Hello everyone, this mod has been uploaded as is for the time being. I’m going to review the posts from the old pages and see what needs to be fixed, added or changed.
The beginning is particularly difficult, actually it’s impossible even for a well armoured level 7 player.
Anyway, please feel free to make suggestions below.
the the way it's currently implemented kind of ruins the immersion of being a vampire (and imo a werewolf but that's just me) why would the creatures of the night be targeted (plus it kind of conflicts with Molag Bal i doubt any daedric prince would dare to mess with his creations) great if you want to be a human (minus some issues people have mentioned with CTDs and the difficulty thing) but if you want to be a creature of the night maybe save this for a different playthrough
After eyeing this mod for years since the LE version, I finally gave it a test. Turns out its better than I expected! I always thought it was just some ghost enemies showing up, but theres more to it. Cool dark and scary event every night, reminds me of the Berserk sign that summons the demons to Guts. And the inventory locking actually makes sense, to make it harder for you to fight against the illusions. And the more illusions you beat, more stuff happens. Only had one big issue tho: it crashed twice in like 4 nights that I experienced. Which sucks for me since that is way too often for me to actually use the mod in a serious playthrough. I will however keep it for the permadeath runs I like to do sometimes. Real shame that the illusion part is exactly what I wanted. If I knew how to do it I would strip almost all of it and just keep the madness systems. Having inventory locked is terrible when you also play with survival mods and you need to eat and drink all the time. Basically you cant do anything involving your inventory after midnight, which probably includes quests and stuff. Damn shame the mods been abandoned, it had great potential.
very restrictive mod and bugged, almost lost all of my saves because the guy who made this mod can't be bothered making good uninstallation mechanics. Bad mod and bad modder; to avoid like the plague.
CTD when exiting the werewolf dungeon, shame, would really love to play with this mod. Reinstall didn't help. If anyone knows of a solution, I would appreciate it.
concept is great but I go completely insane way too fast. like around 10 pm im already there. if theres a setting to prolong the insanity, that would be great.
72 comments
The beginning is particularly difficult, actually it’s impossible even for a well armoured level 7 player.
Anyway, please feel free to make suggestions below.
But because many people in the comments section are saying the mod is bugged and can ruin your save, I'll skip it for now.
Maybe you can code the mod differently through an SKSE plugin or a DLL instead of Papyrus? They're usually bug free.
Only had one big issue tho: it crashed twice in like 4 nights that I experienced. Which sucks for me since that is way too often for me to actually use the mod in a serious playthrough. I will however keep it for the permadeath runs I like to do sometimes.
Real shame that the illusion part is exactly what I wanted. If I knew how to do it I would strip almost all of it and just keep the madness systems. Having inventory locked is terrible when you also play with survival mods and you need to eat and drink all the time. Basically you cant do anything involving your inventory after midnight, which probably includes quests and stuff. Damn shame the mods been abandoned, it had great potential.
Bugs your game out so even when you uninstall it you still get bugged and cant use your weapon reporting.
Just waiting for permission from seawolf1940 to unhide
https://www.nexusmods.com/skyrimspecialedition/mods/52831