & Alternative Armors - Orcish Plate
Headman's Cleaver:
-Native compatibility.
Elite Crossbows: Night Hunter
-Moved the cellar trapdoor outside of the Ironback Hideout building.
Alternative Armors - Daedric Mail: Missing Merchant
-Moved the references outside of Traitor's Post
Alternative Armors - Orcish Plate: Smith 'N Slash
-Makes Yakhtu killable without guard intervention (She hid her involvement)
-All bandits have been moved to prison cells, sadly they all died (They violated the law!)
-Same applies for pre-conquer (but now I didn't have to edit the quest itself)...