No, this mod will not work with Skyrim VR. I have no plans to purchase VR gear or the VR copy of the game. I am aware of a console "fix" for the issue but I can assure you that it will break things. There are extensive changes made in VR to the chargen quest that would require access to the updated plugins and script files. The expense of buying all of this simply isn't worth it since I'd never actually play it in VR. Call me a dinosaur or whatever, but I have zero interest in VR in its current state.
Bethesda has also made it crystal clear that VR does not support mods. The code was forked from an old SSE branch that doesn't even have the latest changes incorporated into it so there's absolutely no way any mod author can say for certain that their mods will work in VR at all. As a result, no support will be offered to anyone attempting to use this mod on the VR version of the game. Any further posts on the matter WILL be deleted as this is simply NOT the place to discuss it.
The console workaround that is being thrown around is not a solution. Your game WILL break if you follow that advice. You may not realize it right away, but it will, and that's not limited to just this mod. ANY alt-start mod will have the same issue.
People, this isn't your personal sounding board to b&@*$ about the anti-console command system and whine about how you should be allowed to break your game and blame the mod authors for it because console commands are normal or some other horseshit like that.
They are NOT normal, and you should NEVER have a legitimate reason to assume you know better than the mod's author whether some pile of rocks is supposed to be there or not. The scripting for that was not added for my health. It was added so you don't completely and utterly fubar your game by second guessing a mod's content and assuming you know everything.
Any further posts on this subject will be summarily deleted with no response and any repeat offenders who think they have the right to yell at me about this will be blocked from all of my content.
This mod has updates, but due to ongoing Nexus policy decisions, no further updates to this mod will be uploaded here.
You will need to obtain the updates from one of the listed mirror sites. Especially if you're running into problems trying to use the mod with the Skyrim 1.6 updates.
Bethesda borked the Steamworks integration in the 1130 update. This integration is responsible for a number of things, like achievements. Some things which the SSE Engine Fixes mod addresses.
To fix this, update SSE Engine Fixes to the 6.2 version on their page for SSE 1.6.1170. Make sure you get BOTH PARTS. Do not take bad advice to downgrade your game. That way lies madness. And dragons.
You will also need to check the MaxStdio setting in the EngineFixes.toml file. By default this value is set to 512. Raising it to 2048 should solve the problem for most people. If not, raise it again to 4096. If THAT proves to still not be enough, try 8192. 8192 is the highest this value is allowed to go and should not be necessary unless you're one of the mythical people with a 4000 mod load order.
In the event this somehow isn't the reason, make sure you aren't using outdated versions of any of the following:
ENB Input Disabler [This is not an exhaustive list - check your other DLLs too and report any that also contribute to the problem]
If you are on XBox, you're probably screwed if you have too many mods until Bethesda sees fit to raise the file handle limits. Sorry, but there's nothing modders can do for you in this case.
Does this mod make any landscape changes? Basically I was having issues with the ground not being smooth and blending in certain places, mainly the Salvius farm by Markarth. There were raised parts covering crops added by JK's Markarth Outskirts, and lowered parts causing some ground mesh to poke through the road. After like 5 hours of messing around with my mods I finally identified this as the mod causing the problems. Removed it and everything is good now. I truly have no idea why. Did I miss something?
The campsite in the woods just outside of Helgen. The caravan site near the Salvius Farm (probably the one you're having issues with). Shoal's Rest Farm north of Rorikstead.
Anywhere else with issues isn't coming from this mod.
Fair enough thanks for the info. I suppose a patch would be required to run LAL with JK's Markarth Outskirts since my issue only happens with the two mods running together.
You may or may not know, but if you use jk's markarth outskirts patch collection mod, it has this mod there. Not sure if that fixes the problem as I don't like to assume anything.
First I am a big fan, most of the mods i use are yours. I have recently downloaded the new version of this mod. I am also running the many adjacent LAL mods to try to fix the "on the road to Helgen" start. I have followed recommendations made by you [primarily making sure they are active and checked in wrye bash and LOOT to make sure] all boxes are checked. I am not completely useless with computers, but not much of a modder [being generous with myself on that one] and would appreciate any help. I could join you on discord and would even be willy to send whatever files you might need to troubleshoot this.
please and thank you retired vet looking to not drive myself crazy
Sorry to bother, but for some reason every time it enter Dawnstar, Skyrim crashes to desktop, and I believe that this mod the reason, is there some way to fix this, really love this mod. I have Skyrim AE if that helps.
The last updates says that the marker from the "camping in the woods" start should direct the player to a cave, but it still directs me to the keep instead. I go trough all of it just to find a blocked path in the middle of it.
Hi, thank you for your work :) There is a small issue with the fire in the "camping in the wood" start. The light attached to it is all flickering, with weird shadows. It's far from being game-breaking but i think it could be fixed :)
Does this mod have any effect on Alduin? This is the first time I've encountered a problem where he doesn't land on the tower during the execution and just flies around the city while the executioner just hovers. I tried using the console to land Alduin, but he still doesn't do anything, even if he sits on the tower, he doesn't scream and basically doesn't do anything.
6086 comments
No, this mod will not work with Skyrim VR. I have no plans to purchase VR gear or the VR copy of the game. I am aware of a console "fix" for the issue but I can assure you that it will break things. There are extensive changes made in VR to the chargen quest that would require access to the updated plugins and script files. The expense of buying all of this simply isn't worth it since I'd never actually play it in VR. Call me a dinosaur or whatever, but I have zero interest in VR in its current state.
Bethesda has also made it crystal clear that VR does not support mods. The code was forked from an old SSE branch that doesn't even have the latest changes incorporated into it so there's absolutely no way any mod author can say for certain that their mods will work in VR at all. As a result, no support will be offered to anyone attempting to use this mod on the VR version of the game. Any further posts on the matter WILL be deleted as this is simply NOT the place to discuss it.
The console workaround that is being thrown around is not a solution. Your game WILL break if you follow that advice. You may not realize it right away, but it will, and that's not limited to just this mod. ANY alt-start mod will have the same issue.
They are NOT normal, and you should NEVER have a legitimate reason to assume you know better than the mod's author whether some pile of rocks is supposed to be there or not. The scripting for that was not added for my health. It was added so you don't completely and utterly fubar your game by second guessing a mod's content and assuming you know everything.
Any further posts on this subject will be summarily deleted with no response and any repeat offenders who think they have the right to yell at me about this will be blocked from all of my content.
You will need to obtain the updates from one of the listed mirror sites. Especially if you're running into problems trying to use the mod with the Skyrim 1.6 updates.
Bethesda borked the Steamworks integration in the 1130 update. This integration is responsible for a number of things, like achievements. Some things which the SSE Engine Fixes mod addresses.
To fix this, update SSE Engine Fixes to the 6.2 version on their page for SSE 1.6.1170. Make sure you get BOTH PARTS. Do not take bad advice to downgrade your game. That way lies madness. And dragons.
You will also need to check the MaxStdio setting in the EngineFixes.toml file. By default this value is set to 512. Raising it to 2048 should solve the problem for most people. If not, raise it again to 4096. If THAT proves to still not be enough, try 8192. 8192 is the highest this value is allowed to go and should not be necessary unless you're one of the mythical people with a 4000 mod load order.
In the event this somehow isn't the reason, make sure you aren't using outdated versions of any of the following:
ENB Input Disabler
[This is not an exhaustive list - check your other DLLs too and report any that also contribute to the problem]
If you are on XBox, you're probably screwed if you have too many mods until Bethesda sees fit to raise the file handle limits. Sorry, but there's nothing modders can do for you in this case.
Basically I was having issues with the ground not being smooth and blending in certain places, mainly the Salvius farm by Markarth. There were raised parts covering crops added by JK's Markarth Outskirts, and lowered parts causing some ground mesh to poke through the road.
After like 5 hours of messing around with my mods I finally identified this as the mod causing the problems. Removed it and everything is good now. I truly have no idea why. Did I miss something?
The campsite in the woods just outside of Helgen.
The caravan site near the Salvius Farm (probably the one you're having issues with).
Shoal's Rest Farm north of Rorikstead.
Anywhere else with issues isn't coming from this mod.
please and thank you
retired vet looking to not drive myself crazy
Also you'd be directed to the corpse with the journal, not directly into the cave. Though nothing stops you from just going into the cave.
There is a small issue with the fire in the "camping in the wood" start. The light attached to it is all flickering, with weird shadows. It's far from being game-breaking but i think it could be fixed :)