1. WE DO NOT SUPPORT VR IN ANY WAY!!! Bethesda has intentionally not provided it with mod support. It was built from an ancient fork of SE from before the Creation Club came into existence. The price of VR gear is too expensive for members of the team to justify. Plus the master files don't match up at all. There are currently no modder supported methods to auto-patch for VR since VR does not have any of the new content from SE 1.6.
2. We will not tolerate support requests for anyone using a jailbroken console. These activities are ILLEGAL and any posts on the subject will be instantly deleted, your access to this thread blocked permanently, and you WILL be reported to Nexus Staff for piracy.
3. This is NOT a general troubleshooting area. This topic is specifically for support of the patch. Please keep any general troubleshooting to the forums where you will get a more useful response for yourself and others.
4. Under no circumstances will we provide you with old copies of the patch. Do not ask. We will also NOT provide support for the archives which Nexus is forcing people to maintain. Do not ask about those either. All posts asking us to provide support for older versions of the game will be summarily deleted from now on.
6. If you're using any of the additional DLCs from the Anniversary Edition Upgrade, you need to also download Garthand's Unofficial Skyrim Creation Club Content Patches as these will resolve the conflicts between USSEP and the DLCs, as well as addressing other bugs in them that we are not covering.
7. Yes, you understood correctly, as of the June 2022 update, fixes for the 4 free DLCs that were downloaded with the 1.6 game update are now incorporated with the USSEP.
This mod apparently requires "_ResourcePack.esl". Loot suggests this esl can cause problems. Searching around, people recommend i delete it so i did.
Now when i try to start the game (Version 1.6.1170) with the AE version of this mod, the mod is automatically disabled when launching through MO2. This is after doing a clean install after finally making the switch to AE. Is this because i deleted "_ResourcePack.esl"? Is it ok to keep then?
There is no AE version of this mod, this mod is for SSE v1.6.1130 and up. "AE" is a still-frequently misused term after over three years to refer to 1.6 when it really means v1.6 and the comprehensive CC bundle known as the Anniversary Upgrade.
If you do have AE, or any independently purchased CC articles it includes, we strongly recommend the Unofficial Skyrim Creation Club Content patch to make them play nice with USSEP and fix some of their own bugs.
And the resource pack ESL is required. Do not delete it.
Since 1.6.1130, there have been no module/asset-side changes that affect USSEP, so 1.6.1130 is the oldest official game version that will still work with the current version of USSEP.
No. Update your game to 1.6.1170 from wherever you purchased it. This mod only supports the latest version of the game. And yes, 1170 is greater than 640.
Hi, Oblivion remaster has been released. It was released with some historical bugs... Can you make an optional file that restores the nightstand next to Breezehome's bed that would disenchant your items? Please!
Hello, i found this little ground seam in the blue palace (this isn't caused by USSEP im writing this hoping to get a fix for this, it's in the base game you guys can also test it) i tested with 0 mods in MO2, created a new profile and i downloaded 0 mods manually (used to have SMIM but i deleted it and even with SMIM enabled in MO2 i still had the same issue), it's almost impossible to notice, i also started the game from steam (no SKSE, still the same issue, i recommend using tcl and getting very close to it you will realize the seam then, here is the screenshot : https://imgur.com/a/BF05QSp (screenshot is from my modlist but even without any mods you will still get the seam, i used Lux it makes it easier to notice, this is a mesh issue as you can see, i also talked about this in JK's Blue Palace and they confirmed this wasn't caused by their mod (with no patches only the base mod enabled) so in a nutshell all i did was creating a new pofile in MO2 and again i don't have any mods downloaded manually or edited or i don't have any mesh replacer (only textures but like i said even without any, any mod i still had the same issue on a fresh game/new start, i've been trying to find out which mod was causing it and then after days i decided to start a new game with 0 mods then that's how i realized it wasn't any mod causing it)
it's 0006CDD0 if im not mistaken (i'll still go to game and look just in case) EDIT : it's the right ID (please tell me im not crazy, i literally tested it with no mods, nothing, i don't know what else to say)
Brynjolf stuck on Riften inn roof. Roggvir's amulet is impossible to get as marker points to where his body was which is gone & it's not in his coffin either. Night Mother dialogue is super quiet. (Definitely vanilla bug left unfixed. Rare though perhaps.) Guards spawn on me or just right on the edge of stairs in Markarth & fall to their deaths.
Creation Club patch mod is useless & breaks everything so it's pointless to point out the bugs with that content here.
i am facing the bug in missing in action when i got the proof when go to avulstan house doors are locked when i lock pick it he stat his dialogue u shouldn't be here 🤬 . I am using latest version of skyrim gog and Ussep
1- Hello, I got other USSEP patches from other mods, those mods are like 2-3 years old and patches were never updated since so i was wondering if it's safe for me to get the latest USSEP you guys are not providing older versions so i wanted to know, would it cause any issues in my game and also if i wanted to delete USSEP in MO2 do i just delete it like a normal mod? Thanks.
2- EDIT : I also found this bug in Dragonsreach, this hasn't been fixed for 7-8+ months https://imgur.com/a/hOLCx1f I didn't make any posts about it bcs i thought the issue was on my end and by the time i was so busy so i forgot to post it (there is a line gap in the middle of the pillar same also happens in front of that pillar, look at the bug, turn 180 degrees, walk straight and you will see it on the other side as well, this is nothing to do with my LO or my mods, im 100% sure it is caused by this mod, im also very surpised that nobody reported this for a very long time) (LOCATION, at the entrance somewhere close to the kitchen area, it's on the left side of the kitchen entrance)
Hello, this is just a little reminder for the bug mentioned above this post, Thanks. (this is the first and last reminder, i'll consider it as not a ''BUG'' if it doesn't get any reply in a week)
That bug in dragonsreach is already fixed in the current ussep version. If it’s still in your game, you either have not updated to the most recent version or you have a mod conflict that’s overwriting our fixed meshes. In the future all bugs are to be reported on afktrack, if they’re reported here we’re unlikely to see them.
Also pretty unrealistic to expect any sort of action on a bug regardless of where it's reported within a week's time. That's just not how this works with a project done in our free time.
Hello, i don't expect it to get fixed in a week, i know you guys are humans too, i typed that just to remind in case you guys missed it, didn't mean something bad by that (sorry if it annoyed you guys) and about the BUG, i got nothing touching the cell btw (except for JK's mod and even when i remove it and start a new game, the bug is still there im using the latest version of USSEP) im not using any other bug fixes btw, it's just this mod im using, it gets fixed when i remove the mod, i even tried on a new Profile in MO2 and bug still happens, i don't know what to do honestly, I can live with it but thanks anyways.
like I said up there, i tried on a new Profile with 0 mods, i didn't download something manually, no matter what i do i get that bug, after i installed the latest version i saw many bug fixes in whiterun but that is still the same, i have no clue why (also may i ask why the meshes were replaced, what was the reason for that, just wondering)
EDIT : im so sorry, i actually downloaded SMIM manually very long time ago and i totally forgot about it, it was the reason why it was happening, my bad guys.. (still tho i don't know why it happens, i couldn't find any patches for SMIM, maybe it's a load order issue? i have no clue (okay it isn't a load order issue, god knows what it is))
I see.. i hope somebody makes a patch for it or the mod gets updated bcs i feel like there are more bugs like that which we don't know yet, im glad that it's just a small bug
UPDATE : I found a mod that fixes it, https://www.nexusmods.com/skyrimspecialedition/mods/32117 finally after 7-8 months it's fixed, if you guys are having the same issue there you go. (also sorry for spam)
I searched on the word Housecarl but saw nobody asked it before. I wondered if housecarls will still say "I'll be back at your house if you need me Thane" after recruited into the blades. I couldn't find anything in the changelog so I'm just wondering
I haven't reached that part in the story yet to test it out
14475 comments
1. WE DO NOT SUPPORT VR IN ANY WAY!!! Bethesda has intentionally not provided it with mod support. It was built from an ancient fork of SE from before the Creation Club came into existence. The price of VR gear is too expensive for members of the team to justify. Plus the master files don't match up at all. There are currently no modder supported methods to auto-patch for VR since VR does not have any of the new content from SE 1.6.
2. We will not tolerate support requests for anyone using a jailbroken console. These activities are ILLEGAL and any posts on the subject will be instantly deleted, your access to this thread blocked permanently, and you WILL be reported to Nexus Staff for piracy.
3. This is NOT a general troubleshooting area. This topic is specifically for support of the patch. Please keep any general troubleshooting to the forums where you will get a more useful response for yourself and others.
4. Under no circumstances will we provide you with old copies of the patch. Do not ask. We will also NOT provide support for the archives which Nexus is forcing people to maintain. Do not ask about those either. All posts asking us to provide support for older versions of the game will be summarily deleted from now on.
5. Regarding the "AE vs SE" misinformation that's going around, please do yourself a favor and read this: https://www.afkmods.com/index.php?/topic/5954-skyrim-anniversary-edition-and-you/ It will clear up any confusion on the subject that other forums are causing.
6. If you're using any of the additional DLCs from the Anniversary Edition Upgrade, you need to also download Garthand's Unofficial Skyrim Creation Club Content Patches as these will resolve the conflicts between USSEP and the DLCs, as well as addressing other bugs in them that we are not covering.
7. Yes, you understood correctly, as of the June 2022 update, fixes for the 4 free DLCs that were downloaded with the 1.6 game update are now incorporated with the USSEP.
Now when i try to start the game (Version 1.6.1170) with the AE version of this mod, the mod is automatically disabled when launching through MO2. This is after doing a clean install after finally making the switch to AE. Is this because i deleted "_ResourcePack.esl"? Is it ok to keep then?
If you do have AE, or any independently purchased CC articles it includes, we strongly recommend the Unofficial Skyrim Creation Club Content patch to make them play nice with USSEP and fix some of their own bugs.
And the resource pack ESL is required. Do not delete it.
LOOT is wrong. There is nothing bad about the resource pack file. Whoever got them to start saying that is giving them bad information.
Whatever you found while "searching" is also wrong and whoever told you to delete it needs to stop telling people that.
The file is required for USSEP. You need to get it back, and then tell the LOOT people to get rid of the bad information.
you are the best thanks, bless your kind heart
Indeed. Version numbers are not like decimal numbers.
It was released with some historical bugs...
Can you make an optional file that restores the nightstand next to Breezehome's bed that would disenchant your items?
Please!
However the verified mods are in a catastrophic state and also the creation club patch management.
Anyway I refer to cutting room floor,because it is a valuable content.
EDIT : it's the right ID (please tell me im not crazy, i literally tested it with no mods, nothing, i don't know what else to say)
Creation Club patch mod is useless & breaks everything so it's pointless to point out the bugs with that content here.
2- EDIT : I also found this bug in Dragonsreach, this hasn't been fixed for 7-8+ months https://imgur.com/a/hOLCx1f I didn't make any posts about it bcs i thought the issue was on my end and by the time i was so busy so i forgot to post it (there is a line gap in the middle of the pillar same also happens in front of that pillar, look at the bug, turn 180 degrees, walk straight and you will see it on the other side as well, this is nothing to do with my LO or my mods, im 100% sure it is caused by this mod, im also very surpised that nobody reported this for a very long time) (LOCATION, at the entrance somewhere close to the kitchen area, it's on the left side of the kitchen entrance)
EDIT : im so sorry, i actually downloaded SMIM manually very long time ago and i totally forgot about it, it was the reason why it was happening, my bad guys.. (still tho i don't know why it happens, i couldn't find any patches for SMIM, maybe it's a load order issue? i have no clue (okay it isn't a load order issue, god knows what it is))
I haven't reached that part in the story yet to test it out