No, this mod will not work with Skyrim VR. I have no plans to purchase VR gear or the VR copy of the game. I am aware of a console "fix" for the issue but I can assure you that it will break things. There are extensive changes made in VR to the chargen quest that would require access to the updated plugins and script files. The expense of buying all of this simply isn't worth it since I'd never actually play it in VR. Call me a dinosaur or whatever, but I have zero interest in VR in its current state.
Bethesda has also made it crystal clear that VR does not support mods. The code was forked from an old SSE branch that doesn't even have the latest changes incorporated into it so there's absolutely no way any mod author can say for certain that their mods will work in VR at all. As a result, no support will be offered to anyone attempting to use this mod on the VR version of the game. Any further posts on the matter WILL be deleted as this is simply NOT the place to discuss it.
The console workaround that is being thrown around is not a solution. Your game WILL break if you follow that advice. You may not realize it right away, but it will, and that's not limited to just this mod. ANY alt-start mod will have the same issue.
People, this isn't your personal sounding board to b&@*$ about the anti-console command system and whine about how you should be allowed to break your game and blame the mod authors for it because console commands are normal or some other horseshit like that.
They are NOT normal, and you should NEVER have a legitimate reason to assume you know better than the mod's author whether some pile of rocks is supposed to be there or not. The scripting for that was not added for my health. It was added so you don't completely and utterly fubar your game by second guessing a mod's content and assuming you know everything.
Any further posts on this subject will be summarily deleted with no response and any repeat offenders who think they have the right to yell at me about this will be blocked from all of my content.
This mod has updates, but due to ongoing Nexus policy decisions, no further updates to this mod will be uploaded here.
You will need to obtain the updates from one of the listed mirror sites. Especially if you're running into problems trying to use the mod with the Skyrim 1.6 updates.
Bethesda borked the Steamworks integration in the 1130 update. This integration is responsible for a number of things, like achievements. Some things which the SSE Engine Fixes mod addresses.
To fix this, update SSE Engine Fixes to the 6.2 version on their page for SSE 1.6.1170. Make sure you get BOTH PARTS. Do not take bad advice to downgrade your game. That way lies madness. And dragons.
You will also need to check the MaxStdio setting in the EngineFixes.toml file. By default this value is set to 512. Raising it to 2048 should solve the problem for most people. If not, raise it again to 4096. If THAT proves to still not be enough, try 8192. 8192 is the highest this value is allowed to go and should not be necessary unless you're one of the mythical people with a 4000 mod load order.
In the event this somehow isn't the reason, make sure you aren't using outdated versions of any of the following:
ENB Input Disabler [This is not an exhaustive list - check your other DLLs too and report any that also contribute to the problem]
If you are on XBox, you're probably screwed if you have too many mods until Bethesda sees fit to raise the file handle limits. Sorry, but there's nothing modders can do for you in this case.
Started a new playthrough and used Alternate Start several times before, first time encountering this issue. The objective to activate the burned corpse is not working; I keep clicking E, nothing happens. Restarted, loaded older save, still the same problem. Using the khajiit caravan start, if that means anything.
Hello, can someone help me? I have installed Alternative Life, and all was working fine, until i installed Cutting Room Floor. Dialogue with statue isn't showing anymore (but audio still there) and then i click on bed or door it displays empty window :( Everything with my load order is all right, i used LOOT and checked it's work. Sorry if question is stupid, i'm really new at modding and just doing it for two weeks.
Entirely possible this might be my fault (bit of a heavy modlist) but I think using the vampire start has broken my affiliation with bandits and vampires. Currently, they all seem to be unhostile towards me and my followers. I've gone through my list and other then OBIS, I don't have any mods that modify the enemy factions in the game, and OBIS doesn't (so far as I know) touch the vampire factions. I have tried using console commands on a different save to reset the faction affiliation but it doesn't seem to do anything. Haven't had this problem with any of the starts that don't involve spawning in a dungeon. The mod is wonderful btw I love you for making it :>
I never had a problem with this mod in the past but for some reason it randomly messed up my game, it was saying i couldn't load my gave because my save file relies on alternate start mod esp which i checked was active in my plugins, its at the bottom of my load order, so i tried disabling it and now i can no longer play the game because of how broken it is. if anyone knows what has happened i would appreciate some help with this.
I'm having a problem with the mod. When I open Skyrim and start a game, the mod doesn't work. When I check, the mod deactivates itself. I've tried SkyUI alone to see if the problem was another mod, and the same result. The mod deactivates.
Ive set up my mods with an older version of LAL that starts me on The Island, once I finish the island I crashland on Chanterelle and work my way torwards skyrim, Ive found this to be a rather fun starting point, Would the new version of LAL be compatible?
6145 comments
No, this mod will not work with Skyrim VR. I have no plans to purchase VR gear or the VR copy of the game. I am aware of a console "fix" for the issue but I can assure you that it will break things. There are extensive changes made in VR to the chargen quest that would require access to the updated plugins and script files. The expense of buying all of this simply isn't worth it since I'd never actually play it in VR. Call me a dinosaur or whatever, but I have zero interest in VR in its current state.
Bethesda has also made it crystal clear that VR does not support mods. The code was forked from an old SSE branch that doesn't even have the latest changes incorporated into it so there's absolutely no way any mod author can say for certain that their mods will work in VR at all. As a result, no support will be offered to anyone attempting to use this mod on the VR version of the game. Any further posts on the matter WILL be deleted as this is simply NOT the place to discuss it.
The console workaround that is being thrown around is not a solution. Your game WILL break if you follow that advice. You may not realize it right away, but it will, and that's not limited to just this mod. ANY alt-start mod will have the same issue.
They are NOT normal, and you should NEVER have a legitimate reason to assume you know better than the mod's author whether some pile of rocks is supposed to be there or not. The scripting for that was not added for my health. It was added so you don't completely and utterly fubar your game by second guessing a mod's content and assuming you know everything.
Any further posts on this subject will be summarily deleted with no response and any repeat offenders who think they have the right to yell at me about this will be blocked from all of my content.
You will need to obtain the updates from one of the listed mirror sites. Especially if you're running into problems trying to use the mod with the Skyrim 1.6 updates.
Bethesda borked the Steamworks integration in the 1130 update. This integration is responsible for a number of things, like achievements. Some things which the SSE Engine Fixes mod addresses.
To fix this, update SSE Engine Fixes to the 6.2 version on their page for SSE 1.6.1170. Make sure you get BOTH PARTS. Do not take bad advice to downgrade your game. That way lies madness. And dragons.
You will also need to check the MaxStdio setting in the EngineFixes.toml file. By default this value is set to 512. Raising it to 2048 should solve the problem for most people. If not, raise it again to 4096. If THAT proves to still not be enough, try 8192. 8192 is the highest this value is allowed to go and should not be necessary unless you're one of the mythical people with a 4000 mod load order.
In the event this somehow isn't the reason, make sure you aren't using outdated versions of any of the following:
ENB Input Disabler
[This is not an exhaustive list - check your other DLLs too and report any that also contribute to the problem]
If you are on XBox, you're probably screwed if you have too many mods until Bethesda sees fit to raise the file handle limits. Sorry, but there's nothing modders can do for you in this case.
nvm its biggie traits mod lol
The mod is wonderful btw I love you for making it :>
Skaal Village is a good one but it may require more fiddling with the DLC2 options than the Dunmer start on Solstheim does.
Ive set up my mods with an older version of LAL that starts me on The Island, once I finish the island I crashland on Chanterelle and work my way torwards skyrim, Ive found this to be a rather fun starting point, Would the new version of LAL be compatible?